|
Three-Phase posted:What would be really cool is to get a screenshot every once and awhile, and compile them to show the growth of the fortress as an animated GIF or video. Users (not just the people uploading the map) can even add points of interest, which is pretty useful. 100 HOGS AGREE fucked around with this message at 18:27 on Jun 24, 2012 |
# ¿ Jun 24, 2012 18:20 |
|
|
# ¿ Apr 27, 2024 23:26 |
|
YeOldeButchere posted:Look at this.
|
# ¿ Jun 27, 2012 02:53 |
|
I still say http://mkv25.net/dfma/ would be really useful for maps, you could always black out things that people don't want added to the map or something. it doesn't show unexplored areas like caves and poo poo, so it's not like we're gonna get major spoilers. You can even then download the map in a tiny file and reconvert it into a png. 100 HOGS AGREE fucked around with this message at 02:06 on Jun 28, 2012 |
# ¿ Jun 28, 2012 02:04 |
|
super fart shooter posted:I'd like to petition for overseers to not abuse stonecrafting. It's so dull and utilitarian. If you're going to make crafts and instruments and things for trading, make them out of something nice, like precious metals and alloys, or high quality glass. Spamming rock crafts just to max out your caravan purchasing power is boring.
|
# ¿ Jul 4, 2012 15:23 |
|
Also blocks are now way more useful. Four per boulder, each one makes a wall section or an entire workshop that's not rough stone? And building things out of blocks takes less time then out of stones, even without accounting for how slowly dwarves carry raw stone around? Yes please.
100 HOGS AGREE fucked around with this message at 15:41 on Jul 4, 2012 |
# ¿ Jul 4, 2012 15:39 |
|
Hey Leperflesh, do you have a copy of the raws/mods for your mod separate from the main game save? I want to use them but I don't want to mess with the official save. Basically, something I could dump right in a default download of the Lazy Noob Pack. 100 HOGS AGREE fucked around with this message at 14:51 on Jul 6, 2012 |
# ¿ Jul 6, 2012 14:48 |
|
Wasn't the carp thing because toady accidentally made it so fish constantly trained swimming and got mega stat ups just because they were submerged all the time?
|
# ¿ Jul 7, 2012 13:05 |
|
Three-Phase posted:Hah! Oh, you want a proper schematic do you?! With a title block and border? What format do you want, AutoCAD 2012 DWG, PDF, or a D sized printout?
|
# ¿ Jul 8, 2012 14:11 |
|
JamieTheD posted:(25 dwarves to name on the wall, 25 dwarves to name... name one of the buggers and whaddya got... 24 dwarves to name on the wall...)
|
# ¿ Jul 11, 2012 14:26 |
|
Are the squads getting time off? If they're not they're not getting any chances to raise their mood up. It also seems to help if you put some fixtures in the barracks for them to be around while training.
|
# ¿ Jul 27, 2012 04:12 |
|
Why are you using timg tags for all the images? It makes them a pain in the rear end to read through.
|
# ¿ Jul 29, 2012 01:37 |
|
SirPenguin posted:To add my 2 cents to the whole image size thing, I think the absolute greatest choice would be to have cropped, full-zoom images. They're clear, easy to read, don't stretch resolutions, and you can focus our attention. I'm a DF vet, but I go cross-eyed when someone posts a full-sized screenshot of a specific scene; I might as well be playing Where's Waldo.
|
# ¿ Jul 29, 2012 03:29 |
|
OhCrap posted:Could carve fortifications in the outer wall and give Kraken's squad target practice if they get close.
|
# ¿ Jul 30, 2012 23:02 |
|
Brannock posted:I personally can't stand digging my fort deeply since Z navigation is annoying if there are too many levels. This is also generally why I try to embark on flatter ground - good luck following a fight that's fought over 10 thin strips of Z layers.
|
# ¿ Aug 2, 2012 14:33 |
|
Aw yeah I'm a lady dwarf. Time to probably die horribly.
|
# ¿ Oct 23, 2012 23:28 |
|
Leperflesh posted:Hey guys!
|
# ¿ Apr 9, 2013 20:07 |
|
At least I'm still alive! And the mayor!
|
# ¿ May 10, 2013 11:58 |
|
It would be awesome if someone went through all the seasonal saves and uploaded the map from each one to the DF Map Archive so we can see the growth of the fortress after it's all over.
|
# ¿ Aug 1, 2013 17:17 |
|
I think the next thread should use the Masterwork mod somehow, mostly for the FPS increasing tweaks.
|
# ¿ Mar 10, 2014 20:23 |
|
|
# ¿ Apr 27, 2024 23:26 |
|
At that point I just say gently caress it and use autodump to put everything in one place. I think it is fine because the way the game works now is so poo poo.
|
# ¿ Mar 19, 2014 17:25 |