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Gau
Nov 18, 2003


Contest is over, winners announced!





The June Design Contest: Break My Fantasy Heart

It's time for another Trad Games Design Contest! The April contest, run by Mikan, was a great time for all, and so I decided to pick up a similar idea with a very different goal.

This is a contest to produce a D&D Clone. It can be a clone of any published iteration of D&D, from the Little Brown Books to Essentials. Your entry must include character creation that covers at least four classes and three races or similar backgrounds, levelling guidelines for at least levels 1-3 for all characters, a conversion of one published TSR/WotC adventure (in part or whole), enough rules to run that adventure with all possible characters, and a DM's advice section that explains how to run your game.


Judging

Entries will be judged by our Subforum Celebrity Judging Panel on the following criteria, in rough order of importance:

  • Completeness: Each submission must be a complete, playable starter game with an introductory adventure.
  • Loyalty to source material: The game must have one or more of the versions of D&D as a clear ancestor.
  • Marked superiority: The game must offer clear improvements, mechanically and/or flavor-wise, over its source game.
  • Clarity of Design: The clearer your design goals are, the better your game will do.

This all essentially boils down to present a better, more complete clone of D&D than the D&D Next playtest, and do it in thirty days. Explicitly not on the judging list are anything related to caster superiority OR class balance (although you could include either as your improvements), loyalty to the "dungeon-crawl" aspect of D&D, and layout/page design. You're being judged on your rules and flavor, not on your ability to work with InDesign.

The top entries who meet all of the criteria and don't slip on the schedule will be reviewed by our Minor Subforum Celebrity Judging Panel! Also, you get the joy of having done more in thirty days, on your own, than Wizards of the Coast did in a year.

Also also, there are going to be prizes! Swagger Dagger has donated two Drive Thru RPG gift certificates, one for the winner and one for a random finisher! Also, the amazing Mikan has thrown a few of his RPG books and a super-secret prize into the mix. There might be more prizes! Stay tuned!


Schedule

I'm adhering to a strict schedule because it's funny that random goons can stick to deadlines and real game companies can't. The listed materials are due by MIDNIGHT in TIR TAIRNGIRE'S ONE TRUE TIME ZONE (Pacific Daylight Time, GMT-7).

By 4 June you should have sent in a a rough one-page outline of your project. This officially enters you in the CONTEST and means that I will be very happy. Each week after this, you should turn in one of the required modules: character creation, rules & advice, or the adventure.

The first module is due 13 June, the second is due 18 June, and the third and final module is due 24 June. And then...I have added another goal! We must playtest your game! By 30 June, we'll organize at least one session of your game with a group and post a playtest report.

Special additional rule: You may not use Keep on the Borderlands as your adventure.


FAQ

For when we submit our outlines/modules, where should we submit to?

You are welcome to host them in a place of your choosing, or email to brainfullofgames@gmail.com

Can I work with a partner?

I don't judge people for love!

If I produce a perfectly nostalgic B/X retroclone but with improvements from 3.5, will I win?

Probably not. Piell is one of the judges, and if you make broken math like 3.5, he will stab you in the heart.

Can I hate on other people for not making something like my favorite edition?

No. You can edition war in the edition war thread

Can I make a 5e playtest futureclone?

I am pretty explicitly against people cloning or altering fifth edition. I want people to come at this from a distinct, complete system, not a half-finished playtest document.

Should we reserve some space in this thread to post our stuff all in one place, or is it OK if we make posts for it as we get things done?

I'd prefer it if people post updates in new posts.

Is there a length requirement?

Nope! At the very minimum, I'd say you might want at least three pages, but what do I know?

Is there a good source of free official adventures to convert?

http://www.wizards.com/default.asp?...0030530b&page=1 is the official WotC page. Quality is...highly variable. Your local game store should have something in the bargain bin.

What if I have a question?

Ask, and I'll answer! Then I will send Red_Mage to your house and he might murder you. Or make you biscuits. That's not a euphemism, unless it is.

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Piell
Sep 3, 2006

(Dungeon) Master of Cruel Dice Rolls: when I recruit, people will die.

Since I'm judging I'm gonna skip making all this lame D&D stuff to make a sweet fantasy D&D-inspired FATE hack.

Also I love 3.5 but hate it's rules so there you go. Give it that 3.5 Feel, you know what I'm talking about.

Gau
Nov 18, 2003


As much as I expect people to do it, D&D mechanics are not implicit to the contest.

Swagger Dagger
Dec 13, 2010

You are not machines. You are not cattle. You are men. You have the love of humanity in your hearts. You don't hate, only the unloved hate. Only the unloved and the unnatural.


Can I make a 5e playtest futureclone? I'm pretty sure I can use the same concepts and make them not suck, even if forced to use theater of the mind and wizards.

I am also down with donating prizes but I'll PM you about that.

OtspIII
Sep 22, 2002



I am absolutely in, but I have a few questions. You say published editions of D&D, but can I make mine a 5e clone? Based purely on the posts on the WotC blogs, taking the basic concepts they're claiming to work with there and trying to apply them in a way that totally works? Also, would an update of the dungeon-building system from the back of the Basic rulebook be enough for a module conversion or will I need to convert a module as well?

I'm honestly a bit worried about the module conversion. You can't copyright game mechanics themselves, but the inherent settings involved in a module seem like they'd actually be pretty well legally protected.

Edit: Ahahahaha, totally beaten on the 5e-clone question.

Red_Mage
Jul 23, 2007

I should probably keep to posting about grognards in TGD, because when I discuss actual real-world politics with people who know what they're talking about, it becomes clear that I have trouble seeing things without a ruleset and character sheets.

OtspIII posted:

I'm honestly a bit worried about the module conversion. You can't copyright game mechanics themselves, but the inherent settings involved in a module seem like they'd actually be pretty well legally protected.

I think you will certainly be in the clear if you are just converting mechanics. Aside from that WotC isn't going to take you to task over old TSR stuff.

Gau
Nov 18, 2003


Swagger Dagger posted:

Can I make a 5e playtest futureclone? I'm pretty sure I can use the same concepts and make them not suck, even if forced to use theater of the mind and wizards.

I am also down with donating prizes but I'll PM you about that.

Swagger Dagger, you kick rear end. Thank you for agreeing to donate two Drive-Thru RPG gift certificates! I'll put them on the prize list!

To answer your question, I am pretty explicitly against people cloning or altering fifth edition. I want people to come at this from a distinct, complete system, not a half-finished playtest document.

OtspIII posted:

Also, would an update of the dungeon-building system from the back of the Basic rulebook be enough for a module conversion or will I need to convert a module as well?

I'm honestly a bit worried about the module conversion. You can't copyright game mechanics themselves, but the inherent settings involved in a module seem like they'd actually be pretty well legally protected.

Since we're not looking to sell or even properly publish these games, I would not be worried about any copyright issues. Hell, people have straight-up published re-titled TSR adventures under the OGL. If you were to put good amount work into a dungeon-building system, though, that would be enough!

Swagger Dagger
Dec 13, 2010

You are not machines. You are not cattle. You are men. You have the love of humanity in your hearts. You don't hate, only the unloved hate. Only the unloved and the unnatural.


Gau posted:

Swagger Dagger, you kick rear end. Thank you for agreeing to donate two Drive-Thru RPG gift certificates! I'll put them on the prize list!

To answer your question, I am pretty explicitly against people cloning or altering fifth edition. I want people to come at this from a distinct, complete system, not a half-finished playtest document.


That's a bummer, it's basically the only thing I wanted to do. I guess I could do the exact same thing and say it's a "3.5 clone"

Transient People
Dec 22, 2011


Out of curiosity, how much of a D&D 'feel' clone does a system need to have? That is, how heavily must it be attached to fantasy, swords and wizards? I've got some ideas for a retroclone, but due to the way I'm envisioning them they'd work equally well for a modern or futuristic game, as the mechanics are mostly generic. Would gunning for a broader scope where, say, the rules advice presented features medieval fantasy along with renaissance fantasy and more modern urban fantasy take away points even if the fantasy part is well represented?

Rasamune
Jan 19, 2011

MORT
MORT
MORT


Must we explicitly state which version of D&D we're cloning, or will our submissions' D&D-ness be determined by the panel? I ask because I don't actually own any D&D books, but I would like to try my hand at designing something D&D-like.

QuantaStarFire
May 18, 2006



Gau posted:

To answer your question, I am pretty explicitly against people cloning or altering fifth edition. I want people to come at this from a distinct, complete system, not a half-finished playtest document.
Can we poach features from 5th, such as backgrounds/themes and such?

Gau
Nov 18, 2003


QuantaStarFire posted:

Can we poach features from 5th, such as backgrounds/themes and such?

These existed in fourth edition, so sure!

Gau
Nov 18, 2003


The goal is to make a D&D. It should be an improved D&D. If you want to make a D&D about adventuring through urban wastelands and killing opposing gangs, you can do that. If you want to make a D&D about being stuck in a sliders-style scenario and visiting different planes without any control, you can do that. If you want to make a D&D that is written in Basic English and uses only d6, you can do that. However, I would highly recommend you pick a tight, easily executable design for this.

Rulebook Heavily
Sep 18, 2010

Self Impaled King of Hearts And Storytelling


Well, gonna tentatively sign up my "Ability Scores Are Everything" D&D clone-game I started working on today. I still don't know which edition exactly it's supposed to be improving on (It's mostly a riff off of the base skill resolution system of Basic and AD&D), but it's going to be pretty drat D&D.

NinjaDebugger
Apr 22, 2008


Is it acceptable to, for example, poach 4e's combat system wholesale and just rebuild everything around it, and just reference those rules instead of trying to retype all of them to avoid copyright?

Fungah!
Apr 30, 2011

I am a Kandyman of my word!


I'll tentatively hop in on this, but if I end up getting a job in the near future this thing's going to be the first free-time sponge up against the wall

Andrevian
Mar 2, 2010


Yeah. Signing up for this. D&D: Caster Supremacy XTREME edition will start work this weekend.

bahamut
Jan 5, 2004

Curses from all directions!

God dammit.

I'm still slogging away at Touhou, also recently investing some serious time in a dramatically improved Treasure Hunters, and now I have to design a retro clone? This is an awfully tall order and I'm not certain I'll be able to manage it, but that won't stop me from trying. This particular effort probably won't feature the same pdf treatment Treasure Hunters recieved during the March contest.

The adventure I intend to reproduce will be Night of the Walking Dead, which, after the establishment of the Ravenloft campaign setting for 2nd Edition AD&D, was the first beginning level adventure module available. It was the first module I ever DMed, I had a blast doing it, and I remember it fondly.

I guess this means my retro game is probably 2nd Edition based, though I am likely to borrow pretty goddamn heavily from much newer ones.

This is going to be a hillarious disaster.

Tao Jones
Jun 15, 2007

I have never known much good done by those who affected to trade for the public good.


The only acceptable answer to this challenge is to make a 4th edition that's literally a World of Warcraft clone.

(That is not what I'm going to do if I have enough free time to enter, but it would be pretty funny.)

Pangalin
Aug 11, 2007

Grown men are talking.

I don't really know what makes a game "D&D" if it isn't the theme or mechanics, but I'll give this a shot (despite knowing that June is too busy for me to have any chance of making the deadlines).

Transient People
Dec 22, 2011


Gau posted:

The goal is to make a D&D. It should be an improved D&D. If you want to make a D&D about adventuring through urban wastelands and killing opposing gangs, you can do that. If you want to make a D&D about being stuck in a sliders-style scenario and visiting different planes without any control, you can do that. If you want to make a D&D that is written in Basic English and uses only d6, you can do that. However, I would highly recommend you pick a tight, easily executable design for this.

Alright, so it doesn't have to just emulate the D&D fantasy niche. Sweet! Next question then: should we reserve some space in this thread to post our stuff all in one place, or is it OK if we make posts for it as we get things done?

Andrevian
Mar 2, 2010


Pangalin posted:

I don't really know what makes a game "D&D" if it isn't the theme or mechanics, but I'll give this a shot (despite knowing that June is too busy for me to have any chance of making the deadlines).

I think that's the joke. It just has to "feel like D&D."

Gau
Nov 18, 2003


Transient People posted:

Alright, so it doesn't have to just emulate the D&D fantasy niche. Sweet! Next question then: should we reserve some space in this thread to post our stuff all in one place, or is it OK if we make posts for it as we get things done?

I'd prefer it if people post updates in new posts. The whole editing previous posts with updated information thing is annoying.

NinjaDebugger posted:

Is it acceptable to, for example, poach 4e's combat system wholesale and just rebuild everything around it, and just reference those rules instead of trying to retype all of them to avoid copyright?

You don't have to retype all of them, but including enough to make it a playable game is required. I have no problems if you bill your game as 4E compatible, but "hey for combat rules go to the RC" is not what this contest is about.

ZeeToo
Feb 20, 2008

I'm a kitty!


I'm working on a d20-derived retroclone tentatively named C.R.A.S.S. Class, Race, Attacks, Stamina, Skills.

Settled features include minimizing cross-siloing between these things so that, for example, class doesn't determine the lion's share of your skill, and cutting loose 'numbers which determine other numbers'. So, for instance, I don't have a "Dexterity score" which determines my Dex mod which in turn determines my ranged attack bonus and my lockpicking skill: we just go for the end numbers of +x to ranged attacks and lockpicking.

Of course, I'll be taking some explicit power set-up from 4e and some material from older weapon masteries for my fighter variant.

Zereth
Jul 8, 2003

Would you think I was playing if I did...
THIS!


Gau posted:

I'd prefer it if people post updates in new posts. The whole editing previous posts with updated information thing is annoying.
I have to agree. Either you post a new post indicating you updated your post, in which case you might as well just post the update there, or you don't and nobody knows you did unless they go look at the earlier page.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP


Can entries be straightfoward, information dense three page per module deals?

If so, then prepare to enter the world of D* Dungeon Delving Squad.
Where D* is and adjective beginning with D.

Well, After I decide on a totally non lovely name after tomorrow.

Mystic Mongol
Jan 5, 2007


You're the right kind of dreamer to release my inner fantasy.
The invincible winner, and you know that you were born to be!

Hooray! You will all stare in wonderment at my beautiful City Of Heroes / 4e mashup heartbreaker!

Gau
Nov 18, 2003


Rigged Death Trap posted:

Can entries be straightfoward, information dense three page per module deals?

I was going to set a word floor, but decided against it. If you think your game can manage on ten pages, go for it!

PublicOpinion
Oct 20, 2010

Her style is new but the face is the same as it was so long ago...


Throwing my hat in the ring. Is there a good source of free official adventures to convert? The only published adventure I actually own is Cairn of the Winter King, because it came with Monster Vault.

Gau
Nov 18, 2003


PublicOpinion posted:

Throwing my hat in the ring. Is there a good source of free official adventures to convert? The only published adventure I actually own is Cairn of the Winter King, because it came with Monster Vault.

http://www.wizards.com/default.asp?...0030530b&page=1

palecur
Nov 2, 2002

not too simple and not too kind

I'm in, but I might completely gently caress up on loyalty to the source.

Potsticker
Jan 13, 2006

Coin? What coin?


Thinking about giving this a shot. Most likely it'll be a version of 4th edition with the classes tossed out and a more compact skill system. Not sure what to do about powers, though. If I give up on this it'll likely be trying to trudge through those and fitting them into a new, more abstract framework.

ZenMasterBullshit
Nov 2, 2011

What is the sound of one hand laying down the sickest beat?


Quick Question, Does Chainmail count as D&D for this competition?

thorsilver
Feb 20, 2005

You have never
been at my show
You haven't seen before
how looks the trumpet


Tao Jones posted:

The only acceptable answer to this challenge is to make a 4th edition that's literally a World of Warcraft clone.

(That is not what I'm going to do if I have enough free time to enter, but it would be pretty funny.)

There is no possible universe in which I have enough time for this contest, otherwise I'd totally do this. Somebody should definitely, definitely do this.

Best of all I bet it'd be really fun to play, especially for those of us who love 4e but hate MMOGs.

Gau
Nov 18, 2003


ZenMasterBullshit posted:

Quick Question, Does Chainmail count as D&D for this competition?

Chainmail is a wargame, so I don't see how it would work into making a better D&D system. It doesn't really play like OD&D except in the sense that it sucks from a modern perspective.

ZenMasterBullshit
Nov 2, 2011

What is the sound of one hand laying down the sickest beat?


Gau posted:

Chainmail is a wargame, so I don't see how it would work into making a better D&D system. It doesn't really play like OD&D except in the sense that it sucks from a modern perspective.

Worked for Gygax and Arneson, good enough for goons .

Seriously though that's fine, I'm just gonna work on my less lovely idea.

Byers2142
May 5, 2011

Imagine I said something deep here...


I'm so in. For when we submit our outlines/modules, where should we submit to?

So, THAC0's in but modified, skills are out, Aspects are in from FATE...

J. Alfred Prufrock
Sep 9, 2008


I'm in with some hot 4e retroclone action.

In the spirit of the One True Edition, all four of the classes will be martial.

Malmesbury Monster
Nov 5, 2011


I've been working on the design goals for an "inspired by 3.x/4e D&D" game for a while now.

Hopefully this contest will kick my rear end into actually working on the mechanics instead of just brainstorming.

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Gau
Nov 18, 2003


Byers2142 posted:

I'm so in. For when we submit our outlines/modules, where should we submit to?

You are welcome to host them in a place of your choosing, or email to brainfullofgames@gmail.com

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