|
So every dungeon level actually does fill up the whole grid, it's just that you may have to go up and down levels to get to parts of it?
|
# ¿ Sep 8, 2012 15:59 |
|
|
# ¿ Apr 27, 2024 19:53 |
|
Phew. 5 days, huh? Wow, that was huge. There isn't, like, a skill to send an animal buddy back to base?
|
# ¿ Oct 2, 2012 22:55 |
|
Dang, that floor looks tiny... and there's no down staircase to be seen. This is gonna get more complicated, isn't it?
|
# ¿ Oct 22, 2012 01:52 |
|
Welcome again to the stage of history. Commentary would be alright if you're being strategic or taking advantage of non-obvious mechanics, but for a short video like that one everything looked pretty self-evident.
|
# ¿ Apr 16, 2013 01:21 |
|
I guess the stats available from equipment don't make as much difference as the stats from levels?
|
# ¿ Jun 7, 2013 02:03 |
|
I'm impressed the bard managed to solo a bear. Just look at how far you've come.
|
# ¿ Jul 12, 2013 03:13 |
|
We don't think the strange humanoid is even worth reporting to the council?
|
# ¿ Aug 1, 2013 03:20 |
|
So, just to get this straight, anything you unlock in the shops, even consumable items, are permanently unlocked for purchase unless you say otherwise? That must have been a really big strawberry.
|
# ¿ Aug 11, 2013 23:53 |
|
Maybe there's a bill up in the diplomat's guild looking for people to talk through this problem. But as we're with the explorer's guild, we'll never see it.
|
# ¿ Nov 18, 2013 07:40 |
|
Eh, I like the idea well enough. The party is getting to be too successful, and not leaving enough dungeon behind to support the grazing habits of a new generation of adventurers. You've got to have a sustainable adventuring ecosystem.
|
# ¿ Dec 13, 2013 02:39 |
|
Wow, they actually are just showing up as random encounters. Now I'm all sad. Sad about genocide.
|
# ¿ Feb 20, 2014 15:45 |
|
|
# ¿ Apr 27, 2024 19:53 |
|
Binds seem pretty powerful. Are there many enemies that are immune to them?
|
# ¿ Mar 1, 2014 03:36 |