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Harlock posted:If you don't have a Fry's nearby and don't mind waiting: Newegg has the game for $49.99 It isn't straight off the top, it's a $10 Amazon credit, but it works out to the same thing if you do any buying from them at all.
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# ¿ May 22, 2012 17:57 |
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# ¿ Apr 25, 2024 15:23 |
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Is it clear yet whether or not certain classes are substantially harder to play than others? The "Magick Archer" looks cool, for instance, but also possibly like something that would die any time a strong breeze hit it. (EDIT: whereas Mystic Knight looks more survivable... though guessing everyone and their mother is playing that class) Shalinor fucked around with this message at 00:15 on May 23, 2012 |
# ¿ May 23, 2012 00:10 |
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Dragongem posted:Question: In unrelated news, I am amazed at how much I am wrecking everything with my new Magick Archer. It took me from kinda plinking at people uselessly to flooring entire bandit groups before my party can even reach them.
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# ¿ May 25, 2012 04:01 |
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Pikey posted:So I have a few questions... ... that said, I went staves/bow instead of dagger/bow. I'm guessing that both of those are way less useful if you're in melee range.
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# ¿ May 25, 2012 04:10 |
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NESguerilla posted:...and more stamina I... think? that stamina burn rate when running at least also depends on encumbrance, so you might also snag the warrior ability to hold more.
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# ¿ May 25, 2012 06:01 |
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Whelp. It's midnight, and two of my pawns are down to half max life, and I'm just standing on the road halfway to Shadow Keep hoping nothing spawns on me. gently caress you, Ser Berne. If you'd showed me where you were going beforehand, I would have just pitched you off a cliff. Which I might still do. GnomeChomskey is trooper, though. Fat little dude is holding his own. These two hired dudettes might need to go, though. EDIT: "the goblins of this forest have a taste for human flesh." Thanks, Chomskey, that's real good to know. Shalinor fucked around with this message at 06:46 on May 25, 2012 |
# ¿ May 25, 2012 06:41 |
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I was originally going to go staff and bow for my Magick archer, but I'm finding that the spells just kind of suck compared to bow. None seem to have the range necessary to make up for their long charge times, and it seems like melee would make more sense. Is it worth sticking with staves at all, if I came into this from Strider? Or are daggers definitely the way to go, with magic best saved for a later playthrough as a sorcerer specifically? ... mostly, I dropped daggers because they took ensnare. drat, do I wish I could ensare as a Magick archer.
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# ¿ May 25, 2012 17:02 |
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DrNutt posted:I'm loving this thread (and the game to boot). "Why are the pawns female?" *makes female pawn* "B-b-but mine's different." For a while, I had him in those leather thong wrap leg things, but I look forward to finding some of the revealing girl outfits for him.
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# ¿ May 25, 2012 18:23 |
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DrNutt posted:That's how I ended up with my giant mage. Four or five tiny women come strolling out, and in walks a gigantic support mage with a big bushy beard and a deep voice. It's amazing because he has obviously been coached to be timid as gently caress by his creator, so the experience is uncannily similar to running around with a protective Hagrid character. Despite this, he's strangely capable - my mage and rogue will be sitting at half health, and then there's Chomsky, just chilling with max health somehow. Kinda thinking of taking him Warrior, just for the ridiculousness of a tiny fat dude wielding a giant 2-handed sword. Emong posted:Magick Archer is basically the best class. (I am kind of sad that that is a dagger skill when I'm focused on staves, though.) Shalinor fucked around with this message at 18:35 on May 25, 2012 |
# ¿ May 25, 2012 18:32 |
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Malachite posted:I did this and wouldn't recommend it. Weapons scale to the size of the character so having a tiny character gives them a tiny sword, though its still huge in comparison to them. That means they have a smaller attack range which kind of sucks when the point of the warrior class is having giant weapons. Related question - I'm assuming you really couldn't just skip to Gran Soren to take on a hybrid/advanced vocation from the get-go, right? Simply because the entry-level equipment for them tends to cost way, way more than you've got until later anyways? (unless it's an advanced vocation that uses regular base-class gear, like the Assassin, I guess)
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# ¿ May 25, 2012 19:08 |
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Emong posted:Works well enough for me. I just lightening whip the poo poo out of anything that gets too close. In any case, I suppose nothing's stopping me from trying both. I wish there was a respect option somewhere, but as of yet, I haven't felt gimped because of spending a few points on a skill line that went nowhere.
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# ¿ May 25, 2012 19:20 |
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grrarg posted:I've had mixed luck with ranger pawns. Some barely do anything while others are monsters. Just favorite them if you find good ones. I wish the AI settings were more transparent. It would be nice if you could see the bar chart from pawn creation in the Rift. Levitation skill: if I give my fighter dude the "can take a fall" skill, and I levitate down a cliff to explore, will he survive then? Or will there be a meaty thump a few seconds later, and then I'm alone without fighter support?
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# ¿ May 25, 2012 19:44 |
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Oh man, this game. I was doing the Grimoire quest, and had been doing well. I'd taken the high ground, and basically killed off all the bandits but the boss and an archer. I was up on the battlements, cheesing one of them by standing on a parapet while using AOE freeze... ... and the archer full bend shotted me off the battlements, to fall to my death about 100 feet below and a mile away. Yep. Thinking I need to wait a bit on that quest.
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# ¿ May 25, 2012 21:36 |
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Shalinor posted:Yep. Thinking I need to wait a bit on that quest. i ran in, pissed them off, and got the bandit leader REALLY pissed at me, drew him away, my strider stunned him, I picked him up... and then I pitched him over the battlements. Gravity fixes everything in this game.
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# ¿ May 25, 2012 21:52 |
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Emong posted:I just walked past the non-hostile bandits, climbed the tower, grabbed the book, and then jumped down the cliffside.
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# ¿ May 25, 2012 22:00 |
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coyo7e posted:Are there any more convenient places to find skeletons than in Everfall? I have killed 14 so far but I had to leave and rent and return like 6 times to get that many..
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# ¿ May 25, 2012 22:03 |
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Teslavi posted:Well, Scension is really the only melee attack skill Magick Archers have that has a cast time, and as a result of that it's very awkward to use. Sunburst is instant and amazing. Backfire also has a cast time, but it's a fairly long lasting enchantment, so you just retreat a bit, fire it off, then go run like crazy and start clinging to everything to set them on fire. There's also a quicker casting sigil ability that kind of leaves a trap for enemies. They touch it, they get locked down. Unfortunately, Magick archers are all about stick and move, so you almost never get to put the trap where an enemy will end up being. Even with a pawn tank, the battle moves around too much for it to be useful very often.
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# ¿ May 26, 2012 03:55 |
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Kaldaris posted:That's sort of sad, everything I'm hearing is pointing towards Strider just still being better all around. The 6-fold shot? Homing missiles? Those are fantastic, and I can take on an entire group of mid level enemies on my own if the rest of my group can just keep them busy. There are some other abilities that aren't bad, too. I can also SET MYSELF ON FIRE.
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# ¿ May 26, 2012 04:03 |
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Comrade Flynn posted:Christ, are you not meant to do the escort quests right away? I got halfway into one and started getting raped by a bunch of female bandits. Some of those early escort quests actually disappear well before you're high enough level for it to be easy. The black fortress one, for instance, is more or less tailor made to make sure you run afoul (or at least near to) both a drake and a cyclops. It also teaches you just how bastardly bandits can be. EDIT: Also, it is totally backwards that I can destroy a Cyclops, yet Ogres have me running in terror. They're smaller, and cuter, and they make hilarious noises when they see me... and yet they're terrifying I look forward to setting myself on fire and jumping at the next one I see. Mythologically, that should be their kryptonite. Shalinor fucked around with this message at 23:17 on May 26, 2012 |
# ¿ May 26, 2012 23:07 |
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At a low level, GnomeChomsky got hired out pretty often, but lately he doesn't seem to get hired at all. Kinda wondering if low level hires are just more likely? (he is awesome, lately - finally got his AI dialed in right) Unrelated, but is there some trick to teaching pawns to throw people? It looks like they learn other tendencies based on what you do, so does that hold for pawns as well? Would throwing bandits off cliffs teach your pawn to be a crazy bandit throwing bastard? There is no "throw people" potion at the rift shop.
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# ¿ May 28, 2012 17:10 |
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Is there any kind of limit on the teleport stones, or can I buy them from the one dude at $10k a pop forever (shops seem to restock, seemingly every few days)? It's expensive-ish, but it beats the hell out of walking back to Gran Soren from the other side of the map, or vice versa.
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# ¿ May 29, 2012 02:12 |
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Evil Canadian posted:How do you get more than the 1? I have only ever gotten the one by the griffon and I have done everything that can be done before NG+. Main quest wise, I'm up to the water god's altar a/o the catacombs. I really haven't gone any further west than the black fortress thingy.
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# ¿ May 29, 2012 02:23 |
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tooooooo bad posted:edit: anyone know how to get to the chest behind the closed gate in the colosseum beneath the Shadow Fort? It's a bitch to hike all the way up there again if you already triggered the cutscene, but it did have some decent loot. I found a red leather hood in there.
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# ¿ May 29, 2012 04:04 |
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Policenaut posted:So the idea is that you get Portcrystals, set them down at convenient locations, and create your own fast travel network by using Ferrystones. It's kind of expensive but useful if you want to travel vast distances quickly. The spot is right outside the pawn guild, and you'll find your first Ferrystone in there. You can buy more from Black Cat or a rich guy up in the noble quarter.
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# ¿ May 29, 2012 04:33 |
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VulgarandStupid posted:Can anyone give me a run down of which Magic Archer skills are good? I don't use a staff, so ignore those. Also, what's a better Stamina augment? The MA's Potential or the Strider's Endurance? I guess I could use both... Hunter Bolt - use it for large enemies, and for really weak groups. Basically, cyclops et al, and then goblin hoardes. Explosive Bolt - this is your main attack, and probably your most important damage skill. Use it on groups of enemies that can't be quickly taken out with 6-fold bolt, such as bandits. Aim for clumps of enemies, so that when your pawns set the bolts off, the explosion hits multiply enemies. ... explosive bolt is especially powerful if you combine it with the dagger dash attack. Explosive bolt at range, enemy closes with you, dash and BOOM. The dash->boom combo has saved my rear end a ton of times, as it will send just about any not-giant enemy flying for distance. They land, are stunned, and then you hundred kiss them to death.
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# ¿ May 29, 2012 15:59 |
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Scott Bakula posted:Aside from the dash, which other dagger attacks do you use? Right now, I've got the vocation maxed, and I'm not even to level 30 yet. Kinda thinking of going fighter long enough for that carry weight increase. I'd go for the sorceror Magick increase too, but not sure I want to max out that vocation on a character I've focused toward daggers and bows. Besides, that would take forever. Shalinor fucked around with this message at 16:47 on May 29, 2012 |
# ¿ May 29, 2012 16:45 |
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Samurai Sanders posted:I haven't found myself using 90% of the consumables I can make (I always have a mage with healing/status effect removal magic), so materials are just piling up at the inn like crazy. Is that happening to anyone else? Beyond that? Everything basically sits, in case I need it for an enhancement later.
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# ¿ May 29, 2012 19:10 |
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Clocks posted:This too. However I think I've seen pawns use stuff like dragonspit if I give it to them, so you can hand it over and watch them waste it on a goblin. Like, healing items. I handed a bunch of them to my pawns when their max healths were low-ish, expecting them to chug back to full max health. They flat out didn't. They saved them, and applied them intelligently when they were in trouble. Hell, one held onto them and used it on ME when I took a cheap shot in a fight an hour later. Kinda thinking it might be a good idea to just start giving my pawns all of that crap, especially the magical arrows, and just... seeing what happens.
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# ¿ May 29, 2012 19:19 |
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Blunt Force Trauma posted:Not that you can't kill undead without it but they take forever. I've yet to find something that doesn't explode real good, though. Dragons, probably, though that's what 6-fold ice arrows are for RentACop posted:I now mash start once the game begins, because if I haven't loaded my save by the time the jrock kicks in I HAVE to listen to it all the way through and thats time consuming https://www.youtube.com/watch?v=YYsHAODik54 Shalinor fucked around with this message at 22:23 on May 29, 2012 |
# ¿ May 29, 2012 22:19 |
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Overemotional Robot posted:Welp, looks like I'm taking Gnome Chompsky with me to the encampment to get some of that stuff. ... or did we both name our pawns Gnome Chompsky?
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# ¿ May 30, 2012 01:04 |
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Sexual Aluminum posted:Are the permanently enchanted fire or ice weapons worth it? They have so low str, and lots of magic stats, which I'm not sure does anything Those flaming daggers you can grab from the merchant over by Black Cat, for instance, are stupidly powerful. They are my new best friends, because everything burns. Also, for those looking for a mage staff with an element - check that bandit camp up on the hill with the giant painting/image of the dude. I found an ice staff in a chest up there.
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# ¿ May 30, 2012 17:09 |
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RBA Starblade posted:Wait, this matters besides look? I went with a average/slightly buff build for strider, a little taller as well. A fat little warrior, for instance, will have a somewhat difficult time, especially in keeping up with a sprinting group. GnomeChomsky soldiers on, though, because he's a crusty little dude. EDIT: Speaking of, whoever sent me the awesome shield and stuff for him, thanks! Shalinor fucked around with this message at 18:20 on May 30, 2012 |
# ¿ May 30, 2012 18:18 |
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Lotish posted:Frankly I'm curious if there are any indespensible combinations. I haven't done many because I tend to save my stuff for enhancing gear. They are my go-to "HOLY CRAP!" button, for when half my party gets wiped by something surprisingly tough. Or when we stumble into a bandit camp at night. Saint Freak posted:You can enhance without having to go get the materials from storage. Not craft. This does mean that you can't craft on the road, but that's fine. Ingredients are heavy. You should be building whatever you need for a journey ahead of time, and then just taking that.
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# ¿ May 30, 2012 19:25 |
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Besides apparently marrying a blacksmith eventually, should I be caring about affinity? I've never given anyone a gift - GnomeChomsky is all the friend I need Related, should I be caring about the escort quests? Do they unlock later quests?
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# ¿ May 30, 2012 21:32 |
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Refind Chaos posted:I've got enough of the mats to make balmy stuff that it's almost all I carry out with me other than a few status cures and some of the vim whatever that let's you not use stamina for awhile. I wonder if he's trying to tell me something
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# ¿ May 31, 2012 00:01 |
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Kilometers Davis posted:Also, anyone care to post your "and then Dragon's Dogma really clicked with me moment"? Shalinor fucked around with this message at 15:06 on May 31, 2012 |
# ¿ May 31, 2012 15:03 |
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RME posted:I just started playing this today and already Dragon's Dogma is my favorite Throw People Off of Cliffs Simulator I have ever played I accidentally got Ser Berne stuck down near the entrance to the Altar, and he refused to jump up. So, just threw the bastard up there (you can throw from a jump, btw). He seemed appreciative, in the end.
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# ¿ May 31, 2012 23:07 |
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Calaveron posted:I've done two of Madeleine's escort quests and she still doesn't have a store. She seems content just setting up as a travelling merchant in the Gran Soren Inn. EDIT: VV Likewise. I think once you do the spy mission, she's there. Shalinor fucked around with this message at 23:22 on May 31, 2012 |
# ¿ May 31, 2012 23:19 |
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Got the little girl escort quest. She stumbled on the way down to the fountain square. I tried to pick her up and put her on her feet. Little girl ran away, I got arrested. Quest failed. No golden idol for me. ... you know, gently caress you little girl, next time you stumble in New Game+ mode, I'm just walking on by, you can just walk yourself So - anyone game to hire GnomeChomsky and gift him a counterfeit golden idol? EDIT: VV Drat! Shalinor fucked around with this message at 15:50 on Jun 6, 2012 |
# ¿ Jun 6, 2012 15:28 |
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# ¿ Apr 25, 2024 15:23 |
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Tufty posted:Do a checkpoint retry, that'll take you to the last time you saved at the inn and you can start the whole day again. The terminology in the game is weird and confusing but there are 2 types of saves: When it happened, my last checkpoint save was back before I'd done the Catacombs quest. I'd finished that long loop, come all the way back, and instead of sleeping to save, I figured hey, what harm could there be in escorting a girl. Apparently - lots of harm. I just continued on, because eh, whatevs. It's just some missed items; I can't bring myself to care that overly much. This game already has plenty of side foppery to do, missing some of it is hardly notable.
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# ¿ Jun 6, 2012 16:01 |