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Krinkle posted:Oh I don't know I shot people point blank. It felt like it was going to be a huge room swallowing miasma and it did barely any damage to these stone guardians at point blank range and they immediately started attacking me again anyway or I assumed they were and kept firing. Emomancy is kind of a bad pairing with ANYTHING that isn't blatantly front-loaded damage, I find; The Cure is good, and Chemical Romance does... alright damage, but it really needs an offensive spellset to partner with or else it's pretty useless.
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| # ? Jun 30, 2012 12:08 |
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| # ? May 25, 2013 07:07 |
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I appear to lose mana when I save. I have a lot of mana so I don't really notice, but... what gives?
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| # ? Jun 30, 2012 12:40 |
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KataraniSword posted:Okay, I know Interior Dredmorating is what's behind the crashing when going down to Floor 15, but has anyone been able to figure out HOW and WHY that is? More importantly, is there any sort of workaround, or does a frustratingly good character just have to rot on Floor 14 because his weakness is stairs?
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| # ? Jun 30, 2012 14:10 |
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Scalding Coffee posted:Keep going down different stairs. It took me five tries to get it to work. There's only so many stairs on the level, and none of them seem to work. ![]() EDIT: Finally worked, it only took like twenty tries. KataraniSword fucked around with this message at Jun 30, 2012 around 16:10 |
| # ? Jun 30, 2012 14:13 |
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Krinkle posted:Oh I don't know I shot people point blank. It felt like it was going to be a huge room swallowing miasma and it did barely any damage to these stone guardians at point blank range and they immediately started attacking me again anyway or I assumed they were and kept firing. Both Psionics and Emomancy are support magic oriented skillsets with an emphasis on crowd control, so they don't work well together because they're stepping on each others' toes a lot and neither provides any real punch.
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| # ? Jun 30, 2012 14:57 |
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Krinkle posted:Oh I don't know I shot people point blank. It felt like it was going to be a huge room swallowing miasma and it did barely any damage to these stone guardians at point blank range and they immediately started attacking me again anyway or I assumed they were and kept firing. I've never seen Emomancy's pacification effects work properly at any range. Fortunately, the rest of the tree is still really good.
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| # ? Jun 30, 2012 16:36 |
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After trying so hard to do that clockwork knight tinkering smithing dual weild axeman (with perception, without that +5 accuracy at level one I was pulling my hair out) and finally surviving long enough to see all the parts come together for that dumb achievement... what a rambling sentence. After all that, I'm coming back to magic builds, trying the new classes from the expansion, just having a good time seeing what works. I'm having fun with the rogue scientist, I have the three support skills for it, and I have staves and golemancy. I used the little blade traps, kited diggles into them until I got the scientist skills. I am having a lot of fun spraying acid all over the place. The only problem is when I accidentally rocket punch a stanchion into a corner or a lever to the other side of a gap and have to go up and down levels to find the cut-off areas and explore them. I'm even playing on no-time-to-grind as a, technically, crafter build and not having problems because I can magic up most of what I need from the alchemical goop that falls everywhere. I have so. many. drat. caustic gas vials. Benly posted:I've never seen Emomancy's pacification effects work properly at any range. Fortunately, the rest of the tree is still really good.
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| # ? Jun 30, 2012 16:45 |
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Awww I only just noticed they switched around some stuff in Fleshsmithing, now you start off with Zombyfycation. (Which I always thought was useless half the time, except to keep a free Corpus blast candidate around, since my zombies never seem to do much.)
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| # ? Jun 30, 2012 18:32 |
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Yardbomb posted:Awww I only just noticed they switched around some stuff in Fleshsmithing, now you start off with Zombyfycation. (Which I always thought was useless half the time, except to keep a free Corpus blast candidate around, since my zombies never seem to do much.) I can't remember if this was always the case, but Zombyfication hits a 3x3 area and can raise a LOT of zombies. Early on they're actually pretty effective. Later on they don't scale well, but a sudden 6-8 zombies (which enemies will preferentially target) is a great way to distract even a zoo-full of enemies while you either go for the ankles or make your getaway.
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| # ? Jun 30, 2012 19:43 |
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Zombyfication can get you through the first few floors pretty well, then gets less useful, so having it as the first skill seems like a pretty good switch to me.
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| # ? Jun 30, 2012 19:46 |
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![]() Huh. Never seen that happen before. Also, goddammit, I can't wait for the Pocket Dimension... I forgot how much of a pain Crafting skills are (especially if you aren't familiar with the recipes).
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| # ? Jun 30, 2012 20:06 |
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When you combine a zoo with those self-replicating caltrop traps you end of with some serious area denial.![]() Killed Dredmor on this run, thanks to holy hand grenades and invisibility potions. Drop the bomb and then close a door before he nukes me too hard. Now I need to get through it on Going Rogue. The few times I've tried it I never even survive the first combat room, but with this game you just need to keep trying until you get a lucky break and some gear. I found an evil chest in the next room over just last night, but alas it contained death and not a great starting weapon.
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| # ? Jun 30, 2012 22:58 |
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The skills menu is crashing my game a lot lately. Choosing a skill, closing the skill menu after choosing a skill, or declining to choose a skill so I can remember what savvy does before I choose a skill all cause me to crash about 25% of the time. I have nothing but the two official expansion packs.
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| # ? Jul 1, 2012 00:20 |
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I find that if I'm skipping turns with the spacebar a bunch just as I level up I can almost guarantee a crash to the desktop.
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| # ? Jul 1, 2012 02:34 |
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Yeah, that's my experience too; it'll crash almost every time when the turn advances as I'm leveling. I started being careful about mashing the space bar when I know I'm about to level, and it's been almost perfectly fine since then.
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| # ? Jul 1, 2012 02:39 |
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Gromit posted:When you combine a zoo with those self-replicating caltrop traps you end of with some serious area denial. What this picture doesn't suggest is that each tile is probably somewhere like 2-5 traps deep, if not deeper, and that Dragonsbreath Caltrops do 30 damage before resistances (20 Fire, 10 Piercing). And, of course, that eruptors do that caltrop's worth of damage when they trigger. That can get REALLY ugly, REALLY quick.
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| # ? Jul 1, 2012 02:52 |
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Ok, gently caress Blue Portals. Since I'm not playing with permadeath on this time, I decided to explore one again. It took me nine deaths, since the game liked to generate enemies with ranged attacks that could kill me instantly from full health and, in some cases, from off screen. My reward? Sweet gently caress all. A quarter level of experience, if that, and no good drops. Why do these things even exist? If permadeath is on, the likelihood of it generating something from deep in the dungeon that can kill you instantly is way too high. If it's not, it's a tedious slog in exchange for nothing much. It just doesn't seem worth ever entering one.
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| # ? Jul 1, 2012 03:06 |
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ToxicFrog posted:Why do these things even exist? If permadeath is on, the likelihood of it generating something from deep in the dungeon that can kill you instantly is way too high. If it's not, it's a tedious slog in exchange for nothing much. It just doesn't seem worth ever entering one. You pretty much need some form of stealth and teleport to survive those.
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| # ? Jul 1, 2012 03:08 |
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ToxicFrog posted:Ok, gently caress Blue Portals. Because you have the chance of getting top-tier gear from them while still on the first couple levels. I found a Golden God mask and some awesome plate armor in a second floor portal, and a Crownstar Addendum on a fourth floor portal. Just have Inky Hoglanterns or other stealth items on hand for the moment you see a ranged mob.
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| # ? Jul 1, 2012 04:54 |
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Anyone know if there's a way to get into the rooms with a vending machine in front of the door without destroying walls? at first I thought it was a freak occurance, but then I started seeing them on every floor, and inside there's always a lever, a weapon rack, and a book labeled "secret listening post" (I blew up the wooden door and could see the through the tile the vending machine was on). I've had my eye out for bolts of mass destruction (and bolt machines) but haven't had any luck.
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| # ? Jul 1, 2012 09:25 |
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Fungal arts is really good for melee types. You get loaded with buffs, a basic summon and some good passives.
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| # ? Jul 1, 2012 09:27 |
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AndroidHub posted:Anyone know if there's a way to get into the rooms with a vending machine in front of the door without destroying walls? at first I thought it was a freak occurance, but then I started seeing them on every floor, and inside there's always a lever, a weapon rack, and a book labeled "secret listening post" (I blew up the wooden door and could see the through the tile the vending machine was on). I've had my eye out for bolts of mass destruction (and bolt machines) but haven't had any luck. Anything with knockback will do.
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| # ? Jul 1, 2012 09:29 |
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AndroidHub posted:Anyone know if there's a way to get into the rooms with a vending machine in front of the door without destroying walls? at first I thought it was a freak occurance, but then I started seeing them on every floor, and inside there's always a lever, a weapon rack, and a book labeled "secret listening post" (I blew up the wooden door and could see the through the tile the vending machine was on). I've had my eye out for bolts of mass destruction (and bolt machines) but haven't had any luck. Any effect that applies knockback will shove the vending machine aside (psionic push, Demonology's starting skill, Clockwork Knight's rocket punch, concussion grenades, etc) and any targeted teleport will let you jump past it if you break the door behind it (Knightly Leap, Xeuclid's Translation, etc). You might be able to break the door by clicking on it diagonally, I forget if the vending machine gets in the way of the click. Benly fucked around with this message at Jul 1, 2012 around 09:35 |
| # ? Jul 1, 2012 09:31 |
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That reminds me, I just noticed some walls can be destroyed, yesterday. I found a secret temple, some clockwork items, etc. I don't know if there's an easy way to find it or if you just have to spam axenado everywhere. I don't know what types of skills can destroy walls either. I don't know if certain types of rooms have walls that are always destroyable. I found another from a canal/maze room I've seen before where a room that should have been open wasn't and inside were healing items the second time. Sometimes I can widen out a hallway and there's nothing else there.
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| # ? Jul 1, 2012 10:50 |
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Krinkle posted:That reminds me, I just noticed some walls can be destroyed, yesterday. You can push some walls with pushing spells. Or do what I now do and use Digging Ray on everything. Did you know the range is only limited by your screen resolution? If you have a HD monitor you can pretty much remove all the walls in the dungeon, given time.
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| # ? Jul 1, 2012 11:56 |
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Captain Invictus posted:Because you have the chance of getting top-tier gear from them while still on the first couple levels. I found a Golden God mask and some awesome plate armor in a second floor portal, and a Crownstar Addendum on a fourth floor portal. I have yet to see anything like that. ![]() quote:Just have Inky Hoglanterns or other stealth items on hand for the moment you see a ranged mob. On NTTG? Yeah right. And you pretty much have to become invisible before opening each door anyways, or it goes: - open door - HAYWIRE - Congratulations, You Have Died Krinkle posted:That reminds me, I just noticed some walls can be destroyed, yesterday. I found a secret temple, some clockwork items, etc. I don't know if there's an easy way to find it or if you just have to spam axenado everywhere. I don't know what types of skills can destroy walls either. I don't know if certain types of rooms have walls that are always destroyable. I found another from a canal/maze room I've seen before where a room that should have been open wasn't and inside were healing items the second time. Any AoE attack, including Axenado, Psi Push, throwing bombs, etc, will destroy weak walls. To destroy normal walls you need BMDs or Digging Ray.
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| # ? Jul 1, 2012 14:26 |
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Digging Ray is not only amazing in its reach but also in the ease by which one may shoplift with it - simply knock out a shop wall next to a pedestal, pick the item up from a non-shop tile, travel up/down a flight of stairs, then return and the item is officially yours to sell or keep as you please. As long as you're willing to shuffle items to vulnerable pedestals it really is as easy as that.
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| # ? Jul 1, 2012 14:27 |
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Krinkle posted:That reminds me, I just noticed some walls can be destroyed, yesterday. I found a secret temple, some clockwork items, etc. I don't know if there's an easy way to find it or if you just have to spam axenado everywhere. I don't know what types of skills can destroy walls either. I don't know if certain types of rooms have walls that are always destroyable. I found another from a canal/maze room I've seen before where a room that should have been open wasn't and inside were healing items the second time. For other levels, a general rule is: -Anything with a "floor" splash damage effect can destroy secret passage walls (virtually every knockback spell can do this, as well as some explosives). -The inner 5x5 of the Bolt of Massive Destruction often destroys all walls. -The Mighty Auger and Digging Ray destroys all walls and allows you to make just about any passage of any kind on demand. Anime Schoolgirl fucked around with this message at Jul 1, 2012 around 15:44 |
| # ? Jul 1, 2012 15:30 |
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How come if I'm looking at a crafting menu where there are less than three options, it always starts centered on a null recipe, causing me to click the buttons to tab down to the thing I want to craft? And why do the buttons have the words "page up" "page down" "home" and "end" on them if the corresponding keys on my keyboard do not perform these functions? I've been backtracking looking for a regular staff to turn into something, can only find refurbished staves. If I kill enough level 1 battys will they eventually drop my hefty staff? I can't remember if enemies drop weapons or just money and components. Krinkle fucked around with this message at Jul 1, 2012 around 16:56 |
| # ? Jul 1, 2012 16:03 |
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I want to make an unarmed character, I've got these 5 skills so far: Unarmed Artful Dodger Perception Burglary Archaeology Any suggestions for my next two utility skills? This is for a NTtG run. I was thinking golemancy and blood magic, but what else would synergize well with this?
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| # ? Jul 1, 2012 16:10 |
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Shields and Smithing so you can make things to keep you from dying while you do almost no damage.
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| # ? Jul 1, 2012 17:06 |
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My first win when the game was fresh was with a pugilist run. Max Armor/Shieldbearer and some offensive skills. Of course no enemies having any kind of ranged attacks made things a lot easier, especially because Dredmor was such a pansy and easy to kill with bolts.
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| # ? Jul 1, 2012 17:08 |
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k-spar posted:I want to make an unarmed character, I've got these 5 skills so far: If you're on NTTG, I assume your first four levels are going to be in order: Museum, Lucky Pick, then the two levels for Knightly Leap? If that's the case, you don't want something that you'll need to invest points in early on, you're gonna want something that offers you decent passives and/or skills front-loaded. Werediggle is actually a good choice here, as the boosts from the Were form will help you get through the first couple of levels when you've got really low bonuses for Unarmed. Throwing/Archery might help save ammo, since you're gonna be running pretty horrible on equipment for a while unless you get REALLY lucky with mysterious portals/evil chests. Blood Magic would be good if you took a magic skill, but very few magic skills keep their utility past the first floor without levels invested, and with a mostly Rogue base, a lot of them are going to need to be for utility anyway. Viking Magic and Astrology would be good choices there. EDIT: Shields/Smithing is really good, too - carry around 2x Mirror Shields for tanking casters, and beefier shields to help soak hits, because, yes. You're gonna be doing poo poo damage before too long. KataraniSword fucked around with this message at Jul 1, 2012 around 17:13 |
| # ? Jul 1, 2012 17:10 |
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k-spar posted:I want to make an unarmed character, I've got these 5 skills so far: I love this build with tinkering and rogue scientist. By around level 15 you will have so much dodge that you can reliably not get hit. Tinkering lets you make more bolts than you can handle (I had 4000 bolts by floor 15) and make the best crossbows and artifact to send to the museum. Rogue Scientist scales with tinkering, gives you two very powerful un-resistable knockbacks, and the ability to make healing potions. Edit: I found the picture of this fully powered build. The only way dreadmor could hurt me was with Thor's Fulminaric Bolt, however I had enough invisible and healing items to negate that problem.
Shwqa fucked around with this message at Jul 1, 2012 around 20:19 |
| # ? Jul 1, 2012 18:56 |
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k-spar posted:I want to make an unarmed character, I've got these 5 skills so far:
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| # ? Jul 1, 2012 19:11 |
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Krinkle posted:How come if I'm looking at a crafting menu where there are less than three options, it always starts centered on a null recipe, causing me to click the buttons to tab down to the thing I want to craft? And why do the buttons have the words "page up" "page down" "home" and "end" on them if the corresponding keys on my keyboard do not perform these functions? Excellent question. (added to the tracker)
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| # ? Jul 1, 2012 19:32 |
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Are blue portals without exits still happening because... I seem to be in one? edit: nevermind it was just hidden. Got one shotted by a diggle rocketeer in the next mysterious portal! I've never seen one of those before!
Wezlar fucked around with this message at Jul 1, 2012 around 21:21 |
| # ? Jul 1, 2012 20:46 |
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If anyone's curious, if you accidentally rocket punch one of the growth/pillars/decay receptacles out of order, putting the runes in the sockets won't work, but putting them where the sockets were originally will. The sockets do nothing, but at least I got my chalk.Daynab posted:Excellent question. (added to the tracker) I don't know if you're the programmer or just a dude what knows how to submit a bug report but the ultimate emo beam has a spelling error unless there's some high level pun I'm completely missing "struct by" should be "struck by". If it's the former then thanks for a neat rogue like that doesn't give me nightmares about giant purple letter L's abstractly terrorizing me. Krinkle fucked around with this message at Jul 1, 2012 around 21:33 |
| # ? Jul 1, 2012 21:22 |
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ToxicFrog posted:On NTTG? Yeah right. I always play NTTG and save every Inky Hoglantern or invisibility potion I find, which generally means I have at least one by the first few levels for emergencies. I guess you just have the worst luck. Perhaps you ought to be taking something that provides said invisibility skills/items if it's such a problem. And things shouldn't be attacking you right after opening a door.
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| # ? Jul 1, 2012 22:12 |
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| # ? May 25, 2013 07:07 |
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I'm amazed this game is still on the front page of games almost every day, good to see people still love it.
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| # ? Jul 1, 2012 22:14 |





























