Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Pierzak
Oct 30, 2010
Why isn't there a thread for specialist games? Now there is, we have a place we can talk in to our hearts' content (until it dies because you're horrible people who pay lip service to the hobby)

Specialist games? Do I need months of studying/background research to play it, like those counter-based wargames?

Hell no. It's just a name to distinguish them from the core GW games (WH, WH40K, LOTR). The factions/scenario range may be limited as well.

So why should I look here, rather than in the main Warhammer Fantasy/ Warhammer 40K thread?

Because the games are awesome. Some require little investment into miniatures for endless hours of playing, others are a bitch to collect but you can actually gather a faction and spend not a dollar more, or you can just proxy/make own minis. It's not like GW runs official events for these anymore.

Anyway, I had the most fun in the whole GW range with Necromunda, Man O'War and Blood Bowl, and many people share my opinions. Hope there's enough of us to keep this going.

OK, you convinced me. Where do I find them? Wait, are they even still supported?

Assume the answer is "no", because GW doesn't want new franchises eating into their core gamerbase while not providing constant miniature income.

That said, you can still order rules and minis for some of them, like Necromunda or Blood Bowl. Space Hulk 3 and Dreadfleet have been released recently but GW makes it clear that these are "collector's items" and we have little chance of getting a rerelease.

Hey, you left out [game name here]!
Yeah. Some games are so obscure that no one I know has played them, some games have been rereleased by other companies, particularly board games (which have their own thread anyway), and some are better left unknown. If there's a specialist game you care about enough to write a description, let me know and I'll include it in the OP.

Pierzak fucked around with this message at 16:46 on May 31, 2012

Adbot
ADBOT LOVES YOU

Pierzak
Oct 30, 2010
:siren: UPDATE: GW has pulled the plug on all remaining specialist games, and removed any mention of them from their official website. Assume that these games are not supported anymore and miniatures can only be bought unofficially (third-party stores or ebay-equivalents).

List of specialist games:





NECROMUNDA
Expansions: Outlanders (introduced Scavvies, Spyrers, Ratskins and Redeptionists; also rules for becoming outlaws and the disadvantages/scanarios that go with it). Now integrated into the new rulebook.
Has own thread: Yes, but it's fallen into the archives.
Expansions:

While the Imperial Guard dies valiantly in droves on a myriad of battlefields and Space Marines defend us from an Ork Waaagh/Tyranid Invasion/Chaos crusade, each planet of the Imperium has its own small-scale intermal conflict. The setting of Necromunda is a hive city - massive megalopolis contained in a single building, and armed gangs fight for resources, prestige, and control of the city's lower districts, where the eye of Arbites does not reach.



Necromunda looks and plays a lot like 2nd-ed WH40K in miniature. Gangs usually consist of 6-15 models, and each model is an individual character, with their own stats. The whole game is meant to be played as a campaign, so your guys will gain experience for kills, which will make them stronger after each battle. Or they may roll a useless skill or pick up a nasty wound because they fell from a 10" high building and broke their neck. Or you may want to take cheap juves with the intention to grow them into full Gangers. Plan ahead, trust no one, keep an eye on your turf!





MORDHEIM
Support: Some warbands use exactly the same sprues as Warhammer, so they're still in stock, but the game itself has been discontinued.
Expansions: ?
Has own thread: No

I haven't played Mordheim, so I'll leave it to someone qualified. On the surface, Mordheim is the fantasy equivalent of Necromunda, with larger warbands (gangs) and better rules to differentiate melee weapons.





EPIC (SPACE MARINE / TITAN LEGIONS / EPIC 40K / EPIC: ARMAGEDDON)
Expansions: Titan Legions, Armies of the Imperium, Ork and Squat Warlords (yes, Squats are in, and they're awesome), Renegades, Hive War, Space Marine Battles (all these are for Space Marine ruleset. I have no info about the later editions).
Has own thread: Yes, go here.
Computer game: You want Final Liberation. It might have aged pretty bad, but it's a pretty faithful recreation of the old Space Marine ruleset, featuring Space Marines, Imperial Guard, Orks and the awesome Commisar Holtz :commissar:

The Epic systems are 6mm-scale WH40K. Instead of individual soldiers, you have 5-man infantry bases, tanks, air force and titans/titan-equivalents. Basically, Epic did Apocalypse before Apocalypse was a thing.

If you want to have the real 40K battle experience in the comfort of your own home, look no further. Also, Space Marines are really a specialist army and not an easy-mode button.





MAN O'WAR
Expansions: Sea of Blood and Plague Fleet (introduce new factions, like Skaven and Chaos, new units for existing factions, monsters, chaos magic, etc.)
Has own thread: No

In the good old days of plentiful games, if you wanted some fun and slaughter on the high seas, you played Man O' War. MOW is essentially Warhammer on water, in a skirmish scale so 20 models per side is quite a large battle. A fleet is organized into Man O' Wars (largest ships, including the flagship), ships of the line (usually in formations of 3, activated as a group), and independents (special units, sea monsters etc.). The fleets themselves vary wildly - the Empire is a kind of jack of all trades: good firepower, sails, oars and can board and do magic. Bretonnia (before WHFB it appeared here) is your typical sailing fleet, with excellent Corsairs and Galleons, but reliant on wind. High Elves are sailing bunches of special rules - weak crew and firepower, but hideously fast, can do special maneuvers and good magic, too. The dwarf fleet has no magic, but consists entirely of steam ships and wind means gently caress-all to them. Also, has armored Monitors that can ram your ships without the risk of being boarded. Dark Elves have giant carrier-like Black Ark and sea monsters, nasty but random. The expansions, Sea of Blood and Plague Fleet, introduce even more factions and units, each usually with their own special rules. And sea monsters. Release the kraken!

Oh, and you can find a rules sheet and improved ship cards on the excellent Headless Hollow site.





SPACE HULK
Support:[/b] Sold fairly recently, but it was a one-time deal. You can still find copies (new ones go for outrageous prices though), but don't expect GW support. (UPDATE: GW has repackaged the "totally a one-time-only deal!" with a few additional scenario and rereleased it, so there's another chance to get the new edition or jjust some sweet 40K terminators.)
Expansions: Deathwing
Has own thread: No
Computer games: Released in 1993 and 1996. Also an unofficial one with names filed off, called Alien Assault.

This is Aliens: The Game, set in the Warhammer 40,000 universe with everything turned up to eleven. One player controls the Terminators - elite soldiers of the Imperium, walking tanks that can stand up to any foe, with weapons to match. Unfortunately, their adversary is a giant horde of Genestealers, close combat murderswarm, perfect for the cramped confines of a derelict space ship you just have to recover some valuable artifact from.

The game takes place on a cardboard puzzle map, divided into squares. Each player has Command Points that allow him to move, shoot and perform other actions (operating doors, overwatch, etc.). To make matters harder for the imperial elite, the Genestealers initially appear only as blips on the radar, and each signal can contain multiple creatures. And time is short - the Terminators operate on a timer. Timer ends, so does your turn. Lose the officer? Shave valuable seconds off each turn. The game is scenario-based, with the Terminators having a specific objective (go to this point, recover artifact and escape, kill X genestealers, burn a contaminated area), and the Genestealers attempting to thwart them by any means necessary. Very much relies on the Marines' tactical plan and holes in the perimeter (and how well they can cover/plug them before the swarm eats more operatives).

There were 3 editions, they seem similar as far as rules go (the scenarios are exactly the same), but the components get better with time. The last one goes for outrageous sums on Ebay as the minis are so good they're converted into 40K characters. Well, that and the nostalgia factor. Time might've brought better rulesets and smoother games, but Space Hulk is the one we first experienced as the "Aliens board game".

Leperfish on the SH computer games:

Leperflesh posted:

Actually! Let me just cut and paste some info here...

In 1993, a Space Hulk game was released by Electronic Arts for DOS and Amiga. There was also a sequel in 1995, again produced by EA, called Space Hulk: Vengeance of the Blood Angels, made for the 3DO, and then ported in '96 to PC, PlayStation, and Sega Saturn. Both games were realtime. You could sort of pause the action to issue orders, but only for a very limited time. The games were both incredibly difficult and also pretty intense. A lot of the difficulty came with a clunky interface and poor performance on low-end PC software.

I had a copy of the first game and it was unplayable on my PC due to a bug that prevented me from switching to the tactical view at all. 1993 was before the days when you could easily download patches from a website so I never found out if there was a fix for that.

In 2008, Niklas Astrand and Jorgen Nilsson, a pair of Swedish programmers styling themselves “Teardown Productions”, created a PC game that more-or-less faithfully reproduced the board game, and released it online as freeware. Unfortunately, they were unable to handle the massive bandwidth demands that ensued as millions (I imagine) of players worldwide all tried to download copies at once; moreover, Games Workshop soon threatened legal action, apparently because THQ holds the rights for Warhammer 40k-based video games. Teardown then offered to give the code to THQ for free, just to get it released, but THQ apparently declined. Teardown subsequently re-released their game under the name Alien Assault, a version which stripped out all the Games Workshop IP but left all of the rules and gameplay intact. Alien Assault is still available as a freeware game, and Teardown recently announced development of Alien Assault 2.

http://www.teardown.se/

Despite the amateur production values, pixellated graphics, and occasionally clunky interface, Alien Assault is the best Space Hulk computer game in terms of faith to the feel of the original board game. The game has since been expanded to include maps and scenarios quite different from anything you could have made using the Space Hulk board game or its expansions, but the gameplay is still essentially the same, and the AI is good enough to provide a challenge – at least for the more difficult scenarios.

There's also apparently a freeware game called NetHulk, which is a client that allows two human players to play Space Hulk, sorta. The rules are a hybrid of the first two boardgame editions.

Finally, there's Qspacehulk, another peer-to-peer client which follows 2nd edition rules strictly.






DREADFLEET
Support: Released very recently, still sold in stores. Again, standalone, don't expect official GW support.
Expansions: No. Unlikely to be released.
Has own thread: No





BLOOD BOWL
Support: No, grab the living rulebook and one of the million totally-not-BloodBowl boxes from various manufacturers.
Expansions: Dungeonbowl (BB+Warhammer Quest tiles)
Has own thread: Don't think so.
Computer games: There was a DOS one, but you want this. Released in 2009, it still has online leagues and a playerbase on these very forums:

Leperflesh posted:

(...)there's a large contingent of goons who play Blood Bowl online, using either the (free) Fumbbl client, or the (not very expensive) Cyanide computer game (Blood Bowl Legendary Edition). We hang out on IRC in #bloodbowl and #tgbloodbowl, and there's an LP (there have been several) and two or three tournaments at any given time, a generic goons-only open-play league thread, plus the main thread.
Oh, and the're about to release Dungeonbowl as an expansion.





GORKAMORKA
Still supported: No, but many minis shared sprues with 40K orks, so you may find a lot there. Also, what self-respecting ork player doesn't convert his vehicles?
Expansions: Digganob (new factions: Red Grots, Mutants, Diggas)
Has own thread: No

ineptmule posted:

GorkaMorka is Mad Max with Orks. Think about that for a second.

Yes, I thought you'd be interested.

In GorkaMorka you have a mob of vehicle mounted Orks who roam around the desert collecting scrap to sell to the Mekboyz to go towards building a gigantic space ship/idol of Gork Mork GorkaMorka.

The core rules allow for mobs of two types: Gorkers or Morkers.

Gorkers are like Goffs: they are tougher and meaner and more concerned with smashing faces (but like all Orks they enjoy a bit of speedin' on their waggonz and buggiez).

Morkers are like Evil Sunz: they love racing around as fast as they can and are more adept at sneakin' around (but like all Orks they enjoy firing loud gunz on full auto and beating each other up).

Like in Necromunda, each fighter gains experience, injuries, equipment. The vehicles also get upgrades or permanent damage (like an annoying squeak which infuriates the driver). There are rules for chases, races, ramming, collisions, stunt jumps off of sand dunes, and boarding actions.

Oh no! My Ork boy Fingsmasha has an arm injury: -1S. Sucks... If this was Necromunda that is! An injury in GorkaMorka is a chance to go to the Doc, who will replace my guy's arm with a kannon, or a claw, or a choppa or some other bizarre experimental device. Of course there is always a risk that the doc will forget what he was supposed to do and instead replace your fighter's brain with a squig (gains frenzy/stupidity) or steal all his teef, or replace his face with an iron mask of Gork (or Mork), or replace a healthy leg with a De-Lux Kickin' Leg, or just stop loving around and replace both legs with a monowheel... Orks, fearless though they usually are, are quite reluctant to visit the Doc.

DiggaNob is the expansion for GorkaMorka, which adds three types of mobs - Rebel Communist Gretchin; primitive humans who are in awe of the Orks and paint themselves green to be like them; mutated humans who ride around on mutated steeds and raid Ork settlements with antique plasma and melta guns. The OddMobs are really cool but significantly harder to model than the Orks.

This game is loving amazing. Many of the aspects of Ork awesomeness in 40k these days were first born in GorkaMorka.

-------

The game is mechanically very similar/identical to Necromunda/40k 2nd edition. The injury table is simplified, and the weapons have different stats and costs, and the rules for the Doc and upgrading/repairing vehicles and weapons are different, but you could easily resolve a fight between a Necromunda fighter and a GorkaMorka one without having to bend any rules.

Where it differs is the Vehicle rules. Basically all vehicles have two types of propulsion: gas engines and thrusters. Gas engines are just normal engines and you can maneuver most effectively while using these. After using your gas engines you can choose to use the thrusters which give you an instant burst of speed but there is a chance you will lose control of the vehicle. You continue to use your thrusters with progressively harder tests to maintain control until you inevitably lose control and might skid or spin or something like that.

Vehicle drivers can use their Ld stat to do various things like avoid rams or make tighter turns, and there is a set of Driving skills that adds other stuff they can do.

When shooting at vehicles hits are randomised to different locations (unless the shooter has a specific skill) and the effects are varied - damage to the wheels can cause steering difficulties; hitting the 'luck nut' on a fixed weapon makes it harder to aim with etc.

Because the vehicles are quite large you can have combats taking place on top of them during boarding actions. These are awesome but hard to pull off because Orks have low Initiative values but that should not faze you because Orks are more concerned with what is awesome than what is easy.





BATTLEFLEET GOTHIC
Still supported: No. And new/unpainted ships are sold second-hand for ridiculous prices.
Expansions: ?
Has own thread: No





WARHAMMER QUEST
Still supported: No
Expansions: ? - there were new characters and campaigns, no info about giant "box" type expansions
Has own thread: No

The Gate posted:

Warhammer Quest is a game where you can lose the game in between the actual dungeons. Where a trip home from a cave 2 days from town can take six months and end with you being hopelessly lost somewhere else in the world, forced to do another, different dungeon, with no chance to resupply or train in between. Your characters start with jack poo poo and terrible skills, and will likely die in the first dungeon if you get unlucky on the first quest. A game where leveling up is not guaranteed to be possible, even if you have the resources and experience (actually gold) to do so. Where visiting town can end in barfights or being kicked out entirely by a mob of angry townsfolk. It is old school in the same vein as The Tomb of Horrors for DnD, full of death and awful bullshit at every turn. It is brutal, unforgiving, full of hateful charts and tables, and makes Descent look about as threatening as a sleeping toddler.

In short, it's loving awesome!

Also starring:
Space Crusade
Heroquest/Advanced Heroquest
Space Fleet
Warmaster
Inquisitor
...and many others.


Finally, if someone has the full set of the resources available on GW Specialist Games before they were pulled (Car Wars etc.), speak up!

Pierzak fucked around with this message at 14:57 on Nov 17, 2014

Foul Ole Ron
Jan 6, 2005

All of you, please don't rush, everyone do the Guybrush!
Fun Shoe
......


GORKAMORKA!!


http://en.wikipedia.org/wiki/Gorkamorka

The Story of GorkaMorka:

Years ago, the planet Angelis had the grave misfortune of having a massive Space Hulk crash into it. This small event destroyed all life on the planet, well almost... The inhabitants of the Space Hulk were a hardy lot and soon began to thrive in the desert world that resulted from their accident. They are a constant threat to the Universe. They were green. They were Orks. WAAAG

What GorkaMorka is about :

Gorkamorka is the action-packed game of Orks gone amuck. Rival Ork gangs scour the desert looking for metal scrap to trade for passage on the new Space Hulk being built by the Mekboyz. Since only the best, hardiest, and most resourceful Orks are going to get to go on the new Hulk, it is up to your gang of Orks to prove your the toughest on the Skid!


WHere to go to get Da info?

http://gorkamorka.co.uk/
http://en.wikipedia.org/wiki/Gorkamorka

Where to get da rulez:
http://www.miteyheroes.co.uk/mektown/gorkamorka2/index.html

Where to get the gubbinz:
http://www.miteyheroes.co.uk/mektown/index.html

.......

WAAAAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHH

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
When I was a kid, I got this game called HeroQuest and it was my gateway drug into unbearably nerdy activities. Growing up in the boonies, there was no active tabletop community (in fact, I was unaware of Game's Workshop's even existence until college).

I always wanted a fully painted set of HeroQuest. I tried several times as a kid but with no direction or instruction, it always looked like poo poo. The years weren't kind to my HeroQuest set, but I made sure to keep it all together, even if the original box had disintegrated and most of the goblins had lost their weapons.

Recently, I hopped on Ebay and bought a brand spanking new box still in shrink wrap for 300 ducats. I combined this fresh set with the pieces still intact from my original set, resulting in a lot of duplicate furniture. Which owns.

I got a good bite on painting it:















Pierzak
Oct 30, 2010
^^^: That HQ copy looks baller as gently caress.

Foul Ole Ron posted:

GORKAMORKA!!
Can you add something about the game mechanics themselves, e.g. how is it different from Necromunda? I only know know it has vehicles :shobon:

Also, may I paste your descriptions/links into the list?

Also also, wiki links might not be a bad idea. I'll add them where the articles have anything ti say.

Pierzak fucked around with this message at 14:00 on May 31, 2012

TarDolphinorShark
Sep 25, 2008

If any of you goons are heading to Historicon this year a few friends and I will be bringing our BFG fleets and you are welcome to come add to the mayhem. I'll post details as we get closer to the convention date if anyone is interested.

Fast_Food_Knight
Nov 23, 2007

Be nice, He's a knight!
He's just a fast food knight.
Mordheim is super fun to play, I just grab a few characters & corsairs from my dark elves every now and then and we run some skirmishes. Also dreadfleet is surprisingly fun to play, shame about the price tag.

The plastics in the box are awesome though.

Pierzak
Oct 30, 2010
Yeah, Dreadfleet is surprsingly solid. I thought it was all minis and no balance, but it's pretty good. Although I'm afraid to touch the models.

VVV: Yes, that's the one. Although Mordheim/Necromunda don't require as much cover as Infinity :D I assume especially Mordheim, where you don't even have shooting weapons on all your guys.

Pierzak fucked around with this message at 14:31 on May 31, 2012

Perestroika
Apr 8, 2010

I think the most recent Necromunda thread is this one (probably in the archives by now): http://forums.somethingawful.com/showthread.php?threadid=3419730

Also I've recently started playing a bit of Mortheim with a few friends and it's really fun. However you really need a lot terrain (ideally with several stories) for it to work best, else it can easily devolve into "both groups charge straight at each other, whoever wins the melee wins the game"

Clanpot Shake
Aug 10, 2006
shake shake!

I loved Mordheim. I don't know if this is still true, but for a while all of the Mordheim material (rulebooks and articles from the Mordheim equivalent of Chapter Approved) were free on GW's website. edit: hey they are http://www.games-workshop.com/gws/content/article.jsp?catId=cat480008a&categoryId=6700006a&section=&aId=21500021a

Sadly, the rules are also pretty unbalanced. I'm sure someone else can provide better analysis, but it boiled down to two melee weapons being better than any other combination and armor was crap. I've heard there are fan rule adjustments that make it better.

The scenery was a lot of fun to make, and I actually put the skills to use building a foamboard insert for by BSG boardgame. I still have my copies of the rulebook and Town Crier with beautiful terrain layouts. I don't have time to play GW's main games, but if there was a community for it I'd probably get back into Mordheim.

Clanpot Shake fucked around with this message at 21:38 on May 31, 2012

Not a viking
Aug 2, 2008

Feels like I just got laid
Yeah armour was useless for the gold you needed to pay for it. Some of the critical hits ignored armor and lots of weapons had an in-built armor piercing. 2x daggers (free or 1 gp) was the standard starting equipment since it meant more guys and therefore more income. Also slings were really good.

Perestroika
Apr 8, 2010

Yeah, for the price of outfitting one guy with heavy armor and a shield you can usually just afford another guy with basic weaponry. And armor/shield gets you only a 4+ save which is more often than not reduced to a 5+/6+ or even outright ignored (critical hits, axes, S4 etc.).
At that point you can just give the guy a sword for the parry-save and have about the same protection (in melee anyway) for a third of the price and an extra attack on top of that.

Perestroika fucked around with this message at 17:04 on May 31, 2012

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Foul Ole Ron posted:

......


GORKAMORKA!!


http://en.wikipedia.org/wiki/Gorkamorka

The Story of GorkaMorka:

Years ago, the planet Angelis had the grave misfortune of having a massive Space Hulk crash into it. This small event destroyed all life on the planet, well almost... The inhabitants of the Space Hulk were a hardy lot and soon began to thrive in the desert world that resulted from their accident. They are a constant threat to the Universe. They were green. They were Orks. WAAAG

What GorkaMorka is about :

Gorkamorka is the action-packed game of Orks gone amuck. Rival Ork gangs scour the desert looking for metal scrap to trade for passage on the new Space Hulk being built by the Mekboyz. Since only the best, hardiest, and most resourceful Orks are going to get to go on the new Hulk, it is up to your gang of Orks to prove your the toughest on the Skid!


WHere to go to get Da info?

http://gorkamorka.co.uk/
http://en.wikipedia.org/wiki/Gorkamorka

Where to get da rulez:
http://www.miteyheroes.co.uk/mektown/gorkamorka2/index.html

Where to get the gubbinz:
http://www.miteyheroes.co.uk/mektown/index.html

.......

WAAAAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHH

I wrote this earlier (on my iPhone!) but the app crapped out and so I missed the chance to get this in first. But there can never be too many words written about GorkaMorka.

GorkaMorka
Still supported: No. Rulebooks are frequently available on eBay or you can find PDFs floating around. Miniatures aren't available but the huge variety of Ork plastic kits makes building the core mobs an absolute joy. The OddMobs from the expansion are trickier.
Has own thread: Not as far as I know.

This is the game that you wish you played. GorkaMorka is Mad Max with Orks.

Think about that for a second.

Yes, I thought you'd be interested.

In GorkaMorka you have a mob of vehicle mounted Orks who roam around the desert collecting scrap to sell to the Mekboyz to go towards building a gigantic space ship/idol of Gork Mork GorkaMorka.

The core rules allow for mobs of two types: Gorkers or Morkers.

Gorkers are like Goffs: they are tougher and meaner and more concerned with smashing faces (but like all Orks they enjoy a bit of speedin' on their waggonz and buggiez).

Morkers are like Evil Sunz: they love racing around as fast as they can and are more adept at sneakin' around (but like all Orks they enjoy firing loud gunz on full auto and beating each other up).

Like in Necromunda, each fighter gains experience, injuries, equipment. The vehicles also get upgraded or permanent damage (like an annoying squeak which infuriates the driver). There are rules for chases, races, ramming, collisions, stunt jumps off of sand dunes, and boarding actions.

Oh no! My Ork boy Fingsmasha has an arm injury: -1S. Sucks... If this was Necromunda that is! An injury in GorkaMorka is a chance to go to the Doc, who will replace my guy's arm with a kannon, or a claw, or a choppa or some other bizarre experimental device.

Of course there is always a risk that the doc will forget what he was supposed to do and instead replace your fighter's brain with a squig (gains frenzy/stupidity) or steal all his teef, or replace his face with an iron mask of Gork (or Mork), or replace a healthy leg with a De-Lux Kickin' Leg, or just stop loving around and replace both legs with a monowheel... Orks, fearless though they usually are, are quite reluctant to visit the Doc.

DiggaNob is the expansion for GorkaMorka, which adds three types of mobs - Rebel Communist Gretchin; primitive humans who are in awe of the Orks and paint themselves green to be like them; mutated humans who ride around on mutated steeds and raid Ork settlements with antique plasma and melta guns. The OddMobs are really cool but significantly harder to model than the Orks.

This game is loving amazing. Many of the aspects of Ork awesomeness in 40k these days were first born in GorkaMorka.

-------

In case you need more detail, here it is:

The game is mechanically very similar/identical to Necromunda/40k 2nd edition. The injury table is simplified, and the weapons have different stats and costs, and the rules for the Doc and upgrading/repairing vehicles and weapons are different, but you could easily resolve a fight between a Necromunda fighter and a GorkaMorka one without having to bend any rules.

Where it differs is the Vehicle rules. Basically all vehicles have two types of propulsion: gas engines and thrusters. Gas engines are just normal engines and you can maneuver most effectively while using these. After using your gas engines you can choose to use the thrusters which give you an instant burst of speed but there is a chance you will lose control of the vehicle. You continue to use your thrusters with progressively harder tests to maintain control until you inevitably lose control and might skid or spin or something like that.

Vehicle drivers can use their LD stat to do various things like avoid rams or make tighter turns, and there is a set of Driving skills that adds other stuff they can do.

When shooting at vehicles hits are randomised to different locations (unless the shooter has a specific skill) and the effects are varied - damage to the wheels can cause steering difficulties; hitting the 'luck nut' on a fixed weapon makes it harder to aim with etc.

Because the vehicles are quite large you can have combats taking place on top of them during boarding actions. These are awesome but hard to pull off because Orks have low Initiative values but that should not faze you because Orks are more concerned with what is awesome than what is easy.

Squibsy fucked around with this message at 17:23 on May 31, 2012

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Clanpot Shake posted:

I loved Mordheim. I don't know if this is still true, but for a while all of the Mordheim material (rulebooks and articles from the Mordheim equivalent of Chapter Approved) were free on GW's website.

Sadly, the rules are also pretty unbalanced. I'm sure someone else can provide better analysis, but it boiled down to two melee weapons being better than any other combination and armor was crap. I've heard there are fan rule adjustments that make it better.

The scenery was a lot of fun to make, and I actually put the skills to use building a foamboard insert for by BSG boardgame. I still have my copies of the rulebook and Town Crier with beautiful terrain layouts. I don't have time to play GW's main games, but if there was a community for it I'd probably get back into Mordheim.

I think that playing Mordheim with the LOTR rules would be pretty great.

Pierzak
Oct 30, 2010

ineptmule posted:

Where it differs is the Vehicle rules. Basically all vehicles have two types of propulsion: gas engines and thrusters. Gas engines are just normal engines and you can maneuver most effectively while using these. After using your gas engines you can choose to use the thrusters which give you an instant burst of speed but there is a chance you will lose control of the vehicle. You continue to use your thrusters with progressively harder tests to maintain control until you inevitably lose control and might skid or spin or something like that.
Can I mount rocket engines and ride with them on full-power while blasting enemies with a tank-sized cannon? This is important. The question how far I'll ride without getting out of control, less so.
Also: are grot suicide bombers in the game?

Also awesome description, I'll add it later tonight.

Foul Ole Ron
Jan 6, 2005

All of you, please don't rush, everyone do the Guybrush!
Fun Shoe

Pierzak posted:

^^^: That HQ copy looks baller as gently caress.

Can you add something about the game mechanics themselves, e.g. how is it different from Necromunda? I only know know it has vehicles :shobon:

Also, may I paste your descriptions/links into the list?

Also also, wiki links might not be a bad idea. I'll add them where the articles have anything ti say.

Yeah work away, just thought id give the green guys their fair share of representation, can copy it and ill update my original post.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Pierzak posted:

Can I mount rocket engines and ride with them on full-power while blasting enemies with a tank-sized cannon? This is important. The question how far I'll ride without getting out of control, less so.
Also: are grot suicide bombers in the game?

Also awesome description, I'll add it later tonight.

Sadly no, not as the published rules exist.

You can get your vehicle modified by the meks to try and make it faster or better at turning or whatever, you could model that as being achieved by strapping giant rockets onto it.

As for the tank-sized cannon, again no. The Big Gunz are pretty sweet and satisfyingly powerful, but the designers made a deliberate effort to make shooting less powerful than in Necromunda because a) there is very little cover in the desert and b) mobs are often very concentrated on the board because they are all riding their vehicles (obviously not all the time as models can be on foot) so having an actual cannon would be a bit unfair. Krak Grenades are really nasty though, they can blow a hole in a vehicle no problem.

There absolutely should be Grot suicide bombers. There's nothing as such, but a Grot with a grenade might as well be a suicide bomber because he's too puny to throw it a safe distance from himself.

However, GorkaMorka lends itself particularly to a 'this is awesome, let's make a rule for it' type of play if you are that way inclined.

Clanpot Shake
Aug 10, 2006
shake shake!

ineptmule posted:

I think that playing Mordheim with the LOTR rules would be pretty great.
I have no experience with the LOTR rules - I was soured on it when they cut articles I enjoyed in White Dwarf to make room for the LOTR section that took up an increasing proportion of the magazine. How many editions are there? Is it any good?

I just outed my self as having subscribed to White Dwarf...

90s Cringe Rock
Nov 29, 2006
:gay:
I hope I'm not misremembering this, but in GorkaMorka, the rule for vehicle carrying capacity was "all the orks you can cram into it, and they take damage if they fall off while you're pushing the trukk around the board."

This is why they came with tiny little bases, so you could fit more orks everywhere.

Perestroika
Apr 8, 2010

ineptmule posted:

I think that playing Mordheim with the LOTR rules would be pretty great.

That's a really interesting idea actually. It wouldn't even need much adjusting: You could just add Toughness and Armour save (i.e. 7 minus the save, so a 4+ would add 3) together to get Defense and use the average of Initiative and WS for the Combat skill or something.
I'll have to try that out next time, this could be pretty fun.

Edit:

Clanpot Shake posted:

I have no experience with the LOTR rules - I was soured on it when they cut articles I enjoyed in White Dwarf to make room for the LOTR section that took up an increasing proportion of the magazine. How many editions are there? Is it any good?

I just outed my self as having subscribed to White Dwarf...

They're pretty well suited to small-scale skirmishes. Instead of each player getting a full turn you alternate by phases, i.e. player 1 moves, then player 2, then player 1 shoots and so on. Also at the beginning of each turn you roll to see who gets to start each phase, it keeps things pretty interesting. Melee works a bit like in Necromunda: instead of the combatants striking in initiative order you roll to see who wins the combat round overall (in a draw the higher WS wins) and the winner gets as many hits as he has attacks. The loser gets pushed back a bit, so you can't really get locked in combat. Once you get used to it you can go through a lot of melees really quickly.

Perestroika fucked around with this message at 18:44 on May 31, 2012

Zombie #246
Apr 26, 2003

Murr rgghhh ahhrghhh fffff
I printed out my very own copy of Warhammer Quest, and I have to say, its one of my favorite games. Since I don't have many warhamming friends around, I'll feel comfortable being a big manbaby and recreating the copy complete with all the figures it requires and some 3-d terrain tiles. Yay!

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

chrisoya posted:

I hope I'm not misremembering this, but in GorkaMorka, the rule for vehicle carrying capacity was "all the orks you can cram into it, and they take damage if they fall off while you're pushing the trukk around the board."

This is why they came with tiny little bases, so you could fit more orks everywhere.

Mmm. Kinda. This was explicitly the rule for 40k battlewagons in 2nd edition, but it's not really in GorkaMorka. Instead you do cram as many orks as you can onto a vehicle, but there wasn't a rule for falling off. Because the transports are how Orks get around in the desert, you MUST have space for all of your models on foot to stand on the vehicles.

When GorkaMorka was still supported by GW, the orks had special tiny bases to help fit them onto vehicles. They were really infuriating because they weren't wide enough for some of the metal models to balance on them.

I just use 40k bases and allow my models' bases to overlap on the vehicles. Even for combat in a boarding action, 'base contact' isn't important (all models on a vehicle are assumed to be able to join in the same fight) so having them overlap is ok. This is not a perfect solution however and I would be keen to hear some GorkaMorka house rules to solve the perennial problem of GW transports not even remotely being big enough.

Seeing as people seem keen to discuss GorkaMorka at the moment, here's something to get you in the mood: my Morker mob Da Wizzladz, nearly finished - a rare exception among my hobby projects...



Front Row (Left -> Right): Goz usin' his fancy De-Lux Kickin' Leg; Skub the impressively scarred yoof; Krundo the wild-eyed Spanner who likes his grenades; Mog wearing this season's finest 'Eavy Armour; Wizzgig the Nob who has had a new head since this picture was taken; Dibbla the Yoof who's demonstrated a liking for jumping off vehicles onto hapless enemies on foot.

Back Row (Left -> Right): Nizbig astride the Skabtrak. He suffered a chest wound in our last game when Tupork of the 66-Shoota Krew boarded the vehicle... drivers don't really need toughness anyway so I gave him some grenades to make him feel better about not being able to wrassle with the other lads so good; Grubnutz the spanner with his linked shootas; Gargrod and his Kustom Sluggas which have yet to do any damage (:(); Snufgob the boring, with his shoota and orange topknot; Krud driving the Wizzkart - the superstar driver of our GorkaMorka campaign with the most drivin' skillz and two race wins under his belt; Trog showing off on the Wizzler- everybody hates him because he races around showing off without contributing to fights, and isn't even very good at it! He's crashed three times already but nobody can beat him in a challenge to ride da Bike!

Squibsy fucked around with this message at 19:13 on May 31, 2012

Buffalo squeeze
Dec 19, 2010

Oh noble brogy. Overflowing with meaty wisdom and secret sauce.
Yay Hero Quest!

90s Cringe Rock
Nov 29, 2006
:gay:
Maybe we were just reading & playing it wrongright,

Did anyone ever try Aeronautica Imperialis, the Forge World air game? I always wanted to. Bommerz over Sulphur River (orks bombing imperials!) was cool, GW should have done more little games like that.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

Buffalo squeeze posted:

Yay Hero Quest!



Awesome! I knew there were other Hero Questers out there! Are you gonna paint all your Chaos Warriors the same way or in different ways?

also:

Clanpot Shake
Aug 10, 2006
shake shake!

I found the fan re-write of the Mordheim rules called Coreheim here, but I don't have time to analyze them. Someone else want to take a crack at it?

Pierzak
Oct 30, 2010
Someone tell me about Warhammer Quest. I've heard it's the holy grail and the best of dungeon crawlers (even compared to the modern ones like Descent), is it just nostalgia or is this game really that good?

Tulip
Jun 3, 2008

yeah thats pretty good


Dunno if people said this already but Epic and Warmaster are in every way better than their 30mm cousins and GW is a bad company for never learning lessons from those games for 40k and FB.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

Pierzak posted:

Someone tell me about Warhammer Quest. I've heard it's the holy grail and the best of dungeon crawlers (even compared to the modern ones like Descent), is it just nostalgia or is this game really that good?

I wish I knew :( It sound totally badass.

There were rumors that GW was going to make a new Warhammer Quest to be used with their current range of armies and miniatures.

Turned out it was just Dreadfleet, which I guess is kinda cool, but a new Quest/Mordheim would rock.

It drives me crazy, GW makes these awesome miniatures but you can't use them unless get a ton of them for a normal game of Warhammer. A game like Mordheim or Quest lets me buy a box of just any random thing and I can use them in a game.

Not a viking
Aug 2, 2008

Feels like I just got laid
Using LotR rules for Gorkamorka sounds like an interesting idea. I've heard its pretty good, but gently caress paying for another game, I'd rather use the Gorkamorka models I already own (and built only to not find anyone to play against :( ).

Does the LotR game have a XP system as well? Or could one just use heroes or whatever to represent cool abilities?



I'm an idiot and also can't read :downs:

Not a viking fucked around with this message at 23:07 on May 31, 2012

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Uh I don't think LoTR would work for Gorkamorka. We were talking about using it in Mordheim.

Edit so I don't just sound like a snarky bastard: LoTR is most definitely designed to emphasise medieval style close combat over ranged. It's at it's best when simulating a protracted, swirling melee.

Gorkamorka has high speed vehicles and (somewhat) powerful ranged weapons, combat rarely lasts longer than 1 round, and really doesn't have a problem with the way combat works.

Mordheim on the other hand has horrible balance and already has the hero/henchman duality that LoTR has. Ranged weapons are not full auto heavy machine guns but bows and crossbows and the occasional primitive firearm and so more suited to the LoTR ranged rules.

Squibsy fucked around with this message at 23:05 on May 31, 2012

ocrumsprug
Sep 23, 2010

by LITERALLY AN ADMIN
Necromunda and Bloodbowl are two of my favorite things, and third party support for Bloodbowl is way better than anything official GW is doing.

In my local area (Vancouver, BC) we have a 40+ coach persistent Bloodbowl league (and a number of tournaments) that my wife gets to mock me for my participation in. One of our American members actually managed to get enough members interested that he was able to start up a similar league in the Seattle area. Playing these as part of a persistent campaign/league really adds to the experience.

ocrumsprug fucked around with this message at 00:06 on Jun 1, 2012

Silhouette
Nov 16, 2002

SONIC BOOM!!!

ineptmule posted:

I think that playing Mordheim with the LOTR rules would be pretty great.

The game you're looking for is Warhammer Historical: Legends of the Old West. It's the bugfixed LoTR rules with Mordheim's campaign system. It's the best skirmish game that GW's ever made, and it's sadly out of print.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Pierzak posted:

Someone tell me about Warhammer Quest. I've heard it's the holy grail and the best of dungeon crawlers (even compared to the modern ones like Descent), is it just nostalgia or is this game really that good?

Warhammer Quest is a game where you can lose the game in between the actual dungeons. Where a trip home from a cave 2 days from town can take six months and end with you being hopelessly lost somewhere else in the world, forced to do another, different dungeon, with no chance to resupply or train in between. Your characters start with jack poo poo and terrible skills, and will likely die in the first dungeon if you get unlucky on the first quest. A game where leveling up is not guaranteed to be possible, even if you have the resources and experience (actually gold) to do so. Where visiting town can end in barfights or being kicked out entirely by a mob of angry townsfolk. It is old school in the same vein as The Tomb of Horrors for DnD, full of death and awful bullshit at every turn. It is brutal, unforgiving, full of hateful charts and tables, and makes Descent look about as threatening as a sleeping toddler.

In short, it's loving awesome!

I'll see about digging up my pile of WQ .pdfs I stashed away before GW got rid of them. They came out with a lot of crazy additional classes, quests, and so on over the years, and I'm pretty sure I had all of it in pdf form. Don't think it'd be :filez: since GW had them all up for free until they just gave up even caring that much.

Midjack
Dec 24, 2007



Pierzak posted:

Finally, if someone has the full set of the resources available on GW Specialist Games before they were pulled (Car Wars etc.), speak up!

I think you mean Dark Future; Car Wars was made by Steve Jackson Games.

Dark Future had at least one supplement called White Line Fever; my dad has the base game and maybe some other stuff too but I won't have a chance to go through it till Christmas.

Pierzak
Oct 30, 2010

Midjack posted:

I think you mean Dark Future; Car Wars was made by Steve Jackson Games.

Dark Future had at least one supplement called White Line Fever; my dad has the base game and maybe some other stuff too but I won't have a chance to go through it till Christmas.
I think so. Definitely a Mad Max-style race-combat, with goofy 80s gangs and early GW minis.

Buffalo squeeze
Dec 19, 2010

Oh noble brogy. Overflowing with meaty wisdom and secret sauce.

Nebalebadingdong posted:

Awesome! I knew there were other Hero Questers out there! Are you gonna paint all your Chaos Warriors the same way or in different ways?

also:


Only 10,000 huh? I'm going to do the hack thing and paint each warrior after each chaos god.

Clanpot Shake
Aug 10, 2006
shake shake!

I was looking around and apparently someone uploaded every document ever printed about Mordheim to Google Docs. Now you can live the dream of printing out an oversized hex-gridded map of the city and campaigning with your nerdy friends for control of it.

https://docs.google.com/open?id=0B18J5DU-6cP_aEg2dHIxbGpaMlk

Chiken n' Waffles
Mar 11, 2001
Ahh! I've been waiting for this thread. The games above I consider some of my favorite, if not the best games I've ever played. Warhammer Quest, Space Hulk, Blood Bowl and Dreadfleet are the 4 I own.

I can try to type up some stuff on Warhammer Quest. I also have all the game files (tiles, cards, rules) in .pdf format which can be found via torrent with a quick google search. I would take WQ just barely over Space Hulk because of how dynamic it is, and how you can add or remove your own stuff and make your own rules to make the game better suited to you. I think it's more than fantastic to carve your way through Snotlings, Skaven, and Orcs only to come into a room with a Tyranid Carnifex that was warped back into another dimension and now inhabits an old dungeon guarding Princess Peach!!!!

Space Hulk of course is a close second. It's set-up on my dining room table as I type.

Adbot
ADBOT LOVES YOU

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

Clanpot Shake posted:

I found the fan re-write of the Mordheim rules called Coreheim here, but I don't have time to analyze them. Someone else want to take a crack at it?

Cool.

While I was poking around that document, I found a cool wizard model.



Neat Empire battle wizard conversion. Anyone know where the pipe came from? Is it a dwarf bit?

  • Locked thread