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I always assumed Minecraft modding was super simple considering how many actual children have created mods for it.
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| # ? Jun 19, 2012 16:04 |
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| # ? May 19, 2013 01:52 |
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jennyinstereo posted:Would modding be possible? Was it possible with Terraria? I didn't get into it long enough to hear about any modding but it sure would be interesting. Modding's a delicate question because our take on it is "if we do it, we want to do it right" and make it as streamlined as possible both for developers and the player - we wouldn't want any clumsy "extract X zip into Y folder" stuff. It's delicate because to achieve that requires a lot of preparation and work - so it'd probably be some time post release. There's also the issue that modders will need good artists, because holy cow is making assets for this complex. Rupert Buttermilk posted:I really always enjoyed the 'ship' mechanic in games, where you're on a vessel (flying, sailing, whatever) and use it to both sort of live in, and travel with. FF7's airship is an example. I hope that the space station/ship you have is liveable. It's liveable, and for exactly the same reasons you listed - I love that mechanic too and think it's a really good atmospheric aspect. Depending how things go, seeds may corespond to star systems rather than planets, and not every single number will corespond to a star system. So rather than "hey warp to this cool planet at XXXX YYYY ZZZZ" it'd be "hey warp to this star system at XXXX YYYY ZZZZ and go to the 8th planet"
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| # ? Jun 19, 2012 19:52 |
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Gay 4 Marblez posted:Depending how things go, seeds may corespond to star systems rather than planets, and not every single number will corespond to a star system. So rather than "hey warp to this cool planet at XXXX YYYY ZZZZ" it'd be "hey warp to this star system at XXXX YYYY ZZZZ and go to the 8th planet" Sounds good to me, personally. It'd also give you a bit more options, and make things a bit more varied than everyone having the same experience because they just had to go to '1333 3333 3337' or '6666 6666 6666' or whatever else location they thought was funny. I think having systems with multiple planets sounds like a great and logical idea, plus I'm sure there's stuff you could do with the whole "multiple related planets" thing. Quests that span multiple planets in the same system, etc?
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| # ? Jun 19, 2012 19:59 |
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I hope you can destroy entire planets, if you beautify your entire system except for that ugly smokey planet and it's too dangerous to terraform, just drop a bomb on it and get it done quick.
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| # ? Jun 19, 2012 21:10 |
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After giving the stuff on Soundcloud a bit more of a listen I have one big You've just finished exploring a new world and are heading back to your home world. It's a nice home world and your work there has been going well and despite some set backs progress is being made. Something's wrong though. As you travel through the system you can see the world, not clearly, but clear enough, and something's wrong. The closer you get the more uncertain you are that you've reached your home; the planet's appearance looks different. As you pass a nearby moon you are sure that the planet looks scarred. You've only been gone a month or two but colony you built isn't visible in the darkened patch where it should be. Coming in to the atmosphere you see the smoke clearly, rising up from your base. Only a few miles from the surface and you being to make out the remains of buildings and vehicles, no movement or activity is noticeable. Once on the ground you're certain you've landed in hell. Signs of combat, a futile defense and the remnants of its defenders, are everywhere. Scraps of your Mechanized Armor are scattered across the battlefield that was your home. No survivors can be found, everyone is gone. I have no idea if such invasions are planned in any way but having to fortify your homeworld (but not the space station perhaps?) for a potentially inevitable encounter with an enemy seems like it could add something whose closest comparison is probably Terraria's Kobold Army.
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| # ? Jun 19, 2012 21:18 |
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Gay 4 Marblez posted:There's also the issue that modders will need good artists, because holy cow is making assets for this complex. Vib Rib posted:So on the subject of mods... According to Tiy's twitter, the Starbound engine is proving to be what he's describing as essentially his ideal sandbox game engine. He hasn't gone into detail, but he's made the point that "It's getting to the point that you could make a sandbox game with the SB engine with 0 coding knowledge".
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| # ? Jun 20, 2012 02:19 |
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I think the art on this looks really awesome! Who cares if the generated worlds end up wonky? At least they will be really pretty and dynamic compared to other 2D games.
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| # ? Jun 20, 2012 05:26 |
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jennyinstereo posted:That kind of sounds awesome but also sounds like it would make the experience really boring really fast. Though, I kind of need/want to see what that looks like now! The best part was that - at least in earlier versions, I think this was fixed in 1.1 - it would work in multiplayer as well, so you could have someone running around with a 20 meter long phaseblade murdering everything that no-one else could see because they didn't have the extra-long version of the phaseblade sprite. SolidSnakesBandana posted:I always assumed Minecraft modding was super simple considering how many actual children have created mods for it. Minecraft modding is actually a total clusterfuck. Terraria has no official mod support and is terribly written. Minecraft has no official mod support, is terribly written, and is obfuscated. The reason there are so many mods for it is that a few dedicated programmers have written tools to automatically decompile and de-obfuscate parts of minecraft, and libraries that make mod development easier (you write your mod targeting the library rather than interacting with minecraft's code directly), and suchlike. Evil Fluffy posted:I have no idea if such invasions are planned in any way but having to fortify your homeworld (but not the space station perhaps?) for a potentially inevitable encounter with an enemy seems like it could add something whose closest comparison is probably Terraria's Kobold Army. It would kind of suck to spend ages building a really nice base on some planet only to come home and find it a smoking crater, and if this happens regularly it could easily become invasion whack-a-mole once you have enough colonies. On the flip side, I really like the basic idea and there has some to be some way to balance it.
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| # ? Jun 20, 2012 14:03 |
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I am so excited for this game holy poo poo. Given that some of the developer chat has seemed to suggest a "storyline" in addition to the randomized missions and such, and given that the game apparently begins with you fleeing from your home planet as it's destroyed, I have to wonder if the main antagonist and end-boss is a cosmic threat in the vein of Galactus or Unicron. I really hope so, because that could potentially mean that the "final battle" would involve going to your primary colony, arming yourself to the teeth, digging in your heels, and preparing to face the Armageddon that consumed your homeworld and shoot it in the god drat face. Not this time, motherfucker I've been listening to the soundcloud from their blog all day. Between the music, the visual direction, and the fact that the very least we get will be "Terraria, in space," I already know that this is going to be a day-one buy for me.
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| # ? Jun 20, 2012 15:56 |
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I really hope they have a fill option or a more efficient way of making walls (background) for buildings and such. That was always the most tedious part of building in Terraria.
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| # ? Jun 20, 2012 18:21 |
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Apparently one of the staff got asked about stairs, specifically how "robust" they are (I assume how complex you can make them and such), so they released this on their Twitter:![]() Looking pretty good. I Said No posted:I did notice in the forest trailer posted a while back that the player character automatically walks up a single block step like it's stairs, rather than having to jump because there's a tiny piece of land in your way. Honestly, that's one of the things that bugged me most in Terraria and Minecraft so fixing that will go a long way to making the game fun. Yep. I also think I've seen somewhere someone both walking past stairs (to parts of the room behind them) and up them, so as long as the controls for that aren't awkward (maybe holding up or another key while walking by the stairs to start going up them instead) there's another feature that should be great despite its being a minor thing. Roland Jones fucked around with this message at Jun 20, 2012 around 19:59 |
| # ? Jun 20, 2012 19:31 |
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I did notice in the forest trailer posted a while back that the player character automatically walks up a single block step like it's stairs, rather than having to jump because there's a tiny piece of land in your way. Honestly, that's one of the things that bugged me most in Terraria and Minecraft so fixing that will go a long way to making the game fun.
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| # ? Jun 20, 2012 19:47 |
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Roland Jones posted:Apparently one of the staff got asked about stairs, specifically how "robust" they are (I assume how complex you can make them and such), so they released this on their Twitter: It also helps confirm that we will build structures as we did in Terraria.
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| # ? Jun 20, 2012 20:20 |
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Met posted:It also helps confirm that we will build structures as we did in Terraria. Yeah, this is looking even more attractive to me now. Being able to recreate a zany Day of the Tentacle/Maniac Mansion inspired weird sprawl on an appropriate world is awesome.
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| # ? Jun 20, 2012 20:38 |
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Angry Diplomat posted:I am so excited for this game holy poo poo. Right now I'm probably looking forward to Starbound more than any other upcoming title, but sometimes it feels like there's so little news to go on that I just get so eager for more, though there's no way to coax more out of the team. And progress is so uncertain that there's no way of knowing when release is coming, especially when they're showing off features like "we've got a landscape generator now!" as though they were just finished. The game is making me feel like a little kid again, counting the days and impatiently waiting for a sign of something more. I want this game. I need it.
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| # ? Jun 20, 2012 21:38 |
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Roland Jones posted:Looking pretty good. Castlevania Planet confirmed. For content, I wonder how powerful the modding will actually be, might be funny if you actually COULD make a Castlevania-styled planet.
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| # ? Jun 20, 2012 21:47 |
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I'll be pretty surprised if they turn this out by the end of summer. Its got a long way to go if they stay true to their goals. I hope they do, it's no good to anyone if they try to rush it out half baked.
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| # ? Jun 20, 2012 22:07 |
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One thing I'm really looking forward to in this game is being able to exterminate entire races. I can't wait until I land on a planet which a bunch of bird aliens or whatever so I can kill the poo poo out of them with my PURE HUMAN BLOODLINE SPIRIT
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| # ? Jun 21, 2012 04:16 |
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FuhrerHat posted:One thing I'm really looking forward to in this game is being able to exterminate entire races. Let there be a planet full of ponies dear god please let there be a planet full of ponies.
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| # ? Jun 21, 2012 05:13 |
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Blackray Jack posted:Let there be a planet full of ponies dear god please let there be a planet full of ponies.
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| # ? Jun 21, 2012 05:26 |
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Blackray Jack posted:Let there be a planet full of ponies dear god please let there be a planet full of ponies. I will pay $50 to the devs to implement a pony planet, just so I can annihilate it.
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| # ? Jun 21, 2012 05:27 |
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Is the music from the Lighting Test video on the Soundcloud? If so, what is the name?
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| # ? Jun 21, 2012 06:32 |
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DrPaper posted:Is the music from the Lighting Test video on the Soundcloud? If so, what is the name? Desert Explore 1. The Forest Demo video's music isn't on there though.
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| # ? Jun 21, 2012 06:41 |
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Odette posted:I will pay $50 to the devs to implement a pony planet, just so I can annihilate it. What else you you do with a planet of ponies? I hope Starbound has a flame weapon, like a flame thrower of napalm bombs
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| # ? Jun 21, 2012 07:42 |
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My sole Terraria save is Khan of Ceti Alpha IV, because when I was messing around in the avatar creator I accidentally made Khan. Finally, my fantasies will be realized.
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| # ? Jun 21, 2012 08:06 |
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FuhrerHat posted:One thing I'm really looking forward to in this game is being able to exterminate entire races. That's funny, I was just telling my friend that the thing I'm really looking forward to is being a badass wandering space cowboy who protects the innocent and never turns away a soul in need. A child of dead world, fighting tirelessly to preserve the lives of others. My buddy got super into the discussion and we both ended up hoping that there would be persistent antagonists in this game, like space pirates or whatever, so we could wage a bitter war against them, destroy their bases, free their slaves, and drive them back to their headquarters to crush them triumphantly in a final, climactic battle, forever freeing the natives of Funkstar Gamma from their reign of terror. Have fun with your galaxy full of dead worlds and loneliness. In the meantime, we'll be cruising around in a galaxy where every world is our homeworld, populated by friends and adopted family of all species. Gonna be the rainbow coalition to end all rainbow coalitions. Fuckin' Captain Planet meets Star Trek up in here, it's a goddamn party every day e: The main thing I'm hoping for is that NPC settlements will remember you in some way. Even if it's just a simple little "reputation" value or similar, it would be extremely cool to go back to some quiet little planet that you visited way back when, and have all the locals greet you cheerily and make a bit of a fuss over your arrival because you fixed their water purifier and rescued one of their lost children during your first visit. I feel like that would make for a lot of neat little vignettes, sort of a cathartic change of pace after the existential serenity of empty space, untapped riches, and alien skies Angry Diplomat fucked around with this message at Jun 21, 2012 around 12:12 |
| # ? Jun 21, 2012 12:08 |
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Angry Diplomat posted:Awesome ideas I definitely want THIS game
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| # ? Jun 21, 2012 12:36 |
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Angry Diplomat posted:That's funny, I was just telling my friend that the thing I'm really looking forward to is being a badass wandering space cowboy who protects the innocent and never turns away a soul in need. A child of dead world, fighting tirelessly to preserve the lives of others. My buddy got super into the discussion and we both ended up hoping that there would be persistent antagonists in this game, like space pirates or whatever, so we could wage a bitter war against them, destroy their bases, free their slaves, and drive them back to their headquarters to crush them triumphantly in a final, climactic battle, forever freeing the natives of Funkstar Gamma from their reign of terror. You just described a bunch of Firefly episodes.
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| # ? Jun 21, 2012 13:51 |
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Odette posted:You just described a bunch of Firefly episodes. If wanting to play Terraria: Firefly Edition is wrong, then I don't ever want to be right.
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| # ? Jun 22, 2012 16:01 |
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ToxicFrog posted:It would kind of suck to spend ages building a really nice base on some planet only to come home and find it a smoking crater, and if this happens regularly it could easily become invasion whack-a-mole once you have enough colonies. Assuming you will be building all sorts of items and there would be NPCs, that's a great excuse for electric fences, automatic turrets, and guards. Then if a base or colony was attacked your defenses and security staff would either repel the invaders or hold them off while they send a distress call and wait for you to come back them up. Don't want to keep bailing out the same guys all the time? Beef up their defenses until they can handle it on their own! Also, can we please have an HR Geiger biome? I need to hunt bugs.
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| # ? Jun 24, 2012 03:12 |
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I keep wondering if there'll be good boss monsters like Terraria, and if so will they be randomized as seems to be the theme of this game?
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| # ? Jun 24, 2012 06:00 |
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I Said No posted:I keep wondering if there'll be good boss monsters like Terraria, and if so will they be randomized as seems to be the theme of this game? Considering there are missions and such, including storyline missions that are probably related to the destruction of your homeworld, I figure there will be some concrete bosses related to that specific storyline.
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| # ? Jun 24, 2012 06:02 |
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So over the past few weeks, Tiy's been sending out tweets to various people asking them for a chat, which I can only assume ends with them being offered a job on Starbound. This is how the recent music guys got drawn in, for instance. Now he's sent out to someone by the name of Pedro Pitéu, whose portfolio includes stuff like this. ![]() So that seems promising.
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| # ? Jun 25, 2012 12:57 |
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Vib Rib posted:So over the past few weeks, Tiy's been sending out tweets to various people asking them for a chat, which I can only assume ends with them being offered a job on Starbound. This is how the recent music guys got drawn in, for instance. Oh these fuckers better not buy this guy out from under me. He's one of the people I was looking to hire for my game.
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| # ? Jun 25, 2012 14:09 |
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Sometimes I hope people would hire kas to do some graphic. His work on the Minecraft Painterly should have landed him more than trouble But man, I'm looking forward to this game. If it can just promise half the fun Terraria was, it'll be worth it.
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| # ? Jun 25, 2012 14:17 |
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Iacen posted:Sometimes I hope people would hire kas to do some graphic. His work on the Minecraft Painterly should have landed him more than trouble How did he get into trouble? I assume he's a he anyway.
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| # ? Jun 25, 2012 14:21 |
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NINbuntu 64 posted:Oh these fuckers better not buy this guy out from under me. He's one of the people I was looking to hire for my game.
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| # ? Jun 25, 2012 14:45 |
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Monster w21 Faces posted:How did he get into trouble? I assume he's a he anyway. Nothing serious, but some part of the MC community's after him because some loon thinks he stole her textures or what not. I think he even had some DDOS attacks at some point, just for making very nice texture packs for Minecraft.
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| # ? Jun 25, 2012 15:05 |
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Iacen posted:Nothing serious, but some part of the MC community's after him because some loon thinks he stole her textures or what not. I think he even had some DDOS attacks at some point, just for making very nice texture packs for Minecraft. None of this sounds surprising. Minecraft's got a special breed of person laced in to its community. Meanwhile Terraria's characters are built off of Final Fantasy sprites.
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| # ? Jun 25, 2012 21:56 |
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| # ? May 19, 2013 01:52 |
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I thought the new set went away from the FF4/5 template.
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| # ? Jun 25, 2012 22:14 |





























