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Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Full disclosure: I'm currently the lead writer over at The Indie Game Magazine. I think I'm doing an okay job! You can read more of my words there.



INDIE GAMING. It's the big new thing as of the past five years or so. This thread is meant as a great big grab-bag of discussion of anything by small studios without big-money backing. Sometimes, the line can be a little blurry, but a general rule of thumb is 'Is this studio small, self-owned, and do they hold all the rights to their own properties?' If yes, then it's probably indie, even if they might have distributors or publishers in high places.

The great thing about independent game development is that the developers largely get to create the games that they want. They don't have a massive publisher telling them what the focus testers say, or shareholders ready to eat them alive the moment they show any weakness. Contrary to popular belief, buying an Alpha version of a game or funding a Kickstarter doesn't give you a controlling share in the developer, either. This means that a lot of games get made that you might not like, and that's fine. You don't have to play them, buy them or fund them, if they're asking for that. There's so much out there that there's probably going to be something to match your discerning tastes.

The indie development scene has been growing at a ridiculous rate ever since Braid and World of Goo showed that it was a financially viable way to make a living, so right now we've got a cluttered, unexplored scene with countless creators given access to better tools than ever before. Mega-budget engines like UDK, Unity 2012 and Cryengine 3 are now freely available for indies to work with, and old stalwarts like Game Maker are great for development of simpler games or prototyping. It's something of a golden age, tech-wise.

So, where can you read more? What games are worth playing? That's what this thread is for. Share your favourites, drop links, promote your own games and try to be nice. There's nobody here looking for a fight.

And now, links.

- Blogs: Where you get your indie news and poo poo.

Indie Game Magazine - It's pretty neat. Also comes in Mobile & Retro flavours.
Indie Games Blog - They're pretty neat too! They've got some pretty solid writers.
TIGSource - Infrequently updated these days. Run by Derek 'Spelunky Creator' Yu.
Pixel Prospector - Short descriptions with gameplay videos. No frills, but useful.
Freeindiegam.es - Even shorter descriptions, single screenshot. Good for weird poo poo.
Rock, Paper, Shotgun - General PC games news blog, with decent indie coverage
Indie Gaming @ Reddit - Reddit is generally terrible, but this is a decent news feed.

- Stores: Where you spend the occasional dollar.

Steam - Goes without saying, really. Their approval system for indies is a bitch. (Changing next month via Greenlight, maybe?)
Desura - Indies, freeware, easy-install mods. A genuinely good store/site.
Playism - Launching soon with the English version of the La-Mulana Remake.
GOG.com - Formerly Good Old Games, now with a growing stake in indie distribution.
Indiecity, Indiepub, Indievania - New startups. Small range, but some good/obscure deals.

- The Bundles: Because you probably won't find better value anywhere else.

Humble Bundle - The biggest and the best. Happens semi-regularly. Multiplatform.
(The last bundle was unbelievably good. I pity you if you missed out.)
Indie Royale - Regular, and focused on under-represented games on Desura.
(Currently running, and offering a shmup-heavy but otherwise mixed bundle.)
Indie Gala - Sometimes a shitpile, sometimes surprisingly good. Often not indie.
(Currently running. Not very indie, but has The Void & the Commandos series)
Groupees: Be Mine - Server issues aside, usually good games.
(Just ended. Had some serious quality this time round, including several RPGs.)
Recession Bundle - An excuse to throw a bunch of cool freeware devs some change.
(Active, and not particularly commercial. Spare a buck or two.)

- Other interesting sites: Because there's a lot of them.

RGCD - Neo-Retro News and Reviews. Want to know what's the latest ZX Spectrum release? Read this.
Games You Might Not Have Tried, Parts 1, 2, 3 & 4 - Video series. Not entirely indie, but has a lot of good recommendations


Lastly, a humble ground rules request: Can we stop beating dead horses? You hate art-games? Fine, you don't have to play them. You can't get through a sentence without shouting 'Pretentious!' or 'Hipster!'? Drop that poo poo. Think Notch is worse than Hitler and Stalin combined? Good for you, e-mail him about it, he might just care. No, you're not the only one to notice that there's a lot of pixel-art and platformers around - they're cheap and easy to produce, that's why. You know the usual bullshit, so let's skip it. Please?

Dominic White fucked around with this message at Jul 9, 2012 around 22:23

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Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

--- Free stuff for the ADD crowd. - All freeware, all the time.
Watch these videos and find something to play!

235 Free Indie Games in 10 Minutes
http://www.youtube.com/watch?v=EO7cVIk8CmY
190 (Mostly Unfinished) Free Indie Games in 10 Minutes
http://www.youtube.com/watch?v=6G_jq_otsYM
111 Free Games in 11 Minutes (Some in German)
http://www.youtube.com/watch?v=oCbLgvO4pSs
100 Game Maker Games in 10 Minutes (2008 edition)
http://www.youtube.com/watch?v=bdgQyOIyWPY
100 Game Maker Games in 10 Minutes (2009 Edition)
http://www.youtube.com/watch?v=Nek-gMLunj8
100 Game Maker Games in 10 Minutes (2010 Edition)
http://www.youtube.com/watch?v=zn6W-5FbXGo
A Game By It's Cover Dev-Jam - 67 Free Indie Games
http://www.youtube.com/watch?v=t3bKSnO_d0M
93 Free Arena Shooters in 10 Minutes
http://www.youtube.com/watch?v=tzuOAS0ZdNg
75 Free Indie Games in 5 Minutes
http://www.youtube.com/watch?v=o0i5Bm3X_ms

Alternatively, get Tiggit. Instant installation of almost 400 freeware games.

--- Where all the good games at? The best of commercial and freeware.

- - - - - RPGs, Roguelikes & MMOs

The Real Texas - $15 (Often on sale) - PC/Win-Mac-Linux
http://www.youtube.com/watch?v=45ModrKO5vc
A surreal action RPG billed as half Zelda, half Ultima 6, and with more than a dash of Earthbound. A modern-day cowboy on vacation in England falls through a portal to the world of Strange, Texas, where slimes roam the prairies and bandits run illicit chicken cutlet smuggling rings. (IGM Review)

- - - - - 3D Action & FPS's

Wing Commander Saga - Freeware - PC/Windows
http://www.youtube.com/watch?v=wirU-kqdezU
Full-length, fan-made Wing Commander game set in parallel with Wing Commander 3. Detailed and involved space dogfighting built on a modernized Freespace 2 engine. The missions can sometimes be a bit too long as there are no checkpoints, but otherwise this is an excellent bit of space shootery.

- - - - - Platformers, now with Puzzles and Shooting

Intrusion 2 - $10 (Demo available) - PC/Windows
http://www.youtube.com/watch?v=BJZAzNKZBew
Metal Slug, Contra and Abuse made a freakish three-way baby with extra physics bits, and it's kinda kick-rear end. Big guns, bigger bosses, chuggy guitar soundtrack and explosions all over. You can also ride a giant mutant wolf and make it bite flying robot laser-squid. (IGM Review)

- - - - - Puzzle

Spacechem - $10 (Demo available) - PC/Windows-Mac-Linux
http://www.youtube.com/watch?v=m_Yt_oZDaaY
This game will either make you smarter, or kill you in the process. You're a future space-engineer that creates new chemicals out of basic atomic components. You do this by programming machines which physically assemble those atoms. It's not particularly realistic, chemistry-wise, but it'll make you feel like a goddamn mental tyrannosaurus.

- - - - - Driving & Racing

Nitronic Rush - Freeware - PC/Windows
http://www.youtube.com/watch?v=dbM8f5W14Yw
San-Francisco Rush + Tron, developed by a bunch of Digipen graduates and regularly being supported. It's huge, super-polished, free and unbelievably good. XBox 360 controller highly recommended.

--- Ones to watch. Unreleased or unfinished, but worth a look already.

MAV - Modular Assault Vehicle by Bombdog Studios - Free Alpha Demo
An indie Chrome Hounds clone. Heavyweight mech sim with huge customization and a multiplayer focus, although there's a full singleplayer mode planned.

Vector Thrust by TimeSymmetry - Preorder Alpha
It's Ace Combat, but indie! It's also hugely moddable, and fans are already porting planes, skins, missions, sounds and music over from earlier AC games.

Dominic White fucked around with this message at Jul 9, 2012 around 15:39

A Jupiter
Apr 25, 2010


Y'all should check out The Real Texas. It's a top-down adventure shooter game with text parsing and kick-rear end music! Features an authentic multi-dimensional Texan experience.
A Giant Bomb quick look here

duckfarts
Jul 2, 2010

Ask me about Alpha Protocol



OP is good if for nothing else than a quick link resource for the good indie sale sites. Indie Gala can still suck a dick though; FFS if you buy from them, do not let them send you newsletters ever.

Legend of Grimrock is $7.50 at GoG right now, and it's loving awesome.

Anybody know what I'm supposed to do in the first level of Dear Esther? I keep walking around and fake-drowning myself and can't figure out what I'm supposed to do than listen to vocabulary dense narrative that makes me feel stupid for poring over the subtitles

I'll post up some indie favorites in a bit.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

A Jupiter posted:

Y'all should check out The Real Texas. It's a top-down adventure shooter game with text parsing and kick-rear end music! Features an authentic multi-dimensional Texan experience.
A Giant Bomb quick look here


The Real Texas is pretty great. I reviewed it, and yeah, it's pretty sweet stuff. Kinda like a more grown-up Earthbound, filtered through a lens of classic SNES and PC gaming.

duckfarts posted:

Indie Gala can still suck a dick though; FFS if you buy from them, do not let them send you newsletters ever.

I just spam-filtered their newsletters. They're annoying. I just follow their twitter feed - it's notification enough.

Jonathan Yeah!
Jul 13, 2009





Play Escape Goat. It is really, really good. That's all.

(also Tiggit is a nice way to find new freeware/ demos to play)

e: The (cough) Reddit Gamedev bundle is also launching today.

Jonathan Yeah! fucked around with this message at Jul 9, 2012 around 11:49

Paper_Masochist
Oct 21, 2008


duckfarts posted:

OP is good if for nothing else than a quick link resource for the good indie sale sites. Indie Gala can still suck a dick though; FFS if you buy from them, do not let them send you newsletters ever.

Legend of Grimrock is $7.50 at GoG right now, and it's loving awesome.

Anybody know what I'm supposed to do in the first level of Dear Esther? I keep walking around and fake-drowning myself and can't figure out what I'm supposed to do than listen to vocabulary dense narrative that makes me feel stupid for poring over the subtitles

I'll post up some indie favorites in a bit.

If you're at the beach with the drawings in the sand that make it look like you're supposed to swim around some rocks turn around, there is a stair case behind the current spawn point. It messed me up too

1-Up
Aug 8, 2007



duckfarts posted:

OP is good if for nothing else than a quick link resource for the good indie sale sites. Indie Gala can still suck a dick though; FFS if you buy from them, do not let them send you newsletters ever.(...)
Yah goddamn, I un-subbed when they sent a newsletter to tell me its thursday. As in you know, the day before friday.

I check into http://www.rgcd.co.uk/ now and then, their focus is retro-games and retro-styled games.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

1-Up posted:

I check into http://www.rgcd.co.uk/ now and then, their focus is retro-games and retro-styled games.

Ooh, good call. They also recently partnered with freeware guru Locomalito to release a remake of a 2012 Spectrum game. Endless Forms Most Beautiful is really good fun. Feels like a long-lost arcade hit from the early 80s.



Play it. It's free!

Dominic White fucked around with this message at Jul 9, 2012 around 12:55

A Jupiter
Apr 25, 2010


While it's not completely about indie games, you should add Extra Credits' "Games You Might Not Have Tried" series to the 2ndP.

Part 1
Part 2
Part 3
Part 4

Overall, their show offers pretty great game discussion and often involve indie games since they are just as relevant in areas such as innovation or good writing!

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

So, the big indie thing that I'm most hyped about right now is the La-Mulana remake. Some of you might remember the original - it was a huuuuuuuuuuge Metroidvania-style game with a focus on some genuinely complex puzzles. Massive game, easily 20+ hours long for a first playthrough. It was done in faux-retro 8-bit style, and was free.



It was such a success that they went and produced a remake on the Wii. Upgrading it to late 16-bit/early 32-bit style, redesigning the bosses and making the puzzles a little more intuitive, although no easier. It was released in Japan early last year. It was meant to be released in the US/EU shortly afterwards, but due to a series of fuckups by English publisher/localization group Nicalis, it got repeatedly rejected by Nintendo. They eventually cancelled the English version without even telling the developers.

Fortunately, there's a big honking silver lining to this cloud. Developers Nigoro have decided to come back to PC, and La-Mulana is their first release. They've got a new English translator/distributor - Playism - and they let me have a beta version. I can confirm that not only is the remake a straight improvement on the original, but the translation is great, too. Oh, and it'll be moddable to boot.

http://www.youtube.com/watch?v=o1yP_be9IyI

There's the PC announcement trailer, and it's due out in less than 4 days now.Price is set at $15, which is a reasonable figure - it's a huge game. Word is that Steam has already rejected the game, because Steam rejects every award-winning indie game these days, but hopefully it'll get a distribution deal there eventually. In the meantime, you can play the original freeware version.



It's going to be very, very good. Ask questions, if you have any!

Al!
Apr 2, 2010



Wasn't the big thing about La-Mulana that it was a huge love-letter to the MSX? Did they remove that element when they changed the graphical style? I'm really not a big fan of this or the Cave Story remake did to those games. It seems like the freeware version is the superior version in both cases.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Al! posted:

Wasn't the big thing about La-Mulana that it was a huge love-letter to the MSX? Did they remove that element when they changed the graphical style? I'm really not a big fan of this or the Cave Story remake did to those games. It seems like the freeware version is the superior version in both cases.

Trust me on this: The remake is a massive improvement. You realize just how tangential the MSX theming of it was to the core gameplay after just a little time with the new version. It was a good game regardless of platform (or imitation platform), and now it's an even better game.

MadamLuna was just about the biggest fan of the original in the world, and here's her comparison with the new version.

Scalding Coffee posted:

Can someone put up the Spacechem trailer for the freedom-loving folks to see?

Fixed.

Dominic White fucked around with this message at Jul 9, 2012 around 15:39

Scalding Coffee
Jun 26, 2006

You're already dead.


Can someone put up the Spacechem trailer for the freedom-loving folks to see?

Drifter
Oct 22, 2000


Dominic, have you heard anything about this new game, Basketbelle?

I played on of the guy's other games, But that was yesterday and thought it was a really good, creative, very short game.

Discuss, please. At a time where $5 gets you just cause 2 or bulletstorm, is it worth it?

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Drifter posted:

Dominic, have you heard anything about this new game, Basketbelle?

Would you believe I'm playing it now? My review should be up by tonight, hopefully!

Drifter
Oct 22, 2000


Dominic White posted:

Would you believe I'm playing it now? My review should be up by tonight, hopefully!

Fantastic. Please post here when you finish your review!!!!
I want to reeeeeeaaaaaaad it.

(p.s. can the character do a chaos dunk?)

tooooooo bad
Jun 27, 2009

bad post bad post bad post

NIGORO should probably ask someone at Playism to proofread their trailers and the manual they posted.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

tooooooo bad posted:

NIGORO should probably ask someone at Playism to proofread their trailers and the manual they posted.

They're going to do just that, actually, at least with the manual. The developers aren't too hot at English, but they're cool dudes and like to communicate directly with their fans and put out pre-release stuff like that.

I'd much rather have that than see everything filtered through a PR guy. Ever notice that they update their blog simultaneously in both languages?

Dominic White fucked around with this message at Jul 9, 2012 around 16:55

The Silver Snail
Apr 2, 2010

BEHOLD AND WEEP

A game currently in development that would be good to keep an eye on would definitely be Tower Climb.



Tower Climb is pixely roguelike-platformer mashup that might be likened to a harder upside-down Spelunky where you must guide some kind of defenseless peasant on his ascent through a colossal randomly generated tower filled treacherous drops, savage creatures, and treasure. Every time you play you start as a different adventurer with a different name and different colored clothes. Will his story end in victory, or tragic grisly death, like so many before him?

I'm really in love with this game right now. The aesthetic rules and the gameplay is a perfect balance between slow areas that require careful jumps and resource management, and places where everything just goes to hell very quickly and you'll have brainfryingly close shaves and still you'll need to practice proper resource management. The tower can be really unforgiving and often you’ll have to choose on the fly whether you want to use an item to make an encounter with a monster easier or save your sparse inventory for otherwise impossible-to-jump gaps. You'll constantly be scraping the bottom of the barrel and I think it makes for some really fantastic tension. The game also features some of that "everything does something" charm, so try throwing a bomb at some spikes and then wonder why you thought it was a good idea as you look at your character's crumpled form pinned to the floor by a huge piece of shrapnel. (Sometimes it is a good idea, though!)

The game is currently in a pre-order phase where you can pay five bucks and get access to the beta. A beta update is apparently coming soon that adds in two player local co-op.

Here's the nice beta release trailer.

The Silver Snail fucked around with this message at Jul 9, 2012 around 18:14

Sumdian
Feb 13, 2010

Potential for Anything


Dominic White posted:

La-Mulana Remake
La-Mulana is pretty much my favorite game that I've never finished. I'm really looking forward to playing it again and hopefully beating it come Friday.

Al! posted:

Wasn't the big thing about La-Mulana that it was a huge love-letter to the MSX? Did they remove that element when they changed the graphical style? I'm really not a big fan of this or the Cave Story remake did to those games. It seems like the freeware version is the superior version in both cases.

I was with you 100% when the new style was first announced (the new soundtrack especially irked me), but I've finally warmed up to the new aesthetic. The guardians look especially good in this trailer (spoilers for several of the bosses): http://www.youtube.com/watch?v=E_jLRKObbDY

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Sumdian posted:

I was with you 100% when the new style was first announced (the new soundtrack especially irked me)

The soundtrack is the one thing I'm on the fence about regarding the remake - it's just a hair too midi-ish, but otherwise fine. Fortunately, the game is fully moddable, and the developers have openly suggested that people try porting the graphics, sound, etc from the MSX-styled version into the remake. They also have straight-up asked people to produce unofficial translations so more people worldwide can play it.

Drifter posted:

Fantastic. Please post here when you finish your review!!!!
I want to reeeeeeaaaaaaad it.

(p.s. can the character do a chaos dunk?)

And my review of BasketBelle is up. It's short, super-charming and clever, but I don't think it went quite far enough, and it's short enough to make it of questionable value. Not bad, by any means. Just hard to openly recommend it when, as you say, you can get some amazing stuff for $5.

Oh, with all my reviews, just ignore the number. I hate giving numerical scores. Just read the text.

Dominic White fucked around with this message at Jul 9, 2012 around 20:45

Stuntman
Feb 6, 2010

Stay on topic shithead.


Hey, is it kosher to talk about scratchware and such here, or is this thread only limited to stuff that falls under the arbitrary "indie" label?

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Stuntman posted:

Hey, is it kosher to talk about scratchware and such here, or is this thread only limited to stuff that falls under the arbitrary "indie" label?

A quick google reveals...

quote:

Scratchware is a term coined in the Scratchware Manifesto in reference to video games. If the game has original content, offers great gameplay and replayability, has a professional look, is bug free, costs $25 or less for the complete program, and was made by three people or less, it is scratchware.

That sounds indie as gently caress to me. So long as the game isn't funded and published by a megalithic publisher, it's all good.

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

Dominic White posted:

A quick google reveals...


That sounds indie as gently caress to me. So long as the game isn't funded and published by a megalithic publisher, it's all good.

Can we pimp our own stuff? It's all free and I mostly just want people to try it and give opinions.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Der Shovel posted:

Can we pimp our own stuff? It's all free and I mostly just want people to try it and give opinions.

I even said 'promote your own stuff' in the OP. Honesty, so long as nobody is being a dick and arguing over pointless poo poo that we've all heard a thousand times over, just about anything goes here. This is indie! We make it up as we go!

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

Dominic White posted:

I even said 'promote your own stuff' in the OP. Honesty, so long as nobody is being a dick and arguing over pointless poo poo that we've all heard a thousand times over, just about anything goes here. This is indie! We make it up as we go!

Aww poo poo, missed that part.

Oh well, dig your teeth into this for starters:

http://typehard.haxor.fi

It's kind of like Typing of the Dead, except instead of shooting zombies you're yelling at hyperactive Counter Strike kids to shut the gently caress up so a demo competition can begin.

We made it last year for the Assembly 2011 demoscene festival's game dev compo and finished 3rd. Development time was about a month, one coder, one graphics guy, one sound guy and one guy who did our web stuff. Engine is Unity 3.something, can't remember which version was current back then.

Der Shovel fucked around with this message at Jul 9, 2012 around 21:36

404notfound
Mar 5, 2006

stop staring at me

Dominic White posted:

Steam - Goes without saying, really. Their approval system for indies is a bitch.

Hopefully the Greenlight system makes this easier. Will be interested to see how this turns out in the coming weeks.

Drifter
Oct 22, 2000


Thanks, Dominic! It was written very well.

Also, I am in the process of downloading Junipers Knot after reading your review of that one.

Oh man, I loved typing of the dead. Your game is really impressive for being done within a month with just the one person per position. It did look nice, and the sounds/music worked to build the pace.

One thing that I disliked (just for me) is being able to use the backspace key. I can type pretty fast only when I'm looking at the keyboard, so when I know I've hosed up and automatically go to delete the last letter (that never showed up to begin with because it was wrong and doesn't input) I basically drop two letters behind instead of just the one letter I meant to. And then I fall further behind having to look up at the screen for a moment and lose.

Drifter fucked around with this message at Jul 9, 2012 around 21:27

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

404notfound posted:

Hopefully the Greenlight system makes this easier. Will be interested to see how this turns out in the coming weeks.

Yeah, that's pretty huge news. It puts a lot of power in the hands of indie site writers... like myself, I guess. We're the ones who let the public know what's worth playing. If we can end a review with 'This game is on Desura only, but you can help get it onto Steam by voting here', that might make a real difference.

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

Drifter posted:

One thing that I disliked (just for me) is being able to use the backspace key.

Originally you couldn't. You had to type until you got a word right no matter how long it took, but people whined about it so much we added the backspace halfway through.

EDIT:

Here's our earlier game dev compo game. Same sort of deal: four dudes, about a month and change. That time we finished sixth.

http://funkenstein.haxor.fi/

I think there may be a bug in one of the later levels with this latest version, but the sources were lost in a tragic hard drive accident so we can't go back and fix it.

This time it's a rocket jumping physics platformer where you guide Dr. Funkenstein, a bad-rear end scientist / pimp through time and space to save alternate earth from badly animated flying saucers. It's hard as balls.

Especially noteworthy are the skybox graphics. Our graphics guy went on holiday towards the end of the project with them undone, remembered a few hours before the submission deadline that he hadn't done them and basically drew them in one go on his tablet. And it shows

This one's also available for Macs.

Der Shovel fucked around with this message at Jul 9, 2012 around 21:40

Sputnik
Jul 21, 2003

I felt like a ninja, and my kung-fu was strong.


The Silver Snail posted:

Tower Climb is pixely roguelike-platformer mashup that might be likened to a harder upside-down Spelunky where you must guide some kind of defenseless peasant on his ascent through a colossal randomly generated tower

While that does sound completely awesome, for those impatient sort, Tobe's Vertical Adventure is a less in-depth equivalent. A vertical Spelunky-lite, Tobe's Vertical Adventure is out for both XBLIG and Steam, and is rather loving awesome (though difficult).


It also includes co-op!

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

I can't wait for the full version of Tower Climb. It almost feels like a logical counterpart to Spelunky, too.

And from Spelunky to another indie on the 360, Dust: An Elysian Tail should be out soon. Aside from the music (done by Hyperduck, who are great), it's an entirely solo project. It doesn't look it.

http://www.youtube.com/watch?v=6RhyqgJjr0U


Won the Dream Build Play contest a while back, and those who played it at PAX and E3 all seem to love it.

Dominic White fucked around with this message at Jul 10, 2012 around 10:57

Jesto
Dec 22, 2004

If 10000000 was a lady, I'd marry her.


Sputnik posted:

It also includes co-op!



Local co-op or online co-op?

Sputnik
Jul 21, 2003

I felt like a ninja, and my kung-fu was strong.


Jesto posted:

Local co-op or online co-op?

Local co-op only, sadly. Both Steam and XBLIG have demos of the game if you want to try it out.

ToxicFrog
Apr 26, 2008


Red Dragon posted:



Play Escape Goat. It is really, really good. That's all.

That looks pretty neat; know if the devs are planning a PC release?

Dominic White posted:

So, the big indie thing that I'm most hyped about right now is the La-Mulana remake. Some of you might remember the original - it was a huuuuuuuuuuge Metroidvania-style game with a focus on some genuinely complex puzzles. Massive game, easily 20+ hours long for a first playthrough. It was done in faux-retro 8-bit style, and was free.


I'm honestly not sure whether to be excited about this or not. The original - annoying and grindy opening aside - started out great, but felt like it went steadily downhill towards the end, between Confusion Gate, lots of backtracking, lots of "solve a puzzle, now search the entire game for the room that changed", and lots of "attack everything until you find the one corner of the room that is actually a switch" bullshit.

Eventually I got brickwalled on Tiamat and realized that, even if I could defeat her, I didn't really want to keep playing. At least she had great music.

rizuhbull
Mar 30, 2011



Just in here to say Intrusion 2 and Escape Goat are great. A perfect balance of challenging but not frustrating.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

ToxicFrog posted:

That (Escape Goat) looks pretty neat; know if the devs are planning a PC release?

It came out on PC a while ago. The PC version is twice as long and has an official level-sharing portal, too.

ToxicFrog posted:

Eventually I got brickwalled on Tiamat and realized that, even if I could defeat her, I didn't really want to keep playing. At least she had great music.

Dunno whether this'll help, but Tiamat is a helluva lot cooler in the remake.
http://www.youtube.com/watch?v=Px_7VgHPUng

Dominic White fucked around with this message at Jul 10, 2012 around 16:15

Interrupt
Mar 30, 2010


Since posting about our own games is allowed, here's something that I've been working on lately:



Delver, my attempt to make a first person roguelike.

I've been baking in modding support as I go because I'm hoping people can use the engine to do cooler stuff than I can by myself, and some people already have:

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Al!
Apr 2, 2010



That's pretty neat so far but are you planning on adding any classes or races or progression that isn't just how much your life bar increases like something like Dungeon Crawl?

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