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Stormfang1502 posted:I feel this way as well. I think the obvious solution would be to include a slider that let's you adjust the frequency of appearance.
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| # ? Jul 25, 2012 14:50 |
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| # ? May 25, 2013 12:33 |
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Isn't everyone essentially going to have the same universe? I remember them saying everyone would have the same seed for the generator, so that when you find a planet, give the co-ords to a friend playing elsewhere, it's the same planet essentially. So sliders, or really, anything that would alter the universe, would be pretty counterproductive. I would hope that the cameo mobs are not part of the generator at all, and just have their own planets off somewhere that are hand-crafted. e: vvv Yeah, that's exactly what I meant.
Dana Crysalis fucked around with this message at Jul 25, 2012 around 16:46 |
| # ? Jul 25, 2012 15:12 |
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If by "the same universe" you mean "the same seed-based generation system which, when fed the same seed, will always procedurally generate the same specific individual world out of the squillion billions of possible permutations" then yes. Talking about not wanting to encounter cameo enemies is kind of crazy since you can just generate literally more planets than you could ever explore within your lifetime, and if you absolutely cannot stand seeing a Creeper outside of Minecraft you can just leave that one specific planet and go to one of your ten zillion others.
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| # ? Jul 25, 2012 15:28 |
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Dana Crysalis posted:Isn't everyone essentially going to have the same universe? I remember them saying everyone would have the same seed for the generator, so that when you find a planet, give the co-ords to a friend playing elsewhere, it's the same planet essentially. So sliders, or really, anything that would alter the universe, would be pretty counterproductive. I also seem to remember them saying, but I can't seem to find any evidence of this, that the "coordinates" of a planet are basically that planets RandGen seed.
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| # ? Jul 25, 2012 19:36 |
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Met posted:Until we've seen anything about how traveling between worlds works, I'm going to assume it's horribly simple and boring. Planets and their indigenous species will be shown like a Mega Man Boss in place of a normal load screen. Probably not but it'd be the best load screen ever. Vib Rib posted:With the new randomly-generated monsterparts system, alongside the already-existing fully coordinated premade-monster system they showcased before, I'm of the mind there will probably be so many monsters to see that running into one of the 'cameo' monsters will be a rare thing. I really doubt you'll see them on every planet, since they're talking about something like hundreds of thousands of permutations or more. Worse, You won't see Diggles. You won't see Creepers. You'll see Creegles.
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| # ? Jul 25, 2012 22:02 |
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Cameo monsters will strictly be that, cameos. The game isn't going to be all LOOK WHO IT IS, KIDS at every corner. Re: Space travel, we have a lot of concepts and ideas floating around and given the nature of the game it'll probably be one of the last things to go in. The "original" idea was that beep boop coordinates would just be world seeds but with a fancy name, but the idea of there being a planet at every single coordinate in "space" just really made my brain turn inside out. My idea is to apply the seed thing but to star systems, and say that a small percentage of coordinates corespond to a star system (say 0.1% of XXXX YYYY ZZZZ - someone did the math for me and its still millions), so that way you'll be able to say "hey dude go to the 5th planet of the star system at XXXX YYYY ZZZZ and the whole planet sharing thing will be preserved. Navigation would be done through buttons on the navigation computer, (Warp to Random world, Warp to specific coordinates, find nearest star system from X) along with a rudimentary star system display showing all of the planets and their relevant information. That's the idea in the most basic form. It gets complicated if you push it any further than that, like actually plotting out these locations on a 3d map, at which point you're talking literally generating a realistic galaxy akin to how EVE online did. The "basic" form of the idea, according to the coders is simple to implement, so I'm hoping we'll be able to.
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| # ? Jul 25, 2012 22:20 |
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Evil Fluffy posted:Worse, Gay 4 Marblez posted:Warp to Random world, Warp to specific coordinates, find nearest star system from X I don't think you need to get too in-depth and I don't think you need some spaceship-flying minigame. Most of the action's on the planet's surface anyway.
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| # ? Jul 25, 2012 22:29 |
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Vib Rib posted:Keep in mind that every monster in the game can be captured, tamed, and used as an allied pet. Whelp, creeperworld is going to be a popular destination. Lets hope we can get them in bulk. Im not really sure why a concern of identity would be an issue in a game that has randomly generated monsters already, i mean, i get what your saying and all but it just never came into my mind as a thing. I figured the identity would come from the player races design moreso then anything, and possibly how crazy you can go with building things. Regardless, i really, really cant wait for this game. The Story of Red Cloud gave me my Terraria fix, but i need more. Shadowmorn fucked around with this message at Jul 25, 2012 around 23:52 |
| # ? Jul 25, 2012 23:49 |
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Dana Crysalis posted:Have they mentioned at all how the actual space travel will work? My friend and I plan to literally pick a direction from start and just boldly go. (He is a huge Star Trek nerd) Just mapping our way in a basically straight line to find poo poo no one else has. You seem to think this game is going to be some sort of Holodeck universe simulator rather than a space based side scroller.
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| # ? Jul 25, 2012 23:58 |
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the black husserl posted:You seem to think this game is going to be some sort of Holodeck universe simulator rather than a space based side scroller. I would personally just be content with a map, even a crappy one. I wanna do the actual planet exploring, my friend is the space travel nut. No map would make me a bit sad, mainly cause there'd be no easy way to track the neat path I had explored, but I can deal, since the planet itself is the thing for me. Dunno how my friend's gonna take it, though.
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| # ? Jul 26, 2012 01:02 |
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Maps are cool, but in the end they are limiting since it really cuts down on the "nearly unlimited planets" thing if you have to then render them in some way. Even if it's really simple with just dots and lines connecting them it would eventually get insane when you start to get up into higher numbers.
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| # ? Jul 26, 2012 01:07 |
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Dana Crysalis posted:I would personally just be content with a map, even a crappy one. I wanna do the actual planet exploring, my friend is the space travel nut. Unrelated, but it sounds like your friend would love Space Engine. It has a procedurally generated universe with millions of fully explorable galaxies, and while there isn't much to do aside from exploring it's a sight to see when you find a planet with life and with eternal daylight because of some insane trinary star system. lilspooky posted:Maps are cool, but in the end they are limiting since it really cuts down on the "nearly unlimited planets" thing if you have to then render them in some way. Even if it's really simple with just dots and lines connecting them it would eventually get insane when you start to get up into higher numbers. Well, any space game with a map of star systems and planets wouldn't really work with dots and lines like a traditional map unless it's very finite, like say EVE Online. With Space Engine everything has a saved coordinate so if a friend finds a cool planet you can go directly to it, but you can't really have a map system of sorts since, well, the entire game essentially is a map. Personally I think it's all out of the scope of the game; Starbound should be about exploring interesting worlds first and foremost and even if it is just a "Find new planet!" button, that's all it needs to be. I'd much rather see amazing new worlds like a shattered planet composed of various huge floating islands or an ocean world with underwater cave systems and huge beasts rather than a minigame of planet exploration. As long as you can guide others to those same planets so it feels like you're all exploring the same universe, even better!
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| # ? Jul 26, 2012 06:20 |
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I don't see a need for 3D maps at all. It's nice but seems overly complicated. I do hope that within your games you'll be able to see a list of star systems/planets you've visited and save favorites or something, so that you don't have to wrack your brains trying to return to one you've been to.
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| # ? Jul 26, 2012 11:40 |
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I had just figured you'd be prompted to "enter the name of the planet you want to go to" or whatever, and it uses whatever you enter as a seed. Basically like Minecraft's world seeds, only with slightly changed text to fit in the game's flavor. The solar systems idea is amazing though. Also out of curiosity, are biomes going to be planet-wide or will there be different kinds of planets? It'd be cool to have your ecologically/biologically balanced planets and then just fully barren/frozen shithole planets, or even weirder stuff. It'd be like Spore's space stage done right. Is it wrong I also kind of hope a planet's difficulty is generated with the seed? Planet Fluffy might be a nice balanced-biome planet full of slow, docile critters that walk up and hug you, whereas Planet gently caress You an earthquake ridden stormy lava-filled hell full of insanely fast death monsters that can shred the living hell out of anyone not suitably equipped.
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| # ? Jul 26, 2012 11:46 |
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I'm guessing the relative difficulty of a planet will be emergent, rather than dictated by any particular mechanism. If the game generates a planet full of happy kittens, welp, that's a nice "easy" planet. If the game happens to put together just the right assortment of random bits to create the ultimate nightmarish murderbeast, welp, looks like the Planet of the Flying Invisible Creepers Made of Fire Who Wield Miniguns Which Are Also Made of Fire is the new benchmark for hardmode in your universe.
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| # ? Jul 26, 2012 11:52 |
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Regarding difficulty, I think what they said is that each planet has its own Danger rating, from 1-100, which is its inherent difficulty. Since it's based on the planet's content I assume it's the same for everyone who goes to that planet. They also said Danger Level 100 planets will always be challenging, even for endgame equipment. So there will never be a point in the game where you just steamroll over everything. I Said No posted:The solar systems idea is amazing though. Also out of curiosity, are biomes going to be planet-wide or will there be different kinds of planets?
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| # ? Jul 26, 2012 14:19 |
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I wonder if it's possible to find planets that have no breathable atmosphere, or have extremely hazardous atmospheric conditions - acid rain comes to mind - that necessitate hermetic suits, structures and vehicles. Nothing speaks of human determination more than settling on a world that doesn't want you to be there.
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| # ? Jul 27, 2012 14:08 |
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Huszsersvn posted:I wonder if it's possible to find planets that have no breathable atmosphere, or have extremely hazardous atmospheric conditions - acid rain comes to mind - that necessitate hermetic suits, structures and vehicles. Nothing speaks of human determination more than settling on a world that doesn't want you to be there. Be careful what you wish for - if planets start being generated with non-stop meteor showers, anything you build will be pulverized into dust.
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| # ? Jul 27, 2012 14:54 |
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This game looks like a mix of Terraria and Cortex command and I think I'm in love with it.
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| # ? Jul 27, 2012 15:24 |
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Ssthalar posted:This game looks like a mix of Terraria and Cortex command and I think I'm in love with it. poo poo, if explosive weapons are reasonably varied and attainable, I think you might be dead on with that comparison. If I can rampage around using a grenade launcher to blow big loving craters into hillsides, caves, creatures, and unsuspecting passersby, I'll be happy as a clam.
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| # ? Jul 27, 2012 15:29 |
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Sputnik posted:Be careful what you wish for - if planets start being generated with non-stop meteor showers, anything you build will be pulverized into dust. Underground bases man. Ideally, the surface would be composed of material immune to meteors, or a liquid like material that shifted around with each strike, but never disappeared. Most of the monsters would be underground, and the only part of your base that touched the surface was the entrance. Dig away a large enough part of the surface rock, and you'd be able to mine with meteors.
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| # ? Jul 27, 2012 16:25 |
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Huszsersvn posted:I wonder if it's possible to find planets that have no breathable atmosphere, or have extremely hazardous atmospheric conditions - acid rain comes to mind - that necessitate hermetic suits, structures and vehicles. Nothing speaks of human determination more than settling on a world that doesn't want you to be there. I don't know if that's the kind of thing still on the menu, but I sure hope hostile weather is still on the way.
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| # ? Jul 27, 2012 17:06 |
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Wanderlust: Rebirth has dropped on Steam, at an introductory price of $7.50, for anyone who was waiting on a Steam version.
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| # ? Jul 27, 2012 17:44 |
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FuhrerHat posted:Matthew 5:5 Blessed are the meek, for they will inherit the earth. Vib Rib posted:All I wish is that Tiyuri weren't so tight-lipped about the game and its progress. We get a new screenshot or two every few weeks, and the weekly wallpapers were even pushed back to monthly. I feel like we really could use some gameplay footage, and I'm reminded of the 'debut' trailer for Terraria when that was first announced. Something like that could really cement the game's status.
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| # ? Jul 27, 2012 23:09 |
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Beard Yawn posted:Wanderlust: Rebirth has dropped on Steam, at an introductory price of $7.50, for anyone who was waiting on a Steam version. Well a friend gifted it to me so we could play it but it crashes on start-up. They have no idea what the problem is on their forums yet either. The version from their website works fine but it's the demo version and there's no CD key or anything to transfer. Oh well.
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| # ? Jul 27, 2012 23:31 |
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Anyone else played Wanderlust? Is it still playable/fun with just one player? I love me some SoM/Zelda/CT style games, but I'm not really big on multiplayer.
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| # ? Jul 27, 2012 23:44 |
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Have there been any videos showing off the combat yet?
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| # ? Jul 28, 2012 00:37 |
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Megaflare posted:Well a friend gifted it to me so we could play it but it crashes on start-up. They have no idea what the problem is on their forums yet either. The version from their website works fine but it's the demo version and there's no CD key or anything to transfer. It's a huge pain in the rear end to play with friends anyway.
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| # ? Jul 28, 2012 03:46 |
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GloomMouse posted:Anyone else played Wanderlust? Is it still playable/fun with just one player? I love me some SoM/Zelda/CT style games, but I'm not really big on multiplayer. The controls are awkward, especially so for the mage. The combat is spammy, mobs are unbalanced, level design gives you very little room to maneuver, respawns can be ridiculous, and so on. Does anyone have the full game? Does it get any better? Jackard fucked around with this message at Jul 28, 2012 around 04:32 |
| # ? Jul 28, 2012 04:27 |
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Jackard posted:Their demo doesn't show a lot of polish: That about sums it up. And in addition to that, controls are really unresponsive, you have to screw around with port forwarding to set up a multiplayer game (and take any spaces out of your Steam name), It's very hard to tell what you're doing in combat due to the poor resolution and the crowd of messages popping over you. The trailer made it look like a modern secret of mana and I figured it being published by chucklefish, there would be some quality to it. WayneCampbell fucked around with this message at Jul 29, 2012 around 14:54 |
| # ? Jul 29, 2012 14:46 |
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WayneCampbell posted:That about sums it up. And in addition to that, controls are really unresponsive, you have to screw around with port forwarding to set up a multiplayer game (and take any spaces out of your Steam name), It's very hard to tell what you're doing in combat due to the poor resolution and the crowd of messages popping over you. That's disappointing. I blindly bought it to help support Starbound. Oh well.
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| # ? Jul 30, 2012 06:22 |
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Hoping it gets some developer love, as its not a bad game, just not one i'd suggest to others in its current state.
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| # ? Jul 30, 2012 10:45 |
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Will Marines and Abrahms battle tanks be featured in this game? Also is there anyway you can make the background stars twinkle in the night sky? I am a sucker for that.
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| # ? Aug 1, 2012 01:37 |
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DragonEdge posted:Will Marines and Abrahms battle tanks be featured in this game? Also is there anyway you can make the background stars twinkle in the night sky? I am a sucker for that. Sorry, no BF3 cameos have been announced yet.
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| # ? Aug 1, 2012 01:43 |
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Oh man, this game looks incredibly cool. Bombarding Creeperworld with railguns from low orbit and then picking through the wreckage sounds like my idea of a good time. uh... if you could do that. Please? One and the Same fucked around with this message at Aug 1, 2012 around 06:29 |
| # ? Aug 1, 2012 06:27 |
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One and the Same posted:Oh man, this game looks incredibly cool. Bombarding Creeperworld with railguns from low orbit and then picking through the wreckage sounds like my idea of a good time. Well there will be vehicles in the game. Still not known if you'll be able to do exactly that, but it could be modded in?
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| # ? Aug 1, 2012 14:07 |
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News! http://playstarbound.com/ Hope you guys liked Borderlands!
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| # ? Aug 4, 2012 15:30 |
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Rocket launchers confirmed, yessssss
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| # ? Aug 4, 2012 16:38 |
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One and the Same posted:News! This is making the wait even more horrible I wish we had a rough estimate of when the game is coming out. Like, I'm not sure if it's even going to be in 2012.
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| # ? Aug 4, 2012 16:48 |
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| # ? May 25, 2013 12:33 |
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DrManiac posted:This is making the wait even more horrible I thought they were still pushing for summer/early fall but who knows. v
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| # ? Aug 4, 2012 17:43 |





























