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JoshVanValkenburg
May 20, 2007


Fix your spoiler tags dude

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Yodzilla
Apr 29, 2005


Whoops sorry about that.

TheJoker138
Jan 1, 2008

The Clown Prince
Of Crime


Yodzilla posted:

I think what sours me about the game more than anything else is just how much the actual gameplay misses the mark. It sucks that they've come up with a story that's actually interesting but it's stuck in a game that, like most modern military shooters, is nothing but alternating sequences of walking slow and retarded action against brain dead enemies.


"War is bad look how bad this all is soak up the badness no running here."

"YEE-HAW HERE COMES WAVE, THREE OF THIRTEEN! AIM HIGH! HEAVY WEAPONS MARKSMAN! LOOK OUT A SHOTGUN ENEMY! LOOK OUT A KNIFE BERSERKER! LOOK OUT A RED ENEMY WITH A MOHAWK THEY'RE TOUGHER!"

"Finally they're all dead just like these civilians. I can't believe how bad war is."


I just really, really wish games like this would actually make encounters with enemies meaningful which is why I'm really hoping The Last of Us succeeds in that area.

If you really think this is a problem I think you're missing the point about the game being a critique on the "war porn" shooter genre as a whole.

Paiz
Jan 14, 2004


I got this game on Amazon for 25 bucks and the while the shooter stuff got a little boring the story was really good. I had to go through all the endings and then rewatch a couple scenes just because they were so drat good. I hope this game sells well because I'd really like to see more stuff like it.

One thing I was curious about was if there were really two separate factions of the 33rd? Before toasting the civvies Walker is sure that there's two separate factions, but there isn't much mention of it after the White Phosphorus scene. It's even mentioned on Wikipedia's plot synopsis but I don't remember finding any intel that suggested that it was actually true.

Yodzilla
Apr 29, 2005


TheJoker138 posted:

If you really think this is a problem I think you're missing the point about the game being a critique on the "war porn" shooter genre as a whole.

But I don't think all of the game is a critique. It doesn't feel nearly clever enough for that.

Asehujiko
Apr 6, 2011


Paiz posted:

I got this game on Amazon for 25 bucks and the while the shooter stuff got a little boring the story was really good. I had to go through all the endings and then rewatch a couple scenes just because they were so drat good. I hope this game sells well because I'd really like to see more stuff like it.

One thing I was curious about was if there were really two separate factions of the 33rd? Before toasting the civvies Walker is sure that there's two separate factions, but there isn't much mention of it after the White Phosphorus scene. It's even mentioned on Wikipedia's plot synopsis but I don't remember finding any intel that suggested that it was actually true.

They're in multiplayer. In Singleplayer, they only appear as corpses hung from lamp posts and you find the remains of their leaders at the end of the Gate

I haven't noticed much changes in execution moves but the squad commands definitely change over time.

When you first see a heavy around chapter 7: "Focus fire on that heavy, 12 0 clock"
When another one shows up in chapter 10: "Kill that heavy by the <environmental object>"
By the time you get to the last one, Walker is reduced to bellowing: "I WANT THAT FUCKER DEAD"

I also noticed that at some point Walker stops calling out his reloads and just snarls at his gun in frustration.

BlackSanta
Jan 6, 2009


Asehujiko posted:

I also noticed that at some point Walker stops calling out his reloads and just snarls at his gun in frustration.


I liked the "GAH! This poo poo is slowing me down!".

Playing this game on the highest difficulty is worth it. Everything is faster and much more intense.

Running out of ammo is a thing and running into the open to grab some from a dead body is a mad dash. It really lends itself to the theme of madness and it makes choices near the end like shooting or not shooting the civilians have a bigger impact because it was so much more difficult getting to that point.

By the end of the game I was executing people left and right because I needed their ammunition (and also because it felt necessary). There was absolutely no quarter. Shotgunners and Knife wielders were dealt with immediately because one shot meant death. Using grenades to kick up sand instead of killing enemies because it gives you enough cover to blow the head off of the guy rolling around on the ground bleeding to death, letting you grab a much needed clip of ammo. This was a really really great play through and it made me feel like I was losing my mind too. Rapidly swirling around, and inevitably into a black hole of death. "Gentlemen, Welcome to Dubai."

Dodoman
Feb 26, 2009



I really loved the ending, reminded me of Fight Club. I shot the civilians because my screen went all red when I tried to walk through them . Also if you reload at the end when the heavy who looks like Lugo comes through the door, you get a different loading screen with some woman making weird noises and as you come out of it Walker start shaking his head. Another thing I loved was the helicopter mission. "Wait, something's wrong! We did this poo poo before!" - I burst out laughing at that point.

One this I hated though was all the factual issues [disclaimer: I grew up in Dubai]. Dubai barely looks how they've shown it, sand or no sand. There's no giant water centre. Also people could've just walked to Sharjah which is a major city in the next emirate. It's only 1 hour away, tops, if you're walking there. The game has a bit which takes place around Sheikh Zayed Road and I felt they got that bit right with the length, metro lines and width of the passage.

As others have mentioned the team commands and reload shouts changing throughout the game added to the atmosphere. When Adams says "You wanted him dead. Too bad, should've done it yourself" when he takes a while to kill a marked target, I just went . They really managed to nail how he felt at that point in the game.

Some of the war is bad mmmkay scenes were a bit ham-fisted, but I feel the game managed to make you feel terrible towards the end.

Aleksei Vasiliev posted:

I've actually got no idea what triggers the first two, I just checked SRGame\Localization\INT\Subtitles.int. I'm guessing they trigger on higher difficulties or something, because I can't get them to show up.

I got all of those you mentioned while playing on the highest difficulty before FUBAR.

VVVVV
Aww gently caress it was that simple .

Dodoman fucked around with this message at Jul 6, 2012 around 17:45

Yodzilla
Apr 29, 2005


Dodoman posted:

I shot the civilians because my screen went all red when I tried to walk through them .

Yeah you gotta melee then to get the intended effect. They just scatter after that.

Conot
Nov 3, 2009

Fschuck you schay?


Yodzilla posted:

Yeah you gotta melee then to get the intended effect. They just scatter after that.

Or shoot into the air

Paiz
Jan 14, 2004


Asehujiko posted:

They're in multiplayer. In Singleplayer, they only appear as corpses hung from lamp posts and you find the remains of their leaders at the end of the Gate


God I feel dumb for not making this connection.

Computer Opponent
Nov 29, 2002

Nothing's gonna ever keep ya down!

I don't want to get caught up in how good this game was while I'm fresh off of playing it, but I thought this game was remarkable. Maybe it's the fact that I can't stand military shooters anymore, and here comes this game that by all pre-release indicators appears to be a game that I would safely ignore. It looks like nothing special, it has a lovely name, and it's from a long-dead franchise.

I'll be damned, though. It's nice to see that my expectations can still be shattered. The story was engaging, and evoked actual emotion. Characters actually developed. I started out as the typical military shooter nobody, and so gradually evolved (both inside and outside) into a monster that when it finally clicks, it's pretty heavy. You're this burned, bloody, disfigured beast cutting a bloody swath across a warzone with your two increasingly-concerned squadmates, in a psychotic attempt to "save" it. Late in the game, I got a load screen that was just a field of mangled bodies, and at the bottom of the screen:

"Do you even remember why you came here?"

This is what art is supposed to do.

muscles like this?
Jan 17, 2005

BOGGLE?



Noirex posted:

Here are all 4 endings, major spoilers obviously.

I'm loving all the subtle changes in details people have been getting. I haven't even encountered half of the loading screens talked about, definitely need a another play though soon.

That's missing at least one variation on the ending. In the first one they show you can turn the gun on yourself and you end up both pointing the gun at the reflection while the reflection puts his gun under his own chin. Although the rest of it plays out the same.

Fag Boy Jim
Oct 7, 2007

unban longavs


TheJoker138 posted:

If you really think this is a problem I think you're missing the point about the game being a critique on the "war porn" shooter genre as a whole.

We've written a fantastic critique on war shooter games. To see more of it, please shoot all of these people.

Zombies' Downfall
Aug 20, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Fag Boy Jim posted:

We've written a fantastic critique on war shooter games. To see more of it, please shoot all of these people.

Isn't the whole point of satire to show you the exact thing it's criticizing in such a way that you realize the ludicrous absurdity of it? It's like saying there's no way Huck Finn is critical of racism because the author wrote offensive epithets for black people a whole lot. People being like "durr it's a war shooting game about how war shooting games are bad that's stupid!!!" don't seem to get this part.

P.S. I'll be back here in 2 days after I finish this game to agree with you whole-heartedly because I'm willing to bet it's totally ineffective and inelegant about it

fivegears4reverse
Apr 4, 2007
I'll shill for anything if I like it enough!

Fag Boy Jim posted:

We've written a fantastic critique on war shooter games. To see more of it, please shoot all of these people.

It's more like "We know that most nations in the western world publicly denounce war crimes, here commit some war crimes."

They even know how ridiculous the writing and the whole scenario really is. One of the load screens more or less says "We know that the US military doesn't actually encourage its soldiers to commit war crimes, BUT ITS FAKE WE'RE MAKING A STATEMENT HERE LOL!" I appreciate the need to show that war isn't all fun and games, especially in a genre that glorifies war on a regular basis. The new Ghost Recon is probably the biggest and most recent offender, with your highly trained special forces team exchanging fist bumps in warzones and klinking beer bottles together and congratulating eachother on a job well done. If it were any more 'Bro' there'd be ads for Axe body spray and Budweiser during the loading screens.

To me the big set pieces that are supposed to be grim and awful just come off as a series of No Russian and Bombed Vacation Family in London, one after the other, all up in your face saying 'KILLING IS BAD, LOOK HOW BAD ITS IS, PEOPLE WHO KILL ARE hosed UP but not you gamer you're just an idiot playing shooters here have more fourth wall ironic statements about how dumb, uninformed and broken you are DO YOU FEEL BAD YET YOU not a MONSTER'.

That said, it's something that deserves/needs to be discussed and considered, so kudos to the developers for even trying something like this in the first place.

Jefferoo
Jun 23, 2008
PLEASE GO AWAY JEFFEROO. YOU ARE NOT AN INTELLECTUAL SAVIOR, YOU ARE THE WORST POSTER IN GAMES(AND RAPIDLY GOING DEAF!) AND A BLIGHT UPON HUMANITY.


GRFS' biggest crime isn't it's attempt at bromance, it's that it's story isn't presented in a meaningful or coherent way. It's biggest moment was when you are in Siberia and get to run around with a prototype murder robot that rains death down upon anyone in your way, and was a thrill to play. I wouldn't mind it as much if it stuck to one whole complete story that didn't bring up certain things GhostLead's kid and him missing his birthday, the Queen of England joke which never gets wrapped up, the player character's reason for wanting to murder the bald dude at the end - none of it is told well. I get in a military unit you want to get along and have some resemblance of friendship with the dudes you're fighting with. The fistbumps and beer drinking were whatever, and a total missing of the issue at hand.

Paiz
Jan 14, 2004


Fag Boy Jim posted:

We've written a fantastic critique on war shooter games. To see more of it, please shoot all of these people.

The two aren't mutually exclusive. Players typically play these sorts of games expecting the plot to justify all the killing they're doing, even scenes like No Russian in MW2 are rationalized as an ends justify the means thing (at least until the character you're playing is betrayed). This game does the same thing but then pulls the rug out from under you when it's revealed that Walker is crazy and you basically killed hundreds or even thousands of people for nothing.

Zero Karizma
Jul 8, 2004

It's ok now, just tell me what happened...

I just finished. Man, that was something special. Sure, if this were a movie, I'd all be a lot harsher on the plot... but I can't remember the last game that made me feel absolutely awful about my actions. Say what you will about some melodramatic parts, this was drat effective when it really wanted to be.

Housh posted:

I have a feeling that Far Cry 3 is going to have the same Fight Club twist at the end. Who is Keyser Söze anyway?

I just want to say thanks for giving away the entire ending on page 2 of the thread without a spoiler tag. That's as blatant as you saying "I can't believe Walker was a sled all along!"

The ending isn't really "the only point that matters" in Spec Ops, but you definitely ruined a lot of the journey for me.

Computer Opponent
Nov 29, 2002

Nothing's gonna ever keep ya down!

Zero Karizma posted:

I just want to say thanks for giving away the entire ending on page 2 of the thread without a spoiler tag. That's as blatant as you saying "I can't believe Walker was a sled all along!"

The ending isn't really "the only point that matters" in Spec Ops, but you definitely ruined a lot of the journey for me.

Yeah, me too. What a douchebag.

Still a great game though.

Aleksei Vasiliev
May 7, 2007

Fuck the cowboys. Unf. Fuck em hard.

Yodzilla posted:

But I don't think all of the game is a critique. It doesn't feel nearly clever enough for that.
Two of the loading screen messages directly say "Killing for entertainment is harmless" and "This isn't real, so why should you care?" so they certainly recognized what they were doing, even if it wasn't entirely a critique.

Housh
Jul 9, 2001



Zero Karizma posted:

I just want to say thanks for giving away the entire ending on page 2 of the thread without a spoiler tag.
You're welcome, bud! I added the spoiler tag just now for you. Apologies if I spoiled the game for others. I wasn't thinking and just stopped checking the thread after I finished the game.

Anyways, the game is awesome and I'm attempting to play through FUBAR level of difficulty. Has anyone successfully completed this?

Housh fucked around with this message at Jul 7, 2012 around 19:44

woodenchicken
Aug 19, 2007



My buddy was watching me play this, and after a certain moment we decided to call it a night because it was bumming us out so much. What a mindfuck. I literally said "Oh poo poo, I hope those aren't civilians" the second after I launched that shell and he said "dude those are totally civilians" before everything disappeared in a cloud of smoke. The fact that I wasn't alone when it happened made it even more "perfect". The way they handled it may have been a little heavy-handed, but they delivered their message through gameplay, using, as the critics say, the thing unique to the medium for something other than filler between cutscenes. I have a boner for this kind of poo poo, this game could have been even more broken and I would still not regret paying for it.

Bohemian Nights
Jul 14, 2006

for du veit du he vore fjern altfor lenge naar det e en trip aa vere streit

I called it quits for the day after that scene as well. It hit me in pretty much the exact same way, where it's just too late when you fire, and then there's that building sense of dread as you get closer and closer to the result. Feel like a hero yet?

precision
May 7, 2006



Goons, stop convincing me I want to play a generic war shooter.

I guess I'll get a used copy and give it the old Gamestop Rental treatment. It sounds really interesting.

BigRed0427
Mar 22, 2007

Remember to believe in magic...or I'll kill you.


Bohemian Nights posted:

I called it quits for the day after that scene as well. It hit me in pretty much the exact same way, where it's just too late when you fire, and then there's that building sense of dread as you get closer and closer to the result. Feel like a hero yet?

I had to quit at that part as well for awhile. Just...damm.

The execution mechanic in this game may be my favorite part of the game mechanics. This game pulls off telling it's story through gameplay very well.

The captions during the loading screen really kick you in the nuts after everything else.

This is all your fault.

Fag Boy Jim
Oct 7, 2007

unban longavs


the execution mechanic, is, in fact, the one good example of the game appropriately using the game mechanics to express an idea, since it is something the player is entirely in charge of. Because in that case, the player is the one who decided, "hey, this guy lying helplessly on the ground, let's kill him for ammo."

Contrast this with being forced to bomb a ditch full of civilians to progress, then having the game tell you that this was somehow you, the player's fault

BigRed0427
Mar 22, 2007

Remember to believe in magic...or I'll kill you.


Fag Boy Jim posted:

the execution mechanic, is, in fact, the one good example of the game appropriately using the game mechanics to express an idea, since it is something the player is entirely in charge of. Because in that case, the player is the one who decided, "hey, this guy lying helplessly on the ground, let's kill him for ammo."

Contrast this with being forced to bomb a ditch full of civilians to progress, then having the game tell you that this was somehow you, the player's fault

Yeah, the scene where Lugo gets lynched by a group of civilians does a better job of getting that point across because you have an actual choice to make after that.

Thom and the Heads
Oct 27, 2010



I can't help but feeling that the game would be better off not telling the player what white phosphorous is before the big "incident". The fact that you see a couple minutes beforehand what WP does kind of takes away from the big surprise when you unleash it on a whole bunch of dudes. I feel like if the game just didn't show it to you before that and just said "hey, that looks a predator missile station" or something, it would bring more punch to the "holy gently caress we just brutally killed a poo poo ton of people in the worst way" part of the story.

rizuhbull
Mar 30, 2011



Fag Boy Jim posted:

the execution mechanic, is, in fact, the one good example of the game appropriately using the game mechanics to express an idea, since it is something the player is entirely in charge of. Because in that case, the player is the one who decided, "hey, this guy lying helplessly on the ground, let's kill him for ammo."

Contrast this with being forced to bomb a ditch full of civilians to progress, then having the game tell you that this was somehow you, the player's fault
The variation of them had me torn. Of course I wanted to see them all, but to do that I'm literally blowing off crippled soldier's heads while they writhe on the ground. It's that reward/punishment system that makes the game really shine. You're doing something that's so instinctive to a gamer, but there's no "5+XP!" pop-up degrading the act.

BlackSanta
Jan 6, 2009


Thom and the Heads posted:

I can't help but feeling that the game would be better off not telling the player what white phosphorous is before the big "incident". The fact that you see a couple minutes beforehand what WP does kind of takes away from the big surprise when you unleash it on a whole bunch of dudes. I feel like if the game just didn't show it to you before that and just said "hey, that looks a predator missile station" or something, it would bring more punch to the "holy gently caress we just brutally killed a poo poo ton of people in the worst way" part of the story.

The point is that you see it in action, and then you make the choice to use it. Which makes the outcome even worse.

Well, maybe not make the choice, but you get my point.

Bohemian Nights
Jul 14, 2006

for du veit du he vore fjern altfor lenge naar det e en trip aa vere streit

I exectued one person in the game, and it was so weirdly violent that I decided not to do so again. I didn't even know you got ammo for it until I read it in this thread! I suppose if I go for the FUBAR difficulity, I won't have a choice in the matter anyway!

Noirex
May 30, 2006


precision posted:

Goons, stop convincing me I want to play a generic war shooter.

I guess I'll get a used copy and give it the old Gamestop Rental treatment. It sounds really interesting.

I don't think it's fair to call it a generic war shooter in the sense of Call Of Duty hooyah/fist bro type, despite the awful name and demo. The combat is a cover shooter yes but the story, characters and environment is pretty affecting and unique. Imo, it's worth at least $30 purchase price, so maybe this will appear in the summer steam sales and more people will be willing to buy it then.

Like I said before, it has changed the way I view military shooters for good.... hopefully the company to make lots of money and continue with more games like this.

precision
May 7, 2006



Noirex posted:

I don't think it's fair to call it a generic war shooter in the sense of Call Of Duty hooyah/fist bro type, despite the awful name and demo.

Oh no I totally get that, I was just referring to the actual gameplay mechanics, which even fans of the game seem to be saying are nothing special.

Wolfgang Pauli
Mar 26, 2008


Noirex posted:

I don't think it's fair to call it a generic war shooter in the sense of Call Of Duty hooyah/fist bro type, despite the awful name and demo. The combat is a cover shooter yes but the story, characters and environment is pretty affecting and unique. Imo, it's worth at least $30 purchase price, so maybe this will appear in the summer steam sales and more people will be willing to buy it then.

Like I said before, it has changed the way I view military shooters for good.... hopefully the company to make lots of money and continue with more games like this.
Is it similar to something like Black Ops/MW3/that one modern Medal of Honor game in terms of cheap 1980s homosexual tension action flick-iness, or is this actually a decently told story that's worth the money? My only real interest in this is the singleplayer campaign.

skooma512
Feb 8, 2012


The game looks and feels like it's out of the Playstation 2 era.

Sure it has some avant-garde flavor text but it just isn't a very fun or compelling game to play.

The End
Apr 16, 2007

You're welcome.

skooma512 posted:

The game looks and feels like it's out of the Playstation 2 era.

Sure it has some avant-garde flavor text but it just isn't a very fun or compelling game to play.

Play it for more than 30 minutes.

Computer Opponent
Nov 29, 2002

Nothing's gonna ever keep ya down!

skooma512 posted:

The game looks and feels like it's out of the Playstation 2 era.

Sure it has some avant-garde flavor text but it just isn't a very fun or compelling game to play.

You're wrong. You're racist and you're wrong.

Dodoman
Feb 26, 2009



skooma512 posted:

The game looks and feels like it's out of the Playstation 2 era.

Sure it has some avant-garde flavor text but it just isn't a very fun or compelling game to play.

Do you feel like a hero yet?

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Brownie
Jul 21, 2007
The Croatian Sensation

skooma512 posted:

The game looks [...] like it's out of the Playstation 2 era.


Hmmmmmmmmmm this is stupid and wrong. People need to stop doing this forever.

I beat this game last night, it owned, and while I ended up getting the worst ending, I'm going to play it again to see how bad everything can get.

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