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Copycat Zero
Dec 30, 2004

ニャ~

Vincent Valentine posted:

How do you know? There's some goofy poo poo in DoD, you know!

Yeah, to be fair, Dredmor has its share of weird bugs, too

Also, that being said, now I'm trying to imagine what a "Cardbattler" skill tree in Dredmor would looks like...

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Vincent Valentine
Feb 28, 2006

Murdertime


Copycat Zero posted:

Yeah, to be fair, Dredmor has its share of weird bugs, too

Also, that being said, now I'm trying to imagine what a "Cardbattler" skill tree in Dredmor would looks like...

That's not how it WORKS!: "You explain to any nearby unfortunate creature that their move is illegal based on an obscure errata from two years ago that was buried under a mountain of other rule-changes nobody cared about, only available on the internet and only accessible by people who were on the sites mailing list. You tell it that it cannot, in fact, attack you this turn based on that and that you are sorry but you don't make the rules and it's not your fault if other players don't keep up with them, cards are a serious sport and if they can't treat them with the same respect you do then they shouldn't bother being here in the first place."

My Trap Card: "You place a trap card on the ground, causing confusion in any creature unfortunate enough to stumble upon it for two turns, as it tries to figure out who the hell is leaving garbage all over the drat dungeon."

Channel Fireball: "You kill target creature. Reduces your health to 1."

Infinitely Looping Card Combination: "Target creature gets stunned until it decides it's sick of your shenanigans and just attacks anyway."

Gather the Magic: "Spend a few turns picking up all the cards you've been throwing around, gaining mana in the meantime."

Zerg Rush: "When close to death, you can opt to just throw the drat table at them."

Or something to that effect. Alternatively, an incredibly nerdy version of the Runecaster mod.

Scalding Coffee
Jun 26, 2006

You're already dead.


It should be like those serious card battling shows and give you all those skills at once. Only newbies gather low-level cards instead of immediately dropping level 50 deckbusters.

Dr_Amazing
Apr 15, 2006
Probation
Can't post for 3 days!


Scalding Coffee posted:

Do you really need two of those arms to get double the chance or even activate? That almost never proc'd and I had one such arm and Krong-it ring.

I'm not sure. I took the last level in Clockwork and that gave me plus one in tinkering so I could make them. I'm not sure which thing actually triggered the increased hit rate. I'm also using the 2nd level of limbs as well and the double chain axe.

Does rocket jump damage scale up or anything? I have a ton of fire and blast resistance now, but I'm still taking about the same amount of damage from rocket jumping. Sometimes it seems a lot less but other times it's quite a lot.

Dr_Amazing fucked around with this message at Jun 27, 2012 around 05:49

Mad Fnorder
Apr 22, 2008


I've been playing a couple of NTtG runs and I keep getting floors without Zoos. Right now I'm on a floor 3 and there's a few empty places a Zoo could be, but no door into anything. And I had Tenebrous Rift up and everything...

Scalding Coffee
Jun 26, 2006

You're already dead.


Rocket Jump didn't cause much damage at all when I had post-game equipment. Not sure if weapons factored into it, but with 10 points in Tinkering/Smithing, it stopping destroying enemies by floor 11. Maybe enemy HP scaled too much by then.
I did get a bunch of levels really quickly after a drought. I guess physical skills ultimately ends up being part of a combo and can't compare to magic scaling.

Archenteron
Nov 3, 2006



I haven't touched the modding tools yet, but do they allow you to make new skill trees? I want to make a nice lovecraftian Lutefisk Cultist and/or Living Plague (Thou truly hast a terrible disease).

Also, Hexaxe of the Axe Gods + Rocket Jump + Stairwell right next to Brax' Shop = A hilariously good floor 1.

Mzbundifund
Nov 5, 2011

I'm afraid so.


Judging by the dozens and dozens of new skill mods on the steam workshop, I'd say yeah you can make new skill trees.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Krinkle posted:

e: also why doesn't "last" ever work? It always loads some random build from a year ago.

Rydash posted:

My first instinct on this is to blame the Steam Cloud - that bit of the preferences doesn't seem to sync properly, from what I can remember.

Ever since YHTNTEP, Steam's Cloud seems to just be completely deleting last.txt, meaning whenever I click 'last' right after starting up the game, it gives me the first six skills.

I suppose this might be a workaround to try to weed out the people still going for the Deadshot achievement.

Scalding Coffee posted:

Do you really need two of those arms to get double the chance or even activate? That almost never proc'd and I had one such arm and Krong-it ring.

Clockwork Threshing procs at 5% for the Clockwork Knight skill, and the Clockwork Ravager axe adds an additional 15% proc per axe even without the skill. Of course, finding a Ravager is an insane task and building one involves max-level Tinkering and two Clockwork Chain-Axes PLUS the recipe for the Ravager, soooo.

Shadowmorn
Apr 21, 2010

CAUTION: Edges are sharp enough to cut reality.


Okay, okay, you guys have sold me. Whats a strong Clockwork knight build? I Just threw one together and the skills in clockwork DO sound tons of fun.

Axes, Duel Weilding, Master of Arms, Viking Wizardry, Smithing, Tinkering and Clockwork Knight.

Kind of want to work perception into there somehow... EYE LASERS!

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Shadowmorn posted:

Okay, okay, you guys have sold me. Whats a strong Clockwork knight build? I Just threw one together and the skills in clockwork DO sound tons of fun.

Axes, Duel Weilding, Master of Arms, Viking Wizardry, Smithing, Tinkering and Clockwork Knight.

Axes/Dual Wield/Tinkering/Smithing are pretty much perfect kit, if for no other reason than the potential of 2x Ravager death by endgame. The other two slots are pretty lenient, but you have to realize that the five 'set' skills there are Warrior skills, so you're going to go through the game with a lot of HP and not much MP at all, so magic-heavy trees might be a bad idea. Master of Arms is a good choice (since Clockwork Knight works well with a high block/low dodge setup), and then another skill for utility.

Viking Wizardry was a pretty solid choice, but you mightwill end up having MP problems; I myself would favor either Assassination or Battle Geology for passives.

tl;dr your build looks just fine, though you won't be able to keep those Viking buffs up forever.

Cicadalek
May 8, 2006

i'll die here one day


Only problem I'm having with Axes is that despite checking every bookshelf from floors 1 to 11, the chainaxe and ravager recipes have not showed up, and it turns out that there aren't many high level axes around aside from that. Seriously I'm finding enchanted swords and maces all over but the only axes I find are the Dwarven Urgosh, which does like 40 less damage than this scythe I found in an evil chest

Dreggon
Aug 24, 2011
I want my baby back baby back baby back

On crafting: Do you have to pick the crafting skills (like Smithing) when you first start the game if you want to have a smithing level at all? Is that the only way to get levels in crafting skills - by choosing them at the start?

Shadowmorn
Apr 21, 2010

CAUTION: Edges are sharp enough to cut reality.


KataraniSword posted:

Axes/Dual Wield/Tinkering/Smithing are pretty much perfect kit, if for no other reason than the potential of 2x Ravager death by endgame. The other two slots are pretty lenient, but you have to realize that the five 'set' skills there are Warrior skills, so you're going to go through the game with a lot of HP and not much MP at all, so magic-heavy trees might be a bad idea. Master of Arms is a good choice (since Clockwork Knight works well with a high block/low dodge setup), and then another skill for utility.

Viking Wizardry was a pretty solid choice, but you mightwill end up having MP problems; I myself would favor either Assassination or Battle Geology for passives.

tl;dr your build looks just fine, though you won't be able to keep those Viking buffs up forever.

Oh my, i just got my perma-death cherry popped. Ran past a "Mysterious portal." Thinking "gently caress no im not going in there." Open next door, MONSTER ZOO. "... Okay, into the portal."
And then i got punched by a muscle diggle while running away from a science one.
I goddamned love this game. But i like my characters not dying forever.

Did YHTNTEP add a ton of new room types for floor 1? Saw stuff that i've never ran into before.

JackMackerel
Jun 15, 2011


How much monsters are usually in a Monster Zoo? I was punching Diggles, Lil Batties, and other Level Two monsters I can't remember the names of for fifteen minutes straight, before panicking after getting cornered, running, and getting stabbed to death by an arrow trap.

Shadowmorn
Apr 21, 2010

CAUTION: Edges are sharp enough to cut reality.


JackMackerel posted:

How much monsters are usually in a Monster Zoo? I was punching Diggles, Lil Batties, and other Level Two monsters I can't remember the names of for fifteen minutes straight, before panicking after getting cornered, running, and getting stabbed to death by an arrow trap.

Theres a counter under the minimap. Mine was at 49 when i pulled it.

Cicadalek
May 8, 2006

i'll die here one day


Dreggon posted:

On crafting: Do you have to pick the crafting skills (like Smithing) when you first start the game if you want to have a smithing level at all? Is that the only way to get levels in crafting skills - by choosing them at the start?

There are items that can raise crafting skill, and some skill trees (Clockwork Knight/ Rogue Scientist) provide bonuses to crafting skill along with their other benefits. So you don't have to pick a crafting skill tree to get levels in it, though it would be pretty difficult to get anything besides Tinkering to level 7 without doing so.

Dreggon
Aug 24, 2011
I want my baby back baby back baby back

Question: what's the +5 purple thing on this glove? Is it alchemy? I've never seen it before.




But really this post is because I had to share this stuff on floor one, on my new mage character:




I think I'm set.

edit: guess not

Dreggon fucked around with this message at Jun 27, 2012 around 13:30

Mighty Dicktron
Sep 1, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.


Magic deflection. It's an unlisted stat. All the Silver Shields have it, too.

Cicadalek
May 8, 2006

i'll die here one day


To be annoyingly precise, it's reflection, and is a percentage chance to send hostile spell projectiles back at whoever cast them

Rydash
Dec 23, 2011

You got a real problem in here, gonna cost ya extra.

Shadowmorn posted:

Did YHTNTEP add a ton of new room types for floor 1? Saw stuff that i've never ran into before.

Yes, that would be part of the Interior Dredmorating mod by bergstrom, included in the free DLC (which, as I am now realizing, is a fairly redundant clause of this sentence).

Rydash fucked around with this message at Jun 27, 2012 around 13:42

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

So I'm playing on the character gunning for the I Can't Believe That Worked cheevo (Random build, in other words) and I'm just cutting my way through level 11's monster zoo (whoever recommended the Mittens of the Hyborean Heirophant? You're awesome, they're awesome) and what do I get for coming out the other side?





I mean, at this point I'm pretty set on equipment, but still. If I was struggling at this point, there may have been tables flipped.

EDIT: That said, I'm sure that my horse (waiting outside the dungeon, of course) will be quite happy that it no longer has to deal with the crushing existential angst of being a beast of burden.

KataraniSword fucked around with this message at Jun 27, 2012 around 14:01

Dr_Amazing
Apr 15, 2006
Probation
Can't post for 3 days!


Shadowmorn posted:

Okay, okay, you guys have sold me. Whats a strong Clockwork knight build? I Just threw one together and the skills in clockwork DO sound tons of fun.

Axes, Duel Weilding, Master of Arms, Viking Wizardry, Smithing, Tinkering and Clockwork Knight.

Kind of want to work perception into there somehow... EYE LASERS!
This is what I took, except I replaced Viking wizardry with archery. I haven't put any points in it yet but I've got the rail gun now so I'll probably be shooting a lot of arrows.

edit: So is horse armor worn as armor, or in a ring slot or what? Is the joke that it's useless like that DLC?

Dr_Amazing fucked around with this message at Jun 27, 2012 around 15:13

Coyote Smith
Mar 26, 2010


KataraniSword posted:

So I'm playing on the character gunning for the I Can't Believe That Worked cheevo (Random build, in other words) and I'm just cutting my way through level 11's monster zoo (whoever recommended the Mittens of the Hyborean Heirophant? You're awesome, they're awesome) and what do I get for coming out the other side?





I mean, at this point I'm pretty set on equipment, but still. If I was struggling at this point, there may have been tables flipped.

EDIT: That said, I'm sure that my horse (waiting outside the dungeon, of course) will be quite happy that it no longer has to deal with the crushing existential angst of being a beast of burden.

Is the "Oh, that's just nasty" a reference to the show Knightmare?

Scalding Coffee
Jun 26, 2006

You're already dead.


Dr_Amazing posted:

This is what I took, except I replaced Viking wizardry with archery. I haven't put any points in it yet but I've got the rail gun now so I'll probably be shooting a lot of arrows.

edit: So is horse armor worn as armor, or in a ring slot or what? Is the joke that it's useless like that DLC?
You will hope to have enough arrows when you go to ice floor and other floors with corruption enemies. I would just skip those since you will get better stuff later. It is useless, though the boxing gloves armor is equally insane and can be equipped.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Dr_Amazing posted:

edit: So is horse armor worn as armor, or in a ring slot or what? Is the joke that it's useless like that DLC?

It takes up your "sleeve" slot. The same useless, nonexistant sleeve slot as the Wizard's Sleeve. You can right-click it to equip it, but it grants none of the bonuses it shows.

And yes, the joke is that it's useless. And sells for about 15000.

Mzbundifund
Nov 5, 2011

I'm afraid so.


Coyote Smith posted:

Is the "Oh, that's just nasty" a reference to the show Knightmare?

No, that's just part of the "you got this from a monster zoo" artifact flavor text.

Copycat Zero
Dec 30, 2004

ニャ~

A look at Pocket Dimensions and the Bankster skill tree.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Are there any special advanced tactics for the anvils of krong? Wait until you have a really really really good item then do it exactly once and then never again? (because the first one is always pleased)

Only do it if you have "it belongs in a museum" so you can gamble on rare worthless items (worthless to your build, valuable in xp)? If you gently caress up and get a shitload of debuffs, "this translation is all wrong" just makes them different debuffs, right?

I can only ever see them as an opportunity to gently caress yourself over or get a worthless stat like wandcrafting or whatever.

Copycat Zero
Dec 30, 2004

ニャ~

Krinkle posted:

Are there any special advanced tactics for the anvils of krong? Wait until you have a really really really good item then do it exactly once and then never again? (because the first one is always pleased)

Only do it if you have "it belongs in a museum" so you can gamble on rare worthless items (worthless to your build, valuable in xp)? If you gently caress up and get a shitload of debuffs, "this translation is all wrong" just makes them different debuffs, right?

I can only ever see them as an opportunity to gently caress yourself over or get a worthless stat like wandcrafting or whatever.

(a) I don't think there's 100% chance of your first Krong-ing being good. I'm fairly certain I've had items be cursed on their first Krong-ing (including on the very first Krong-ing of that run).

(b) I also don't think Krong-ing contributes to IBiaM. I think it just does it from the base artifact status of the item. I could be misremembering on this one, though.

(c) The "get Wand Lore on a randomly generated item" bug (remember, it wasn't Wandcrafting, it was the old obsolete Wand Lore stat, which used the same icon, that you were getting) should be fixed now, so, short of getting Magic Power/Mana/Mana Regen on a purely nonmagical character, chances are that whatever stat you get will be useful in SOME capacity.

Scalding Coffee
Jun 26, 2006

You're already dead.


Get a cheap ring and only use that as your Krong-It. It will be your mass of minor buffs item for the whole game. The kind you can get early on is what matters. The XP will never be worth it since it came from a cheap source. Translation will only change the stats around randomly and eat up one point.
You can get about 15 Krongs during the game and double that if you can repair them. You can expect a ton of singles which might not really matter, when you can find a piece that grants 10+ spread out in a few stats you might find incredibly useful. Don't kill yourself over it.


Krongs needs to show one icon that got changed. I hate seeing two dozen icons and only notice if regen got changed.

Scalding Coffee fucked around with this message at Jun 28, 2012 around 00:40

Benly
Aug 2, 2011

20% of the time, it works every time.


Krinkle posted:

Are there any special advanced tactics for the anvils of krong? Wait until you have a really really really good item then do it exactly once and then never again? (because the first one is always pleased)

Only do it if you have "it belongs in a museum" so you can gamble on rare worthless items (worthless to your build, valuable in xp)? If you gently caress up and get a shitload of debuffs, "this translation is all wrong" just makes them different debuffs, right?

I can only ever see them as an opportunity to gently caress yourself over or get a worthless stat like wandcrafting or whatever.

My standpoint is "do it on something you can afford to replace". If you're not equipped decently yet, throw a crappy ring or something on there. If you are, one thing that works okay is to keep the three best rings you have rather than the two best, keeping the spare in your inventory. When you find an anvil, Krong the spare ring. If it's ruined, well, it was the spare. If it becomes better than a main ring, put it on and the old main ring becomes the spare. In the deeper part of the dungeon, when you're finding multiple Cloaks of Sagan or starry belts or clockwork pants or whatever, you can do the same thing with a main and a spare of whatever you're wearing.

SynthOrange
May 6, 2007

I never arfed for MORT


Insurance Fraud sounds like it'll be tons of fun.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Copycat Zero posted:

(a) I don't think there's 100% chance of your first Krong-ing being good. I'm fairly certain I've had items be cursed on their first Krong-ing (including on the very first Krong-ing of that run).

(b) I also don't think Krong-ing contributes to IBiaM. I think it just does it from the base artifact status of the item. I could be misremembering on this one, though.

(c) The "get Wand Lore on a randomly generated item" bug (remember, it wasn't Wandcrafting, it was the old obsolete Wand Lore stat, which used the same icon, that you were getting) should be fixed now, so, short of getting Magic Power/Mana/Mana Regen on a purely nonmagical character, chances are that whatever stat you get will be useful in SOME capacity.

If I find a full platemail and I'm a wizard it's worthless to me and I can't send it to the museum. If I krong it I can send it to a museum for a huge chunk of xp.

Anything five stars or above that I can't use, once it's magical, I can get a huge chunk of xp from it.

Scalding Coffee
Jun 26, 2006

You're already dead.


I never tested it, but how many Krongs does it take to send something to a museum?

Copycat Zero
Dec 30, 2004

ニャ~

Krinkle posted:

If I find a full platemail and I'm a wizard it's worthless to me and I can't send it to the museum. If I krong it I can send it to a museum for a huge chunk of xp.

Anything five stars or above that I can't use, once it's magical, I can get a huge chunk of xp from it.

Oh, yeah. I was referring to the "get a worthless stat like wandcrafting or whatever" line when I was talking about things being useful in some capacity (i.e., there's no such thing as a "worthless stat" unless it's a magic stat on a character that has literally no way of taking advantage of it).

And I was thinking in the capacity of "take an already magical worthless item and make it even more magical before IBiaM-ing" rather than "take a nonmagical worthless item, Krong it, and then IBiaM it". I've never bothered to do that, myself, since I either (a) Krong the same item repeatedly until it's clear that the item is unsalvageable as a wearable item or (b) Krong items I actually plan on using until I have at least one enchantment on every item I'm wearing.

run DNC
Mar 24, 2007

O Muhammad, I seek your intercession with my Lord for the return of my eyesight


Scalding Coffee posted:

I never tested it, but how many Krongs does it take to send something to a museum?

One.

Captain Invictus
Apr 5, 2005

It costs you four hundred thousand dollars to change this avatar...for twelve seconds.

Mzbundifund posted:

You're right, the answer is "don't hang around". Immediately use a teleport skill to get away, preferably a directed one like the ley walker capstone skill or Xeuclid's Translation (from mathemagic). It also helps if you have access to some debuff clearers, like potions of purity, zodiacal wands, or emomancy's The Cure.
So basically "The King In Yellow" is terrible, then. Yes, I too enjoy adding multiple extra steps to every melee encounter so I don't gib myself from Zalgosplosions.
As long as they don't touch the chance of Crownstar Addendums to be in fountains and portals I am okay with this.

Cicadalek
May 8, 2006

i'll die here one day


My Krong strategy is to use weapons on it all the time, so I can get the sweet added effects. So what if this sword makes me almost blind and extrememly vulnerable to slashing, it spreads thaumites everywhere, look

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Gabriel Pope
May 16, 2009

diggle zone


Captain Invictus posted:

So basically "The King In Yellow" is terrible, then. Yes, I too enjoy adding multiple extra steps to every melee encounter so I don't gib myself from Zalgosplosions.

Or you could just tank it using the putrefying and toxic resist that you should probably have anyhow.

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