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chiasaur11
Oct 22, 2012



Subjunctive posted:

This is basically what happens with every presentation of history in any medium, if the primary intent isn't to present the nuances of a specific event. There are Oscar-nominee exceptions, but they're indeed exceptional. I don't know that one could reasonably expect more from something whose primary motivation is an action game, and is sampling widely from history as a (good) plot gimmick. Even if they really detailed (wall-of-texted) the tensions behind the events, player agency would likely be limited to "choose a side", and it's a lot of work for one decision point.

Also, some seals have it coming.

The thing is, even when simplifying to the absolute lowest level most games still have conflicts be different things. You have to kill those godless commie bastards, but they aren't the same bastards as the godless Nazi bastards who aren't the same as the wrong god having terrorist bastards who aren't the same as the godless CIA bastards. You might lose every other subtlety of history and have everything played as white hats versus black hats, but at least you have different styles of hat.

Assassin's Creed is "everyone, ever, was working (either knowingly or unknowningly) for one of two factions. Team good, or team evil." All conflicts, no matter the surface layer, were the Assassins fighting the evil Templar oppressors for control of alien artifacts. It's the most boring thing. Even other conspiracy plots like Deus Ex and Metal Gear have secret governments rising, falling, and splitting into new squabbling factions. Assassin's Creed is content to leave everything as goodies, baddies, and aliens.

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