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Meh, If it's that much of a hassle for a not very fun fight I'll just start a new game. I mean, it is right at the end after all. It's not like I'm missing out on anything other than maybe a "YOU WIN!!!!!!!!" screen.
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| # ? May 7, 2013 06:46 |
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| # ? May 23, 2013 20:01 |
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Ariong posted:Meh, If it's that much of a hassle for a not very fun fight I'll just start a new game. I mean, it is right at the end after all. It's not like I'm missing out on anything other than maybe a "YOU WIN!!!!!!!!" screen. Its an awesome screen, shut up. and i earned it like everyone else is saying here, reflect shield and a shitton of clockwork razorsaw's
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| # ? May 7, 2013 13:11 |
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Shadowmorn posted:Its an awesome screen, shut up. Will a dual Mirror Shield build be easy to tank Dredmor's magic and corrupting touch?
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| # ? May 7, 2013 17:59 |
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Dice Dice Baby posted:Will a dual Mirror Shield build be easy to tank Dredmor's magic and corrupting touch? He does a huge amount of melee damage, so the corruption is the least of your worries. Since you shouldn't be standing next to him dual Mirror shields are your best bet. Although in my recent play through I just tanked everything he threw at me with my ~150 health, so they aren't necessary. Also note: Communism is kinda bad! it's got socialist healing and... not much else. Clockwork Knight, on the other hand, is crazy good and can carry an entire build.
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| # ? May 8, 2013 00:08 |
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AnoMouse posted:Also note: Communism is kinda bad! it's got socialist healing and... not much else. Clockwork Knight, on the other hand, is crazy good and can carry an entire build. It also has invisibility, free AoE damage over time, and a massive permanent armor boost. Dialectical Materialism and Vanguard Party are pretty lame though.
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| # ? May 8, 2013 18:01 |
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Communist is a pretty good support skill with no mana usage. I really like to use it with vampire, the heal is sweet. Currently doing a Going Rogue NTTG with the current build: Communist, Vampire, Necronomiconics, Unarmed, Shields, Master of Arms, Burglary. With mark of chton and pact of fleeting life up you heal like crazy, with communism and corpses as back up. Psychic vampire and the baron's hat fills up the mana bar pretty fast. Rift the zoos for fun and profit. The other skills add tankiness and improves life steal. Fun build so far, with some good synergies, I'm looking forward to see how it fares in the end game.
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| # ? May 8, 2013 19:22 |
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Dice Dice Baby posted:Will a dual Mirror Shield build be easy to tank Dredmor's magic and corrupting touch? No idea, i didn't dual them. POLEARM AND SHIELD!
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| # ? May 10, 2013 13:42 |
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I had forgotten just how great Necronomiconimics was, drat. Didn't make my hubris any less lethal, so it's on to the next build. Hit random and got something that should get me to Dredmor, assuming I don't screw up again. Unarmed doesn't look like it'll stand the test of time, but it does improve archery damage for some reason.
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| # ? May 11, 2013 01:27 |
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Will taking Unarmed and Dual Wielding make 2 empty weapon slots more effective?
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| # ? May 12, 2013 21:59 |
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![]() Babby's first win. Going Rogue, Permadeath, NTTG, 10 floor dungeon. Build: Swords Shields Master of Arms Dual Wielding Viking Magic Piracy Berserking I only ended up maxing out Swords, Dual Wielding and Viking Magic, but melee is pretty worthless against Dredmor so only Viking Magic really mattered in the end. Because of NTTG, I didn't have any BMDs or HHGs so I camped a teleporter and spammed Dredmor with Thor's Fulminaric Bolt for piddly damage and retreated when I needed to heal and refresh my buffs. I don't think I could stand to do this with the 15 floor dungeon though, that 3 million point guy who got killed by Dredmor was in a 15 floor non-NTTG dungeon and it was just an utter slog.
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| # ? May 13, 2013 19:26 |
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Dual Wielding + Maces + Archaeology + Clockwork Knight + Tinkering + Smithing + Master of Arms = holy crap easiest build ever. Only thing I'd change is Maces for one of the other weapon skills, and to be more prepared for high-dodge enemies like the ravens... other than that I sleptwalk through 15 floors and meleed Dredmor to death.
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| # ? May 14, 2013 04:56 |
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Ariong posted:Will taking Unarmed and Dual Wielding make 2 empty weapon slots more effective? Nope. Go Shield Bearer.
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| # ? May 14, 2013 05:06 |
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As a roguelike player, I deeply regret waiting so long to get this game; I was focused on Crawl and ToME when it came out, and wow, this is really fun.Professor Moriarty posted:Dual Wielding + Maces + Archaeology + Clockwork Knight + Tinkering + Smithing + Master of Arms = holy crap easiest build ever. What'd you end up doing for AoE? Just Hit Stuff More?
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| # ? May 16, 2013 22:41 |
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S.T.C.A. posted:What'd you end up doing for AoE? Just Hit Stuff More? That was admittedly the weak part of the build. I mostly relied on (roughly in chronological order, with some overlap) throwing weapons, Ragnar's Meteor, Rocket Jumping, the Dwarven Atom-smasher, the Diggle God of Death blessing, and Bolts of Squid. So, yeah, there's AoE options out there for this build, just none as good as a good ol' Obvious Fireball.
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| # ? May 16, 2013 22:52 |
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S.T.C.A. posted:What'd you end up doing for AoE? Just Hit Stuff More? With a strong melee build AoE is pretty much just a timesaver, not something you'll ever actually need per se.
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| # ? May 16, 2013 23:17 |
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S.T.C.A. posted:What'd you end up doing for AoE? Just Hit Stuff More? If you rush Clockwork Knight and get a decent amount of HP/Fire resistance, Charge of the Steam Brigade combined with copious Rocket Jumping and Mechaparabolic Jumps will take care of most of your monster zoo needs, and normal swarms aren't too much of a problem with a heavily Warrior-based build. Gabriel Pope posted:With a strong melee build AoE is pretty much just a timesaver, not something you'll ever actually need per se. Pretty much exactly this. Melee builds are probably the safest builds, save for dealing with Dredmor/Vlad Digula, but they're also a lot slower - expect a NTTG floor to take about 45 minutes to an hour later on, whereas someone maining Pyro, Necro or Egyptian Magic will be able to clear out zoos much quicker, at the cost of needing to be a LOT more careful with their health and mana.
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| # ? May 18, 2013 05:00 |
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I would say the only time I really needed AoE stuff was during floors 13-15 monster zoos, where rushing/jumping into a pack of casters would potentially knock out roughly half my health by the time I reached one of them, even with 50+ Magic Resistance. Especially true with enemies that can corrupt or blind from afar. Glad I saved those Bolts of Squid for the floor 15 monster zoo... ~150 enemies awaited me with no good defensible position to fight them from.
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| # ? May 19, 2013 06:57 |
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I'm having fun with a build that lets me try a bit of everything: Unarmed Promethean Magic (this is an awesome name) Blood Magic Psionics Tinkering Archaeology Master of Arms I'm only up to floor 4 of GR-Permadeath so far; not my highest. I'm a faux-archer thanks to Tinkering and Unarmed, so I get to punch things/use weapons if they're sufficiently more powerful than my unarmed bonuses with shields and orbs, and I have Obvious Fireball with Crystal Healing and whatever the third blood magic skill is to power through everything. I have IBIAM with enough tinkering to disarm traps, and I'll be maxing tinkering once I go full-on archer; right now I'm pretty much slinging fireballs and fire runes as my drake tanks and I punch stragglers that reach me. I know I'll run into trouble once my drake can't tank if I can't survive stragglers with maxed unarmed + MoA, and I'm definitely not as uber-tanky as my combat-with-ninja-vanish build where I was impervious until I stopped paying attention and got myself killed instead of vanishing, but it's really fun to be able to dabble in a bit of every aspect of the game, especially the throwing huge fireballs aspect. S.T.C.A. fucked around with this message at May 21, 2013 around 17:13 |
| # ? May 21, 2013 17:10 |
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S.T.C.A. posted:I'm having fun with a build that lets me try a bit of everything: Drop MoA for Shield Bearer and you'd have a pretty viable jack-of-all-trades build.
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| # ? May 21, 2013 21:40 |
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Well, I managed to end my run on Level 6 in the same manner as my last run; an epic failure to pay attention and dying to something 100% avoidable. This time, I carelessly shot Brax with a fireball (pointblank, no enemies or anything, just not paying attention and misclicked) then didn't immediately sip an invis potion and run to the stairs to the next level.Professor Moriarty posted:Drop MoA for Shield Bearer and you'd have a pretty viable jack-of-all-trades build. Why Shield Bearer over MoA? The defensive bash proc? I think I want to try a melee-heavy speed run that ignores craftables so I focus on blitzing down the levels and picking up exp with Archaeologist instead of hoarding everything I pick up, but I know I'll eventually go back to something like that build I just used; Promethean Magic and Psionics are ridiculously good. I was a little underwhelmed with Blood Magic; I typically had to Siphon my mana via melee more than relying on killing monsters, which I partially expected and somewhat cut down on due to relying on the Wyrmling so much. Having innate AOE on demand is really, really awesome though. Zoos weren't slogs, but awesome rooms of enjoyable slaughter. I feel like Tinkering wouldn't give me enough, but I know that if I used the traps I collected instead of fisking them all, I'd have an extra source of aoe to speed up zoos.
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| # ? May 23, 2013 05:34 |
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S.T.C.A. posted:I was a little underwhelmed with Blood Magic; I typically had to Siphon my mana via melee more than relying on killing monsters, which I partially expected and somewhat cut down on due to relying on the Wyrmling so much. I vastly prefer Ley Walker to Blood Magic, precisely because I vastly prefer relying on a summon like my Wyrmling to either do my dirty work or act like a decoy while I line up an incredible volley of spells. I personally don't use Blood Magic on a Pure Mage build anymore, but I like it for Fighter-Mage builds.
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| # ? May 23, 2013 06:19 |
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| # ? May 23, 2013 20:01 |
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Captain Vittles posted:I vastly prefer Ley Walker to Blood Magic, precisely because I vastly prefer relying on a summon like my Wyrmling to either do my dirty work or act like a decoy while I line up an incredible volley of spells. I personally don't use Blood Magic on a Pure Mage build anymore, but I like it for Fighter-Mage builds. I like Blood Magic with Necronomiconomics(sp?) or Egyptian Magic; also because the buffs allow you to go toe-to-toe if you really have to
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| # ? May 23, 2013 12:21 |











