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ThreeLeggedHyena
Jan 27, 2009

Gup posted:

I don't know how much game I've got left for just the main story.

:darksouls: chat -
Each of those locations you mentioned with the glowy gold doors (The fourth is Lost Izalith through the Demon Ruins, past Queelag's Domain/Chaos bonfire.) holds a boss of course. Once you defeat all four bosses, you unlock the final area. So really, it depends on how long it takes you to complete those areas. But you're mostly there!


I can't wait for my copy of Dragon's Dogma to get here. I'm pretty clean set on Magic Knight, the big blunt smashy weapons are an absolute favourite of mine and the Magic Shields look quite cool from what I've seen of them. I was worried you'd be stuck with some kind of little toothpick sword and buckler, but this doesn't seem to be the case. You can very much do a 'hulking viking warrior' look as much as a dashing mage-fencer.

As 'generic fantasy' as this setting looks, it does some things that few others I've seen seem to. It's got a diverse seeming representation of cultures! Lots of accents and skin tones actually represented in the NPCs as well, it looks like. I'm loving that - while I'm not one to go 'my immersion is ruined!' when everyone is a carbon copy, I rather appreciate the seeming effort to diversify.
Of course this is Capcom, so it's likely more awful than I know. I'll see firsthand soon!

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ThreeLeggedHyena
Jan 27, 2009

Nelson Mandingo posted:

Also, is there a difference between "The Ancient Quarry" and "The Quarry"? I'm really trying to find the Berserk armor vendors. :(

Nope, it's the same place. The vendor is off in a little side area on your right as you come up from the Gran Soren side, down a path flanked by ruin. Where the bandit ambush was when clearing the Quarry.

ThreeLeggedHyena
Jan 27, 2009
Ugh, I'm finding it a little difficult to make myself use better looking gear after upgrading to 3*.
So much of the early stuff just looks like you've been rummaging through some Viking's trash, but drat if it doesn't have better stats.

The Berserk armour seems decent looking at least, but it's a bit pricey still. I suppose I need to just do more sidequests/quests instead of wandering the countryside smashing Golems and Cyclops at random.

It'd be nice if you could forge equipment from materials somewhere instead of only upgrading.

Also, I have an absolute ton of Magic Medals from the Golems - anyone know what they upgrade?

ThreeLeggedHyena
Jan 27, 2009
Yeah, the Trial seems to be heavily skewed toward buying/using the forged evidence. I got the petition from the guy in the castle, escorted the soldier, got the letter from the priest and document from the manor and mine still turned out guilty.

Only thing that really irritates me about the whole situation is that it makes it impossible to get a gold idol now, apparently? So I have to decide who gets the real silver and who gets the fake... hmn.

ThreeLeggedHyena
Jan 27, 2009

Tempbot posted:

My pawn has been hired quite a few times, he's brought back about 9 or 10 items, but he's not had any ratings. Is this a bug or is he just not making an impression? My nat type is 3 but this doesn't seem likely to make a difference. It's pretty strange because his stats are crazy for his level (350 str and 294 defence at L16) at least compared to other warrior pawns that I see.

Not 100% on this, but I BELIEVE this happens when your pawn goes forfeit in another player's game. They just vanish, so that player doesn't have a chance to rate or give an actual gift - the items you get are likely whatever was in the Pawn's inventory at the time.

ThreeLeggedHyena
Jan 27, 2009

Tempbot posted:

I just read on gamefaqs that apparently the computer will simulate your pawn being rented and send you items. It's a bit disappointing that no one's bothered renting him out when he's pretty carefully built. Oh well let them run around with each other's newbie gear midget lolitas if they want.

Oh, well that's interesting..! I knew it sent the items back to their inventory, but I thought perhaps it copied them as a 'hey I know you're not going to get much RC, so here' pity thing. Still, a nice touch, sort of like the AI summons and invasions in Dark Souls.

ThreeLeggedHyena
Jan 27, 2009

Comrade Flynn posted:

I've read most of the thread, but just picked up the game and feel a bit overwhelmed. Is there a decent starter guide somewhere? If I'm a mage, should my pawn be a warrior or can I roll with two mages or what?

In general, you can use pretty much whatever the hell you feel like so long as you have some way to A) inflict status and/or B) Enchant everyone's weapons to the proper element.

I've found multiple casters to work quite well myself. I currently have one Mage (hired pawn), two Sorcerors (myself and a hired pawn) and a Strider (main pawn, just to level her up in it and get a bit more Stamina) and we're pretty much wrecking everything, killing Cyclops and Chimera in under a minute.

However, I do use a fair amount of curatives even with the healer pawn, so take that as you will. I'd make sure to bring a handfull of grasses/etc if you don't have a Fighter to draw ire.

Really it comes down to preparing for what you're going out to do - Torpor and poison are good for large monsters, so if you have spells, arrows or rusted melee weapons, use 'em! (You can swap weapons even in the middle of combat - leading off with rusted daggers to status and then swapping in damage daggers seems to work very well for my Strider, at least.)

Most people seem to have a love affair with fire, which is reasonable as it IS pretty useful in that it lingers and can burn wings, but it isn't an 'end-all' element.
Armoured Cyclops are far more vulnerable to lightning, for example (it also shatters their armour,) while holy light kills Skeletons about twice as fast as fire.
Drakes will snort you up one nostril and out the other if you try fire against them, definitely want ice there (or just crush 'em in a tornado) and so on.
The only element I've never found particularly useful is Dark. Maybe it works better on bandits and the like, but I haven't noticed a huge jump over fire or electric on them.

ThreeLeggedHyena
Jan 27, 2009

DrManiac posted:

If they make a DD 2 I also hope they give the different pawn voices different variations on the same lines. Being told the exactly same thing 3 times by 3 different voices kinda grates on you after a while (though I just might be spoiled by saint's row)

This'd fit extremely well with the inclination system, also. It's perhaps a bit much to ask, but different variations on lines for discovering items on Acquisitive vs Guardian, say, would be incredibly fun.

Wish list for DD2:
  • More weapon variety! Some axes, pole weapons and fist weapons top my list. Basically I want Dark Souls' weapon variety.
  • More voice variety. I'd be happy with the six voice types but more diverse phrases.
  • Fewer stupid bullshit 'kill 45 rabbits' quests, more 'Parkour' leaping and jumping challenges. Imagine trying to do a platform puzzle while a Griffin divebombs you, or finding the best way up a cliff while being bombarded with Cyclops-lobbed boulders...
  • Slightly cheaper/more frequent fast travel waypoints. I understand that wandering the countryside is how you run into a lot of monsters, so give incentive to wander (say, a bounty hunt quest in an area,) instead of restricting travel to make the player slog around.
  • Weapon creation. Come on.

ThreeLeggedHyena
Jan 27, 2009

Tellaris posted:

I am just going to go ahead and say gently caress whoever designed where the metal golem's medals go in the witchwood. Putting one at the top of a tree that can't be scaled in any way just makes it so a fair shake of classes just can't kill it :mad:

Currently stuck on this myself.
Strider/Ranger pawns also seem entirely useless at breaking them and they're magic immune, so I'm going to have to go back to town and unlock a class I had no intention of using just to break an amulet myself. Great design, hahaha... ha... :suicide:

ThreeLeggedHyena
Jan 27, 2009
Ugh.. I haven't gotten to all this 'love interest' crap yet, I've been doing side quests and dorking around maxing classes hoping I could ignore it entirely.
Then I noticed the pink hilarious glow around the innkeeper...
Is there any way to LOWER affinity so you can help weed out some of that?
I only took the innkeeper to the hot springs and gave him a fish to see what it did (I thought nothing, I thought wrong.,) now he goes all moon-eyed every time I rest, it's kind of hilarious knowing I might end up in a 'situation' with what amounts to a long term creeper who's been watching me sleep, but in a lovely 'creeped out laughter' way.

At least I don't have to worry about being paired with a little girl and risk having to explain THAT to my partner. :gonk:

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ThreeLeggedHyena
Jan 27, 2009

Shadow Ninja 64 posted:

My main dude is male and my main pawn is female. Is there no way for me to get her female-only equipment dragonforged?

Just throw it on your dude anyway when the thing's low health? It's 'gendered clothing for the purposes of loving with NPCs,' not restricted 'only this gender can wear this,' as far as I've ever seen.

So be absolutely fabulous for a little while and hook her up. :sissies:

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