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Cephalocidal
Dec 23, 2005
Water-based lucubrant.

FishBulb posted:

Those are all bad ideas and Spelunky isn't a Rougelike, its a platformer, they are completely different experiences.

And yes, sometimes you die to bullshit in Spelunky, you start again instantly and its barely a set back, oh well, bunch of crybabies in here.

I'd argue that Spelunky is a roguelike (albeit in non-turn-based platforming form) in pretty much all of the ways that I care about - novel item interactions, ultra-hostile random environments that you can use to your advantage once you know what you're doing, etc.
I still think those ideas wouldn't actually add to the game. The only thing I'd like out of the game that isn't already there would be a greater variety of level modifiers.

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Cephalocidal
Dec 23, 2005
Water-based lucubrant.

coyo7e posted:

I'm tempted to draw up a Spelunky flowchart, so I can rememebr what to focus on, depending on where I'm at and what has been luckily found (or unluckily/stupidly lost) up to that point.

If you say "yes" to everything, everything eventually points to "HOLD DOWN THE RUN KEY AND HURRY UP, THEN!"

Has the rear end in a top hat ghost shown up to punish you for being too careful? -> Headbutt a mantrap at 90 miles an hour

Cephalocidal
Dec 23, 2005
Water-based lucubrant.

coyo7e posted:

Freeze gun is a 1 shot stomp. Shotguns for sale is another easy one.

Machete for sale is the same as shotgun for sale in practice. Get machete, walk up to shopkeeper, hackhackhack, take shotgun.

Cephalocidal
Dec 23, 2005
Water-based lucubrant.

Lord_Pigeonbane posted:

I just had an interesting death in one of the secret areas.

I killed the black knight, and threw his shield to smash open a coffin and unlock a new character. The new character immediately picked up the shield and smashed me against a wall.

Same thing happened to me, I would've been mad if it wasn't so funny.

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