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Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Harlock posted:

If you don't have a Fry's nearby and don't mind waiting: Newegg has the game for $49.99

http://promotions.newegg.com/NEemai...ID=1376258&SID=
Amazon is also offering $10 off still, even outside of pre-orders.

It isn't straight off the top, it's a $10 Amazon credit, but it works out to the same thing if you do any buying from them at all.

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Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Is it clear yet whether or not certain classes are substantially harder to play than others?

The "Magick Archer" looks cool, for instance, but also possibly like something that would die any time a strong breeze hit it. (EDIT: whereas Mystic Knight looks more survivable... though guessing everyone and their mother is playing that class)

Shalinor fucked around with this message at 00:15 on May 23, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Dragongem posted:

Question:

When I did the Madeline first escort quest, I didn't give her the 1k gold (because I didn't have it on me!) am I screwed out of her entire questline now? =(
The irony is that you could have still said yes, and it would have just taken however much gold you did have. Handy bug, that. :3:

In unrelated news, I am amazed at how much I am wrecking everything with my new Magick Archer. It took me from kinda plinking at people uselessly to flooring entire bandit groups before my party can even reach them.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Pikey posted:

So I have a few questions...

Does the magick archer ever really get good bow skills? I'm job level 7 with it right now I've yet to get one that's really effective. The utility of flare is nice, but otherwise the class seems pretty lackluster. I guess that's the price you pay for having a jack of all trades Mage/archer/strider.
Seeker arrow lets you lock on to targets, which is hugely handy for fast moving hoardes of anything. The three fold arrow does a ton of damage, and also tends to knock the target waaaay back - handy for keeping guys away. (and those are the skills you all but start with, even)

... that said, I went staves/bow instead of dagger/bow. I'm guessing that both of those are way less useful if you're in melee range.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

NESguerilla posted:

...and more stamina
You can get two 100 stamina abilities from strider and Magick archer, if you're so inclined.

I... think? that stamina burn rate when running at least also depends on encumbrance, so you might also snag the warrior ability to hold more.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Whelp. It's midnight, and two of my pawns are down to half max life, and I'm just standing on the road halfway to Shadow Keep hoping nothing spawns on me.

gently caress you, Ser Berne. If you'd showed me where you were going beforehand, I would have just pitched you off a cliff. Which I might still do.


GnomeChomskey is trooper, though. Fat little dude is holding his own. These two hired dudettes might need to go, though.

EDIT: "the goblins of this forest have a taste for human flesh." Thanks, Chomskey, that's real good to know.

Shalinor fucked around with this message at 06:46 on May 25, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
I was originally going to go staff and bow for my Magick archer, but I'm finding that the spells just kind of suck compared to bow. None seem to have the range necessary to make up for their long charge times, and it seems like melee would make more sense.

Is it worth sticking with staves at all, if I came into this from Strider? Or are daggers definitely the way to go, with magic best saved for a later playthrough as a sorcerer specifically?

... mostly, I dropped daggers because they took ensnare. drat, do I wish I could ensare as a Magick archer.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

DrNutt posted:

I'm loving this thread (and the game to boot). "Why are the pawns female?" *makes female pawn* "B-b-but mine's different."
I made the ugliest, fattest possible little dwarf man, and named him GnomeChomsky. He seems to get used a lot. I like to imagine that someone goes into the rift, and a ton of weird little anime girls walk out... and then he sort of sclumps in, in his intentionally mismatched, horrible clothes.

For a while, I had him in those leather thong wrap leg things, but I look forward to finding some of the revealing girl outfits for him.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

DrNutt posted:

That's how I ended up with my giant mage. Four or five tiny women come strolling out, and in walks a gigantic support mage with a big bushy beard and a deep voice. It's amazing because he has obviously been coached to be timid as gently caress by his creator, so the experience is uncannily similar to running around with a protective Hagrid character.
GnomeChomsky has been trained to run ahead, straight into battle, and to be ridiculously confident as he does. So you've got this little dwarf man who belts it straight for the biggest, baddest monster he can see, banging on his shield all the way.

Despite this, he's strangely capable - my mage and rogue will be sitting at half health, and then there's Chomsky, just chilling with max health somehow. Kinda thinking of taking him Warrior, just for the ridiculousness of a tiny fat dude wielding a giant 2-handed sword.

Emong posted:

Magick Archer is basically the best class. (I am kind of sad that that is a dagger skill when I'm focused on staves, though.)
Is Staves viable, then? I went Magick Archer from Strider, and I'm almost thinking of going back to daggers again. I end up just using all the cool lock-on shots, because the magic is short range and useless.

Shalinor fucked around with this message at 18:35 on May 25, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Malachite posted:

I did this and wouldn't recommend it. Weapons scale to the size of the character so having a tiny character gives them a tiny sword, though its still huge in comparison to them. That means they have a smaller attack range which kind of sucks when the point of the warrior class is having giant weapons.
Laaaame. 1500 discipline points wasted, I guess. Still, at least I hadn't yet blown all the gold on the ridiculously expensive 2H sword.

Related question - I'm assuming you really couldn't just skip to Gran Soren to take on a hybrid/advanced vocation from the get-go, right? Simply because the entry-level equipment for them tends to cost way, way more than you've got until later anyways? (unless it's an advanced vocation that uses regular base-class gear, like the Assassin, I guess)

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Emong posted:

Works well enough for me. I just lightening whip the poo poo out of anything that gets too close.
Guessing it'll get better as I get higher level, and access to the other spells. Actually, once I finish delivering Ser Manmeat to the Shadow Keep, I'll probably have quite a few more skills available. It's been a good run for gaining levels, at least.

In any case, I suppose nothing's stopping me from trying both. I wish there was a respect option somewhere, but as of yet, I haven't felt gimped because of spending a few points on a skill line that went nowhere.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

grrarg posted:

I've had mixed luck with ranger pawns. Some barely do anything while others are monsters. Just favorite them if you find good ones. I wish the AI settings were more transparent. It would be nice if you could see the bar chart from pawn creation in the Rift.
Likewise. It doesn't even seem to be the skillset - I always make sure they're kitted out with the right stuff, but some of them just end up doing nothing but acting like a punching bag that shoots mildly annoying barbs.


Levitation skill: if I give my fighter dude the "can take a fall" skill, and I levitate down a cliff to explore, will he survive then? Or will there be a meaty thump a few seconds later, and then I'm alone without fighter support?

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Oh man, this game.

I was doing the Grimoire quest, and had been doing well. I'd taken the high ground, and basically killed off all the bandits but the boss and an archer. I was up on the battlements, cheesing one of them by standing on a parapet while using AOE freeze...

... and the archer full bend shotted me off the battlements, to fall to my death about 100 feet below and a mile away.

Yep. Thinking I need to wait a bit on that quest.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Shalinor posted:

Yep. Thinking I need to wait a bit on that quest.
Correction. I just needed to apply shock and awe to the bandits in the Grimoire quest.

i ran in, pissed them off, and got the bandit leader REALLY pissed at me, drew him away, my strider stunned him, I picked him up... and then I pitched him over the battlements.

Gravity fixes everything in this game.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Emong posted:

I just walked past the non-hostile bandits, climbed the tower, grabbed the book, and then jumped down the cliffside.

A lot less fuss.
Yes, but my way involved sauntering into a bandit stronghold and pitching their boss off a cliff. Ultimately, it was more satisfying than the more peaceful solution.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

coyo7e posted:

Are there any more convenient places to find skeletons than in Everfall? I have killed 14 so far but I had to leave and rent and return like 6 times to get that many.. :(
There are some in the entrance to the altar of the water god, or whatever that place is behind the waterfall a bit south of Gran Soren. That said, it was only a few, no idea what you find deeper in (I legged it).

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Teslavi posted:

Well, Scension is really the only melee attack skill Magick Archers have that has a cast time, and as a result of that it's very awkward to use. Sunburst is instant and amazing. Backfire also has a cast time, but it's a fairly long lasting enchantment, so you just retreat a bit, fire it off, then go run like crazy and start clinging to everything to set them on fire.
Scension also really isn't worth dealing with. Doesn't even kill weak goblins, all it really does is fling light enemies for distance - and a Magick archer has better ways of doing that.

There's also a quicker casting sigil ability that kind of leaves a trap for enemies. They touch it, they get locked down. Unfortunately, Magick archers are all about stick and move, so you almost never get to put the trap where an enemy will end up being. Even with a pawn tank, the battle moves around too much for it to be useful very often.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Kaldaris posted:

That's sort of sad, everything I'm hearing is pointing towards Strider just still being better all around.

Though to be honest, the only thing I'd really want is that super nifty flare arrow the Magick Archers get.
Strider isn't all around better, Magick archer just has some lame abilities. So does Strider.

The 6-fold shot? Homing missiles? Those are fantastic, and I can take on an entire group of mid level enemies on my own if the rest of my group can just keep them busy. There are some other abilities that aren't bad, too. I can also SET MYSELF ON FIRE.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Comrade Flynn posted:

Christ, are you not meant to do the escort quests right away? I got halfway into one and started getting raped by a bunch of female bandits.
They're the game's way of getting you to explore the map, and figure out what is scary and what isn't. Also, the game is sadistic, and is fine with you dying in the process.

Some of those early escort quests actually disappear well before you're high enough level for it to be easy. The black fortress one, for instance, is more or less tailor made to make sure you run afoul (or at least near to) both a drake and a cyclops. It also teaches you just how bastardly bandits can be.


EDIT: Also, it is totally backwards that I can destroy a Cyclops, yet Ogres have me running in terror. They're smaller, and cuter, and they make hilarious noises when they see me... and yet they're terrifying :ohdear:

I look forward to setting myself on fire and jumping at the next one I see. Mythologically, that should be their kryptonite.

Shalinor fucked around with this message at 23:17 on May 26, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
At a low level, GnomeChomsky got hired out pretty often, but lately he doesn't seem to get hired at all. Kinda wondering if low level hires are just more likely?

(he is awesome, lately - finally got his AI dialed in right)


Unrelated, but is there some trick to teaching pawns to throw people? It looks like they learn other tendencies based on what you do, so does that hold for pawns as well? Would throwing bandits off cliffs teach your pawn to be a crazy bandit throwing bastard? There is no "throw people" potion at the rift shop.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Is there any kind of limit on the teleport stones, or can I buy them from the one dude at $10k a pop forever (shops seem to restock, seemingly every few days)?

It's expensive-ish, but it beats the hell out of walking back to Gran Soren from the other side of the map, or vice versa.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Evil Canadian posted:

How do you get more than the 1? I have only ever gotten the one by the griffon and I have done everything that can be done before NG+.
Can anyone give me a non-spoiler'y pointer about where I find even that one?

Main quest wise, I'm up to the water god's altar a/o the catacombs. I really haven't gone any further west than the black fortress thingy.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

tooooooo bad posted:

edit: anyone know how to get to the chest behind the closed gate in the colosseum beneath the Shadow Fort?
It's accessible once you're to the boss of that area. You can go through the door into his room, or immediately left of that - which is where that chest is.

It's a bitch to hike all the way up there again if you already triggered the cutscene, but it did have some decent loot. I found a red leather hood in there.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Policenaut posted:

So the idea is that you get Portcrystals, set them down at convenient locations, and create your own fast travel network by using Ferrystones. It's kind of expensive but useful if you want to travel vast distances quickly.
Importantly, you can also always teleport to Gran Soren, even before you find a Portcrystal.

The spot is right outside the pawn guild, and you'll find your first Ferrystone in there. You can buy more from Black Cat or a rich guy up in the noble quarter.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

VulgarandStupid posted:

Can anyone give me a run down of which Magic Archer skills are good? I don't use a staff, so ignore those. Also, what's a better Stamina augment? The MA's Potential or the Strider's Endurance? I guess I could use both...
6-fold Bolt - use it for solo enemies you want to take out quietly (ie. archers on lookouts / sleeping saurians), or to stun and possibly launch enemies a very long way. It's the magick archer's answer to full bend, basically.

Hunter Bolt - use it for large enemies, and for really weak groups. Basically, cyclops et al, and then goblin hoardes.

Explosive Bolt - this is your main attack, and probably your most important damage skill. Use it on groups of enemies that can't be quickly taken out with 6-fold bolt, such as bandits. Aim for clumps of enemies, so that when your pawns set the bolts off, the explosion hits multiply enemies.


... explosive bolt is especially powerful if you combine it with the dagger dash attack. Explosive bolt at range, enemy closes with you, dash and BOOM. The dash->boom combo has saved my rear end a ton of times, as it will send just about any not-giant enemy flying for distance. They land, are stunned, and then you hundred kiss them to death.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Scott Bakula posted:

Aside from the dash, which other dagger attacks do you use?
Normally, hundred kisses and sunflare, but I recently swapped out sunflare for backfire. I'm still not sure if it's good, exactly, but I haven't tried it on a big beasty yet. I'll probably go back to sunflare after a few joke battles.

Right now, I've got the vocation maxed, and I'm not even to level 30 yet. Kinda thinking of going fighter long enough for that carry weight increase. I'd go for the sorceror Magick increase too, but not sure I want to max out that vocation on a character I've focused toward daggers and bows. Besides, that would take forever.

Shalinor fucked around with this message at 16:47 on May 29, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Samurai Sanders posted:

I haven't found myself using 90% of the consumables I can make (I always have a mage with healing/status effect removal magic), so materials are just piling up at the inn like crazy. Is that happening to anyone else?
I make dessicated herbs, and love harpsbud sauce/juice because it lets you make the full party incenses.

Beyond that? Everything basically sits, in case I need it for an enhancement later.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Clocks posted:

This too. However I think I've seen pawns use stuff like dragonspit if I give it to them, so you can hand it over and watch them waste it on a goblin.
They do - and they seem like they're even smart about it.

Like, healing items. I handed a bunch of them to my pawns when their max healths were low-ish, expecting them to chug back to full max health. They flat out didn't. They saved them, and applied them intelligently when they were in trouble. Hell, one held onto them and used it on ME when I took a cheap shot in a fight an hour later.

Kinda thinking it might be a good idea to just start giving my pawns all of that crap, especially the magical arrows, and just... seeing what happens.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Blunt Force Trauma posted:

Not that you can't kill undead without it but they take forever.
Both zombies and skeletons explode real good. Explosive bolts :love:

I've yet to find something that doesn't explode real good, though. Dragons, probably, though that's what 6-fold ice arrows are for :black101:

RentACop posted:

I now mash start once the game begins, because if I haven't loaded my save by the time the jrock kicks in I HAVE to listen to it all the way through and thats time consuming
It has definitely gone from "what, seriously, man that is corny" to ":rock:" for me. Great song.

https://www.youtube.com/watch?v=YYsHAODik54

Shalinor fucked around with this message at 22:23 on May 29, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Overemotional Robot posted:

Welp, looks like I'm taking Gnome Chompsky with me to the encampment to get some of that stuff.
Did Gnome do something wrong? :ohdear:

... or did we both name our pawns Gnome Chompsky?

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Sexual Aluminum posted:

Are the permanently enchanted fire or ice weapons worth it? They have so low str, and lots of magic stats, which I'm not sure does anything
Think of the magic stat as the same as strength - they just do magic damage instead of physical.

Those flaming daggers you can grab from the merchant over by Black Cat, for instance, are stupidly powerful. They are my new best friends, because everything burns.


Also, for those looking for a mage staff with an element - check that bandit camp up on the hill with the giant painting/image of the dude. I found an ice staff in a chest up there.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

RBA Starblade posted:

Wait, this matters besides look? I went with a average/slightly buff build for strider, a little taller as well.
It affects your reach as well as your stamina use/regen. I think fatness affects stamina, whereas height is reach vs how big a target you are.

A fat little warrior, for instance, will have a somewhat difficult time, especially in keeping up with a sprinting group. GnomeChomsky soldiers on, though, because he's a crusty little dude.

EDIT: Speaking of, whoever sent me the awesome shield and stuff for him, thanks!

Shalinor fucked around with this message at 18:20 on May 30, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Lotish posted:

Frankly I'm curious if there are any indespensible combinations. I haven't done many because I tend to save my stuff for enhancing gear.
Harspbud Sauce/Juice + Nuts => Incenses that heal the entire party, or restore stamina to the entire party.

They are my go-to "HOLY CRAP!" button, for when half my party gets wiped by something surprisingly tough. Or when we stumble into a bandit camp at night.

Saint Freak posted:

You can enhance without having to go get the materials from storage. Not craft.
You still don't need to keep the items on your person, though. Dump everything into storage, and then at an inn, use the "combine" option in their menu. This lets you do all your item combinations while all your heavy components sit in storage.

This does mean that you can't craft on the road, but that's fine. Ingredients are heavy. You should be building whatever you need for a journey ahead of time, and then just taking that.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Besides apparently marrying a blacksmith eventually, should I be caring about affinity? I've never given anyone a gift - GnomeChomsky is all the friend I need :3:

Related, should I be caring about the escort quests? Do they unlock later quests?

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Refind Chaos posted:

I've got enough of the mats to make balmy stuff that it's almost all I carry out with me other than a few status cures and some of the vim whatever that let's you not use stamina for awhile.
Where are you finding the harpsbud sauce/juice in any quantity? It's a super rare find for me, even if I've got nuts coming out of every orifice. GnomeChomsky won't pick up much else, but man, is he a fiend for nuts.

I wonder if he's trying to tell me something :gay:

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Kilometers Davis posted:

Also, anyone care to post your "and then Dragon's Dogma really clicked with me moment"?
The tutorial started, and I immediately picked up the helper pawn and pitched him over the cliff behind me. And the game didn't chide me for it, or fail the quest or anything :haw:

Shalinor fucked around with this message at 15:06 on May 31, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

RME posted:

I just started playing this today and already Dragon's Dogma is my favorite Throw People Off of Cliffs Simulator I have ever played

"I was clumsy"
Yes, yes I guess you could say that.
It's really, really useful to be able to pick up the NPC you're escorting and just huck them over walls and such.

I accidentally got Ser Berne stuck down near the entrance to the Altar, and he refused to jump up. So, just threw the bastard up there (you can throw from a jump, btw). He seemed appreciative, in the end.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Calaveron posted:

I've done two of Madeleine's escort quests and she still doesn't have a store. She seems content just setting up as a travelling merchant in the Gran Soren Inn.
Or am I missing something?
Look over by Black Cat. She has a store there.

EDIT: VV Likewise. I think once you do the spy mission, she's there.

Shalinor fucked around with this message at 23:22 on May 31, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Got the little girl escort quest.

She stumbled on the way down to the fountain square.

I tried to pick her up and put her on her feet.

Little girl ran away, I got arrested. Quest failed. No golden idol for me.


... you know, gently caress you little girl, next time you stumble in New Game+ mode, I'm just walking on by, you can just walk yourself :colbert:


So - anyone game to hire GnomeChomsky and gift him a counterfeit golden idol? :v:

EDIT: VV Drat!

Shalinor fucked around with this message at 15:50 on Jun 6, 2012

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Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Tufty posted:

Do a checkpoint retry, that'll take you to the last time you saved at the inn and you can start the whole day again. The terminology in the game is weird and confusing but there are 2 types of saves:
Already too late for this.

When it happened, my last checkpoint save was back before I'd done the Catacombs quest. I'd finished that long loop, come all the way back, and instead of sleeping to save, I figured hey, what harm could there be in escorting a girl. Apparently - lots of harm.

I just continued on, because eh, whatevs. It's just some missed items; I can't bring myself to care that overly much. This game already has plenty of side foppery to do, missing some of it is hardly notable.

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