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Role Play McMurphy
Jul 15, 2010
Assassin's Creed is still fun though. There's a difference between heavily scripted trailers (literally every trailer that's made because it would be retarded not to) and assuming the game is an ON-RAILS QTE FEST!@

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Role Play McMurphy
Jul 15, 2010
Seems pretty obvious that there will be a distinction between NPCs in an important story location and those randoms out on the streets.

Role Play McMurphy
Jul 15, 2010
You people have totally warped what was said in order to create high expectations/grand promises you're already let down by. There's really no reason to think that they can't have sidequests that are triggered by profiling certain NPCs but you've turned it into EVERY NPC HAS A UNIQUE BACKSTORY AND TRAITS AND ROUTINES AND YOU CAN STALK EVERY ONE AND LEARN THE SECRETS OF THEIR FAMILY TREE

Role Play McMurphy
Jul 15, 2010

OatmealRaisin posted:

I just want my cyber-phone to beep boop for a couple seconds and then the magic to happen. I don't need to be constantly mashing buttons in my game. I can be patient. :(

Well that's how it worked in the trailer!

I suspect the trick will be about timing more than puzzle solving.

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