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CJacobs
Apr 17, 2011

Reach for the moon!

Wanderer posted:

Different outfits change the color and pattern on the mask. It's not exactly a scarf, at least by default; it's more like he's got a mask that he wears around his neck when he's not about to commit a crime.

So you're saying it's some kind of STEALTH SCARF, then? Because I still really wanna just call that dumb mask the STEALTH SCARF for the rest of time until the Earth is burned into a crisp by a supernova sun millions of years from today.

Wanderer posted:

I'm under quite the NDA.

Obviously you didn't learn anything from working on the game if you're going to abide by it. This is just how the man is controlling you. :colbert:

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Speedball
Apr 15, 2008

Guys, I'm getting a nasty Prototype vibe here. Where the initial premise sounds awesome and it's great for a few hours but doesn't have necessarily the lasting appeal you'd like. In other words, a rental. An awesome rental, but a rental.

Wanderer
Nov 5, 2006

our every move is the new tradition

CJacobs posted:

Obviously you didn't learn anything from working on the game if you're going to abide by it. This is just how the man is controlling you. :colbert:

The man is discouraging me by having access to a 300-pound lawyer who answers to El Abogado de la Sangre and has been known to make his closing argument with a steel folding chair.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Speedball posted:

Guys, I'm getting a nasty Prototype vibe here. Where the initial premise sounds awesome and it's great for a few hours but doesn't have necessarily the lasting appeal you'd like. In other words, a rental. An awesome rental, but a rental.

We're all anticipating this, yeah, but that 6 month delay was specifically said to be so they could work on this very issue, adding a bunch more reactivity to the world and more ambient stuff going on to make it more sandboxy.

Of course, whether they actually pulled that off or not is yet to be seen, but it's at least nice to know that they're aware of it.

Besides, the real joy of Prototype was eschewing superpowers, grabbing a rifle, and making your way into a hostile zone and fighting your way out. Made for a surprisingly good zombie game, actually.

Incredulous Dylan
Oct 22, 2004

Fun Shoe
Pre-ordering games is horribly dumb, but I unboxed an AWP in CS:GO that just sold for $100 so I am pre-ordering this game like an idiot. Please don't be terrible...

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

Speedball posted:

Guys, I'm getting a nasty Prototype vibe here. Where the initial premise sounds awesome and it's great for a few hours but doesn't have necessarily the lasting appeal you'd like. In other words, a rental. An awesome rental, but a rental.
I would be delighted if this game turned out like Prototype because it was one of those games where after finishing it I'd go back and pick it up every now and then to screw around for a while. I think I still have it installed on my PS3 to this day.

Pornographic Memory
Dec 17, 2008

Sindai posted:

I would be delighted if this game turned out like Prototype because it was one of those games where after finishing it I'd go back and pick it up every now and then to screw around for a while. I think I still have it installed on my PS3 to this day.

Yeah Prototype is kind of shallow I guess but if your favorite part of GTA and similar games is going on violent rampages where you kill and destroy as much as you can, Prototype is pretty much the best game for that.

I liked the zombie apocalypse aspect too just because having ambient battles between NPCs around the city was pretty cool to me by itself. Reminded me of Mercenaries except the battles weren't scripted.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
If I order this on uPlay for that Darkman outfit, can I unlock the game on Steam? I'm a bit confused as to how this works.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
I should have added that I doubt WD will actually be like that though. Ubisoft open-world games generally have lots of content but you run out eventually. I just wanted to gush about Prototype.

Funkstar Deluxe
May 7, 2007

「☆☆☆」
A free Nexus 7 tablet is really neat and all

Hakkesshu
Nov 4, 2009


Mordaedil posted:

If I order this on uPlay for that Darkman outfit, can I unlock the game on Steam? I'm a bit confused as to how this works.

No, the only way to get the game on Steam is to buy it directly from Steam. Any other way, Amazon, GMG, Ubisoft store, you'll have to download it externally and run it with the uPlay launcher. Chances are you'll have to use the launcher on Steam as well, but that's the only way to register it there anyway.

Speedball
Apr 15, 2008

If Watch Dogs does turn out like Prototype I hope it's more Prototype 1 than Prototype 2. #2 was a technically proficient and polished work that nonetheless was a lot less fun than its predecessor. In my opinion anyway. The city actually looked like a city instead of a bunch of gray boxes, but there was very little incentive to explore. It was also AAA-ed to hell and back with cut content restritcted to DLC and preorders and all sorts of poo poo, and you could really tell it was CUT content, not add-ons, because without it the whole thing was just hollow. Like, all the fun minigames of "try to hit the bullseye after a super-jump" or "glide between buildings" was relegated to the DLC.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
I also had fun with Prototype to a point, but I am a very slow player, so renting it out of the question for me.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Speedball posted:

Guys, I'm getting a nasty Prototype vibe here. Where the initial premise sounds awesome and it's great for a few hours but doesn't have necessarily the lasting appeal you'd like. In other words, a rental. An awesome rental, but a rental.

I have not played any Prototype but the first, and my tendency to deathgrip controls means one hand was kind of a cramped claw by the end from the fact you hold the sprint/wall run trigger down for 95% of the game :v:

Still, I loved the other 5% half my traveling by way of jumpkicking and cannonballing my way into people and vehicles on the ground an sky. I didn't use the weapon arms nearly enough though, I mostly pumped stuff into Kung Fu, Passives, and the Pop-Eye Arms. Because huge arms mean you kick things harder :pseudo: God I am so amazed that my "Civilians eaten" count was below double digits... Their inability to get out of the way of tanks made my Civilian death count in general skyrocket though, out of the way you idiots, come on, seriously.

As long as Watchdogs lets me be a Huge Jerk to my enemies and the controls/gameplay does not want to make me punch myself in the balls with novelty brass knuckles, it should at least hopefully be worth a play.

Naky
May 30, 2001

Resident Crackhead

CJacobs posted:

So you're saying it's some kind of STEALTH SCARF, then? Because I still really wanna just call that dumb mask the STEALTH SCARF for the rest of time until the Earth is burned into a crisp by a supernova sun millions of years from today.

I find it really funny that nobody wants to call it what it really is - a simple neckwarmer. Great for chilly/windy areas and for making you feel like a motherfucking ninja at all times when wearing one.

CJacobs
Apr 17, 2011

Reach for the moon!
Oh yeah, sure, call it that if you wanna be boring. I'll be over here in the chilliest part of the US wearing my STEALTH SCARF around so the NSA can't hack my tooth fillings or whatever.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Considering how cold Chicago gets in the winter, that scarf is practically survival gear. I bet it's a Tacti-scarf.

TheSpiritFox
Jan 4, 2009

I'm just a memory, I can't give you any new information.

Speedball posted:

Guys, I'm getting a nasty Prototype vibe here. Where the initial premise sounds awesome and it's great for a few hours but doesn't have necessarily the lasting appeal you'd like. In other words, a rental. An awesome rental, but a rental.

Prototype 1 was an amazing Carnage simulator and I will hear no slights against it :colbert:

Sindai posted:

I would be delighted if this game turned out like Prototype because it was one of those games where after finishing it I'd go back and pick it up every now and then to screw around for a while. I think I still have it installed on my PS3 to this day.

Basically this.

Cuntellectual
Aug 6, 2010
I kinda wonder how much non lethal, open world, multipule routes and hacking not just being contextual setpieces will actually make it through to the finished product.

TheSpiritFox posted:

Prototype 1 was an amazing Carnage simulator and I will hear no slights against it :colbert:


Basically this.

Prototype 2's fun too.

Contra Calculus
Nov 6, 2009

Gravy Boat 2k
I need to finish Prototype at some point. I enjoyed the game, and maybe this is due to some weird mental problems I have, but I seriously couldn't play it past ten hours due to the ability to absorb people and the horrific animation that accompanied it. That poo poo just makes me squeamish for whatever drat reason.

Oddly enough, I'm totally fine playing Kirby. :shrug:

Back to Watch_Dogs... kind of: I'm watching Darkman with a friend tonight thanks to this thread introducing me to him.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Contra Calculus posted:

I need to finish Prototype at some point. I enjoyed the game, and maybe this is due to some weird mental problems I have, but I seriously couldn't play it past ten hours due to the ability to absorb people and the horrific animation that accompanied it. That poo poo just makes me squeamish for whatever drat reason.

Oddly enough, I'm totally fine playing Kirby. :shrug:

Back to Watch_Dogs... kind of: I'm watching Darkman with a friend tonight thanks to this thread introducing me to him.

If it's any consolation, Prototype has an EXCELLENT way of combining the plot of Alex Mercer and the gameplay of being a horrible force of gory murdery death that really brings the game together.

Also, man, Darkman. From back in the glory days of the 90's when everything was Sam Raimi and a Danny Elfman score.

haveblue
Aug 15, 2005



Toilet Rascal
Another consolation is that most of the late-game bosses are horrendous.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

TheSpiritFox posted:

Prototype 1 was an amazing Carnage simulator and I will hear no slights against it :colbert:

That is what it was, after all, until they lost the license and said "gently caress it, let's just put a different name on this game so our work wasn't wasted".

A really good idea, in my book.

Subyng
May 4, 2013
I hadn't heard about this game until I clicked on this thread. I don't know what the latest news is but I watched the 14 minute gameplay video and like, so there's this whole rating system that is affected by your actions, but it seems like stealing a car and driving like a maniac aren't part of it? That's dumb. Also they put so much effort into making the world immersive and making the NPCs seem alive blah blah blah but you can stalk a woman down an alley and the bystanders who are observing you peeking around the corner at the back of this women don't react at all? That's dumb. Oh, and you can hack any device by looking at it with a camera? There's suspension of disbelief and then there's just dumb. That is dumb.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Subyng posted:

Also they put so much effort into making the world immersive and making the NPCs seem alive blah blah blah but you can stalk a woman down an alley and the bystanders who are observing you peeking around the corner at the back of this women don't react at all? That's dumb.

It's the AI's Kitty Genovese subroutine. (IMO, sadly, totally believable. Better would be to have them look and whisper to each other, but not intervene.)

Naky
May 30, 2001

Resident Crackhead
I'm not even sure what he's really complaining about. Do you really want random NPCs to just run up to you and start punching you because you're leaning against a wall cuz they randomly think you're being suspicious? How is this realistic or even fun? How many people actually call the cops when they see someone who might be a little suspicious vs how many call when a weapon is actually pulled and such. It's kind of a weird thing to be going on about the realism of the camera hacking but then bring up a scenario where NPCs are beating on you/calling the cops on you for looking around a corner.

CJacobs
Apr 17, 2011

Reach for the moon!
If you want some examples of why Naky is right just look at GTA V's attempts at "realism".

If you hang around the police for too long on foot you'll earn an automatic Wanted level just for creeping around near them.
If you hit another car even if it's not a cop car and they're close enough you'll earn an automatic Wanted level.
If you steal a car, sometimes that car will have been tracked or insured and you'll earn an automatic Wanted level.
If you do anything even if it isn't something illegal and a ped is nearby, they might pull out their phone and call the cops (this is not voiced very loudly and is not subtitled by the game) and, yes, earn you an automatic Wanted level.

There's all kinds of crap like this in the name of making the game world feel more like real life and none of it makes the game better or fun.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
The solution to a lot of my problems with tougher enemies in Prototype.

Throw cars.

No, seriously. Throw cars. Get car throwing related upgrades, and then throw more cars, harder, without stopping in the middle of your sprint. The hardest part of the final boss was that I couldn't throw cars, and what I could throw quickly became short in supply. But it made the penultimate boss a complete pushover.

CJacobs posted:

There's all kinds of crap like this in the name of making the game world feel more like real life and none of it makes the game better or fun.

Sometimes Tasering people you pull out of cars so they wouldn't call the cops worked out, without watching bystanders freaking out. Other times it was just as futile in preventing wanted level as bullet time executing a pair of muggers, in a blind alley, with a silenced weapon. So you start to wonder "Why am I even trying to not simply murder every single person I come across if it makes practically no difference?"

Wanderer
Nov 5, 2006

our every move is the new tradition

Subyng posted:

I hadn't heard about this game until I clicked on this thread. I don't know what the latest news is but I watched the 14 minute gameplay video and like, so there's this whole rating system that is affected by your actions, but it seems like stealing a car and driving like a maniac aren't part of it? That's dumb. Also they put so much effort into making the world immersive and making the NPCs seem alive blah blah blah but you can stalk a woman down an alley and the bystanders who are observing you peeking around the corner at the back of this women don't react at all? That's dumb. Oh, and you can hack any device by looking at it with a camera? There's suspension of disbelief and then there's just dumb. That is dumb.

What did you expect this post to accomplish?

Subyng
May 4, 2013

Naky posted:

I'm not even sure what he's really complaining about. Do you really want random NPCs to just run up to you and start punching you because you're leaning against a wall cuz they randomly think you're being suspicious? How is this realistic or even fun? How many people actually call the cops when they see someone who might be a little suspicious vs how many call when a weapon is actually pulled and such. It's kind of a weird thing to be going on about the realism of the camera hacking but then bring up a scenario where NPCs are beating on you/calling the cops on you for looking around a corner.

I never suggested any of what you're saying? I'm just saying it would be nice if the NPCs actually reacted, seeing as how it seems like they are trying to really make the world alive and make it seems like actions have consequences. The NPCs wouldn't have to do anything to you, maybe they would just do a little scripted line like, "hey, what's up with that guy" or whatever. Maybe if you're currently being chased by the police, doing suspicious actions (like weaving through traffic as if you are being chased) would allow them to more precisely pinpoint their location.

CJacobs posted:

If you want some examples of why Naky is right just look at GTA V's attempts at "realism".

There's all kinds of crap like this in the name of making the game world feel more like real life and none of it makes the game better or fun.

Those are examples of a poor implementation, but it doesn't mean the idea can't be expressed in a better way.

Wanderer posted:

What did you expect this post to accomplish?

Well I must have thought this was a internet forum where people post their thoughts about various topics to solicit discussion. The two posters above got the idea.

TheSpiritFox
Jan 4, 2009

I'm just a memory, I can't give you any new information.

Subyng posted:

I never suggested any of what you're saying? I'm just saying it would be nice if the NPCs actually reacted, seeing as how it seems like they are trying to really make the world alive and make it seems like actions have consequences. The NPCs wouldn't have to do anything to you, maybe they would just do a little scripted line like, "hey, what's up with that guy" or whatever. Maybe if you're currently being chased by the police, doing suspicious actions (like weaving through traffic as if you are being chased) would allow them to more precisely pinpoint their location.


Those are examples of a poor implementation, but it doesn't mean the idea can't be expressed in a better way.


Well I must have thought this was a internet forum where people post their thoughts about various topics to solicit discussion. The two posters above got the idea.

I keep waiting for a collective flag system. Certain actions are "suspicious" and others are criminal and will get them to call the cops. NPCs have two sets of flags, one for themselves and another that is collective among all the NPCs nearby. Doing something suspicious in front of NPCs adds flags, the more who see you the more flags, and the more flags the more attention they pay. Suspicion meter won't get them to call the cops, but certain randomly generated NPCs could have traits that make them follow you (or get the hell away) with a high collective suspicion meter. More attention is paid, and you're more likely to get spotted doing something actually criminal that they call the cops over. And the more people there are, the more potential 911 calls, the better info police have. So, shooting someone and running down an alley might actually get a more sluggish police response if only one person calls 911 and they have no idea who you are, where as being noticed by a ton of people over a long period might draw a much wider police response where they know who you are, where you are, and get set up to try to entrap you.

Individual would be for like following someone. If you're around an NPC for a good while and do things they start to notice and have their own set of behaviors (like running away from you or confronting you or something) if you pile up too many individual flags.

So, like, you trail a guy through town and he gets suspicious but no one else notices. He turns around and confronts you, starts yelling at you and pushing you, setting off collective flags in all the nearby NPCs who gather up to watch kinda like in Assassin's creed when they see a spectacle going on. If a fight breaks out, gun is pulled, etc, then an NPC might call the cops.

Also have NPCs that are more likely to recognize you based on random traits and either like or dislike you. Good character in fight might have an NPC step in and tackle a dude to the ground while you get away from him. Bad character might get recognized and end up the target of mob justice. Etc etc.

CJacobs posted:

If you want some examples of why Naky is right just look at GTA V's attempts at "realism".

If you hang around the police for too long on foot you'll earn an automatic Wanted level just for creeping around near them.
If you hit another car even if it's not a cop car and they're close enough you'll earn an automatic Wanted level.
If you steal a car, sometimes that car will have been tracked or insured and you'll earn an automatic Wanted level.
If you do anything even if it isn't something illegal and a ped is nearby, they might pull out their phone and call the cops (this is not voiced very loudly and is not subtitled by the game) and, yes, earn you an automatic Wanted level.

There's all kinds of crap like this in the name of making the game world feel more like real life and none of it makes the game better or fun.

GTA's wanted level system has been poo poo for years and everyone knows it. There are tons of ways to handle these kinds of AI behaviors and also to alert the player to what's going on so that they understand what effect their actions are having on the world. The point is not realism it's greater variety of interaction. GTA did not provide interaction because half the time whether or not you were going to have cops after you in 10 seconds was completely obscure to the player and once the cops got called on you they rocket in guns blazing to your exact location as if there is always a cop car around every next corner.

There are shitloads of ways to do it better.

TheSpiritFox fucked around with this message at 04:33 on Apr 16, 2014

Codependent Poster
Oct 20, 2003

They've actually talked about someone playing a preview where they tailed an NPC who started to act all suspicious and got nervous, and it turned out they only did that because the player started to tail them.

Dvlos
Aug 26, 2003

"I came here to argue with you about a freaking television show!"
Not sure if this old but this was tweeted out a few days ago:

Twitter:Morin posted:

...Ultra specs : Intel Core i7-4770K with a GeForce 780. The PC video was recorded on an Intel Core i7-3930K with a GeForce Titan IIRC.

I guess my i7-4770k was a good choice for upgrading the R9 290X is close to the 780 I think I might be good.

EDIT: I am also assuming he means with TXAA and HBAO on

Dvlos fucked around with this message at 22:03 on Apr 16, 2014

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
drat, that is on the mark what I got for christmas. :stare:

NeoSeeker
Nov 26, 2007

:spergin:ASK ME ABOUT MY TOTALLY REALISTIC ZIPLINE-BASED ZOMBIE SURVIVAL PLAN & HOW THE ZOMBIE SURVIVAL VIDEO GAME GENRE HAS BEEN "RAPED BY THE MAINSTREAM":spergin:
Yeah the specs are ridiculous... I bet it's going to be the case where there are a few settings that really do gently caress all and you can just disable them and the game runs fine and looks the same.

I got an I7 quad Haswell and a 760 GTX so i'm not exactly worried. Just worried my computer will loving melt. They don't give a gently caress about optimization. And since when did 8 cores become a thing?

NeoSeeker fucked around with this message at 05:06 on Apr 17, 2014

circ dick soleil
Sep 27, 2012

by zen death robot

TheSpiritFox posted:

"Whaaaaaaa I'm going to complain and insult your posts by being a shittier poster post something to amuse me, specifically, for another ten seconds Whaaaaaaa!"

Nobody itt is a shittier poster than you trust me.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

NeoSeeker posted:

Yeah the specs are ridiculous... I bet it's going to be the case where there are a few settings that really do gently caress all and you can just disable them and the game runs fine and looks the same.

I got an I7 quad Haswell and a 760 GTX so i'm not exactly worried. Just worried my computer will loving melt. They don't give a gently caress about optimization. And since when did 8 cores become a thing?

Because the last generation of consoles had only dual core, they never bothered developing games that exploited the rest of the cores you had if you bought multi-core processors for the last 10 years. Now with the new consoles, they are finally able to take advantage of all that hardware development that has happened since then.

And we'll probably be stuck with this for another 6 years, at least.

Bust Rodd
Oct 21, 2008

by VideoGames

Mordaedil posted:

That is what it was, after all, until they lost the license and said "gently caress it, let's just put a different name on this game so our work wasn't wasted".

A really good idea, in my book.

Can I get a source here? I'm plenty pumped for WD, sure, but the OG Prototype is easily one of my favorite games of all time. It's like the best Super-Hero simulator of all time and the garbage storyline can't even detract from running up a skyscraper to elbow dropping a tank in the same 5 seconds of gameplay.

Carnage was easily my favorite comic book character as a child and hearing that the two are related is blowing my mind, holmes.

Bust Rodd fucked around with this message at 12:57 on Apr 17, 2014

That Fucking Sned
Oct 28, 2010

Mordaedil posted:

Because the last generation of consoles had only dual core, they never bothered developing games that exploited the rest of the cores you had if you bought multi-core processors for the last 10 years. Now with the new consoles, they are finally able to take advantage of all that hardware development that has happened since then.

And we'll probably be stuck with this for another 6 years, at least.

The 360 and Wii U have three dual-threaded cores, while the PS3 has one core with 8 SPUs, five of which are available to games. The new consoles both use a pair of quad-core Jaguar processors, with six available to games.

None of them are dual core. It's only been recently that PC games have been able to make quad-core processors, 64-bit support, and DirectX 10/11 the minimum requirements, because otherwise they'd be incompatible with older or weaker computers.

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Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Bust Rodd posted:

Can I get a source here? I'm plenty pumped for WD, sure, but the OG Prototype is easily one of my favorite games of all time. It's like the best Super-Hero simulator of all time and the garbage storyline can't even detract from running up a skyscraper to elbow dropping a tank in the same 5 seconds of gameplay.

I remember reading it in an article, somewhere, but a Google search doesn't turn up anything and it's been so many years, I don't remember where I saw that article.

Sorry man.

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