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Pierzak
Oct 30, 2010

Perfection Takes Practice

Spincut posted:

Oh nice! None going on anywhere near me in San Francisco this weekend, unfortunately. I assume your gripe is that there are too few monsters/minis? How many are there?
8 heroes, 38 monsters, compared to 20/80? in Descent 1.

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flashdim
Oct 19, 2005

Still losing criticals


Pierzak posted:

8 heroes, 38 monsters, compared to 20/80? in Descent 1.

Wow. I guess that explains the sensation quite nicely.

Edit: Site says 20/60 in first edition, which is still notable.

flashdim fucked around with this message at Jul 8, 2012 around 03:49

Mega64
May 23, 2008


T'aar!
...me private shame!!



So my group of six was arguing over which game to play tonight, going between Rex, Arkham, Dominant Species, and Battlestar. BSG is the only game everyone likes, but we've played it to death at this point. So I decided to finally pull out that drat Space Alert I've bought months ago and actually teach the game, myself sitting out to watch. Since the only time I reviewed the starter's guide was month's ago, I pretty much read the thing verbatim. Probably not the wisest mood, though a couple of the group really enjoyed the humor of the thing. Anyway, they seemed to get the rules, and so the first game begins.

Oh, the chaos. I was laughing while watching everyone yell at each other what everyone was going to do. Even the most heated BSG and Resistance games haven't been that intense. Despite that, everyone seemed to have their poo poo together and managed to have everything planned out at the end.

They barely survived that first test run. Nobody realized that T-2 threats and later don't actually show up until the designated time on the Resolution Phase, so there was lots of wasted gunfire, and there were a lot of wasted turns. Fortunately, they had their poo poo together by the second run and ran that pretty drat well with little casualties.

Definitely looking forward to learning the rest of the mechanics and maybe actually playing for myself, though I was more than happy to be the rules bitch and watch. It's nice to have a game besides Dominion and Battlestar that everyone in our group loves, as much as I love those two. And once we've taught everyone in the group, I can mix in the expansion stuff.

So yeah, buy Space Alert.

Spincut
Jan 14, 2008
Spinning and cutting!

Pierzak posted:

8 heroes, 38 monsters, compared to 20/80? in Descent 1.

Wow, that's...quite the difference! I wonder if the rule changes and addition of the campaign, etc. make up for that?

bobvonunheil
Mar 18, 2007

CG: THIS IS FASCINATING, TELL ME HOW THE FUCK THIS ISN'T FASCINATING.


Spincut posted:

Wow, that's...quite the difference! I wonder if the rule changes and addition of the campaign, etc. make up for that?

To be honest, heroes were pretty interchangable anyway, and there's nothing stopping you from just getting the conversion kit and using the figures as placeholders.

Also, the original game gave you more monsters than necessary, really. A few categories of monster could probably be removed entirely, and their functions bundled together to make more interesting monsters. The new edition seems to be more about focused scenarios rather than sprawling dungeon crawls with tons of enemies.

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

flashdim posted:

Wow. I guess that explains the sensation quite nicely.

Edit: Site says 20/60 in first edition, which is still notable.

That's a bit poo poo considering how expensive 2nd edition is.

These Loving Eyes
Jun 6, 2009


How well does Gears of War play with just three players? We'll be having our first go at it tomorrow, but the fourth possible player is still uncertain if he'll be available. Also, is Emergence the best choice for our first mission?

Crackbone
May 23, 2003

Vlaada is my co-pilot.


These Loving Eyes posted:

How well does Gears of War play with just three players? We'll be having our first go at it tomorrow, but the fourth possible player is still uncertain if he'll be available. Also, is Emergence the best choice for our first mission?

Gears plays fine from 1-4, except the game gets harder with more players.

Also, yes do Emergence first, but make sure you follow the direction and cover ALL the spawning holes except the final one. For some reason people miss that additional rule a LOT and it makes their first game miserable.

Serotonin
Jul 14, 2001


Some more Super Dungeon Explore pieces.



Had a full game with my wife and son this weekend and it was great, they defeated the final boss, although to be fair I made it easy for them by giving them an extra hero, but everyone really enjoyed it. We will graduate to Descent 2 eventually!

Funso Banjo
Dec 22, 2003



Did someone make a board game about Final Fantasy?

Serotonin
Jul 14, 2001


Funso Banjo posted:

Did someone make a board game about Final Fantasy?

Yes.

http://boardgamegeek.com/boardgame/...dungeon-explore

Complete with baddies who drop potions and hearts and big bosses who warp out midway through a boss battle. Its ace.

Funso Banjo
Dec 22, 2003


Just . . . Wow.

Is it actually good? I bet this sells well in Japan.

Serotonin
Jul 14, 2001


Funso Banjo posted:

Just . . . Wow.

Is it actually good? I bet this sells well in Japan.

Its great. Its a very light dungeon crawl type affair, but with a surprising amount of tactical depth- easy enough for my 5yr old son (with help) to play and understand, but also deep enough to have a good couple of hours fun with your gaming group with.

Harlock
Jan 15, 2006

Tap "A" to drink!!!



Serotonin posted:

Yes.

http://boardgamegeek.com/boardgame/...dungeon-explore

Complete with baddies who drop potions and hearts and big bosses who warp out midway through a boss battle. Its ace.
It sounds like a great game but I think very few people I play with would want to be the 'Dark Consul' or whatever version of a DM it is. Is there a similar game where you play against a deck/automated enemies?

GrandpaPants
Feb 13, 2006

Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Harlock posted:

Is there a similar game where you play against a deck/automated enemies?

Munchkin

But I think the upcoming Mice and Mystics doesn't have a dedicated DM player, and is dungeon crawlish. Dungeoneer is a card-based dungeon crawl that is super simple (perhaps overly so), but also doesn't have a dedicated DM player. In the case of that game, though, everybody gets to be a dick to you.

On another note, this microgame library Kickstarter is ending in like 3 hours and may interest some people who want some more filler games. Like me! Infinity Dungeon especially sounds great if your friends also happen to be tabletop roleplayers, so you can collectively figure out how to get out of a dungeon room together.

Serotonin
Jul 14, 2001


Theres also Dungeon Run from the same people who do Mice and Mystics, that doesn't need a GM.

The General
Mar 4, 2007

So gentlemen, we meet again.


Serotonin posted:

Theres also Dungeon Run from the same people who do Mice and Mystics, that doesn't need a GM.

This comes with 20 dice. That was enough to make me look somewhere else.

flashdim
Oct 19, 2005

Still losing criticals


Harlock posted:

It sounds like a great game but I think very few people I play with would want to be the 'Dark Consul' or whatever version of a DM it is. Is there a similar game where you play against a deck/automated enemies?

How about DungeonQuest? Apparently it's pretty brutal, though.

http://boardgamegeek.com/boardgame/...t-third-edition

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!


Serotonin posted:

Some more Super Dungeon Explore pieces.



Had a full game with my wife and son this weekend and it was great, they defeated the final boss, although to be fair I made it easy for them by giving them an extra hero, but everyone really enjoyed it. We will graduate to Descent 2 eventually!

The est party. I really want a set of these guys, they're awesome.

NRVNQSR
Mar 1, 2009


Harlock posted:

Is there a similar game where you play against a deck/automated enemies?

Warhammer Quest was pretty amazing, but finding a copy these days is almost completely out of the question.

PeterWeller
Apr 20, 2003

I told you that story so I could tell you this one.


The druid with the angry bear was enough to make me want Super Dungeon Explore. It's on my list for when my FLGS does its great holiday sale.

Serotonin
Jul 14, 2001


PeterWeller posted:

The druid with the angry bear was enough to make me want Super Dungeon Explore. It's on my list for when my FLGS does its great holiday sale.

The Druid shape shifts into the Angry Bear. He owns.

Agronox
Feb 4, 2005



Serotonin posted:

Some more Super Dungeon Explore pieces.




Nice paint job! Kudos.

nerdpony
May 1, 2007

Apparently I was supposed to put something here.

GrandpaPants posted:



On another note, this microgame library Kickstarter is ending in like 3 hours and may interest some people who want some more filler games. Like me! Infinity Dungeon especially sounds great if your friends also happen to be tabletop roleplayers, so you can collectively figure out how to get out of a dungeon room together.

Thanks for reminding me of this - slipped in just under the wire. Also, there's still one of the $10 early bird specials that's opened up, so jump on that!

FordCQC
Dec 22, 2007


Was at my FLGS for Magic 2013 pre-release yesterday and saw some new games I haven't heard much about : Infiltration and Ninja Legend of the Scorion Clan.

I always thought Android looked cool and I'm a huge sucker for L5R stuff, does anyone have anything good or bad to say about either? Do they play well with only 2 people?

Pierzak
Oct 30, 2010

Perfection Takes Practice

Someone convince me to buy Cyclades. Or discourage, if the game's bad.

Looselybased
Sep 7, 2005

The knack of flying is learning how to throw yourself at the ground and miss.

Pierzak posted:

Someone convince me to buy Cyclades. Or discourage, if the game's bad.

Great game. Always very close and the bidding wars that happen in that game are incredible and memorable. Anything specific you want to know?

Pierzak
Oct 30, 2010

Perfection Takes Practice

Looselybased posted:

Great game. Always very close and the bidding wars that happen in that game are incredible and memorable. Anything specific you want to know?
Yes. How well it scales and how easy it is to draw in new players (i heard you can teach the rules in like 5 minutes)? I want something pretty, reasonably balanced and for 2-5 players when I can't gather a full group for something heavy. I think I want it to fill a niche between 30-minute light games and 3+ hour heavies that need practice and/or a permanent group. Are Cyclades good for this?

Also Hades: How much complexity/time does it add and is it worth buying (seems kinda overpriced for what I get)?

PeterWeller
Apr 20, 2003

I told you that story so I could tell you this one.


Serotonin posted:

The Druid shape shifts into the Angry Bear. He owns.

Ahh, cool. I haven't looked at any of the rules, so I didn't know if the bear was an alternate form or a pet. Either way, those minis own bones.

Jedit
Dec 10, 2011

Proudly representing vanilla Legends since 1994


flashdim posted:

How about DungeonQuest? Apparently it's pretty brutal, though.

http://boardgamegeek.com/boardgame/...t-third-edition

I've got the old Games Workshop edition, which I think is 2nd ed (1st ed being the original Drak Borgen), and can attest to its brutality. The winner is the person who escapes with the most treasure, but the game is quite literally designed from the ground up to gently caress over the greedy. To get the best treasure in the game requires playing Russian roulette, having your escape route cut off is not just possible but expected, and you can burn half your resources trying to get a random treasure only to find it's practically worthless. I have seen four-player games won when one player found the item with the lowest possible value in the first room and elected to flee with it, simply because he was the only player to survive.

If you can get past the prospect of near-certain death, though, it is a very fun game.

The General
Mar 4, 2007

So gentlemen, we meet again.


i had Super Dungeon Explore in one hand and Dominant Species in the other. I hope I made the right choice :/

Pierzak
Oct 30, 2010

Perfection Takes Practice

PeterWeller posted:

Either way, those minis own bones.
You could check their manufacturer, Soda Pop Miniatures, if you just want the style.
(warning: animu girls t&a overload)

The General posted:

i had Super Dungeon Explore in one hand and Dominant Species in the other. I hope I made the right choice :/
Bought both?

The General
Mar 4, 2007

So gentlemen, we meet again.


Dominant Species. I didnt think super dungeon explore was getting any love.

PeterWeller
Apr 20, 2003

I told you that story so I could tell you this one.


Pierzak posted:

You could check their manufacturer, Soda Pop Miniatures, if you just want the style.
(warning: animu girls t&a overload)

Yeah, I've checked their site, and [e:]some of their stuff is cool, but that druid and bear are the coolest.

PeterWeller fucked around with this message at Jul 8, 2012 around 23:27

Looselybased
Sep 7, 2005

The knack of flying is learning how to throw yourself at the ground and miss.

Pierzak posted:

Yes. How well it scales and how easy it is to draw in new players (i heard you can teach the rules in like 5 minutes)? I want something pretty, reasonably balanced and for 2-5 players when I can't gather a full group for something heavy. I think I want it to fill a niche between 30-minute light games and 3+ hour heavies that need practice and/or a permanent group. Are Cyclades good for this?

Also Hades: How much complexity/time does it add and is it worth buying (seems kinda overpriced for what I get)?

The time fits what you want. Usually ends in under an hour and a half. The objective (build two metropolises) gets finished sooner or late because of the philosophers. Scales really well because depending on how many players you have you use different sides of the boards.

You're not going to be able to explain the rules in five minutes but with 15 you should be good if you're playing with relatively experienced board gamers. The one thing I dislike about the game is its use of symbols - they are EVERYWHERE and a lot of times you'll be hunting for the rulebook to figure out what a particular monster does. I wouldn't say this detracts from the game, you get used to the symbols used and for the monster you just find out what they do when they show up. I think they had to use symbols for everything because Cyclades is played a lot overseas.

The game is VERY pretty. Each army has a different look to them and the monsters with figures are super cool looking. The art on the board and cards are also very good.

Hades is worth it in my opinion just for Hades himself. He adds a lot (in my opinion) but other people don't really think the expansion is worth it. Honestly, I've gotten a lot of play out of Cyclades and I jumped at the chance to pick up the expansion but if someone asked me if you had to buy it with the base game.... eh. Wait until you're a little bored with the base game and then buy the expansion to spice things up.

Tekopo
Oct 24, 2008

So dreamy...


Had a pretty big weekend of gaming, so here's the games I tried this weekend which I had never tried before.

Dragon Valley: This is basically a tower defence game, although the aim is either to kill enemy units or force them off a cliff. It has a interesting strategy system in that one player divides up a certain number of resources/buildings/units/enemies into groups and the other players get to pick which group to take first. The luck is kept to a minimum although different cards/buildings can mix it up somewhat. Game is surprisingly playable and although there are a few things to polish off (it is a kickstarter game after all), it wasn't too bad. There are also several ways to win, although the winning condition seems too easy to reach.

No Retreat!: I have been recommended to try this GMT game about the eastern front in WWII and by far it's one of the best depictions I have yet managed to play. The game is both light on rules, easy to learn and yet manages to achieve a pretty high level of accuracy: we only did the Barbarossa scenario and it ended with me doing a desperate dash for Moscow, capturing it in the middle of the russian winter and managing to just barely hold on. We probably mangled a few rules but it was a lot of fun and I can't wait to try out the full campaign.

War of the Rings: We didn't go through the rules as thoroughly as would have been optimal so I'm sure we played this incorrectly. It was alright: I played as Sauron and pretty much swept Rohan and Gondor before they could do much, and from then on the writing was on the wall. I think I would need another try to really judge it since as I played it, it felt a little bit off. I can't recommend it or not at this point.

Battle Line: This is a pretty fun filler, although it is basically poker with event cards that do different things. I played the game twice and got crushed the first time and managed a close victory the second time. There is a good deal of strategy but it comes down to the cards you draw in the end. Pretty fun for something light that doesn't take very long to play.

1955: War of Espionage: Another pretty fun filler. You basically control a communist or western country and try to influence various countries. It almost fills like a game of TS condensed to only a few countries, as the influence goes to one side or the other and you can eventually secure countries: control 3 of them (out of 6 possible) or control the enemy home country and you win the game. The game works by cards, that you can play for influence (see what I mean?) or the event. It was actually a lot of fun and I managed to win a close victory.

Pierzak
Oct 30, 2010

Perfection Takes Practice

Looselybased posted:

The one thing I dislike about the game is its use of symbols - they are EVERYWHERE and a lot of times you'll be hunting for the rulebook to figure out what a particular monster does. I wouldn't say this detracts from the game, you get used to the symbols used and for the monster you just find out what they do when they show up. I think they had to use symbols for everything because Cyclades is played a lot overseas.

The game is VERY pretty. Each army has a different look to them and the monsters with figures are super cool looking. The art on the board and cards are also very good.
:watsup: text buddy! I'm a very textual person so I tend to over-interpret icons, give me clear and concise descriptions any day. I'll probably make some sheets of everything in text and hand them to people like me.

I've seen the components (was afraid of the real-Greek font design that makes my brain explode) and it definitely meets my standards. One thing I've been warned of is the cards; apparently they're like 1 millimeter too wide to fit into the FFG sleever or something. Is it true? If so, what do they fit in?

The Neal!
Sep 3, 2004

HAY GUYZ! I want to be a director

Mega64 posted:

So my group of six was arguing over which game to play tonight, going between Rex, Arkham, Dominant Species, and Battlestar. BSG is the only game everyone likes, but we've played it to death at this point. So I decided to finally pull out that drat Space Alert I've bought months ago and actually teach the game, myself sitting out to watch. Since the only time I reviewed the starter's guide was month's ago, I pretty much read the thing verbatim. Probably not the wisest mood, though a couple of the group really enjoyed the humor of the thing. Anyway, they seemed to get the rules, and so the first game begins.

Oh, the chaos. I was laughing while watching everyone yell at each other what everyone was going to do. Even the most heated BSG and Resistance games haven't been that intense. Despite that, everyone seemed to have their poo poo together and managed to have everything planned out at the end.

They barely survived that first test run. Nobody realized that T-2 threats and later don't actually show up until the designated time on the Resolution Phase, so there was lots of wasted gunfire, and there were a lot of wasted turns. Fortunately, they had their poo poo together by the second run and ran that pretty drat well with little casualties.

Definitely looking forward to learning the rest of the mechanics and maybe actually playing for myself, though I was more than happy to be the rules bitch and watch. It's nice to have a game besides Dominion and Battlestar that everyone in our group loves, as much as I love those two. And once we've taught everyone in the group, I can mix in the expansion stuff.

So yeah, buy Space Alert.

Man, you're not even up to proper simulations yet you haven't experienced even experienced the amount of fun this game can dish out.

When you're confident in the sims, my advice is to pull out the character sheets and special expertise cards from the expansion before playing a full mission. You might need to explain heroic actions to the group before going ahead but otherwise it's pretty easy to understand. In my opinion it transforms the game from a must buy to the best game you'll ever own.

Looselybased
Sep 7, 2005

The knack of flying is learning how to throw yourself at the ground and miss.

Pierzak posted:

:watsup: text buddy! I'm a very textual person so I tend to over-interpret icons, give me clear and concise descriptions any day. I'll probably make some sheets of everything in text and hand them to people like me.

I've seen the components (was afraid of the real-Greek font design that makes my brain explode) and it definitely meets my standards. One thing I've been warned of is the cards; apparently they're like 1 millimeter too wide to fit into the FFG sleever or something. Is it true? If so, what do they fit in?

Hmm I actually don't know. I could try and fit one in a sleeve later and let you know but I've never felt like I've needed them. You really don't shuffle the monsters/heroes that much and thus no wear.

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Bobby The Rookie
Jun 2, 2005

Flipmode is the greatest.


The Neal! posted:

When you're confident in the sims, my advice is to pull out the character sheets and special expertise cards from the expansion before playing a full mission. You might need to explain heroic actions to the group before going ahead but otherwise it's pretty easy to understand. In my opinion it transforms the game from a must buy to the best game you'll ever own.
I'm with this- my group all liked the game before, but the expansion added a now-intrinsic layer to the game with the roles and experience system that really hit the spot for everybody.

On the topic of Space Alert, I played four games of four with relatively new people last night and lost every single one of them- one game in particular was probably the worst I've ever lost, with every single damage tile being used before my rocket whizzed past the last remaining threat on the final turn, a Dimensional Spider one HP away from death, which then proceeded to eviscerate the remaining shred of dignity our crew had while everyone else was looking out the window like morons.

I was making some bad rookie mistakes on simple games with all white threats, like playing the wrong movement card and loving up all of my actions from turn 2 onward. I hadn't played the game for about six months prior except for once to teach it to the newbies, but those games ended more horribly than I could have imagined. Must've been a combination of my own rustiness and new people getting into the swing of things.

Also played my third(!) game of Galaxy Trucker since getting it back in loving November(!!) of last year and had a blast- managed to win my first game ever out of just smart ship building and picking up a load of credits on the last round despite my well-constructed, perfectly intact ship losing all of its crew in a combat zone where I couldn't meet the cannon requirement because some smugglers took all my goddamned batteries. I haven't been able to play this as much as I'd like because a few of my punkass friends thought it took too long to learn and play (and they love Space Alert, for Christ's sake), but I love it every time I do. I will say that the four player game is immensely more fun than the five player game was, though- much less repetitive.


I also ordered Castles of Burgundy since it was $25 and I don't really own any "proper" Euro-games, plus it just looks fun and thinky and has been getting a lot of hype on BGG- I'll post a trip report once I've actually played it, I'm interested in seeing how my group reacts to it.

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