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A note on good starting positions: I really enjoy playing as the Duke of Antioch. It's a tough start, but with all the Muslims next door you have a bunch of potential if things go right. Possible paths include taking over the Byzantine Empire, or (my favourite) forming the Kingdom of Syria. Either way you get to raise the Komnenos dynasty from obscurity, which is pretty cool if you know any Byzantine history.
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| # ? May 27, 2012 17:27 |
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| # ? May 24, 2013 19:58 |
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You both got it wrong. http://www.youtube.com/watch?v=GC-ZmlwBWKM
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| # ? May 27, 2012 17:28 |
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The concept of this game really appeals to me, but I am your average dumdum twitch-action loving game fan. I have never played anything more complex than Civ 4 (and I never sank more than 2-3 hours into any scenario in that game.) How friendly is this game to newbies? Is there much hand holding at first? Am going to have to do a lot of outside research to figure out how to play this game?
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| # ? May 27, 2012 17:37 |
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It's not as complex as it first seems. Ignore the difficulty rating and just start out playing some relatively independent backwater duchy. A lot of the fun comes from loving things up and recovering from it, so don't worry about becoming Emperor of Europe in your first playthrough.
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| # ? May 27, 2012 17:41 |
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So how fast will you be curb stomped if your first game is with the Byzantines?
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| # ? May 27, 2012 17:55 |
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I really suggest you start with a small, isolated country. Playing as even a peon in a big country is harder to learn.
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| # ? May 27, 2012 18:00 |
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Shimrra Jamaane posted:So how fast will you be curb stomped if your first game is with the Byzantines? Really depends on how well the muslim nations are doing. I've seen the Shia Caliphate have some big internal wars and get absorved by the Byzzies pretty quickly. I guess the only way to find out is to try.
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| # ? May 27, 2012 18:08 |
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Shimrra Jamaane posted:So how fast will you be curb stomped if your first game is with the Byzantines? Depends on too many random factors to really say. We've started a game as the Byzantines where we got shitwrecked within a hundred years. We've also had games where we've dominated Greece and Asia Minor within a hundred years. The bigger problem the Byzantines have is that you have no shield against the Mongols when the innumerable hordes of the horse lords come knocking on your door.
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| # ? May 27, 2012 18:11 |
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I played the hell out of Crusader Kings 1, invariably giving up when the character overload slowed my games to a crawl around the Mongol Invasion. What are the big changes between the first game and the sequel?
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| # ? May 27, 2012 18:21 |
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notZaar posted:The concept of this game really appeals to me, but I am your average dumdum twitch-action loving game fan. I have never played anything more complex than Civ 4 (and I never sank more than 2-3 hours into any scenario in that game.) Start off in Ireland as the county of Dublin. You inherit the county directly below it so you can create the Duchy of Meath and Leinster rather quickly. From there you can marry into or fabricate claims on the rest of the Isle to have enough counties to create the Kingdom of Ireland. Once you create the Kingdom you can just offer oaths of fealty to the rest of the people in your De Jure kingdom and usually they'll join up without much of a fight. From there I usually begin marrying into position to take over Wales and Scotland then move on to England. Normally the Kingdoms of England and Scotland are too busy fending off Norway or France so you can tinker with playing a Kingdom before you play a new game in Spain and constantly cry "Oh god the Moors are loving destroying us"
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| # ? May 27, 2012 18:25 |
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Good Citizen posted:How does this compare to Europa Universalis? It looks to be the same developer and same general style. I liked the idea of Universalis but drifted away pretty quickly since everything felt a little too unwieldy and I didn't feel like I had that much freedom due to the other nation's trying to follow their actual historical actions. Which Europa Universalis did you play? It sounds like you tried EU1 or EU2 from that description of other nations following their historical actions. If that's the main thing which turned you off those games, I can tell you that this game (only slightly less so than its predecessor) is pretty much the polar opposite. Big kingdoms collapse, counts become Kings, the Muslims conquer France, the Muslims never lose Jerusalem, Byzantium spreads itself from Libya to Mecca to Tehran and back, Catholicism collapses into Heresy and Catharism becomes the dominant religion of Western Europe. This game has less historical accuracy than a Francis Fukuyama book. notZaar posted:The concept of this game really appeals to me, but I am your average dumdum twitch-action loving game fan. I have never played anything more complex than Civ 4 (and I never sank more than 2-3 hours into any scenario in that game.) The tutorial in the game is actually quite good! And not just by the standards of a company who thought having a tutorial narrated by Hitler would be a good idea, a good tutorial by the standards of other strategy games. This is the first game Paradox have made that actually felt like a polished completed game upon release, as opposed to charging everyone $30 to join a beta test. It's easy to gently caress up in the game if you don't know what you are doing, but relatively speaking it's quite hard to get a complete game over as long as you bear a few things in mind: 1) Get Married 2) Have Kids 3) Be on good terms with your leige if you have one Generally the worst that might happen if you don't have a proper heir is that you might lose some of your lands to larger neighbours or rebellious vassals. The game's all about setting personal goals for yourself, so even if you go from King of Jerusalem to Duke of Cyprus in a single generation, you are down but not out and have a chance to reclaim your rightful throne in the coming centuries. Try the demo, see how you get on. My personal opinion has always been that Crusader Kings 1 and 2 have always been the easiest games to grasp simply because the economy and the warfare is much simpler than any other paradox game. Europa Universalis has its rather opaque deficit spending rules and inflation, Victoria it's world market, Hearts of Iron its deeply tactical troop deployments. In Crusader Kings, those things are basically "get gold pieces -> spend gold pieces" and "have more troops or heavy cavalry -> win", so if you can picture a family tree in your head (and prune it with assassins to make yourself someone's heir) you're most of the way to understanding CK.
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| # ? May 27, 2012 18:32 |
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So, has anyone actually bought the ruler designer DLC and used it?
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| # ? May 27, 2012 18:36 |
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Bolian Blues posted:Looks like you got that link wrong http://www.youtube.com/watch?v=63yTUdPU_bQ
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| # ? May 27, 2012 18:50 |
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Mukaikubo posted:I played the hell out of Crusader Kings 1, invariably giving up when the character overload slowed my games to a crawl around the Mongol Invasion. What are the big changes between the first game and the sequel? On the whole it is very similar, almost like a graphical update. Major changes that spring to mind are: The more involed religion system, which now has relgious leaders amongst the Orthodox and Muslims (as opposed to just the pope as in CK1) and antipopes, which benefit you financially but can absolutely gently caress catholicism by destroying its moral authority allowing it to collapse into heresy. The barony system where each county now has several holdings (baronies, cities and bishophrics) within it which do not appear on the map but essentially mean that even the lowliest count has at least a few vassals. This changes the demesne system, whereas you used to only be able to have a set number of provinces, now you have a set number of holdings, and you can own multiple holdings within a single province, allowing you more control over your demesne--with a 12 holding limit you could have 12 provinces in which you hold the capital and only the capital with every other holding in the hands of a vassal, or 4 provinces each containing three castles which you rule outright. Empire is also now a bona fide tier above Kingdom, with major mods creating empires in each area (e.g. Britannia, Iberia) giving you something to work towards after becoming King. Characters have ambitions and make plots to achieve their goals. Some want to become rulers, some want to murder their brother's children. Sometimes you even get a title for achieving your ambition, like "the holy" or "the great"! Those are the main things which stood out for me. EDIT: Oh also, Matrilineal Marriages, Absolute Cognatic Succession and incest no longer works on a "same surname = hideous monster" simple level, making Matriarchy a reasonably achieveable RP goal as can be seen in that example game post I made where I achieved 250 years of unbroken female rule. Kresher posted:So, has anyone actually bought the ruler designer DLC and used it? I remember there being some problem with this thing that made it effectively useless. Something about it not being possible to make a character anything like approaching a proper starting character because of it's silly trade-your-age-for-stats mechanic meaning that you couldn't just make a face and stick that into your game as your pre-existing character's new face. I'm fuzzy on the details since I never bought it, but I do remember hearing bad things about it. Reveilled fucked around with this message at May 27, 2012 around 19:09 |
| # ? May 27, 2012 18:52 |
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Diogines posted:How buggy and incomplete is the GoT mod? Does it have all of the fun of CoK2, but with GoT story bits mixed it? I would like to know this too, because a GoT mod sounds awesome, but I'd rather wait until it is ready if it's only half done.
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| # ? May 27, 2012 19:00 |
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The ruler designer is pretty awesome if you modify the Cost:Age ratio. From the Carte Blanche mod: Common\defines.lua , All the way at the bottom. code:If you bought the game through GG, it is a good use for the Blue Coins.
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| # ? May 27, 2012 19:03 |
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Anyone know if the mac version is mod compatible?
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| # ? May 27, 2012 19:25 |
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Wingless posted:I would like to know this too, because a GoT mod sounds awesome, but I'd rather wait until it is ready if it's only half done. It's perfectly good right now. It's Westeros-only (and the modders have said it will remain so until Paradox adds proper mechanics for republics and makes them playable, so that the Free Cities in Essos can be modelled); the Night's Watch is on-map but has nothing to do, since it can't take part in wars or anything, so it functions pretty much as a repository for people you banish or whatever. There are also no wildlings, and I think the only religions at the moment are the Faith of the Seven, the Old Gods, and the Drowned God. There's one scenario thus far - Robert's Rebellion - although you can also manually tick the year forward to get a post-usurping scenario as well. They plan to add more scenarios (probably at the very least the War of the Five Kings). I have noticed a couple spoilers in house descriptions if you haven't read the books (when you resign or win a game, your score gets compared to other houses/families 'historically' - in CK2 vanilla this means Habsburgs, Plantagenets, and so on, with a brief description of the family's history, so you can see how that would spoil some things in the mod) but other than that it's pretty safe for TV show viewers at the moment.
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| # ? May 27, 2012 19:46 |
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Here are some thoughts from a complete idiot. I tried the EU3 demo and was overwhelmed. The CK2 demo was easier to grasp, but my approach was all wrong. Even though I understood the basic concepts that the tutorial presented I didn't really know what the meat of the game was. I slowed time down so it was almost turn-based, obsessing over every single detail, none of them feeling significant. If an option was available I took it, randomly arranging marriages, amassing troops, and conducting diplomacy. Soon everyone hated me and I had nothing to win them over with so I imprisoned people left and right. It felt really directionless and hollow. Today I bought the game, and am already enjoying myself far more. I started in Dublin (thanks for the tip) and let the game run in normal time, pausing only for messages and events. I familiarized myself with my relationships at the beginning, granting titles to people who didn't seem to like me all that much and mentally noting those who just seemed like total assholes. I'm letting the game progress naturally. Things are done only when I feel a whim to do them, or when they seem pressing. My ultimate goal (which was vaguely "take over the world" when I played the demo) is now to see where things take me. It's a hell of a lot of fun. Constructing new buildings and researching tech still seems a little daunting, but with any luck approaching that stuff with the same attitude as the rest of the game work out well in the end. Corin Tucker's Stalker fucked around with this message at May 27, 2012 around 20:25 |
| # ? May 27, 2012 20:21 |
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Toplowtech posted:I think you meant:
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| # ? May 27, 2012 20:26 |
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TehGherkin posted:Are there any good starting places / years for English dudes much? I've no problem playing as other guys and I'm not a racist, but typically in my first run through of any game where I can choose (Medieval 2 Total War, Civilization series, etc, it goes on) I'll pick my homeland and take 'em to domination before going through other nations that interest me now or historically. i'm surprised nobody mentioned this, but starting off as the duke of york or the duke of lancaster is pretty cool. They're half-brothers, so there's a good chance that northern england will end up unified during the wars... I started as the duke of lancaster, after my son was captured by the vikings and my half brother was killed in battle with William the Bastard, I held the entire north. After I saved Harold's rear end during the Norman invasion, we got to be the best of friends, with him pressing my claims in Scotland and Wales for me, and looking the other way while I pushed around the lesser dukes of England. Unfortunately, our sons didn't really like each other, which kicked off another 20 years of civil war or so.
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| # ? May 27, 2012 21:02 |
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Saoshyant posted:Add a Walmart address or whatever. It doesn't have anything else region-blocking aside that simple verification. Wait, how does this work? I'd like to get in on this sweet medieval action.
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| # ? May 27, 2012 22:45 |
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Carcer posted:Wait, how does this work? I'd like to get in on this sweet medieval action. Essentially, you go to Amazon.com, put the game in your basket and go to checkout. Put in your details, and when it asks for an address, put in any random American address. You pay with your non-american card and get a screen with a code (or several codes) which you then pop into steam and start downloading from. You're not allowed to use Amazon's digital download if you're not in the US, but literally the only way in which amazon checks is to see if the Zipcode you put in is a valid zipcode for the State you put in. Some states have sales tax buying from Amazon by the way so make sure whatever zipcode you picked you're not getting charged more than the right price. I bought Sonic Generations off Amazon using the zipcode of a roofing company in South Carolina.
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| # ? May 27, 2012 23:34 |
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Reveilled posted:Essentially, you go to Amazon.com, put the game in your basket and go to checkout. Put in your details, and when it asks for an address, put in any random American address. You pay with your non-american card and get a screen with a code (or several codes) which you then pop into steam and start downloading from. For reference to foreigners stealing our zip codes, the state of Nevada (Las Vegas) has no sales tax. I've been meaning to start a new game as a custom dynasty. But all the other games! Anyone have any challenging starts to try? I'm not Wiz good, but I'm not bad.
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| # ? May 27, 2012 23:40 |
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Thanks, it worked! Now I too can inbred my royals until I've got what could be charitably described as a misshapen lump on the thrown.
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| # ? May 27, 2012 23:49 |
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I wanted to play as the king of Norway, but when you start out Norways engaged in an unwinnable war in England. After a few restarts, my king died from natural causes on the 7the day, and his son who had the claim to England or something died from natural causes like the next day. So the war ended, and I could just gently caress around in Scandinavia until the French decided to kick my rear end and end the game some 30 years later. Has anyone else tried that scenario?
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| # ? May 28, 2012 00:57 |
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lonters run around posted:I wanted to play as the king of Norway, but when you start out Norways engaged in an unwinnable war in England. After a few restarts, my king died from natural causes on the 7the day, and his son who had the claim to England or something died from natural causes like the next day. So the war ended, and I could just gently caress around in Scandinavia until the French decided to kick my rear end and end the game some 30 years later. If you want to avoid the war in England altogether, you could pick the battle of Hastings scenario instead, which starts a week later after you've already lost that war. I don't know if that'd be easier though, I haven't tried Norway.
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| # ? May 28, 2012 01:06 |
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I'm going to have to try CKII again, because my first time playing it I don't think I really understood the game. I was coming off of uniting the Middle East under Oman in EU3. Going to take the advice I've seen and start as some backwater duchy.
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| # ? May 28, 2012 01:33 |
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If you're going to play as Spain, I recommend you start with Galicia or Aragon. If you start as Leon you will have to deal with this bitch I think Castille starts off with some internal strife to.
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| # ? May 28, 2012 01:40 |
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I was screwing around assassinating people and seeing if it's actually possible to assassinate your way into usurping control of a county at war. Turns out it isn't, but having my 2 year old earl not be able to make it to 5 because he got counter assassinated was funnier than hell.
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| # ? May 28, 2012 02:15 |
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Took me a year or 2 to realize that one of my earls was the guy I imprisoned for trying to usurp control over my capitol. Even though the bonuses looked way better for releasing him, for all the trouble he caused me it was execution time.
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| # ? May 28, 2012 02:22 |
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Man, when I play Iceland... It seems impossible to marry off my kids and secure myself in any sort of line of succession... So I just sit there with my game speed set to max twiddling my thumbs and assassinating everyone in Norway I can.
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| # ? May 28, 2012 02:39 |
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I went through the tutorial and read the manual, but I guess I'm still a little unclear on how titles work. I was playing as Dublin and got Leinster, at which point I was able to decide what gets built in both territories. However, once my initial leader dies I end up losing control of either Dublin or Leinster when the title for either is automatically doled out to one of my family members, and I'm no longer able to control the construction in whatever territory got titled away. Is there a way to continue to be able to dictate what gets built? I've tried removing the title for each territory from whoever held it (before my initial ruler died) but I get this message at the top that says my ruler is holding the wrong title type, and then it gets redistributed anyway once he kicks the bucket.
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| # ? May 28, 2012 03:07 |
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Is the tutorial designed to make me want to stab my eyeballs in frustration? The tooltips cover up all the things I'm supposed to click on, the game bugs out half the time and freezes, I have no idea what to do on most of the steps because the writing is unclear, and for some reason the border of every province thing is FLASHING BRIGHTLY CONSTANTLY. How do I fix this game? How do I even get through this tutorial?
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| # ? May 28, 2012 03:16 |
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Spakstik posted:I went through the tutorial and read the manual, but I guess I'm still a little unclear on how titles work. I was playing as Dublin and got Leinster, at which point I was able to decide what gets built in both territories. However, once my initial leader dies I end up losing control of either Dublin or Leinster when the title for either is automatically doled out to one of my family members, and I'm no longer able to control the construction in whatever territory got titled away. Is there a way to continue to be able to dictate what gets built? I've tried removing the title for each territory from whoever held it (before my initial ruler died) but I get this message at the top that says my ruler is holding the wrong title type, and then it gets redistributed anyway once he kicks the bucket. I'm not entirely sure, but I ended up asserting a claim to Kildare just next door, became the duke, and then it seemed like the succession list switched around since I wasn't just an Earl anymore. At that point when my old duke died the whole territory switched to my assigned heir without Leinster flipping.
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| # ? May 28, 2012 03:19 |
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WAMPA_STOMPA posted:Is the tutorial designed to make me want to stab my eyeballs in frustration? The tooltips cover up all the things I'm supposed to click on, the game bugs out half the time and freezes, I have no idea what to do on most of the steps because the writing is unclear, and for some reason the border of every province thing is FLASHING BRIGHTLY CONSTANTLY. How do I fix this game? How do I even get through this tutorial? The tutorial is far from perfect but this really sounds like you are having issues above and beyond the norm, I had no issues like this.
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| # ? May 28, 2012 03:23 |
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Good Citizen posted:I'm not entirely sure, but I ended up asserting a claim to Kildare just next door, became the duke, and then it seemed like the succession list switched around since I wasn't just an Earl anymore. At that point when my old duke died the whole territory switched to my assigned heir without Leinster flipping. I think that has something to do with the fact that the ruler of Leinster is your initial character's brother, so maybe if you croak before he does then your heir isn't included in the line of succession for Leinster. My question was more about retaining the ability to construct buildings in your provinces; if you assign one of your cronies to be a count (I think?) of one of your territories then you're no longer able to decide what gets built there. I've tried revoking titles but apparently your ruler can only hold on to certain ones once he becomes a Duke, which means that when he dies all of those titles are automatically handed out and you lose direct control of those provinces again (they're still vassals). I was hoping there's a way around this so I can continue building up my economic and military infrastructure.
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| # ? May 28, 2012 03:45 |
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This game is really all about surprises, both pleasant and unpleasant. I was playing my Duke of Toulouse game today when the Pope called for a crusade. I decide to tag along just for the hell of it, so I send some armies to Alexandria, park them there, and completely forget about them for the next five-ish years. Suddenly:
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| # ? May 28, 2012 04:08 |
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This game is pretty confusing, but it is super beautiful. I love the stained glass motif. CK 1 is one of my favorite games ever but I'm having a hard time switching over. Tutorial is pretty vague. Provinces can have as many holdings as they want? If I own a province, do I own all the holdings within it?
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| # ? May 28, 2012 04:10 |
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| # ? May 24, 2013 19:58 |
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Wingless posted:The tutorial is far from perfect but this really sounds like you are having issues above and beyond the norm, I had no issues like this. I had an issue like that that on my 1366x768 laptop screen. I think it was on the Advanced Military tutorial? I eventually managed to do it on my desktop(1920x1080, for reference) without issue, if I recall correctly. I list the resolutions because at the time I think I determined that to be the culprit.
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| # ? May 28, 2012 04:13 |




























