|
rizuhbull posted:Do you feel like a hero yet? is my favorite. I interpreted it as a slap in the face to the modern FPS gamer. I got this one near the end and had to take a break because I felt so remorseful and emotionally exhausted. It definitely succeeds in what the infamous 'No Russian' level tried so hard to do....shock and disturb you about the horrors and brutality of war. It's hard to put in words why I like this game so much despite the medicore combat. I 'enjoyed' playing but still went through the whole thing constantly thinking how much I didn't want to do this, please don't make me kill you, for gently caress's sake let's put down our guns and talk it out. The demo was pretty bad, so give this one a try, it's got a compelling story, great voicework and a very unique atmosphere. Going to be hard to play COD type military FPS again without this game at the back of my mind. Noirex fucked around with this message at Jul 1, 2012 around 06:18 |
| # ? Jul 1, 2012 05:56 |
|
|
| # ? May 25, 2013 10:15 |
|
Noirex posted:Going to be hard to play COD type military FPS again without this game at the back of my mind. Looking back on the first BLOPS, though, after having gone through this twice now? And thinking about some of the plot twists and set pieces/gimmicks you go through? It just seems kinda...cartoonish. I appreciate (like isn't exactly the right word) how the WP mortar scene makes you walk through the area you just finished shelling -- the computer aesthetic was pretty clearly (in my mind) meant to evoke the Predator Drone/AC-130 missions that everyone loves so much. But as it kind of points out, all those other games never go back and put a context over your actions. You just line up the square over the little white silhouettes, press a button, and watch them turn into several smaller white silhouettes. Except here, you actually have to go through and see the ground's eye view of everything you did so coldly and remotely before. Very well played.
|
| # ? Jul 1, 2012 06:47 |
|
BlackSanta posted:
well remember that Walker does comment that this has already happened...it's either 4th wall breaking stuff, or could just be indicative of him losing his mind
|
| # ? Jul 1, 2012 07:01 |
|
Just finished it about five minutes ago and I have to say that must have been the grimmest experience I've ever had in a video game. Jesus Christ.
|
| # ? Jul 1, 2012 07:11 |
|
rizuhbull posted:Do you feel like a hero yet? is my favorite. I interpreted it as a slap in the face to the modern FPS gamer. I guess you guys didn't get the most damning one of them all? -How many Americans have you killed today? That along with the hero one really did make me feel like complete poo poo. Well done, game, well done.
|
| # ? Jul 1, 2012 07:16 |
|
Amazon sales are up. Download Spec Ops for $25. I believe the consensus is it's well worth it for that price. http://www.amazon.com/gp/product/B0...rd_i=1000812791
|
| # ? Jul 1, 2012 09:11 |
|
That's so ridiculous, only like 5 days after launch. I'm never buying a game at full price again.
|
| # ? Jul 1, 2012 09:19 |
|
Did the white phospherous segment just before bed last night. Jesus christ, that was pretty intense. I wasn't feeling good about using the white phospherous in the first place, and I only noticed all the civvies as soon as I dropped the last shell onto the hmmww on the bridge, and when the fire washed out over the people, I felt like a Grade A gently caress-up. Even before I saw the aftermath or knew for sure what had happened, I felt terrible about it. Terrible enough to restart the checkpoint to try to find an alternate solution. Alas. The gameplay is decent enough, and the scenery is loving gorgeous, but moments like that is probably what I'll remember from this game- and having memorable scenes is more than can be said for most other games I play these days.
|
| # ? Jul 1, 2012 11:09 |
|
How long is the game and can you play in full screen windowed mode?
|
| # ? Jul 1, 2012 11:51 |
|
Ragingsheep posted:How long is the game and can you play in full screen windowed mode? Unless you play on Very Hard, then the game is only 5 hours long because it effectively end when you get to the Juggernaut miniboss in the mall(the one with the infinite ammo, blackouts and teleportation) because he can teleport alongside you and instagib you before you can react.
|
| # ? Jul 1, 2012 12:07 |
|
started my second run through, and are noticing more little things that kick you in the balls. The comment about Konrad going in to try and save people while you say on your rear end and donated a cheque, for example. Also restarting the game really shows how far your characters slip throughout the game, they are professional and seem to try and do the best they can at the start, by the end of the game they are bashing in skulls with their rifle butt and swearing every few seconds.
|
| # ? Jul 1, 2012 12:38 |
|
KweezNArt posted:Yeah. I tend to play a lot of these style of games, and was looking forward to Ghost Recon and the new BLOPS coming out. I know they've never really been "realistic" in any sense of the word, but I at least was willing to suspend my disbelief to see what crazy development was around the corner. Very good point, defintely calls back to those COD levels. I enjoyed those AC-130 missions too and remembered thinking at the cutscene start " Cool, maybe I'll get to have some mindless fun shooting white dots after all the relentless depair." The game forcing me to face the graphic concequences head on really made me feel like a monster and very ashamed at my previous thoughts. They sure weren't subtle about it, especially with the mother/ child bit but you can't say it's not shockingly effective. Another detail I like were how the men started out by shouting commands in combat like every generic military shooter, but slowly disintegrate into hateful rage and swearing as they all get more hosed up. I also noticed visual changes lke wounds being bandaged as they get worse, and melee executions getting incredibly gorier and brutal near the end. The game really is packed with a lot of subtle changes, it's too bad most players will not notice them over the frantic combat and noise.
|
| # ? Jul 1, 2012 12:39 |
|
My favorite part of the game? Near the end I took out one of the Commando guys, and he went into Execute mode. Ran up, hit the button. Walker BRUTALIZES the mans face, then he tries crawling away begging for me to let him go, and talking about his wife and family. Walker wanted none of that, instead grabbed him by the back of the head, and blew his brains out. It was shocking as hell.
|
| # ? Jul 1, 2012 12:48 |
|
Yeah it gets depressing, having fellow American soldiers scream murderer at you and then desperately cry for a medic as you mow them down is very disorientating and messed up too. Makes you realise you used to be on their side, so what does that make you now?
|
| # ? Jul 1, 2012 13:08 |
|
Just finished the campaign. poo poo, this game is dark, jesus christ. I don't want to play military shooters ever again. Some idiot on second page of this thread basically spoils the ending of the game so watch out for that. e: The gameplay and combat itself kinda sucks, but everything else is top notch. Attention Horse fucked around with this message at Jul 1, 2012 around 14:38 |
| # ? Jul 1, 2012 14:32 |
|
This game is brilliant if you've played a bunch of real-world themed FPS before. It's loving dark, but it ought to be; it does an impressive job of conveying what being on the other side of all that military hardware that armchair generals cream themselves over is probably like. Also I love, LOVE the vietnam-era music that gets played throughout. Breaking open the Nest to the tune of 'Hush' and then desperately fighting your way out of an ambush while 'Nowhere to Hide' plays in the background are just amazing. Edit: Does anyone know what exactly happened to Walker in Afghanistan? Or is that just unexplained background? Beefeater1980 fucked around with this message at Jul 1, 2012 around 17:33 |
| # ? Jul 1, 2012 17:07 |
|
They never say what, exactly, happened in Afghanistan, but it obviously went wrong. And it apparently went wrong for Konrad too, if his psych profile is any indication.
|
| # ? Jul 1, 2012 18:19 |
|
rizuhbull posted:Amazon sales are up. Download Spec Ops for $25. I believe the consensus is it's well worth it for that price. Does anyone know if this is redeemable on Steam?
|
| # ? Jul 1, 2012 19:04 |
|
Says 'Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include: STEAM Client,' So I would expect the answer is yes.
|
| # ? Jul 1, 2012 19:06 |
|
Good lord it's actually incredible how bad the multiplayer in this game is. It's just so loving clunky and ugly and awful in every way. e: and apparently no host migration in TYOOL 2012
|
| # ? Jul 1, 2012 19:30 |
|
Yodzilla posted:Good lord it's actually incredible how bad the multiplayer in this game is. It's just so loving clunky and ugly and awful in every way. Don't care...single player thread.
|
| # ? Jul 1, 2012 19:56 |
|
skog posted:Does anyone know if this is redeemable on Steam? It is, I ordered off amazon and plugged the key into Steam.
|
| # ? Jul 1, 2012 19:58 |
|
Jut posted:Don't care...single player thread. Oh what this game has two threads? Uh okay my bad. e: i almost lost my poo poo at the player's user name appearing in the opening credits. Yodzilla is a Special Guest indeed Yodzilla fucked around with this message at Jul 1, 2012 around 20:11 |
| # ? Jul 1, 2012 20:01 |
|
Just went through the game after picking it up on that amazon sale. I really enjoyed it. The gameplay is thoroughly mediocre, but the story and themes are great. I think they gave the twist ending away too early though When Konrad walked up to you after the tanker. It was obvious what was going on at that point.. I feel like the question "Do you feel like a hero yet?" pretty much perfectly sums up this game. Nelson Mandingo fucked around with this message at Jul 1, 2012 around 20:29 |
| # ? Jul 1, 2012 20:03 |
|
So, I've gotten two different endings now. First game, I tried to save Gould, killed the "civilian" who stole water, shot Riggs, fired into the crowd, and shot Konrad. Most of the tooltips were "How many Americans have you killed today?" and "You are a horrible person.", and Walker was loving MENTALLY DERANGED, Adams also told me to go run like a coward in the end, and Konrad told me I was the threat he was protecting Dubai from. When the soldiers came, Walker immediately fired into them, and was wearing Konrads jacket, I didn't get a choice, and honestly didn't know there was one until my roommate beat it, and got a choice. Second game, I saved the civilians, fired at the Snipers, shot Riggs, fired into the air, and shot Konrad. It ended with Konrad apologizing for what happened in Dubai, and how it all fell apart around him, but that Walker was no saint either. Both Adams and Walker were visibly less insane then in the first run, and Walker put down his weapon immediately when the soldiers came ( and was wearing his Delta force gear ), and actually talked to them about what happened in Dubai, they comforted him and told him he'd be hailed as a hero for what he did. drat good game.
|
| # ? Jul 1, 2012 20:46 |
|
I just finished this game and I'd have to say it's probably the only worthwhile modern military shooter simply because in terms of themes and tone it kicks all the other ones in the balls repeatedly. The story, music and art direction all come together really nicely and has one of the more elegant ~moral choices~ systems that I've seen in a game like this. It's certainly more effective then anything Bioware has managed to do. The cover controls are clumsy, but the only other cover based shooters I've played are the Mass Effect series and Max Payne 3, so this isn't a style of gameplay that I'm burnt out on yet. Plus it's the only game I know of that has tracks by the Black Angels playing during actual gameplay. e: this could possibly be the first explicitly AAA anti-war themed shooter
|
| # ? Jul 2, 2012 13:04 |
|
Just finished it with the Farewell to Arms ending... Holy gently caress. This game. As pretentious as it sounds, this and Max Payne 3 have completely turned narrative in the shooter genre on its head. loving brilliant. The perfect remedy to all the military man-shooters... And it's a military man-shooter.
|
| # ? Jul 2, 2012 15:02 |
|
Rookersh posted:So, I've gotten two different endings now. Holy poo poo. This is how you do morality in a game. Now I've totally gotta go back through. Shame the actual combat is so clumsy... But I guess that's kinda the point.
|
| # ? Jul 2, 2012 15:26 |
|
Rookersh posted:So, I've gotten two different endings now. Huh? I did exactly what you described and I didn't get the good ending automatically. According to wikipedia, the first choice seems to be about whether or not to let the guy being interrogated by the CIA near the start to get back to the 33rd or shoot him Edit: yep, that's the first choice, did it differently and had a "squadmate yells at you" event that signifies I did something. The game does have a little replay value if just for all the choice quotes you don't understand until the ending: "If he's still alive, I'm sure Konrad would agree" "The 33rd may be rogue but I guarantee that Konrad is not part of this" Asehujiko fucked around with this message at Jul 2, 2012 around 19:26 |
| # ? Jul 2, 2012 17:36 |
|
Well, finished the game. Darkest game I've played in years, but I liked it. Almost never used the execute command, so I probably missed out on part of my dude getting crazier as the game went along, but I did gently caress up on some of the choices. I didn't save the civilians, and let riggs burn, so Walker ended up like kind of a mess at the end, all wearing Konrad's jacket. Is there a way to have any of your squadmates survive?
|
| # ? Jul 3, 2012 00:50 |
|
^^^^ No, neither of them survive in all 4 ending choices.
|
| # ? Jul 3, 2012 01:31 |
|
Well I ended up getting a choice I saved the civvies, left the CIA guy to burn, shot the hanging soldier, fired into the crowd and shot Konrad. US army dudes rush towards me shouting to put down the gun...'he's shellshocked, give him a minute'...and i put down the gun. That was the good ending right?
|
| # ? Jul 3, 2012 06:57 |
|
I liked this way more than I expected. I nearly quit because it's pretty generic but the story saves it halfway through. It's pretty rare that a game actually elicits emotions in me like this one did. I felt legitimately awful for the last half of the game.
|
| # ? Jul 3, 2012 08:40 |
|
Jut posted:Well I ended up getting a choice I saved the civvies, left the CIA guy to burn, shot the hanging soldier, fired into the crowd and shot Konrad. US army dudes rush towards me shouting to put down the gun...'he's shellshocked, give him a minute'...and i put down the gun. That was the good ending right? I don't know if murdering the innocent/letting Riggs burn/shooting a ghost can be classified as a "good" ending, but sure, you lived.
|
| # ? Jul 3, 2012 11:06 |
|
Jut posted:Well I ended up getting a choice I saved the civvies, left the CIA guy to burn, shot the hanging soldier, fired into the crowd and shot Konrad. US army dudes rush towards me shouting to put down the gun...'he's shellshocked, give him a minute'...and i put down the gun. That was the good ending right? From what I can gather based on this thread, the good ending is basically that happening, except you're wearing still wearing your delta uniform and you're less visibly shook up. You can get that ending but also have a Walker wearing Kondrad's uniform jacket and being a bit more frayed at the edges, mentally speaking. You can still live, though- assuming you don't start blasting those soldiers at the end. For myself, while facing off with a gun against Konrad, I actually put the gun under Walker's chin and pulled the trigger. On one hand, I wanted to see what happened (credits!), on the other, I almost felt like it was a suiting end to the story. And, I just have to say, after having a day to mull over the game, I actually really liked it. The shooter components always didn't feel super solid on the PC, and I didn't really feel like the guns had much of a kinetic feel to them, but it works. The story and the storytelling is really what did it for me, though. I started feeling feeling for my guys at the end, and that's after having kind of automatically written them all off in the start, since they just seem so generic (maybe that's part of the game's commentary on the genre!), after having hosed up time and time again, it really starts showing how it's wearing on them. Still, while some terrible things that happen might seem unfair since you can't really avoid them, I actually feel it works really well if that's the way it turns out for you, and you don't stop and think about it too long- like you probably wouldn't be inclined to do after having been under fire for the last two hours. I don't know that I liked the game enough that I'll immediately play through it again to see the results of the other choices, but I think it's absolutely fantastic that a game of this genre does the multiple ending thing. I love it.
|
| # ? Jul 3, 2012 12:19 |
|
Just finished this, let the soldier escape, killed the civvies, shot Griggs, smacked one of the crowd in the face, shot Konrad. Ended up sitting quietly in Konrad's jacket as the Army arrive, was given the option of dropping my weapon and did so. Told the Army guys that I hadn't really survived Dubai. poo poo gets intense as hell in the last third
|
| # ? Jul 3, 2012 13:36 |
|
Just one quote, not I think a spoiler for anyone who hasn't finished it yet. "Who said I did?" gently caress this game is awesome. And bleak. Awesome in its bleakness. Bleakly awesome.
|
| # ? Jul 3, 2012 15:32 |
|
Wow, this game is really a surprise in terms of quality. I really like how you can notice the Delta's nerves fraying over time even outside of the cutscenes. At the beginning they're acting mostly professional, calmly stating stuff like "reloading, cover me, enemy down" etc., but towards the end they're outright screaming at each other and the enemies with any pretense of professionality gone. It nicely underscores how the events are wearing away at them. Gameplay-wise it's pretty solid, but unexceptional in every way. Except for the heavies, whoever designed those can go gently caress himself. Is there any trick to killing them besides shooting them in the face a whole lot?
|
| # ? Jul 3, 2012 21:38 |
|
Perestroika posted:Wow, this game is really a surprise in terms of quality. I really like how you can notice the Delta's nerves fraying over time even outside of the cutscenes. At the beginning they're acting mostly professional, calmly stating stuff like "reloading, cover me, enemy down" etc., but towards the end they're outright screaming at each other and the enemies with any pretense of professionality gone. It nicely underscores how the events are wearing away at them. Shotguns do abnormally high damage to them, as do turrets. Their EOD suits do make them nearly impervious to explosions except for sticky grenades and direct rpg hits. Their toughness also depends on the difficulty, on Easy about 20 shots to the face kills them but on Hard, better use that squad command because you are likely to run out of bullets before they run out of HP. Which brings me to my own question, how the gently caress do I defeat that rear end in a top hat in the mall on higher difficulties? He has the same high dps gun as the others, I am stuck in a tiny room short on cover without teammates, the screen blacks out constantly(which doesn't stop him from moving and shooting) and he can matrix dodge out of the way of incoming bullets, leaving behind a mannequin that fucks with my pathfinding and I have absolutely no idea how to counter any of that.
|
| # ? Jul 3, 2012 22:37 |
|
|
| # ? May 25, 2013 10:15 |
|
Asehujiko posted:Which brings me to my own question, how the gently caress do I defeat that rear end in a top hat in the mall on higher difficulties? He has the same high dps gun as the others, I am stuck in a tiny room short on cover without teammates, the screen blacks out constantly(which doesn't stop him from moving and shooting) and he can matrix dodge out of the way of incoming bullets, leaving behind a mannequin that fucks with my pathfinding and I have absolutely no idea how to counter any of that. Just beat this game on the highest difficulty and in some areas of the game it's a bit ridiculous. However, for this part i basically just hid behind cover and unloaded. The heavies never seem to actually rush, they just get semi-close to your spot of cover and fire at you in the open. "To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless." I was getting a bunch of crazy loading screen art on my last play through. Walker wrapped in an American flag, with some crazy angel of death thing holding a scepter in one hand and an ak-47 in the other in the background surrounded by dead bodies. Anybody else seen this one? BlackSanta fucked around with this message at Jul 3, 2012 around 23:01 |
| # ? Jul 3, 2012 22:58 |
























