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After playing the iOS version to death, I'm going to be picking up the physical Summoner Wars Master set soon. I would like to pick up a couple of packs along side it. I am undecided whether I should pick up new factions or reinforcements for the factions in the Master Set. The factions that I would get would most likely be the two that aren't in the iOS version (Mercs and Filth). I am also tempted to pick up the Jungle Elves because I like them on iOS. Which would you folks with the master set recommend? Note that I'll be mostly playing with people new to Summoner Wars, so I am hesitant to get factions that I know well.
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| # ? Feb 11, 2013 17:42 |
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| # ? May 18, 2013 11:52 |
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Rusty Kettle posted:After playing the iOS version to death, I'm going to be picking up the physical Summoner Wars Master set soon. I would like to pick up a couple of packs along side it. I am undecided whether I should pick up new factions or reinforcements for the factions in the Master Set. The factions that I would get would most likely be the two that aren't in the iOS version (Mercs and Filth). I am also tempted to pick up the Jungle Elves because I like them on iOS. You don't really need reinforcement packs unless you're planning to enter tournaments. Mercs are in the iOS version, and I would recommend you get the Jungle Elves since you like them on iOS (and since they are kickin' rad).
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| # ? Feb 11, 2013 17:53 |
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Beelzebozo posted:You don't really need reinforcement packs unless you're planning to enter tournaments. Mercs are in the iOS version, and I would recommend you get the Jungle Elves since you like them on iOS (and since they are kickin' rad). He's referring to the Merc Faction deck, Summoner, event cards, the whole shebang. Which unless I missed something hasn't been released for iOS yet. I would highly recommend getting the Filth and Merc faction decks. They're both very different from the rest and the variation is really nice. I recommend getting the reinforcement decks for a couple of the factions most notably Vanguards and Deep Dwarves. PaybackJack fucked around with this message at Feb 11, 2013 around 18:58 |
| # ? Feb 11, 2013 18:54 |
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The iOS version has kinda spoiled me when it comes to deck building. I bought the everything pack as soon as it came out, and started altering my deck after the second or third game with each faction, so there really was no 'stock' faction deck. This is why I'm thinking about just getting factions aren't on iOS. If I get the jungle elves without the reinforcement, I'll miss my mighty gorilla armies! The main point of my question is whether it is best, when starting out, to start 'deep' with only six factions and all the reinforcements or 'wide' with a bunch of factions and no reinforcements. Right now I am leaning towards the 'wide' approach, but I would like to hear goons' opinions. I guess the real solution is to save my pennies, go for the gold, and spend ~$300 on everything!
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| # ? Feb 11, 2013 23:36 |
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Rusty Kettle posted:The iOS version has kinda spoiled me when it comes to deck building. I bought the everything pack as soon as it came out, and started altering my deck after the second or third game with each faction, so there really was no 'stock' faction deck. This is why I'm thinking about just getting factions aren't on iOS. If I get the jungle elves without the reinforcement, I'll miss my mighty gorilla armies! Wide is good, but i would grab the first reinforcement pack, one that includes the Spearmen merc because most races can be balanced with a few of those.
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| # ? Feb 12, 2013 10:26 |
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PaybackJack posted:Wide is good, but i would grab the first reinforcement pack, one that includes the Spearmen merc because most races can be balanced with a few of those. Yea... I've decided wide is most likely better. I think I am going to save that reinforcement pack for the future, as I am going to wait on getting the two starter sets for now so a vast majority of the pack I won't be able to use. Thanks for your advice!
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| # ? Feb 12, 2013 16:35 |
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I have had the physical version of Summoner Wars for a week now, and I want anyone who just has the iOS version that they are missing out. The Master set factions are awesome, and not playing against someone who spams Magic Drain is awesome. Also, the Filth are really cool even though I am terrible at them. You can really tell that the later factions (aka the non-iOS factions) were more playtested and refined from the previous factions. This makes me even more excited for the second summoners!
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| # ? Mar 9, 2013 18:12 |
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Rusty Kettle posted:I have had the physical version of Summoner Wars for a week now, and I want anyone who just has the iOS version that they are missing out. The Master set factions are awesome, and not playing against someone who spams Magic Drain is awesome. Also, the Filth are really cool even though I am terrible at them. It's a shame because after having played the first 16 factions extensively, I find myself wanting a version 2.0 of the original 16 more than second summoners. Magic Drain, and to a lesser degree reinforcements, are far too powerful and bad for the environment in my opinion. They are the reason that the game is 80% based around Champions and not commons and that's pretty unhealthy. They were obviously great in theory and seemed to be balanced cards, and they are fairly balanced, but the amount that they impact strategy and play is far greater than the designer clearly intended. I wouldn't be shocked to see them in the decks of the second Summoners but at this point I think errataing Magic Drain to be 1 card instead of 2 would make the game a lot better and really make factions like the Goblins and Vargath a lot more played. Of course if you ever tried to argue this on the forums people would tell you the game is perfect because playing both Magic Drains is not an autowin.
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| # ? Mar 9, 2013 18:53 |
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PaybackJack posted:It's a shame because after having played the first 16 factions extensively, I find myself wanting a version 2.0 of the original 16 more than second summoners. Magic Drain, and to a lesser degree reinforcements, are far too powerful and bad for the environment in my opinion. They are the reason that the game is 80% based around Champions and not commons and that's pretty unhealthy. They were obviously great in theory and seemed to be balanced cards, and they are fairly balanced, but the amount that they impact strategy and play is far greater than the designer clearly intended. I wouldn't be shocked to see them in the decks of the second Summoners but at this point I think errataing Magic Drain to be 1 card instead of 2 would make the game a lot better and really make factions like the Goblins and Vargath a lot more played. I definitely agree with you with the Magic Drain, and catch up events in general. I really didn't like them on iOS, so I am planning on skipping the starter sets as well as the Fallen Kingdom/Vanguards. The second summoners will let me play those factions, but hopefully they'll be improved over their predecessors. There are still a few catchups in the master set, but they seems a little more toned down than those in the first four factions. I guess the only exception is the drat benders, but they are supposed to be annoying so I'll let it pass, I guess. I really like the reinforcements though, and don't really understand why they are bad for the environment. I've played with three or four other people, and typically what we do is set a 5-10 minute timer before a game where we customize our army, then we count our decks before to make sure someone didn't slip in an extra card. It makes the game a little more dynamic. I don't really see any of the factions gravitating towards an 'optimal' deck what won't change from game to game, though most have an 'essential' unit that will always be there. Of course, I think it really depends on the environment you are playing the game. I am just playing with my local group, and don't really plan on doing tournaments. That sounds like a good way to suck the fun out of the game pretty quickly. So it is pretty easy to avoid the Phoenix elves or Guild Dwarves whose catch-ups make the game less fun. It also allows me to complain when someone picks up those Benders. I might 'accidentally' leave the Benders at home from time to time. Here is a tip I learned when first playing as the Filth: don't build all your mutations as magic without spending magic. I lost really badly because my mutations were hanging out in my magic pile, my hand was swamped with 0-cost commons I didn't want to build or put on the field, and Abomination was chilling near the bottom of my draw deck. This was very very poor planning on my part.
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| # ? Mar 11, 2013 16:39 |
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Rusty Kettle posted:
Reinforcements the catch up event. Not the Reinforcement Packs. I love the Reinforcement packs, they're great for the environment.
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| # ? Mar 11, 2013 16:48 |
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PaybackJack posted:Reinforcements the catch up event. Not the Reinforcement Packs. I love the Reinforcement packs, they're great for the environment. Oh yeah. If you listen to the latest Plaid Hat podcast, they mentioned something pretty interesting about how the designers hate that event because it really limits the units they can design for the factions that have it and the mercenaries. They cannot make any high cost commons without introducing some other sort of cost (like with the Demon Hand) because Reinforcements would be crazy powerful. This bothers me, because I like high cost commons as they even out the "Champion heavy" direction the game tends to go in with most of the factions.
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| # ? Mar 11, 2013 17:04 |
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Rusty Kettle posted:Oh yeah. If you listen to the latest Plaid Hat podcast, they mentioned something pretty interesting about how the designers hate that event because it really limits the units they can design for the factions that have it and the mercenaries. They cannot make any high cost commons without introducing some other sort of cost (like with the Demon Hand) because Reinforcements would be crazy powerful. This bothers me, because I like high cost commons as they even out the "Champion heavy" direction the game tends to go in with most of the factions. Totally agree, I love playing the Jungle Elves and using Elephants and Jungle Guards. We haven't even mentioned the totally ridiculous Shadow Elf event that straight up discards two common units. Yeah, they really trapped themselves with that design. I really liked the Cave Goblins too but they're just not great unless your opponent is new or unfamiliar with their design.
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| # ? Mar 11, 2013 17:11 |
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PaybackJack posted:Totally agree, I love playing the Jungle Elves and using Elephants and Jungle Guards. We haven't even mentioned the totally ridiculous Shadow Elf event that straight up discards two common units. Into Darkness is a pain most of the time. I once got lucky by picking the Swamp orcs when my opponent picked Shadow Elves and was able to beef up my deck with Savagers and Swamp Beasts so they had a hard time using it. Plus, those two are awesome dudes anyway so I had fun. Most of the time, it seems like I'll be forced to tempting the Shadow Elf player with 1-cost guys while saving for champs. At least it is somewhat thematic, and it is limited to only the Shadow Elves, unlike magic drain that seems like it is in half the factions and doesn't even make thematic sense in a few of them. This is another reason why Reinforcements sucks. If it wasn't for that one card, we could have some awesome 3 or 4 cost mercs that could help counter Into Darkness. Someone in my group likes to play the Jungle Elves as an 'all animals' deck with a bunch of gorillas, lions, and elephants, as well as frogs (bounders), birds (Wath, Sairook) and the tree man. I don't think it is a very good deck but she has fun charging at people with a bunch of random animals. I'm thinking about pre-ordering the second summoners so I can justify getting their reinforcements. That way she can have some rats and owls in the mix.
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| # ? Mar 11, 2013 17:55 |
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Has anyone else preordered the 2nd Summoner decks? I placed an order on day 1 and received them yesterday.
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| # ? Apr 30, 2013 18:48 |
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| # ? May 18, 2013 11:52 |
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oh rly posted:Has anyone else preordered the 2nd Summoner decks? I placed an order on day 1 and received them yesterday. Should have mine in the mail later this week. Curious to see how they play compared to the first groups. Goblins definitely needed some help, the new Tundra Orc Summoner seems interesting as well. Currently the game is dead in my group; having been replaced by Mage Wars and Netrunner. Maybe the new sets will rekindle some interest in the game.
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| # ? Apr 30, 2013 20:15 |





