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neogeo0823 posted:Yeah, I've been trying to mitigate the damage as much as possible. I assigned everyone a job that has no duties to get them all to crowd into the great hall plot, suspended every stockpile and work area outside of the main island, but it all seems for naught, as the water rises to cover all the land mass. This wouldn't be too intolerable if not for the fact that despite the FPS registering as 2, it's actually closer to 2 FPM right now. Even if all my gnomes drowning wouldn't basically end the fledgling fort, it'd take literal days for the water to stabilize and for me to remove it. GnomoriaSaveGameEditor (got it from the forum) has a remove water button. I havn't tried it but that might do what you want.
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# ? Feb 11, 2015 01:39 |
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# ? Apr 24, 2024 22:02 |
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It's been too long since I played. What's the first undergrown level you start getting enemies spawning in without proper lighting. Is it -10 depth or did it change?
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# ? Feb 11, 2015 02:39 |
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duz posted:GnomoriaSaveGameEditor (got it from the forum) has a remove water button. I havn't tried it but that might do what you want. That's what I was using to add the water in the first place. I tried letting the game go for a few frames, then save/quit, edit water out, reload, but it didn't work. The water just picks up right where it left off. Looks like in 4 in game years of work is down the drain, and the map is dead before I could even build the first building, bridge, or wall. gently caress, that's disappointing.
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# ? Feb 11, 2015 03:30 |
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neogeo0823 posted:That's what I was using to add the water in the first place. I tried letting the game go for a few frames, then save/quit, edit water out, reload, but it didn't work. The water just picks up right where it left off. Looks like in 4 in game years of work is down the drain, and the map is dead before I could even build the first building, bridge, or wall. gently caress, that's disappointing. Now I'm even more convinced to make backups before I do any editing.
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# ? Feb 11, 2015 04:13 |
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So I was messing around with my gnome town and I noticed a golem dropped an item I had never seen before. I couldn't figure out what to do with it so I checked the forums and I guess a new update just dropped.quote:Added automatons
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# ? Feb 19, 2015 18:23 |
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Sweet update.
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# ? Feb 19, 2015 21:45 |
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Holy poo poo that's amazing.
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# ? Feb 21, 2015 03:54 |
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I was quite happy to play this back when Towns was a contender, but I must remember that it still is called Early Access. I must resist having minions.
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# ? Feb 21, 2015 05:39 |
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Scalding Coffee posted:I was quite happy to play this back when Towns was a contender, but I must remember that it still is called Early Access. I must resist having minions. The only good thing Towns ever did is cause me to learn about Gnomoria from a 'why does Towns suck so much' thread.
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# ? Feb 21, 2015 17:53 |
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bitcoin bastard posted:The only good thing Towns ever did is cause me to learn about Gnomoria from a 'why does Towns suck so much' thread. I bought both of them on Steam because they are Dwarf Fortress-like games and was saddened but not surprised when Towns turned out to be terrible and then abandoned.
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# ? Mar 16, 2015 14:14 |
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Latest indev branch release adds modding support.
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# ? Apr 17, 2015 23:03 |
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This could be really awesome, though this part sucks: RoboB0b posted:Right now you have to start a new game for a new mod and the associated mod will be used when loading saves. I wonder if any of the save editors let you edit the enabled mods.
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# ? Apr 18, 2015 13:45 |
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Wallet posted:This could be really awesome, though this part sucks: Though if I'm reading it right you can change the mod itself. So if someone updates a mod you can load the updated version into a game you started with the old one.
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# ? Apr 18, 2015 14:11 |
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# ? Apr 24, 2024 22:02 |
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Splicer posted:I think the "Right now" is relevant. He's rewriting most of the game to provide the mod hooks and people were getting a bit antsy over the delay in updates. Yeah, it seems like it. I guess, given how simple the current modding system is (based on his description), you could pretty easily merge multiple mods together to get around it, if you wanted to. The bigger issue is that you still need a single mod already enabled to do that, so pre-extant games can't load any mods. He'll probably fix it, anyway. Wallet fucked around with this message at 14:16 on Apr 18, 2015 |
# ? Apr 18, 2015 14:13 |