Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«27 »
  • Post
  • Reply
Majuju
Dec 30, 2006

AAAAAAA


Well, just got a new high score (212k, #36 at the moment). Got crushed against a tiki trap in Temple by one of the Thwomps (which don't kill you automatically now???) after getting a full ascension kit together, except for a weapon. I jumped onto a scorpionfly that I *thought* was a safe kill, and it launched me three times further than I expected into the air which led to my death. This after surviving two full zones with no bombs.

Personally I think I'm done with the game, even without having beaten it - it's just too much of a departure from the PC version for me to really enjoy it.

By the way - have any of you actually gotten the 99 bombs from Kali? I could've sworn I got enough sacrifices to get it, but nada.

Adbot
ADBOT LOVES YOU

LibbyM
Dec 7, 2011


Majuju posted:

Thwomps (which don't kill you automatically now???)

Thwomps are actually super useful to use as elevators or bridges over long gaps now, in some situations.

ThePhenomenalBaby
May 3, 2011


Majuju posted:

By the way - have any of you actually gotten the 99 bombs from Kali? I could've sworn I got enough sacrifices to get it, but nada.

I have sacrificed 3 people and a mix of living and dead monsters and not gotten it. I'm assuming it no longer exists or it requires way more sacrifices than before. Which is silly since the Kapala is pretty easy to get assuming everything lines up properly.

ShadeofDante
Feb 17, 2007

speaking of minds! know what's on mine? murders.

Honestly, the biggest issue I have with the XBLA version is the increased speed of projectiles. Shotgun/guns always had a relatively fast speed, but the fact that arrow traps WILL hit you no matter what if you fall within their activation range is bullshit. I remember plenty of times in the original being able to fall straight past them without getting hit.

I honestly get stuck more often in the mines than anywhere else. By the time I make it to the jungle it's so much easier to make further progress.

Alehkhs
Oct 6, 2010

The Sorrow of Poets


ShadeofDante posted:

I remember plenty of times in the original being able to fall straight past them without getting hit.

I remember plenty of times this week where I've done just that in the XBLA version...

yanthrax
Oct 18, 2004

straight in wit da barney rubble ridin spinnaz

Alehkhs posted:

I remember plenty of times this week where I've done just that in the XBLA version...


You can do it but I think you need to fall from a height of taller than 4 blocks, at least 3 blocks away or something to get enough velocity to outspeed the projectile speed.

Honestly, the best solution is just to whip the moving arrows. Once I figured that out, arrow traps were pretty much a joke. The trigger distance for the arrow trap I think is 6 blocks. Running toward that with the whip out would let you cover several blocks while the whip animation is active. Same with jumping/falls, if you hit whip before you're right in front of the block. Also makes you feel like a complete badass while doing so.

Majuju
Dec 30, 2006

AAAAAAA


ShadeofDante posted:

Honestly, the biggest issue I have with the XBLA version is the increased speed of projectiles. Shotgun/guns always had a relatively fast speed, but the fact that arrow traps WILL hit you no matter what if you fall within their activation range is bullshit. I remember plenty of times in the original being able to fall straight past them without getting hit.

I honestly get stuck more often in the mines than anywhere else. By the time I make it to the jungle it's so much easier to make further progress.

If you fall while sprinting/moving away from them, starting from a block or two past, you'll generally dodge the arrow (narrowly). Takes some getting used to and not super helpful in most situations, but it works.

Gimbal lock
Dec 28, 2008

Spit in his eye!


The game's making fun of me by adding all those blocks of counting lines at the entrance. A fresh batch of 4 chunks of 5's seem to be added every twenty deaths. My entrance room is starting to look like a jail cell from a 1940's cartoon. Is there a name for those hatched lines used for counting?

There are two bottles sitting there as well that I don't remember, though I might be wrong about them not being there beforehand. I can't think of anything that they might represent anyway.

Speaking of SpelunkyGuy's meta-awareness of his many deaths, I appreciate the GroundhogDay'esque theme that this version of Spelunky is pushing. The token effort of contextualizing the constant dying into what little narrative this game has is endearing.

Gimbal lock fucked around with this message at Jul 8, 2012 around 08:38

The Orange Mage
Mar 6, 2009

Citrus Magica


Gimbal lock posted:

Is there a name for those hatched lines used for counting?

Tally marks!

I too am unsure of what the bottles mean.

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

The only change I'd like to see is shopkeepers not aggroing on you if a snake spits on them or something.

Dirty Karma
Jul 3, 2007


^ that and chest guard agression not triggering shop gaurds is all I wish for. It would be glorious.

pr0p
Dec 7, 2011


I've changed my maiden to the dog as suggested in this thread, and since then I've been a lot more vigilant in saving them. The little howl they let out occasionally is the cutest thing.

E: Warning, walking over TNT is fine, running over it will ruin your day.

pr0p fucked around with this message at Jul 8, 2012 around 10:46

Rapacity
Sep 12, 2007
Grand

Does anyone know why certain journal entries have an exclamation mark by them? Also, is there any way to view the journal out of game?

Oh, and how do you deal with pirahnas? I can fairly regularly get to the jungle now but it's kicking my rear end.

Underwhelmed
Mar 7, 2004

He took his vorpal sword in hand,
Long time the manxome foe he sought—
So rested he by the Tumtum tree
And stood awhile in thou

Rapacity posted:

Does anyone know why certain journal entries have an exclamation mark by them? Also, is there any way to view the journal out of game?

Oh, and how do you deal with pirahnas? I can fairly regularly get to the jungle now but it's kicking my rear end.

Back button, then journal, I think the exclamation marks are new entries.

Piranhas can be dealt with by explosives, or a couple of rocks thrown downward into the pool, usually as it bounces round it will take them out.

Broken Loose
Dec 25, 2002

philip-sama~


ShadeofDante posted:

Honestly, the biggest issue I have with the XBLA version is the increased speed of projectiles. Shotgun/guns always had a relatively fast speed, but the fact that arrow traps WILL hit you no matter what if you fall within their activation range is bullshit. I remember plenty of times in the original being able to fall straight past them without getting hit.

I honestly get stuck more often in the mines than anywhere else. By the time I make it to the jungle it's so much easier to make further progress.

Why not just drop or throw a rock past the arrow trap?

I usually drop/throw rats or pots, too. I throw pots all the time because I don't like having enemies jump into my face when I break them.

DiscoMouse
May 16, 2005


Protip, cameras instakill mummies. Killed like six of them on a dark level this way. Crushed later

100 HOGS AGREE
Oct 13, 2007

Oh super wow! That looks like a tasty thing for me to eat with my excellent beak!


When the PC version comes out someone is going to mod it to replace all the music with the music from The Great Cave Offensive again, right?

ThisIsACoolGuy
Nov 2, 2010

I disagree!


I just read about Hell's biggest dick move, holy poo poo. If you're doing a hellrun and don't want to rip your hair off just... read this, it's not work not knowing.

You have to be standing on Olmec with the necronomicon to enter the door to it, the entrance doesn't have a stand on it so you can only enter when he's sinking in the lava

raditts
Feb 21, 2001

The Kwanzaa Bot is here to protect me.

Majuju posted:

If you fall while sprinting/moving away from them, starting from a block or two past, you'll generally dodge the arrow (narrowly). Takes some getting used to and not super helpful in most situations, but it works.

Or you can just throw a rat or a rock or a skull or something whenever you see an arrow trap below you, then you don't have to worry about how efficiently you can game the system.

Underwhelmed posted:

Piranhas can be dealt with by explosives, or a couple of rocks thrown downward into the pool, usually as it bounces round it will take them out.

Or just be a man and jump in and whip those motherfuckers.

Capsaicin
Nov 17, 2004

broof roof roof

Yeah, I'm pretty sure any arrow trap has something spawn near by it that you can throw in.

Underwhelmed
Mar 7, 2004

He took his vorpal sword in hand,
Long time the manxome foe he sought—
So rested he by the Tumtum tree
And stood awhile in thou

After playing to about 160 deaths, I have to say that I like this version better than the original on all fronts but 2

1) the status indicator takes up way too much space on the screen. I have been hit and or killed in more than one hilarious chain reaction because of poo poo I didn't see behind the giant heart/bombs/ropes indicator.

2) The shop keeper off screen agro for things I had nothing to do with is totally bullshit. I can deal with the game flipping me the finger with virtually any other obstacle or arrangement, but to enter a floor, and have the entire games worth of shops poisoned because of something I had no way to affect is pretty lame. I realize that part of the reason that monsters and so forth cause agro is to prevent easy exploits that could be used to kill shop keepers with little effort, but goddamn.

Also, for some reason, I find the mines way harder than the Jungle and the Ice stage now. After turning up the brightness a little, I love the dark stages now, so much money to be had.

Capsaicin posted:

Yeah, I'm pretty sure any arrow trap has something spawn near by it that you can throw in.

In a pinch, you can even use a rope if nothing else is on hand and you don;t want to waste a bomb/risk nuking a shop/pug.

Zand
Jul 9, 2003

~ i'll take you for a ride ~ ride on a meteorite ~

Underwhelmed posted:




In a pinch, you can even use a rope if nothing else is on hand and you don;t want to waste a bomb/risk nuking a shop/pug.
you can use level-specific environmental animal critters to activate arrow traps if they are thrown. the mice on world 1, the lil frogs on world 2, etc. just pick them up and throw them.

Capsaicin
Nov 17, 2004

broof roof roof

:aaaa: if a fire frog jumps in water, it turns into a regular frog.

coyo7e
Aug 23, 2007



DiscoMouse posted:

Protip, cameras instakill mummies. Killed like six of them on a dark level this way. Crushed later
It instakills most undead and nocturnal enemies including bats and skeletons and vampires, etc. My roommate fell in love with it during one co op play through the other might.

coyo7e
Aug 23, 2007



Underwhelmed posted:

After playing to about 160 deaths, I have to say that I like this version better than the original on all fronts but 2

1) the status indicator takes up way too much space on the screen. I have been hit and or killed in more than one hilarious chain reaction because of poo poo I didn't see behind the giant heart/bombs/ropes indicator.

2) The shop keeper off screen agro for things I had nothing to do with is totally bullshit. I can deal with the game flipping me the finger with virtually any other obstacle or arrangement, but to enter a floor, and have the entire games worth of shops poisoned because of something I had no way to affect is pretty lame. I realize that part of the reason that monsters and so forth cause agro is to prevent easy exploits that could be used to kill shop keepers with little effort, but goddamn.

Also, for some reason, I find the mines way harder than the Jungle and the Ice stage now. After turning up the brightness a little, I love the dark stages now, so much money to be had.


In a pinch, you can even use a rope if nothing else is on hand and you don;t want to waste a bomb/risk nuking a shop/pug.
I agree that the UI is too big and needs a toggle or scale ability. I can't really be bothered to care about chest keepers though, they're past my level.

I heard shop aggro only stayed on the world you were on, though?

ShadeofDante
Feb 17, 2007

speaking of minds! know what's on mine? murders.

Thanks for all the good tips. Honestly ropes activating the traps is something I never would have tried.

The game seems pretty good about spawning things to throw to activate most traps but there are definitely times where I've been given nothing. (like if traps spawn inside the snake pit, etc)

Majuju
Dec 30, 2006

AAAAAAA


coyo7e posted:

I heard shop aggro only stayed on the world you were on, though?

Through a lot of trial and error (aka dying): shopkeepers don't de-aggro in at least four levels, between worlds, etc. I managed to go from 1-2 to 2-3 through sheer luck and they were still there, waiting, murdering the poo poo out of me at the exit.

FactsAreUseless
Feb 16, 2011

Totally fine with this situation.

Majuju posted:

Through a lot of trial and error (aka dying): shopkeepers don't de-aggro in at least four levels, between worlds, etc. I managed to go from 1-2 to 2-3 through sheer luck and they were still there, waiting, murdering the poo poo out of me at the exit.
If it's still like the PC version, they aggro for a certain number of levels based on your crime. IIRC, stealing from a shop is 1 level, attacking or injuring a shopkeeper is 2, and killing one is 4. So if you steal from a shop and manage to evade the shopkeeper next level without attacking him, no more will spawn. Killing one is basically a guarantee that you'll encounter them for the rest of the game.

Majuju
Dec 30, 2006

AAAAAAA


FactsAreUseless posted:

If it's still like the PC version, they aggro for a certain number of levels based on your crime. IIRC, stealing from a shop is 1 level, attacking or injuring a shopkeeper is 2, and killing one is 4. So if you steal from a shop and manage to evade the shopkeeper next level without attacking him, no more will spawn. Killing one is basically a guarantee that you'll encounter them for the rest of the game.

In PC, theft is 2 levels, attacking them is 2 levels, killing one is permanent 'wanted' status for the rest of the game.

Holepunchio
May 31, 2011


FactsAreUseless posted:

If it's still like the PC version, they aggro for a certain number of levels based on your crime. IIRC, stealing from a shop is 1 level, attacking or injuring a shopkeeper is 2, and killing one is 4. So if you steal from a shop and manage to evade the shopkeeper next level without attacking him, no more will spawn. Killing one is basically a guarantee that you'll encounter them for the rest of the game.
Oddly enough, at least on the PC version if you bean a shopkeeper with a pot or skull they'll get stunned for a second and drop their shotgun. If you manage to steal their shotgun and nothing else, you'll have a free shotgun but won't be wanted in any subsequent levels. I'm not sure if it's a bug or an intended feature that a shopkeeper won't report someone mugged them for their firearm.

If you're going to try this, I highly recommend you pile all of the store's inventory in the backcorner first, as you want to be sure you grab the shotgun and not what is for sale in that brief stun window.

Majuju
Dec 30, 2006

AAAAAAA


OK, I just ruined a REALLY good game testing shopkeeper aggro (22 bombs and like $130k when I died in 2-2). Stole climbing gloves in 1-2, didn't touch any other shop/shopkeeper until 2-1 when I bounced on one's head, died in 2-2 to stunlock. Which, overall, means stealing is a really dumb idea, unless you are ballsy enough to fight shopkeepers with no frozen zone all the way through the rest of the game.

Underwhelmed
Mar 7, 2004

He took his vorpal sword in hand,
Long time the manxome foe he sought—
So rested he by the Tumtum tree
And stood awhile in thou

Majuju posted:

Through a lot of trial and error (aka dying): shopkeepers don't de-aggro in at least four levels, between worlds, etc. I managed to go from 1-2 to 2-3 through sheer luck and they were still there, waiting, murdering the poo poo out of me at the exit.

In one game, I had a shop aggro on 1-2 for god only knows what reason, it happened about 10 seconds after I entered the stage. By the time I got down to the situation, the keeper had gotten himself killed, I took the shotgun (it was a loving kissing booth with a dead Pug, so much for free loot) The other dude with a gun bouncing around near the exit, I managed to evade. Every level from there until 2-4 when I finally got killed, had a goddamn shop on it. I dodged the one on 1-3, but on 1-4 I ended up sticky bombing the keepers and from that point on I just murdered the little pricks whenever I had the chance.

If there is a time out based severity of the crime, I assume that the keeper ending up dead would have flagged me as "wanted" forever.

Ok so I guess the 3rd thing that bugs the poo poo out of me:

3) Shop Keepers need a little bit of a debuff. It shouldn't be easy to steal, but either they need to be slowed down, softened up a little, or the crime/wanted status needs to go away after a couple floors.

Underwhelmed fucked around with this message at Jul 8, 2012 around 18:08

raditts
Feb 21, 2001

The Kwanzaa Bot is here to protect me.

It seems like in the XBLA version, anything that happens to a shopkeeper instantly becomes your fault. I remember in the PC version if something just happens to kill him by chance (like say, a fire frog just happens to explode in his face) then it's not your fault. Also if you managed to kill him without him going aggro, then you'd be in the clear. I haven't been able to test either of these on XBLA though, because the shopkeepers seem to have superhuman strength, speed, and endurance, and the one time I dared to throw an unconscious caveman at one, that caveman was full of buckshot before he hit the ground.

I wonder if they'll do any title updates to change any of that (or better yet, if they're settings that can be changed via TMS).

Kepa
Jul 23, 2011

My goal as a game developer is just to make gnome puns


ThisIsACoolGuy posted:

I just read about Hell's biggest dick move, holy poo poo. If you're doing a hellrun and don't want to rip your hair off just... read this, it's not work not knowing.

You have to be standing on Olmec with the necronomicon to enter the door to it, the entrance doesn't have a stand on it so you can only enter when he's sinking in the lava

Yeah, this is what got me. WOOPS. It would have been trivial had I known, but it's just so counter to all the previous logic established in the game. I was mostly just bemused by it, though. I think all the other lame instakills up to that point simply made me not care anymore.

Robot Randy
Dec 31, 2011

Sounds like a scene straight from a slasher flick, heh!


Okay, gently caress the stupid autograb, and gently caress whoever decided to put that in. It serves no purpose except to dick you over.

Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob.


SporkTSI posted:

Okay, gently caress the stupid autograb, and gently caress whoever decided to put that in. It serves no purpose except to dick you over.

Trust me, you would have died a lot more to failing to grab a ledge if you had to press a button to activate it than you have to being clutched to a wall when you don't want to be.

ThePhenomenalBaby
May 3, 2011


Wait have any of us gotten to Hell? I know about 3 of us have gotten absurdly close. I'd play right now but EVO Grand Finals are happening.

Polo-Rican
Jul 3, 2004

granny smith apples -
the worst apples


We figured out how Derek Yu intended people to play Spelunky - turns out it's actually a drinking game in disguise! We did this last night (100 degree weather, too hot to go out) and it was a lot of fun.

Rules:
• Single player mode only, no shortcuts allowed, no special zones allowed

• If a player dies, he drinks and passes the controller
• If a player murders a damsel, he drinks

• If a player brings a golden idol to the exit, all spectators drink (finally, a reason to get the idols)
• If a player encounters a dark level, all spectators drink
• When a player reaches a new zone, all spectators drink (i.e. go from 1-4 to 2-1)

• Music must be muted, replaced with hip hop, preferably Gold Digger on loop

Polo-Rican fucked around with this message at Jul 8, 2012 around 23:08

Capsaicin
Nov 17, 2004

broof roof roof

So, of course the entrance to the Black Market is hidden just next to a holed up shopkeeper.

Adbot
ADBOT LOVES YOU

LibbyM
Dec 7, 2011


I went on a good streak unlocking characters today. I've unlocked 4 from generic coffins that are about the levels(2 of those were previously though). I also found 2 more secret characters: One inside the worm and one inside the haunted castle

What other secret levels have characters associated with them?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«27 »