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ArcticZombie
Sep 15, 2010
After a 3 day stretch not reading this thread because it wasn't out here yet, I have it! Carrot and his pawn Rincewind are now blundering through Gransys. For now I'm just playing with myself and my main pawn.

I've just reached Gran Soren after backtracking a bit after the hydra and climbing down a well. That place was quite hard and it must've taken me 7 attempts to get through them. It was a bit of a Dark Souls moment where I was just getting crushed repeatedly until I found a tactic that worked. Being VERY careful in only fighting one at a time and cutting their tails off ASAP really helped and in the attempt where I killed them all, I didn't even need to heal. Very Dark Souls'y.

Then I promptly ran into a group of 3 bandits on my way out who just wrecked me. I prepared myself and went to go and get revenge but they were replaced by a bunch of easy spiders, I guess spawns are random...

edit: Holy poo poo so I'm under Gran Soren fighting that Ogre, I jump on his face and he promptly goes batshit insane and charges - right off the edge. I'm thinking "poo poo!" but he breaks my fall and I took a shortcut. :black101:

edit2: Rincewind just came back from helping someone, good appearance but not very helpful! His nickname is 'Yellow'.

ArcticZombie fucked around with this message at 21:53 on May 25, 2012

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ArcticZombie
Sep 15, 2010
Man, those escort quests to Shadowfort were no joke. It's like a boss rush mode. I opted to not follow the path and just cut as straight a line as possible and ran into a Chimera, a Cyclops and then a Drake all one after the other. Mercedes died to the Cyclops somehow (I don't know what really happened to her it was pitch black and she vanished and the quest was failed), which is a shame because her reward seemed like a shield and being a tanky fighter dude I really wanted it. I managed to get the guy there by running past the Drake because that thing had a LOT of fuckin' health and I had zero consumables left. The 2 handed sword is useless to me and my pawn. It's worth like 115k though so I really regret failing getting Mercedes there as the shield probably owned.

ArcticZombie
Sep 15, 2010
^^ Shima if you don't know what to change to Mystic Knight has some augments for better blocking, the rest of the class wasn't terribly good though. Assassin can still use Blink Strike and has some other nice sword moves too. ^^

Does the item that lets you remake your character let you rename him too? If not can you rename your character when starting NG+?

Is it me or does the Mystic Knight have some wonky skill layouts? Why in the world the Mystic Knight gets a bigger shield and a bunch of tank augments when he has no skills to actually make use of them I don't know. They did have that really cool air dash sword/mace move which I miss. I switched to Assassin instead and they've got some good fun sword skills. The shield skills are lacking again though. They have a shield charge move but it can't actually hit people, it's just for advancing quickly while blocking which was a big let down. I just wanted to knock people over like bowling pins. I didn't get too far into MK nor am I too far into Assassin now so they could get better.

ArcticZombie
Sep 15, 2010

Evil Canadian posted:

Knight augments are just about the worst ones in the game, but the class is still my favourite.

I agree they don't seem to relate to the classes other abilities but how is less physical damage taken, half stamina cost for blocking and also being able to block bigger hits without guard breaking 'worst in the game' for a tank?

ArcticZombie
Sep 15, 2010
NewGame+, what actually gets carried over? I'm trying to do the post game stuff as quickly as possible because I missed so much by rushing the main story so I can get back around to doing it again. I've heard so many different reports online that I don't know what's up.

ArcticZombie
Sep 15, 2010
Can anyone remember the exact point at which the quest to go and find Quina in the woods gets cancelled? I remember it got cancelled pretty early, was it when escorting the head to Gran Soren? I don't want to miss out on it again!

ArcticZombie
Sep 15, 2010

NESguerilla posted:

Why let people look at their equipment from the consumables menu then? I still try to equip poo poo from there on a regular basis and it's just like "oh wait, can't do that click click click click click click, ok now I can equip"

Err, you just select the item and then pick 'Move to Equipment' and it will change to the equipment screen with it already selected. Dunno where you're getting all those clicks from. It takes exactly 1 extra click to equip it this way over being able to equip it straight from the select/back menu.

ArcticZombie
Sep 15, 2010

blowingupcasinos posted:

Has anyone played with the assassin shield skills? I'm interested in the flight response and showdown/staredown skills... Maybe moving castle too.

Flight response will just launch you straight up when you use it to block, it says it's for 'launching the user out of harms way' but honestly it's more useful for just looking rad as poo poo when you then come down on that bandit like a ton of bricks. I suppose you could also use it against a big enemy to launch yourself up to it's head quicker?

I don't think I'm far enough to get showdown/staredown, moving castle is not very good though. It's a short, fast dash forward with your shield up. You can't use it to knock people over like bowling pins, massive let down on that.

ArcticZombie
Sep 15, 2010
Oh you religious nut, how can I take your threats seriously when your name is 'Balsac'?

There's too many sword skills and not enough slots to put them in, I want Intimate Gambit, Power Charge, Gouge and Full Moon Slash all at once!

ArcticZombie
Sep 15, 2010

VisAbsoluta posted:

I'll get this game soon, and I wanted to go in without knowing nothing about the game at all.

However, I wonder: any ways I could screw or gimp myself/my character/quests, or can I jump into it and discover things on my own?

You can easily miss some quests if you don't do them soon enough, but apart from that no.

ArcticZombie
Sep 15, 2010

Gestalt Intellect posted:

However, I never saw this business about the duke choking the duchess and the Arisen apparently getting whipped or something. I seem to have missed all the duchess' quests and such because I ran straight into the duke's hall when I first entered the castle. Can anyone post a summary of what goes on leading to/following that event? It sounds like a big deal.

You get the start of that chain when you go to leave the castle after seeing the Duke. End game spoilers: As soon as you go out of the door and into the castle grounds your camera will pan to the right and show her in the garden. Then you can go over and talk to her. After that when you're next in the castle there will be a servant girl in the main corridor in the castle with a quest, she will tell you to meet her in the garden at night. You're not allowed in the castle at night so you have to sneak past the guards. She tells you the Duchess wants to see you in her chambers, so you sneak over there. When you're in there the Duke busts in in some sort of rage (not quite himself) and you hide. He begins to choke the Duchess, Alinore (have I spelt that right?) whilst shouting 'I'M SORRY LENORE'. You can then intervene and the Duke snaps out of it, the Duchess makes up that you broke into the room and orders you sent to the dungeons and lashed. She visits you and gives you a key to escape. You may think that he was shouting her name during the choking, but later in the game you find out he became Duke by sacrificing someone, not by killing the Dragon. From that you can assume that this 'Lenore' is in fact the person he sacrificed. Maybe he chose the current Duchess because their names were similar?

ArcticZombie
Sep 15, 2010

OK Octopus posted:

Wait... poo poo... you... you can actually READ the tactics books you give your pawns?

I just assumed it made the pawn a little better in some theoretical, mathematical way.

You don't give it to them, you read it and it teaches them it. Giving it to them does nothing. The description for the tactic scroll will say what it is it's teaching the pawns.

ArcticZombie
Sep 15, 2010
I think how it works is something like this:

Damage dealt = (physical damage - physical defence) + ((magic damage - magic defence) * elemental resistance)

Where physical damage is some function of the weapon damage and your strength, same for magic. Elemental resistance is as a percentage of how much they take from that element, e.g. 60% or 140%.

A buff from a mage will overwrite the enchantment on your weapon (if it has one), I don't know if the mage can lower the magic damage if his is worse or not. Say you have 2 weapons like so (numbers made up):

Weapon 1
500 physical

Weapon 2
300 physical
300 magic

A mage buffs you for 400 magic damage and now it looks like this:

Weapon 1
500 physical
400 magic

Weapon 2
300 physical
400 magic

With a mage buffing you, the physical damage weapons will come out on top.

But then again I literally just pulled this out of my arse.

ArcticZombie
Sep 15, 2010

Dyatlov Bass posted:

I loving hated the eacort quests, and would be saving and going back to the title menu/throwing myself off a cliff because it's 2012 and an RPG doesn't have quicksave/quickload or even save files :wtc:

I definitely staved them off as long as I could, because the first time I wandered by the Shadow Fort, I stumble a little north of Devilfire Grove fresh off my first Chimaera kill which, while hard work, was pretty epic. So we're killing hobgoblins, and the drake decides to join us. "Okay," I say with a tragic arrogance. "I got this."

I didn't got it. Nor when I retried ten levels later. I had changed vocations, decked out in all of the Bladesman's gear, and probably gained a dozen levels (or two) before I beat that fucker. Probably spent an hour IRL in attempts. And I took so many consumables, I like to think my silent protagonist pissed rainbows for a week.

Oh, and Selene and the pawn dude's can gently caress right off too. Selene, by virtue it's at the rear end end of the map and took me hours and many "Selene hugged a harpy, go hog wild!" reloads later to find that spring, and the pawn guild dude dragged me through the goblin death arena with two ogres wailing on you while exploding ballistae bolts whistle past.

Do you know why the game has no traditional save files and quicksave/quickload? Because it doesn't want you to save scum. Your escortee died? Tough poo poo. Dark Souls has the best system for this, but it's kind of backed up by the story making you undead.

ArcticZombie
Sep 15, 2010

sicDaniel posted:

I accidentally ran into that female bandit guild while I was looking for the Greatwall Encampment. When they started attacking me, they kind of swarmed the flight of stairs that leads to their room and I quadruple-shot fire arrows into the crowd until everything was dead.
Is their actually any specific information given to you beforehand? I just noticed that there was a quest marker. It is just so utterly unlikely that you happen to have a completely female/crossdressing party and they immediately attack you.

The ones actually in the fort aren't hostile, the ones on the road leading it up to it are, but they aren't. Just like the male one. They turn hostile if you're a guy and walk into that little room with the leader in though.

ArcticZombie
Sep 15, 2010
My dreams of a He-Man/Skeletor group were dashed when it came to putting the finishing touches on Skeletor, the Gold Face Pigment, and I found out that I couldn't actually make his head gold with it, it's just a makeup colour. :negative:

ArcticZombie
Sep 15, 2010

OK Octopus posted:

But... Skeletor's white, not g--... wait... are you making the LIVE ACTION FILM Skeletor?

That's... simultaneously the most amazing and saddest thing I've ever read.

I think you got your Skeletors mixed up, buddy. :colbert:

ArcticZombie
Sep 15, 2010

Robo Reagan posted:

Awesome, thanks.

Unfortunately double jump is not an augment, it's a dagger core skill. So only classes who have daggers can use it.

ArcticZombie
Sep 15, 2010

TescoBag posted:

So, has anyone got a support mage with ice/fire/holy affinity, that has utilitarian/medicant?

Honestly this is actually impossible to find. Pawns that the search finds are useless.

My pawn is about level 58 and meets all of those save one, he doesn't have fire. He's guaranteed to use it when I'm fighting hellhounds and will not rebuff me with something else while its active so I just took it off him. I'm on PSN, 'ArcticZombies'.

ArcticZombie fucked around with this message at 18:02 on Jun 11, 2012

ArcticZombie
Sep 15, 2010

Blunt Force Trauma posted:

So I just got to the post-game and now that the game has some difficulty again I have some questions.

I got some daggers from the Dragon. Previously I was using Galvanic Razors (now dragon-forged) and I got Dragon's Vein. These things boost my Strength from 421 -> 565, but lower my Magick from 507 -> 199. Am I better off using those, or the Chilling Razors, which bring me to 438 Strength and 583 Magick? The Chilling Razors look like they should do significantly more damage to me, and the ice enchant is probably nice in post-game.

Also, what weapon enchants should I be loading my pawns up with? I had to go through the entire Dragon cave and dragon fight and then getting to an inn with a pawn that would not stop spamming fire enchant on me and everything took forever to kill. I'm assuming Holy and... ice?

And finally, is there any way to get an inn to appear in Gran Soren again?

Edit: Also, are the Black Cat and Meredith's shops gone forever?

Edit: I can't buy from Fournival either :smith:

The inn keeper is now in the pawn guild, black cat dude is now sat on the floor behind the ale house. Madeleine might have set up shop in Cassardis if you did her quests or something.

About the daggers, I think the ones without the magic stat will do more IF you have a mage with you buffing you weapons with their magic as then you'll have both higher physical and a high magic attack. If not then the ice ones.

EDIT: For the trial quest, I handed in all the forgeries and the 3 real ones from the town and that was it. The escort was not needed. Apparently you can get by with even less.

ArcticZombie fucked around with this message at 22:22 on Jun 11, 2012

ArcticZombie
Sep 15, 2010

Samurai Sanders posted:

They really needed some kind of localized damage, or elemental weaknesses, or ANYTHING so that you aren't just watching their health slowly, slowly tick down as you are unloading your most powerful attacks on it.

edit: given that you will encounter most of the ogres in the game fairly early on, for some reason.

Try lightning :ssh:. I know it's most likely the least used buff but it's good against Ogres, Cockatrices, Cyclops(es?) and probably a bunch of other small enemies. I've killed a Cyclops in 3 seconds flat with fivefold shot and lightning straight into it's eye.

ArcticZombie
Sep 15, 2010

Samurai Sanders posted:

Seriously though maybe Capcom didn't expect users to interpret waking up in the hotel room like that to mean a romantic encounter. They could indeed be that disconnected from reality.

It's not an inn room, it's your own house and they remain there forever after. I don't what Mercedes must think of Selene hanging out in my house and blushing at me too.

ArcticZombie
Sep 15, 2010

Der Shovel posted:

OK, I'll get on that.

I didn't actively seek out ogres. I ran into three on my way through the quarry and then one more under Gran Soren (spoilered in case someone hasn't gone to those locations yet) and they were kind of a rude awakening.

On that note, what's the deal with vocation skills? I mean I get that only some skills will cross over to other vocations, but I was pretty surprised when I went from strider to ranger and literally none of my bow skills worked anymore. Even though the skill lists I found seemed to list them as ranger skills as well.

Bow skills wouldn't carry over because the bows aren't the same. Rangers use longbows as opposed to shortbows. However some of your dagger skills will carry over, but not the Strider only ones. You can tell when setting your skills by looking in the bottom right with the skill highlighted, you'll see little vocation icons showing who can use it.

ArcticZombie
Sep 15, 2010
Sorry to anyone who was using my Pawn Rincewind/Esme and will soon find out that they have vanished and been replaced by a level 1 pawn, I'm starting a new game to try out some magic vocations.

ArcticZombie
Sep 15, 2010

Marogareh posted:

Sucks it's just another pallette swap of another armor that's been polished with turtle wax and it looks like the only dlc worth getting is the jester outfit and eyepatch.

There's an eyepatch DLC?! poo poo, that was all I was missing on my Cohen the Barbarian guy and it just didn't look right without it.

I dunno how so many of you are missing the whole Everfall being a loop thing, did you guys skip the cutscene when you're on the edge with the looping harpies and the whole looking at the bottom and seeing yourself?

ArcticZombie
Sep 15, 2010

Dr. Red Ranger posted:

So, if I start New Game Plus, how long would it take me to get back to the Everfall from the beginning as a level 68 Magic Knight? Not having anywhere I can withdraw my items from within 20 minutes of the blacksmith is tortuous. Super excited the dragon decided the Innkeeper was my true love instead of glowing pink and blushing Madeleine.

You know you can sell stuff from your stash while at the blacksmith (or any merchant), right? Just go to the rightmost tab. Or you could set up a port crystal down by Cassardis. A great place for one is the ledge which leads back to Witchwood, it gives you quick access to Witchwood, Cassardis and the Encampment.

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ArcticZombie
Sep 15, 2010

Kilometers Davis posted:

What's the easiest way to cheese this game from the start? The difficulty/menus in this game annoy me and I'd love to be a bit cheap and roll through the game without risking dying much. Is that possible?

Starting out as Fighter and then going Warrior > Assassin I ended up with so much HP and defence that taking a full on hit from big stuff would just tickle me. The only thing that could kill me what falling. Some augments off the top of my head that help are the greatly reduced physical damage from Warrior (it's available right at rank 0/1, whatever the lowest is) and the reduced stamina usage on physical moves, again from warrior (I think this one is right at the end). Fighter has a +health augment at some point (it isn't that much though) as well as a +equip load one. The downside to doing it this way is that until you get to Assassin you don't have any ranged attacks so you will have to rely on your pawns. Once you get to Assassin though you'll be able to handle anything. It can be sketchy at the start but it will be for any class.

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