Speaking as a mid ELO player, seeing games like this is fun and lets me spot quick things while reading, so for myself, no problems posting that sort of game here!
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# ¿ Jan 3, 2014 01:48 |
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# ¿ Apr 28, 2024 19:09 |
Kheldragar posted:Would've been a draw most likely if I looked at the board and moved my pawn to a white space. That's a problem I have; not looking at the board. Stick to go. Just kidding, but was this a blitz game? There wasn't anything remotely close to actual opening concepts (take center, develop pieces), pawns were hung everywhere...
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# ¿ Mar 18, 2014 15:32 |
Smudgie Buggler posted:
Just making sure, you're saying Ba5, right? They can at least sac their rook...
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# ¿ May 26, 2014 20:53 |
Smudgie Buggler posted:Yes, but after ...dxc3 if Qc1 then ...c2, Rf1 Rxe2, Be3 Bd2, then the best they've got is Bxe2, their Queen dies anyway and I'm just gobbling material. That knight's hosed. If bxc3 then ...c4, g4 (I guess) cxd3, exd3 Rxe1+, Qxe1 and I assume either Bxb7 and again I'm munching on pawns like nobody's business, or Bf1 Qf3 and we're just going to trade down to an endgame where I'm up a rook and a couple of pawns. Nf5 cost him a good 7-8 points of material at the very least, and he's properly hosed. Ba5 Rc3 dxc3 bxc3 c4 d4 Still great for you, no question, down effectively a rook, but at least it's not a rook and multiple pawns? Anyway, yeah, definitely Ba5 is the best move there and it's winning.
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# ¿ May 27, 2014 16:27 |
Smudgie Buggler posted:Why would they have played d4 though? That gives away the knight with Qxf5. *shrug* I'm rusty?
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# ¿ May 27, 2014 17:13 |
Er, resign? Black is down a piece and very, very shortly to be down two pieces (dat white square bishop is lost).
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# ¿ Sep 11, 2014 23:18 |
Hey how's that fantasy chess going? Huh, huh? Just died, didn't it.
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# ¿ Nov 17, 2014 18:58 |
OrangeKing posted:I will totally update the standings at the last minute and declare a winner. IT'LL HAPPEN Yessss that is the best result.
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# ¿ Dec 7, 2014 12:44 |
Watermelon City posted:I played a tournament game yesterday against a younger player. He made some illegal moves (eg moving into check then hitting the clock) but I didn't call him on it except to let him know he can't do that. Should I be more zealous about enforcing the rules? On one hand I don't want to use technicalities to win. On the other hand, if lil babies don't know the rules they should stay home. In a tourney with a clock, aren't you totally allowed to move into check and your opponent is allowed to take your king and the game ends?
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# ¿ Mar 19, 2015 07:50 |
I mean, I didn't spot the mate, but I spotted the move, and you're already winning...
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# ¿ Jan 16, 2016 14:06 |
AnacondaHL posted:Why can't black just decline the queen trade with f3 I'd imagine
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# ¿ Jan 30, 2016 20:40 |
Hand Knit posted:Beat one GM today, and almost beat another. After three rounds I had a perf of 3000. Down after two losses, but I'm still doing well, and should be in line for some money. Between the classical and the rapid, I might actually turn a profit this trip. Nice!!! Post some games!
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# ¿ Dec 18, 2016 02:15 |
Hand Knit posted:The win: Dat Rc3, goddamn.
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# ¿ Dec 18, 2016 14:05 |
Arrgytehpirate posted:Ugh. I need to learn not to get too excited when I play. I can think of at least three games where I saw a mate and went for it but they also had a mate and were a move ahead. I get so proud of myself when I see a mate two or three moves ahead I tend to ignore what my opponent does and move forward with my plan. Ooh boy wait til you discover Shogi and both players are almost ready for a mating net for half the game.
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# ¿ Jan 4, 2017 04:00 |
Discount Viscount posted:Haha ain't that the truth. I haven't been playing much shogi since learning it but I pop on to 81dojo sometimes and watch other people play and the back-and-forth is really fun. ...really? Pawn drop on the same file, or just a piece trying to move somewhere wrong, or mate with a pawn drop? totalnewbie posted:Shogi is a complete mindfuck because of the adding back of pieces. Adds a whole new layer to ideas about sacrifice, etc. Yup. Basically, sacrificing something small is to give yourself momentum. Sacrificing something big had better lead directly to mate or you're turbofucked.
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# ¿ Jan 8, 2017 14:18 |
King Pawn posted:Short is an rear end, but I'm personally a fan of his proposal to change stalemate's evaluation to a win for the stalemating side. It would simultaneously remove one of the less intuitive rules of the game and reduce the large number of draws in top level chess (especially correspondence). Stalemate happens pretty rarely though, unless you're also counting "neither side can legally win" or "agreed to a draw".
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# ¿ Jun 16, 2017 12:30 |
King Pawn posted:I don't get it, Qc1 was mate in 1? I read a book that was written as a series of short murder mystery stories but each of them was actually a chess retrograde puzzle. It was pretty fun, albeit very contrived.
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# ¿ Jul 1, 2017 22:05 |
Elyv posted:Was it the Sherlock Holmes one? It was long enough ago that I don't remember. Probably.
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# ¿ Jul 1, 2017 23:10 |
Hand Knit posted:Off tomorrow to a tournament that starts on Saturday. As it stands, I'm right on the border of either playing a 2700 or a 1700 round 1. Same basic idea.
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# ¿ Jul 27, 2017 15:19 |
Hand Knit posted:Just gotta keep repeating the first rule of chess: everyone is bad. Chess, programming, honestly basically anything.
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# ¿ Jul 27, 2017 18:53 |
algebra testes posted:Epic game going on in St Louis. Incredible finish!
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# ¿ Aug 4, 2017 16:29 |
I like it. Ng3 if queen takes queen, Ne2#, otherwise Knight goes there anyway and the queen is forced to take the Knight. Or uh pawn pushes and Knight can just take the queen outright. Or pawn takes Knight and queen takes queen.
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# ¿ Aug 25, 2017 23:33 |
UnfurledSails posted:You did very well, but missed one key variation. What if 1...Ng3 2. Qxd4? Also keep in mind the material balance at the end of your calculations, which can be helpful to figure out the correct way to "cash in" your advantage. Sure did miss it, but of course Ne2+ forks it. I'm assuming trading the two knights for the queen is the best advantage you can get if white doesn't decide to give it up for one knight, or give up a mate.
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# ¿ Aug 26, 2017 00:39 |
King Pawn posted:Man it sucks to put effort into this game and see myself go exactly nowhere Need to get over this hump somehow but I keep losing games to stupid mistakes and I dunno how to fix it I've seen this post almost exactly in the Go thread. It happens, yeah. Post games, get advice, play more.
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# ¿ Oct 20, 2017 18:23 |
Played some shogi over the weekend, and as there's no shogi thread, this is closest. It turns out when you block a lance with a dropped knight, and he doesn't notice that the knight is also attacking the only open (and completely unprotected) space next to his king, and pushes a pawn to drive away your bishop that's protecting the knight...you can drop a silver onto that space checkmate. Man that game is satisfying, even though the two of us basically only know the basics on how to castle and then it all devolves into a brutal melee followed by wild attacks and eventually a mating net.
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# ¿ Nov 13, 2017 18:51 |
We've played a couple times a year for a while now, and I've studied openings a bit but...castling, man. You make a castle and you move your king into it. Tickles me every time.
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# ¿ Nov 14, 2017 03:00 |
I'm gonna keep talking about shogi because I can't stop thinking about some of those games I played. So it turns out bishop drops are the most devastating things around. Imagine chess except you don't get queens, and you only get one bishop and one rook. With the capture -> able to drop it as your own anywhere for a move mechanic, rook drops are the "your king doesn't have poo poo around it anymore, time to start my final mating net", pawn drops are the "harass some more major piece and gain some space", and most of the other pieces are part of mating nets. Bishop drops, though. Your opponent is closing in on your king, but there's a space that forks one of the attacking pieces and a lightly defended piece next to their king. They either move their attacking piece to keep up the attack letting you start an attack of your own, or let up their attack and give you some breathing space. Or you pin something against their rook while attacking their king *and* helping out your own defense. Or you just take an easy pawn fork while giving up nothing. I love this fuckin game.
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# ¿ Nov 14, 2017 16:50 |
Quickpull posted:There are a few chess variants that introduce the mechanic of playing the pieces you’ve captured, mainly crazyhouse and bughouse. It’s super crazy though, since so many of the pieces in chess can create cross board threats. Yeah I played a bunch of bughouse in high school, chess team loved that poo poo. It all devolved into "okay you hold out for a few minutes while I wreck this guy and hand you a bunch of pieces" which, even with a clock, was kind of sucky. The hardest thing I've found with my, oh, couple dozen games of shogi all told, is that castling is fuckin hard without memorizing a bunch of poo poo, and breaking castles down is *really* hard, those gold generals are massive defensive pieces.
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# ¿ Nov 14, 2017 18:55 |
totalnewbie posted:And you exchange some pieces to make some progress and whoops, here they come back on the board again. Yeah the progress is really disrupting the pawns, forcing them to either spend a turn putting a new one down (and then you leave your column without one, allowing rooks and lances to work properly) or leaving a hole near their king to drop your pawn near and then it all gets clusterfucky.
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# ¿ Nov 14, 2017 20:35 |
It is. The main problem I have is that unlike shogi, you really can't form a well defended castle; fewer pieces, more powerful offensive attacks, harder to protect spaces multiple times.
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# ¿ Nov 14, 2017 23:32 |
Blue Star Error posted:I also play shogi fellow trp poster. What castles are you having trouble building/breaking? They all have their own little weaknesses and its immensely satisfying to smash up a delicately crafted castle once you learn them. Building: all of them, I'm bad at memorizing and it all needs slight variations based on other stuff, and did I mention I'm bad at memorizing Breaking: all of them, all I know how to do is sacrifice a pawn, initiate a brutal melee to gather a bunch of pieces, be ahead in material, then start dropping pieces until the castle is no more.
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# ¿ Nov 24, 2017 03:45 |
Blue Star Error posted:Do you play ranging rook or static rook? Generally I find ranging rook castles quicker and simpler than static, and also more tolerant to doing the moves in different orders without getting wrecked by some clever oval office. The only thing you really have to watch out for is preventing a bishop exchange until your main structure is in place. Certainly interested. I'll check out the wiki pages again, I think the last time I looked was years ago.
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# ¿ Nov 24, 2017 21:44 |
Blue Star Error posted:Do you know what rank you are? I wouldn't want to insult your intelligence by saying stuff you clearly already know. I'm ~2kyuu so decent but not spectacular by any means. Not a clue. My only real opponent I play a few times a year, beat him consistently, but don't know his rank either. I can plan a few moves ahead, watched a bunch of hidetchi's videos a few years back, and can execute a mating net when I've got the pieces in hand. Uhhh maybe low to mid ddk?
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# ¿ Nov 25, 2017 13:34 |
tonberrytoby posted:Four Queens opening best opening: That's pretty hilarious
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# ¿ Jan 25, 2018 01:26 |
Well yeah, that's called being an rear end in a top hat. Playing to completion and being an rear end in a top hat can overlap, but they are definitely not the same thing.
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# ¿ Jan 29, 2018 17:23 |
Hand Knit posted:My coach is encouraging me to try and get this game published in Sahovski Informator so yeah I think I did pretty good. Really really want to see this poo poo
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# ¿ Feb 2, 2018 02:11 |
Ahead?
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# ¿ Feb 5, 2018 05:48 |
Tibalt posted:The player who moved and placed their opponent in the position that any move puts the king in check. In my mind that translated to "ahead" because the player who has no legal moves is almost always down material, but I guess that's not always the case. What about draw by repetition? I feel like that's the most common, followed by "neither side can possibly checkmate the other" followed by the one you describe. Well, most common presumably is both sides agreeing to a draw early, I suppose.
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# ¿ Feb 5, 2018 13:08 |
Control Volume posted:I gotta give props to the FIDE. You let your pres move some oil when ISIL couldn't move some oil. That's how you play chess. I'd like a word
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# ¿ Feb 13, 2018 20:47 |
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# ¿ Apr 28, 2024 19:09 |
Hand Knit posted:https://lichess.org/BbCGmYLx/black#80 Zug to the zwang
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# ¿ Mar 13, 2018 19:19 |