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Corin Tucker's Stalker
May 27, 2001

One bullet. One gun. Six Chambers. These are my friends.

Heads up for anyone that doesn't own this yet: The Amazon download just went on sale for $9.99.

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Corin Tucker's Stalker
May 27, 2001

One bullet. One gun. Six Chambers. These are my friends.

Here are some thoughts from a complete idiot.

I tried the EU3 demo and was overwhelmed. The CK2 demo was easier to grasp, but my approach was all wrong. Even though I understood the basic concepts that the tutorial presented I didn't really know what the meat of the game was. I slowed time down so it was almost turn-based, obsessing over every single detail, none of them feeling significant. If an option was available I took it, randomly arranging marriages, amassing troops, and conducting diplomacy. Soon everyone hated me and I had nothing to win them over with so I imprisoned people left and right. It felt really directionless and hollow.

Today I bought the game, and am already enjoying myself far more. I started in Dublin (thanks for the tip) and let the game run in normal time, pausing only for messages and events. I familiarized myself with my relationships at the beginning, granting titles to people who didn't seem to like me all that much and mentally noting those who just seemed like total assholes.

I'm letting the game progress naturally. Things are done only when I feel a whim to do them, or when they seem pressing. My ultimate goal (which was vaguely "take over the world" when I played the demo) is now to see where things take me. It's a hell of a lot of fun.

Constructing new buildings and researching tech still seems a little daunting, but with any luck approaching that stuff with the same attitude as the rest of the game work out well in the end.

Corin Tucker's Stalker fucked around with this message at May 27, 2012 around 20:25

Corin Tucker's Stalker
May 27, 2001

One bullet. One gun. Six Chambers. These are my friends.

Maybe this is due to me being new to the game, but I'd really like it if the decisions that you make on a regular basis had their own sets of events tied to them. If I arrange a marriage or wage a war I want to see the personality of the character I'm interacting with come through right then, not in the form of a stock confirmation but as a small event that sets the scene.

Obviously that would mean a lot more work for Paradox and you'd run the risk of repeating content, but as it is I tend to zone out and focus a little too much on the mechanics. When an event pops up it's a nice reminder that I'm playing as a person.

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