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Burning Justice
May 26, 2012


Well that just means that just makes it all the more easy to make this just a "Kickstarter project finds" thread. I've yet to find any good ones in a while so it can help finding the great gems and diamonds that are hard to find.

Edit: sorry, I'll keep that in mind.

Burning Justice fucked around with this message at Jul 3, 2012 around 01:12

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Echophonic
Sep 16, 2005

Kirby Gear Solid 3:
Snake Eater

FYI: Don't page snipe, it's a good way to get on probation. This isn't an FYAD-lite.

Anyway, I feel like I should flog a KickStarter I'm backing that anyone that likes card games might be interested in.

4.5 Minigames from Level 99 is a group of quick to play card games.

I've tried out the print-and-play version of Pixel Tactics and it's pretty fun. It's a heads up tactical combat game with a 3x3 grid of units that you can replenish as you go. Reminds me of Ogre Battle in how the units are built and act in different rows.

There's also Grimoire Shuffle, best described as "gently caress over your co-workers so you can get ice cream": The Game. You try to adjust a maze to make the shortest path for putting books away and lock your opponents in sealed sections of the library.

Noir is kind of a murder mystery game where you have a killer moving around the board of people, changing identities and killing people with an inspector trying to figure out what character they are, a la the card based Werewolf or Mafia games.

I don't know a whole lot about Infinity Dungeon, but it looks super goofy and improv-heavy.

At 25k, they're adding another game, Blades of Legend. Which sounds pretty cool from the limited details. You have a titular Blade of Legend and have to figure out who your allies actually are and kill your foes.

With 6 days left, I'm fairly comfortable guessing Blades is going in, but maybe they can get to 40k and add a mad scientist meets American Gladiators game called Master Plan.

Zereth
Jul 8, 2003

Would you think I was playing if I did...
THIS!


Hey guys!

The Synnibarr Kickstarter has updated with some saner backing options, including PDF copies of all three books for only $25.



Get your signed copies of the 3e core and a 2e adventurer's guide while they're still available!

General Ironicus
Aug 21, 2008

What a tuber...


Evil Hat has a kickstarter for Race to Adventure, a board game based on Spirit of the Century. It's not my kind of thing but it made me take a second look at SotC and I bought that instead.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world


Yeah, as cool as it looked, I did the same thing as Ironicus. I would much rather play a game of Spirit of the Century than Race to Adventure.

Catastropost
Feb 17, 2011

by angerbrat


General Ironicus posted:

Evil Hat has a kickstarter for Race to Adventure, a board game based on Spirit of the Century. It's not my kind of thing but it made me take a second look at SotC and I bought that instead.
That is literalyl one of their stated goals for these products!

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Evil Mastermind posted:

Uh, actually it was only one. Dungeon World isn't a goon project and I didn't realize that this was supposed to be goon-only projects. That was my bad.

well if it helps, I'm planning to launch a Kickstarter in the next month or so based on my material from my ongoing superhero campaign. You can listen to it on the RPPR Actual Play Podcast. The basic concept is a system free setting book that can be summarized as superhero dungeon crawling in abandoned superhero/villain bases/lairs/headquarters - The Bat Cave or Fortress of Solitude as a dungeon, in other words. Here's the intro pitch text I have so far.

Base Raiders

Superhumans used to keep the world in balance. A small but elite class of heroes and villains each wielded power like modern gods but their greatest legacy was to create a status quo where no one else would get superpowers . They thought it was better to accept a flawed world than try to change things too much for the better.

No longer.

An extinction level threat removed every major hero and villain on the planet. Overnight, the status quo was gone. With the heroes and villains gone, some of their secret labs, bases, and lairs were discovered, raided and invaded. Looters and scavengers plundered them and sold what they found or kept it to empower themselves. Many other abandoned bases still wait to be discovered by the cunning and conquered by the brave. The old elite had decades to hoard treasures and acquire unique artifacts, prizes worth risking death from the traps and guardians left behind.

The first heroes and villains to reappear were not government, corporate or criminally backed soldiers. They were civilians, amateurs in the purest sense of the word. They had no fear of experimenting with the new discoveries, had no hesitation with altering themselves and had no shame in proving that they had learned how to become more than human. Most of all no one thought these amateurs would share what they had learned but they did. The secrets of gaining superpowers began to spread among the fringes of society.

Where once there were a few, now there are many. The superhumans of today are not enforcers of an old status quo. They want to change the world, in ways that can’t be easily categorized as good or evil. They are fools, madmen, idealists, fanatics, mercenaries, and base raiders.

Join their ranks.

Change yourself.

Change the world.

(Feedback/questions are appreciated!)

ManMythLegend
Aug 18, 2003

Highly trained to defend
your freedom


Echophonic posted:

FYI: Don't page snipe, it's a good way to get on probation. This isn't an FYAD-lite.

Anyway, I feel like I should flog a KickStarter I'm backing that anyone that likes card games might be interested in.

4.5 Minigames from Level 99 is a group of quick to play card games.

I've tried out the print-and-play version of Pixel Tactics and it's pretty fun. It's a heads up tactical combat game with a 3x3 grid of units that you can replenish as you go. Reminds me of Ogre Battle in how the units are built and act in different rows.

There's also Grimoire Shuffle, best described as "gently caress over your co-workers so you can get ice cream": The Game. You try to adjust a maze to make the shortest path for putting books away and lock your opponents in sealed sections of the library.

Noir is kind of a murder mystery game where you have a killer moving around the board of people, changing identities and killing people with an inspector trying to figure out what character they are, a la the card based Werewolf or Mafia games.

I don't know a whole lot about Infinity Dungeon, but it looks super goofy and improv-heavy.

At 25k, they're adding another game, Blades of Legend. Which sounds pretty cool from the limited details. You have a titular Blade of Legend and have to figure out who your allies actually are and kill your foes.

With 6 days left, I'm fairly comfortable guessing Blades is going in, but maybe they can get to 40k and add a mad scientist meets American Gladiators game called Master Plan.

I just jumped on this one. Infinite Dungeon looks pretty meh, but the other three look really fun. Plus I really love low footprint games and ones that play quickly. I wish I had seen it sooner so I could have nabbed early bird pricing though.

chrisoya
Nov 29, 2006


Disclaimer: I have nothing to do with this at all.

Goalsystem Delves: Dungeon Skirmish Role-Play is a kickstarter for a miniatures skirmish wargame with RPG-lite elements. It's based on the Goalsystem, which has been used all over the place in games like Supersystem (superheroes!), Chaos in Cairo/in Carpathia/on Cronos (1920s pulp archaologists, gothic horror, spacemans fighting), The Department (Blade Runner, the players are cops hunting replicants) and Blasters & Bulkheads (Star Wars, rather blatantly).

Some quotes, for people who want to read before they click:

quote:

The Game

Goalsystem Delves provides rules and adventures for playing character-driven skirmish games in fantasy worlds of mysteries, magic, and monsters. These rules harken back to the days of classic dungeon crawls and the world’s most popular fantasy RPG. Players take the roles of a group of hardened adventurers seeking treasure, glory, and the defeat of the festering evils that remain hidden in the darkest corners of forgotten dungeons.

Dungeon Skirmish?

Goalsystem Delves seamlessly blends RPG and tabletop miniature elements into a fast paced tabletop experience that provides the depth of an RPG with the fast paced action of a tactical miniatures game. Delves plays fast, allowing players to run a multi-encounter Adventure in a single session and epic campaigns over multiple sessions.

Using the proven and popular Goalsystem, Delves delivers character driven action that’s deep enough for RPG gamers and fast enough for miniature gamers.

Delves works with any 28mm or 15mm miniatures in your collection.

Does Goalsystem Delves Require GM, or will it allow the players to vie against the game?

Delves requires a GM, or it can be played competitively. We're considering adding some Solo play mechanics, but at this advanced stage in the book's development, it's not certain if those would make it into the core game.

The goal is $11,500, and they're over halfway with a month to go. Kicktraq's trend has them hitting $20k, but that was mostly before stretch goals were announced. Stretch goals are a module, a book of extra monsters and spells and such, and another module. For $15 you get the PDF and any stretch PDFs, and for $40 you get a printed copy: "A 6” x 9”, 248pp, black and white, hardcover book. Made in the USA with a Smythe-sewn binding. This book will last a lifetime of gaming sessions."

It's honestly not just another fantasy heartbreaker - the other games based on Goalsystem are good, and pretty popular. They do tend towards being RPG-lite, with plenty of character detail. The Chaos in X series is lighter on the RPG aspects than others, closer to Necromunda or Mordheim. On the other extreme, in the Department each player plays one investigator, and the other side are system-run NPCs.

I'm terrible at promotional posts, so if any part of this sounded interesting, please check it out.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...


^ Looks pretty good, the way I understood it, it is played Solo / Cooperatively? or is that only in "The Department"? Helps to read, hope they add solo / coop mechanics.

LumberingTroll fucked around with this message at Jul 5, 2012 around 17:20

chrisoya
Nov 29, 2006


I'm assuming it doesn't have a fully-fledged solo mode like The Department. The Department assumes each player controls one investigator (plus optional NPC allies bought using mission budget points, if you use them) and the game handles everything else. It works well, especially with the variety in missions - anything from "wander the neighbourhood and talk to informations" to "plant a bug in the offices of the busy nightclub" to "deal with a murder scene." The full campaign has a selection of opponents, who change things around in the scenarios and have a final mission tailored to them. Also, don't piss off Internal Affairs by breaking the law, beating up civilians or going in guns-blazing against someone you don't know is a Fabricant.

From the sound of it, Goalsystem Delves is either a GM player running the monsters against a player or players running Team PC, or a straight-up battle with each player having a warband to a certain points value, which could be monsters or PC-types. I don't know! There should be scenarios, though. They do say that solo rules probably won't make it into the core game. There's always Mythic or a simplified version of it for solo.

If everyone pledges massive amounts it might end up being a stretch goal as a supplement. Doubt it, though.

Yin
Jul 3, 2012

Waah, please don't
suck me up!


A Virtual Tabletop Experience for Google+. Not only promising, but it will be free for everyone!

http://www.kickstarter.com/projects...e-han?ref=users

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...


Yin posted:

A Virtual Tabletop Experience for Google+. Not only promising, but it will be free for everyone!

http://www.kickstarter.com/projects...e-han?ref=users

Its not bad, but I kinda prefer Roll20.net they had a kickstarter recently (successful) and its really good. I'm backing Tabletop Forge as well, but its pretty obvious they are just adding onto Google Hangouts, where Roll20 was built from the ground up and is independent.

PublicOpinion
Oct 20, 2010

Her style is new but the face is the same as it was so long ago...


I've messed around with Tabletop Forge before (and backed the kickstarter), but as it stands right now Roll20 is more usable since it lets you track health on the tokens and a few other things. A real comparison will have to wait until they're both out of beta, of course.

Megazver
Jan 13, 2006


Man, I have no idea what James Raggi was thinking with the nineteen 6k adventure campaigns at the same time. How could that have possibly been thought of as a good idea?

Jimbozig
Sep 30, 2003
img-greatest_title_ever.gif

Megazver posted:

Man, I have no idea what James Raggi was thinking with the nineteen 6k adventure campaigns at the same time. How could that have possibly been thought of as a good idea?

Jesus that's failing badly. I went to see who had a chance of finishing and it looked like Vincent Baker was doing the best until I got to Jeff Rients...

So I went "who the gently caress is Jeff Rients?" and looked him up. Apparently he did Carcosa and Mazes and Minotaurs.

Vincent Baker's is doing well because he's got a strong following, his product looks useful outside of the context of LotFP, and he's nailed the Vancian tone in his writeup, making the product attractive to people who don't play LotFP and don't know Vincent Baker:

Vincent Baker posted:

The Seclusium of Orphone of the Three Visions, in which are perils and treasure both material and obscure, made vulnerable to incursion by her imprisonment in the subrealm Paume

Orphone of the Three Visions is a wizardess of restless and fitful ambition, so often seen in city market and bazaar, paced always by her velvet half-human servant and bodyguard Ioma. For decades she has kept her seclusium unassailable upon an island of three concentric gardens in the Cove of Bar's Toll, working her magics, pursuing her grandizement and mastery, forbidding all to come. Now she has ventured into the subrealm Paume, for reasons of curiosity, provocation or entrapment, and has neither returned nor left any remnant impulse of her will. Even loyal Ioma has departed for other employment.

So her seclusium stands, not vacant, but vulnerable. The wise have not yet approached it, but cast greedy and speculative looks. Who will be the first to venture an incursion? What will they find within?

The Seclusium of Orphone of the Three Visions: a system for creating an original wizard's seclusium to fit into your own game's world, campaign and level, inspired by the iconic work of Jack Vance, with notes on tone and technique, including Orphone's Seclusium itself as a complete and playable example.

Jeff Rients on the other hand has this as his writeup:

Jeff Rients posted:

You know what your crapsack campaign world needs? Giants made out of sharks and elephants, lurking in a haunted house in the clouds, ready to jump out of cyclopean shadows and murder your PCs right in their stupid faces.

Yes, that's the entire thing. That's the entirety of what he wants to tell you about his module. I can only assume that his is doing the best because his stuff has been published by Raggi already so the LotFP players are familiar with his stuff. Because comparing those two writeups is like comparing apples to crabapples.

Jimbozig fucked around with this message at Jul 9, 2012 around 15:09

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Question for RPG Kickstarter backers: What do you want to see in a new project: art, fluff/setting text, new rules or scenarios?

Would you rather have a new campaign setting that's system-free but easy to port over for any given system, a new system entirely, or support just for your favorite rule set?

Flavivirus
Dec 13, 2011

Entropy in protein form

clockworkjoe posted:

Question for RPG Kickstarter backers: What do you want to see in a new project: art, fluff/setting text, new rules or scenarios?

Would you rather have a new campaign setting that's system-free but easy to port over for any given system, a new system entirely, or support just for your favorite rule set?

A new system, definitely. Setting inspiration is really easy to find these days, and what I really look out for in new RPGs is interesting mechanics. It's a bonus if the mechanics are integrated into the setting such that they produce interesting emergent gameplay, and a setting that catches initial attention is nice, but it comes down to the system for me.

Accursed
Oct 10, 2002



clockworkjoe posted:

Question for RPG Kickstarter backers: What do you want to see in a new project: art, fluff/setting text, new rules or scenarios?

Would you rather have a new campaign setting that's system-free but easy to port over for any given system, a new system entirely, or support just for your favorite rule set?

Systems primarily, and next campaign settings (if they're compelling). As Flavivirus says, if a system has a compelling campaign setting that it meshes with, that's even better.

If a system-agnostic setting does a particularly good job of capturing something unique, though, I look at those pretty favorably.

malkav11
Aug 7, 2009


clockworkjoe posted:

Question for RPG Kickstarter backers: What do you want to see in a new project: art, fluff/setting text, new rules or scenarios?

Would you rather have a new campaign setting that's system-free but easy to port over for any given system, a new system entirely, or support just for your favorite rule set?

Setting and/or a linked series of scenarios. I like cool rules systems, and all, but between Vincent Baker, Luke Crane, Greg Stolze, and a few other Kickstarter projects etc, I've got about all I can use of those, unless they're tightly integrated and thematic to a cool new setting. Meanwhile, most of the campaigns and scenarios I see are either for some flavor of D&D, or they're for Call of Cthulhu. And while there's nothing wrong with either, per se, that leaves a whole lot of territory unexplored. (And I'm personally done with D&D.)

Thanlis
Mar 17, 2011


Jimbozig posted:

Jesus that's failing badly. I went to see who had a chance of finishing and it looked like Vincent Baker was doing the best until I got to Jeff Rients...

So I went "who the gently caress is Jeff Rients?" and looked him up. Apparently he did Carcosa and Mazes and Minotaurs.

Geoffrey McKinney wrote Carcosa. Olivier Legrand wrote Mazes and Minotaurs. Jeff did do a couple of supplements for M&M, though.

Fenarisk
Oct 26, 2005



clockworkjoe posted:

Question for RPG Kickstarter backers: What do you want to see in a new project: art, fluff/setting text, new rules or scenarios?

Would you rather have a new campaign setting that's system-free but easy to port over for any given system, a new system entirely, or support just for your favorite rule set?

One I've been kicking around (oh ho ho) with my own setting from my novels is to do a kickstarter for the general system agnostic setting, with stretch goals for system specifics/system conversions. Say, the first stretch goal will release rules compatible for savage worlds, the second for ORE, the third for FATE, etc.

The obvious downside is if you went full bore with what rules are included and how in depth they get for the setting, is it would be extremely time consuming and you'd have to know the systems well, and a given theme/setting can probably only be ported into so many systems. The same setting isn't going to work nearly as well in nWoD as it does in D&D 4e.

Fenarisk fucked around with this message at Jul 10, 2012 around 03:23

fosborb
Dec 15, 2006



clockworkjoe posted:

Question for RPG Kickstarter backers: What do you want to see in a new project: art, fluff/setting text, new rules or scenarios?

Would you rather have a new campaign setting that's system-free but easy to port over for any given system, a new system entirely, or support just for your favorite rule set?

I'm pretty sure I know the potential that rides on this answer, so... 13th Age focuses on extending a known type of gameplay with extensive houserules of known, good designers. Had it gone on kickstarter it would have made gangbusters. The system is a great example of RPG writing and presentation if nothing else, and everything is done with the assumption to be portable into other, similar, systems. Basically, be Tweet and Heinsoo and make a million stretch goals.

vvv gently caress I'm an rear end in a top hat and didn't remember your post in this thread: only that you're a professional designer. Sorry, dude.

fosborb fucked around with this message at Jul 10, 2012 around 05:58

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

fosborb posted:

I'm pretty sure I know the potential that rides on this answer, so... 13th Age focuses on extending a known type of gameplay with extensive houserules of known, good designers. Had it gone on kickstarter it would have made gangbusters. The system is a great example of RPG writing and presentation if nothing else, and everything is done with the assumption to be portable into other, similar, systems. Basically, be Tweet and Heinsoo and make a million stretch goals.

Well, as I said, I'm planning a superhero themed book. Doing a new system to accommodate that isn't really going to work for me since there are already really good superhero games out there and it would take forever to playtest.

That being said, there's no reason I couldn't create a new minigame or rules for base construction or something like that.

Next question: What kind of rewards do you want the most?

Books? If so, hard cover, soft cover, color or black and white? How much new art do you want in a book?

PDFs?

What about other ebook formats?

Miniatures?

Posters?

T-shirts?

other physical items?

Swagger Dagger
Dec 13, 2010

You are not machines. You are not cattle. You are men. You have the love of humanity in your hearts. You don't hate, only the unloved hate. Only the unloved and the unnatural.


You have to have a 15 dollar or less PDF only option. No frills, just the book. You're competing with other books like Shadows of Esteren for people's kickstarter dollars now.

This is probably common sense but sometimes you see stuff like Traveller 5. He can get away with charging 50 for a PDF, you probably not so much.

Quarex
Apr 18, 2003

Beware the man who has lived longer than the Wasteland.

Read paragraph 65.


Jimbozig posted:

Jeff Rients on the other hand has this as his writeup:
Jeff has a pretty popular "BLOG" and undoubtedly his success is also due in decent part to this.

He has a pretty interesting reputation if you actually track the different things he has done: he was both the guy who wrote the oft-cited "player buys sword for 750,000 gold, player narrates that his temple actually gave him the sword as a reward for his dutiful worship and he actually spent the 750,000 gold on the biggest party the game world had ever seen" as an example of how to "do it right" (ignore rules entirely if they get in the way of great ideas/fun) ... and also is the kind of person who actively discusses his anger at the way 4th Edition and now 5th Edition stripped away the "incredibly high chance of death at first level" factor of Dungeons & Dragons. So he probably ends up in *GROGNARD.* pretty often as well.

Jimbozig
Sep 30, 2003
img-greatest_title_ever.gif

Thanlis posted:

Geoffrey McKinney wrote Carcosa. Olivier Legrand wrote Mazes and Minotaurs. Jeff did do a couple of supplements for M&M, though.

Oh. Sorry! I looked and couldn't find anything for a while, but I figured he must have done something big and eventually found a site which indicated that he had a role in Carcosa and M&M and I assumed he must have done those.

So I'm just baffled. If his only writing credits are a couple of supplements for an unpopular game and his adventure summary is so terrible, I can't understand why his adventure is doing the best. Just because of his blog? That's crazy. Being able to write a blog doesn't mean you can write a good adventure.

Sefer
Sep 2, 2006
Not supposed to be here today

Jimbozig posted:

Being able to write a blog doesn't mean you can write a good adventure.

But it does mean you can advertise your adventure easily.

Winson_Paine
Oct 27, 2000

Oh no, the Grumpy Old Troll! Maybe if you solve his riddle he will leave you alone.


Jimbozig posted:

So I'm just baffled. If his only writing credits are a couple of supplements for an unpopular game and his adventure summary is so terrible, I can't understand why his adventure is doing the best. Just because of his blog? That's crazy. Being able to write a blog doesn't mean you can write a good adventure.

It does mean you have an installed group already who likes the way you think and may even like you and want to support your endeavors, however. It also means you have a built in place to beat the drum, and to send other people out to beat the drum for you.

malkav11
Aug 7, 2009


clockworkjoe posted:


Next question: What kind of rewards do you want the most?

Books? If so, hard cover, soft cover, color or black and white? How much new art do you want in a book?

PDFs?

What about other ebook formats?

Miniatures?

Posters?

T-shirts?

other physical items?

PDFs and other ebook formats (if you can get into the Kindle store, awesome). I'm really not into physical rewards at this point. If there are digital rewards beyond the PDF, there should be an all-digital tier, both for people outside the US and people who don't want physical rewards. Also, seats at Skype games and suchlike are always nice (but I'm sure you knew that.)

Swagger Dagger
Dec 13, 2010

You are not machines. You are not cattle. You are men. You have the love of humanity in your hearts. You don't hate, only the unloved hate. Only the unloved and the unnatural.


The whole Ouya thing has me wondering: has anyone backed an RPG that failed to deliver? Nothing I've backed has gone wrong, and I can only think of like one game off the top of my head that hasn't come out (A genericized adaptation of the Star Wars Saga system).

Swagger Dagger
Dec 13, 2010

You are not machines. You are not cattle. You are men. You have the love of humanity in your hearts. You don't hate, only the unloved hate. Only the unloved and the unnatural.


There are a couple of kickstarters for RPG miniatures that I like right now:

Red Box Games is selling a pack of five cool looking evil knight dudes



They're multi-part and have a lot of customizable bits, from what I can tell. They're from a dude who's already making a living sculpting minis, and you can go to his website and check out his other work so you know what quality of mini you're getting.

What's currently my favorite kickstarter going is Stonehaven Miniatures' Dwarven Adventurers set.



You can get anywhere from 7 to 17 dwarf characters of different RPG classes, and get your Dwarf Supremacy on. This kickstarter is from a new company who hasn't produced any products yet. The progress shot of the greens for the models looks good, but standard buyer beware caveats apply.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!


Just a note to say Red Box Games' stuff looks freaking awesome, and will be forming the bulk of my next minis-splurge.

Thanks very much for noting that there's a kickstarter, I may well partake.

Mikan
Sep 5, 2007



Get out your wallets motherfuckin ground floor on PATHFINDER KAIDAN

In my game, Kaidan: A Japanese Ghost Story

rantmo
Jul 30, 2003

No one is too ever too small to love the people like El Vago does.


My god, his profile picture on Kickstarter... it's perfect.

Echophonic
Sep 16, 2005

Kirby Gear Solid 3:
Snake Eater

For 5 bucks you can be credited as a Gaijin! How can I lose?

rantmo posted:

My god, his profile picture on Kickstarter... it's perfect.

He looks vaguely confused. Probably lost in thought as to how a wedding would work in Kaidan: A Ghostese Japan Story.

Evil Mastermind
Apr 28, 2008

You pick up the nugget of URANIUM and...

Oh that was so stupid. Why would you do that?


Blood Red Sands looks pretty interesting; it's a competitive RPG by the guys who did Bulldogs!

quote:

You are about to enter a savage and brutal world of dark sorcery, a world where the five Witch Kings of Abalahn slew the very gods and have reigned for a thousand years. Blood Red Sands is a game of competitive role-playing, where powerful heroes confront the terrible might of the Witch Kings of Abalahn. Only one hero will reach her goal. Will she throw down the Witch King, and if she does, will she take the place of the defeated tyrant on his throne? Blood Red Sands is a game for three to five players set in a brutal world of swords and sorcery. In each round, a hero is eliminated until only one remains. Will it be yours? Blood Red Sands is written by Ralph Mazza.

About Blood Red Sands:
This Kickstarter is to fund the print run of Blood Red Sands, a competitive fantasy role-playing game. Blood Red Sands is a game where Sword and Sorcery meets 1980s heavy metal album covers and players compete to create characters and scenes that could have stepped off of a Frank Frazetta canvas. Blood Red Sands takes place in a savage and brutal world of dark sorcery, a world where the five Witch Kings of Abalahn slew the very gods and have reigned for a thousand years.

Game World:
The world of Abalahn is stark, violent, and completely over the top. It’s a world ruled by sorcerers whose foul magic is fueled by human souls. Legions of the soulless Unliving now exist in half-lives of servitude and torment. Beyond the alabaster towers of the White Princes, scattered settlements of people struggle to survive and remain free in the midst of a desolate landscape. Beset by foul beasts of every description and buffeted by devastating soul storms, the people are desperate for a hero. Can you rise up above the oppressed masses and survive in a world seeking your destruction?

Game Mechanics:
Blood Red Sands is a game that you play to win. You may find allies among the characters of the other players for a time, but in the end there can be only one winner. You can win as a mighty hero surviving a series of harsh ordeals before finally confronting your nemesis, one of the dread Witch Kings. Or, your own hero having fallen along the way, you can win as the Witch King destroying the mortal foolish enough to confront you.

Blood Red Sands is played in a series of four to six hour-long scenarios called Ordeals, adventures for a single hero. One of you will play your hero for the Ordeal; the rest will play one of the factions caught in a crucible of conflict primed to explode. The hero will wander into the midst of this perilous situation to be solicited as an ally or targeted as an enemy by the other players. If the hero manages to survive, their legend will grow until one day they are worthy of facing the Witch King. A complete game spans 10 Ordeals. In the Final Ordeal the last remaining hero faces one of the five Witch Kings. As a player, you must be comfortable with the notion that, other than your hero, all characters are essentially disposable pawns to use and discard on your way to victory.

During the Ordeal players take turns owning the role of Chronicler, representing an unnamed storyteller in ages hence who is relating the Saga about to unfold. As the Chronicler you will control the flow and pacing of the game and exert significant authority over the fiction. You will use your turns as Chronicler to maneuver your characters into position, hinder and harm the characters of the other players, and essentially ensure that it’s your version of the story that gets remembered by posterity. Other players may Challenge the integrity of your tale. Or they may Contest your version of events and try to take the role of Chronicler for themselves. Or they may Clash with you and resolve the conflict with dice rather than accept the way you’ve told it.

Play continues in this way until the Ordeal finally comes to an end when the hero has earned enough Victory Points to walk away. The more points they earned the more favorable the Epilogue will be for the forces of good and the stronger the hero’s legend will grow. Too few points and the Ordeal will end in tragedy. Get enough points and you’ve managed to push back the darkness and bring hope to the people, at least for a little while. If your hero is killed or retired, you will no longer have that avenue of victory available to you. You will now only be able to win as the Witch King. One by one the heroes will fall, until only one remains.

Lemon Curdistan
Aug 6, 2009

THIS POST IS UNACCEPTABLLLLLLLLLLLLLE!!!


I'm interested by the premise, but I've played a competitive RPG before - Agon - and absolutely loathed it. I play RPGs so I can team up with my buddies and create cool stories, not so we can spend our time trying to sabotage everyone's achievements.

Swagger Dagger
Dec 13, 2010

You are not machines. You are not cattle. You are men. You have the love of humanity in your hearts. You don't hate, only the unloved hate. Only the unloved and the unnatural.


Evil Mastermind posted:

Blood Red Sands looks pretty interesting; it's a competitive RPG by the guys who did Bulldogs!

This looks ok but I feel like I should point out that it doesn't have any of the writers who worked on Bulldogs working on it.

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rantmo
Jul 30, 2003

No one is too ever too small to love the people like El Vago does.


There are still about three hours left in the Kickstarter for Evil Hat's Race To Adventure! boardgame, which is a part of the Spirit of the Century line. It looks really fun and they've got a fantastic demo video for it.

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