geri_khan posted:Oooh neat. This should be good! Looking forward to more. Evil weather. Minecarts. Necromancers, necromancy, secrets beyond human understanding and overhauled undead. Dwarves actually putting on new clothes when the old ones wear out.
|
|
# ¿ Jun 24, 2012 00:10 |
|
|
# ¿ Apr 26, 2024 19:59 |
Internet Kraken posted:Here we go again. What, not the butcher?
|
|
# ¿ Jun 24, 2012 00:18 |
Maelin posted:It'll be easy to identify vampires. You only see what the current overseer wants you to see.
|
|
# ¿ Jun 24, 2012 12:53 |
Boing posted:Looking at the embark site again. There's not much flat ground to build a Gemclod-style keep on, so I'll be interested to see what Leperfish decides to make the fort look like. Normally I try to carve my entrance into a rock face but all the slopes here seem to be mainly soil, so we'll certainly be going down a few levels. A symmetrical eight-story tower plated with porcelain tiles. scamtank fucked around with this message at 15:34 on Jun 24, 2012 |
|
# ¿ Jun 24, 2012 15:31 |
day 36 Bronzestabbed, in here somewhere Chief pioneer said they bruised their heads against the green jinx down below. Copper is almost always a poor sign. Taking the room from all the proper earth wealth and making forts poor and haggardly and elastic against blows. It makes for not very good weapons. Not very good armor, first stands a hit and then bends like reed. Not very good puzzleboxes. Maybe good carving knives, if they didn't bend so fast. Best for archers, maybe. Heavier than wood. Persuades bronze sometimes to bend too. Dad did not worry much over the malachite. He gave it to masons for decorative floor blocks. An elf guildsman was soothed with a bin full of offered figurines. A pretty green color. He said it was the noblest of all coppers, it did not taint the earth with its presence alone. The iron and the flux tolerated its company. I only hope we strike more than the green. At least my pots and pans won't be nethercap this time. Maybe I'll try the stew again.
|
|
# ¿ Jun 24, 2012 20:54 |
Ardeem posted:So, is there anything in this world besides the dwarves that isn't gigantic? Even the housecats are huge. The descriptions are all relative to the "normal" creature size. I think a gigantic cat has only about +20% to size in relation to an average one, tops. They just really like Maine Coons. But yeah,
|
|
# ¿ Jun 24, 2012 22:33 |
Personally, I'm more bothered by the patchwork effect made by the subtle color differences between identical grass tiles. If we're tinkering with the tileset, I'd vouch for the "Ground Flat" option as well. The dry and dead patches would still have their own colors, but the variation in the normal grass tiles would be reduced to two from like eight or something. scamtank fucked around with this message at 01:00 on Jun 25, 2012 |
|
# ¿ Jun 25, 2012 00:57 |
I like this a lot. One other thing that bothers me about tilesets is how I can't reflexively see where the tile grid is anymore. I have to count borders from some fixed terrain piece like a shrub or a tree or a corridor corner. This answers my current and also previous gripes - look at those nice, uniform colors.
|
|
# ¿ Jun 25, 2012 09:36 |
day 87 Bronzestabbed, under my mincing station I have tried to remember my brother's famous steel sausage recipe. It is solid and chunky, with all the disgusting eye and stomach shapes minced away from the eater's sight. I have tried for over a month now. The others have started looking at my results funny from which I know I am not at all close to the true solution. I will keep experimenting after I appease them with my stew. It turned out fine. Cannot wait to experiment with turkey egg. I felt relief at the news of tin, but we are still precarious. Only solid granite makes it trustworthy and abundant even in times of distress. I do not know how sparse it is, but we must look deeper still. At least the militia commander can now glance human blades away. The administrator came for the bones I took the meats off of. I do not know what he plans, but I know better than to obstruct one who is maybe touched by the gods. I have seen the great and fell Rithsogesthân's breath on the wind. I pray for him nightly to spare us. scamtank fucked around with this message at 20:49 on Jun 25, 2012 |
|
# ¿ Jun 25, 2012 20:46 |
What it starts as is totally random, but a given evil biome only puts out its own, certain sort of evil weather, yeah.
|
|
# ¿ Jun 26, 2012 17:12 |
Until now, I didn't understand why you were coveting your "just right" generated pantheons and histories. Holy gently caress.
|
|
# ¿ Jun 26, 2012 18:36 |
Owns. Pretty bare, could've used some low backing, but owns. LotionMan posted:Scoff Also owns. I really like how I look ready to let loose another grumbling series of complaints. scamtank fucked around with this message at 21:47 on Jun 27, 2012 |
|
# ¿ Jun 27, 2012 21:44 |
You can adjust zone designation so that it fills out along the floor, like a room built from a piece of furniture, instead of a painted rectangle. day 216 Bronzestabbed, left side to the pet cage Our bulwark thrives despite rude new arrivals. I have instructed Crackmaster in understanding our crude stone still as best I may. If we strike more tin, I will request for tubes and pots of bronze. Her first attempt in wine was as good as mine yet two of the fresh slab went without admit and drank from a dirty pond near the swirling doom instead. I would have chastised, but I am sure the fortress chief had arrangements. I consoled Crackmaster by downing double ration of her batch and reassuring it was well and decadent. She paid no mind and compared batch to her prickle berry experiment instead. Not two days ago we struck blind stone. It is milky like seer's eyes yet as common and prevalent as near sight. Crackmaster will have good practice on it and the fool's steel made from the dining hall walls some time ago. I hope she is inspired by lord Dakas and a ring or a statuette of solid gleaming ensues. I also hear the fresh bronze is being put to the heads and hands and shoulders of our hulking militiamen. This is very early and thus good also. I am glad to feed this many even if my sausages disappoint. Lookouts have sighted lights in the far distance past night, yet days are rainy. Tomorrow may be fogless enough for us to see visitors or invaders in proper. I hope they are visitors. scamtank fucked around with this message at 22:49 on Jun 28, 2012 |
|
# ¿ Jun 28, 2012 22:38 |
These own. I hope you know this.
|
|
# ¿ Jun 29, 2012 11:52 |
Loden Taylor posted:Wrote a piece about subterfuge and court intrigue and whatever else the mysterious Sankis gets up to. This is the best so far.
|
|
# ¿ Jun 30, 2012 23:43 |
Pickled Tink posted:You can get multiple if you embark on multiple evil biomes. I assume Leperflesh did not do so here. I've had all three conditions in a Terrifying bog. Whether savageness plays a role should be put to experiment.
|
|
# ¿ Jul 1, 2012 13:32 |
Volmarias posted:I swear this guy needs to spend some time on UX/polish instead of the "fun" things; we have the ability to resize the screen by scrolling the mousewheel (hooray!) but the trade depot still cuts off items at like 15 characters, no matter how far you scroll. Hearteningly enough, this April/May was spectacular in that regard. It's like he's finally getting in the groove of sprinkling overhauling between the fun bloat bits.
|
|
# ¿ Jul 2, 2012 23:12 |
Did you miss the Games thread by a board or two?
|
|
# ¿ Jul 4, 2012 23:20 |
Leperflesh posted:I may patch it again to adjust exactly who can and can't scratch/bite. Whether the primitive humanoids should bite at all is really down to preference - the extra opportunity attack isn't that harmful to the combat AI, werecreatures aren't affected and vampires can still suck blood without it, but I'd rather see giants pummeling dwarves instead of chewing them. Latching is the only Real Problem since creatures tend to stick to biting and shaking for the rest of the battle once they get one good grip on the target.
|
|
# ¿ Jul 5, 2012 15:54 |
100 HOGS AGREE posted:Hey Leperflesh, do you have a copy of the raws/mods for your mod separate from the main game save? I want to use them but I don't want to mess with the official save. Just get rid of the save folder. I'm working on the ASCII conversion, but if you install Phoebus first, you should be able to drop in the raws without issue.
|
|
# ¿ Jul 6, 2012 14:56 |
Anchors posted:This is why when I am Overseer, I will build a community swimming pool. Swimming lessons are mandatory. The royal records will describe the Go Swimming With Anchors Act of 274 to be exactly as popular as it sounded.
|
|
# ¿ Jul 7, 2012 23:25 |
Less architecture plans to subvert evil infection and more updates with combat logs in them.
|
|
# ¿ Jul 8, 2012 03:43 |
Angela Christine posted:It looks like Animal Care has finally been fixed too. I've noticed some dwarfs skilling up in it, and my war grizzly actually recovered from several red wounds. It's pretty nice not having a bunch of crippled war dogs dragging themselves along the ground all the time. No more having to reenact Old Yeller and butcher heroic war dogs that save the fort. !!! This is news to me, good news. Can anyone else confirm this?
|
|
# ¿ Jul 8, 2012 13:53 |
Three-Phase posted:Have they changed the "feature" where even very light thrown objects (clothing) could cause fatal injuries? At least in Adventurer mode?
|
|
# ¿ Jul 10, 2012 03:36 |
I like the cut of your beard.
|
|
# ¿ Jul 12, 2012 03:04 |
No sweat, a bunch of your audience is currently all over the Steam summer sale, anyway.
|
|
# ¿ Jul 13, 2012 19:33 |
Yeah, doing actual jobs with labels and being a domesticated, non-sapiently intelligent creature are mutually exclusive.
|
|
# ¿ Jul 14, 2012 16:43 |
Leperflesh posted:scamtank or markus or someone extracted it and posted it in the DF thread. However I've made updates to it today. Since everyone wants it, I'm going to post a zip shortly even though it's still beta. It's me, I'm the ASCII version. I'll get to work as soon as that's up. I also documented every single changed number detail (not even Vox could recall the precise changes about his weapons) into a sperglog, it might be useful for modders. I think I'll send it your way as soon as I can update it with your new additions. (ps I love my new job title in the dorfsheet) scamtank fucked around with this message at 14:36 on Jul 15, 2012 |
|
# ¿ Jul 15, 2012 14:28 |
Hold on, Pozzo. I'm working on it.
|
|
# ¿ Jul 16, 2012 01:25 |
Killed in the name of OP links.
scamtank fucked around with this message at 22:54 on Jul 16, 2012 |
|
# ¿ Jul 16, 2012 01:49 |
Leperflesh posted:Thank you scamtank! Oh, uh. Oops. Messed up the directory structure too. I'll reupdate the archive right quick.
|
|
# ¿ Jul 16, 2012 02:14 |
scamtank posted:Well, that didn't take long. Here's Lepermod 0.1a, ready to roll. Trimmed to only changed files and stopped being a dumb with directories. Just slot it in over the root. There were no changes, but I want the two versions to be as alike as possible. However, Fish, it seems like you missed the new pearl definition .txts from your proper Phoebus package. You should reup that zip one last time, too. Is this sort of scrambling typical for DF LPs? scamtank fucked around with this message at 22:53 on Jul 16, 2012 |
|
# ¿ Jul 16, 2012 02:31 |
You had me at the wife-hurling.
|
|
# ¿ Jul 16, 2012 02:51 |
Besides, if there's one thing that we learned from Weepangels, it's that too much democracy just takes the wind out of an LP's sails. A steady marching succession of tyrants is a lot smoother to organize.
|
|
# ¿ Jul 16, 2012 15:53 |
quote:This had me in stitches. Oh gently caress, my face hurts.
|
|
# ¿ Jul 17, 2012 17:45 |
Discovered on the overseer's chair, somewhere past 9th of Moonstone Standing overseer: OhCrap Mountainmist Petitioner: Scamtank Sabrestraps THE PETITION IS AS SEEN: Overseer our Advisor and Heedsman. My quartering is in the earthen housing hall. I look upon the floor. There is sand here. I look within my alcove. This is any alcove. The floor is packed tight, but still there is sand here. I look within my boots. There is sand here. I look upon my bed. This is any bed also. There is sand here. It is of miserable sleep quality. To repair I propose blocks and bricks of malachite. A paved footroad of superior architecture and pleasant green across the main corridors of the earthen dormitory hall. My grandfather and father and I have known malachite in many occurrences and it is Good Flagstone to admire. It would eventually clean bed and boot and sleep contaminants with exceptional efficiency. Enclosed is a floorplan of the earthen housing hall with courtesy to mining records. GLORIOUSLY UNDERSIGNED, scamtank
|
|
# ¿ Jul 18, 2012 15:28 |
OhCrap posted:Worth 9600, so it's an improvement. It is useless, sadly. The reigning overseer's throne room could use a few pedestals.
|
|
# ¿ Jul 19, 2012 17:10 |
OhCrap posted:I forgot to make note: this is the first log that displays one of the combat changes. Most facial features are now internal to the head and can no longer be targeted deliberately. Cheeks also made more sense as cheekbones, so this was made happen. I can't wait to see someone take a blunt object to the chest.
|
|
# ¿ Jul 19, 2012 23:33 |
Oh, we have rations! OhCrap, have you seen them work? Do the patrolling/guarding/training soldiers eat and drink from their packs?
|
|
# ¿ Jul 20, 2012 02:44 |
|
|
# ¿ Apr 26, 2024 19:59 |
How did I poo poo TRAINS survive that? Giant cave spider venom is a potent full-body paralytic. He should've suffocated right on the spot!
|
|
# ¿ Jul 20, 2012 14:09 |