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I've had some success in the SAS main forum with NHL Sim threads before, and with MMA being my next favourite sport, I figured I'd try one out here using WAMMA 3. Basically, ours will work as follows: You create a rookie fighter, set in the real life MMA world. You choose his name, background, fighting style, physical and mental abilities, what fight camp he's a part of and what Z/C/B-league he fights in, among other things. Everyone is assigned a random potential, but with the stats set the way there are, the vast majority of the fighters will still end up in the UFC/Strikeforce/DREAM/etc.. at some point. Then I sim through the years as an unemployed CEO and give you detailed updates with screenshots, injury updates, drug test failures, play by play transcripts of fights, etc.. so you can track how your fighter and others are doing on their quest to UFC gold (if that is your goal). If this sounds at all interesting to you, then fill the fighter template out and I'll enter you into the database. Once we get enough sign-ups, we'll get the ball rolling. Fighter Bio Template: (Please delete everything I have in brackets when you re-post) Full Name: Play-By-Play Name (What the announcer will call you. Usually either your last name, or if your nickname doubles as a first name i.e. Rampage) Nickname: Nickname before name or mid-name?: Date of Birth (remember, the older you are, the less of a prime you have) Nationality: Ethnicity: Country Based In: Hometown: Personality: (can be one of Antagonistic, Loser, Loner, Normal, Moody, Professional, Serious, Short-Tempered, Sociable) Fighting Style: (not necessary, your style will be based on how your stats work out, this is just for your fighter bio) Stance: (can be Southpaw or Tradional with the options of Always using this stance, or only Prefering to use this stance) Biography: (Again, only shows up in your fighter bio. Just two or three sentences describing your fighter's history if he has one, his style, etc..) Height: (i.e. 6'1, not inches or cms) Best Weightclass: Walking weight: (In pounds. Don't make the discrepancy too big, or it could effect your weight cuts/ability to make the cut) Lowest weightclass: (make this realistic, no Heavyweights going down to Lightweight and stuff) Heighest weightclass: (same as above) Everyone's potential will be set to randomize. Everyone's weight cutting will be set to 80. Everyone's cut imunnity wil be set to 75 Everyone's reach will be relative to their size. General Fighting Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example. The categories are: Conditioning: Strength: Mobility: Flexibility: Reflexes: Chin Strength Resilience: Stun Recovery: Recovery: Consistency: Dedication: Standing Abilities You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 85. The least you can put in is 35. The categories are: Footwork: Feints: Head Movement: Punch Power: Punch Technique: Hand Speed: High Kick Power: High Kick Speed: High Kick Technique: Low Kick Power: Low Kick Technique: Low Kick Speed: Creative Punches: Creative Kicks: Guard Defense: Kick Defense: Wrestling Ability: Muay Thai Clinch: Takedowns: Takedown Set Up: Takedown Speed: Takedown Defense: Sprawl: Ground Fighting Abilities: You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 85. The least you can put in is 35. The categories are: Punch Power: Punch Technique: Punch Speed: Elbow Power: Elbow Technique: Elbow Speed: Knee Power: Knee Technique: Knee Speed: Sweeping: Passing: Creative Submissions: Armlock Submissions: Leglock Submissions: Choke Submissions: Submission Defense (Top): Submission Defense (Bottom): Control (From Top): Control (From Bottom): Control (From Guard): Scrambling: Ground Escape: Wrestling Clinch Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 85. The least you can put in is 35. The categories are: Grappling: Takedowns: Takedown Defense: Slams: Elbow Power: Elbow Technique: Elbow Speed: Knee Power: Knee Technique: Knee Speed: Dirty Boxing: Muay Thai Clinch Abilities: You will be given 400 points to disperse between 7 categories. The most you may put in one category is 85. The least you can put in is 35. The categories are: Clinch Control: Elbow Power: Elbow Technique: Elbow Speed: Knee Power: Knee Technique: Knee Speed: Mental Abilities: You will given 225 points to disperse between 3 categories. The most you may put in one category is 85. The least you can put in is 35. The categories are: Killer Instinct: Game Plan: Heart: Background: You can either choose to be high-level in two disciplines, or world level in one. They are: Jiu Jitsu Wrestling Boxing Muay Thai Strike-Based Martial Arts Judo Marketability: You will be given 300 points to disperse between 4 categories. The most you may put in one category is 85. The least you can put in is 35. The categories are: Charisma: Interviews: Looks: Menace: Bonuses! To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses: 50 points in General Fighting Abilities 100 points in Standing Fighting Abilities 100 points in Ground Fighting Abilities 50 points in Wrestling Clinch Abilities 50 points in Muay Thai Clinch Abilities 30 points in Mental Abilities Please specify which you have used. Fighter Camps: You can choose whatever fight team you want your fighter to be a part of, however, so teams don't get too full of guys, I'm limiting each camp to 3 new members each. So it's first come first serve. I'll be updating the OP with a list of reputable camps soon, for those who don't know of any offhand or are too lazy to google search. Pick one of the following promotions to start your career in: North America King of the Cage (USA) Ring of Combat (USA) Tachi Palace Fights (USA) Shark Fights (USA) Score Fighting Series (CAN) Eurasia BAMMA (ENG) Ultimate Challenge MMA (ENG) KSW (POL) M-1 (RUS) Japan DEEP Shooto Pancrase Brazil Bittetti Combat MMA Jungle Fight Australia AFC CFC Fighters![]() Flyweight: Eric Hall (Tachi Palace Fights) Maxim Popov (Shooto) Bantamweight: Leopold Paschiel (Tachi Palace Fights) Stefan Kuntze (Tachi Palace Fights) Hwo Duck Kim (DEEP) Qin Shen Huang (DEEP) Intel Two-Saints (DEEP) Featherweight: Stefan Materick (BAMMA) Edmund Honda (DEEP) Habanero Gracie (Tachi Palace Fights) Keun Dae Jang (DEEP) Steve McBuff (AFC) Lightweight: Hank Yablonski (Shark Fights) Hank Blank* (M-1) Mickey McGillicuty (Tachi Palace Fights) Brandon Williams (Tachi Palace Fights) Hikaru Ashikaga (DEEP) Who Gotchya (Pancrase) John Smith (Shark Fights) Yong Pong (Tachi Palace Fights) Freddie Lawton (Score Fighting Series) Welterweight: Marcos Menenez (Jungle Fight) Javier Gomez (King of the Cage) Ricky Rankey (Shark Fights) Jay Mason (Shark Fights) Don Flamenco (BAMMA) Dakker Kane (Shark Fights) Pepito Gonzalez (Shark Fights) Sue Smith (King Of The Cage) Harry Potter (KSW) Billy Cosgrove (King Of The Cage) Branko Travnik (M-1) K.T. London (BAMMA) Middleweight: Marcus Brown (Shark Fights) Heck Taylor (KSW) Jimmy Riley (Tachi Palace Fights) Grem Kickman (Jungle Fight) Randy Ion (Ring Of Combat) David Mitchell (Shark Fights) Dick Shaftoe (Score Fighting Series) Zidane O'Connor (KSW) Jack Braddock (Shark Fights) Cyrus Juzwiak (King Of The Cage) Light Heavyweight: Rhett Brody (KSW) Eddie Edwards (Shark Fights) Ted Lightening (Shark Fights) Alrick Stone (Shark Fights) Donnie Longnames (Shark Fights) Kris Brandt (KSW) Juha Väänänen (KSW) Fyodor Bispinov (M-1) Jean Claude Van Diaz (Ring Of Combat) Brad Whiteman (Ring Of Combat) Heavyweight: Elijah Zane (AFC) Gerry Sanduskies (King of the Cage) Vsevolod Kaminski (M-1) Blappidy Nyanners (KSW) Jack MacLise (KSW) Jomes Thampson* (KSW) Apollo Thomas (DEEP) Maka Aina (Shark Fights) That's pretty much it. Hopes you guys like the idea of this and get some signups in. Feel free to ask any questions you like. Paulocaust fucked around with this message at Jul 13, 2012 around 19:04 |
| # ? Jul 10, 2012 00:30 |
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| # ? May 25, 2013 16:56 |
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So this is my entry, which you can use for template reference if needed. Fighter Bio: Full Name: Marcos Menezes Play-By-Play Name: Menezes Nickname: Mud-pit Nickname before name or mid-name?: Mid-name Date of Birth August 24th, 1988 Nationality: Brazilian Ethnicity: Latin American Country Based In: Brazil Hometown: Sao Paulo, Brazil Personality: Short-tempered Fighting Style: Brazilian Jiu Jitsu/Muay Thai Stance: Prefer Southpaw Biography: Marcos grew up playing with his friends in the mud. After attending his local gym from a young age, he racked together an impressive string of amateur wins and is ready for his professional debut. His dream is to make it to the UFC so he can buy his mother a house. Height: 5"11 Best Weightclass: Welterweight (170) Walking weight: 184 Lowest weightclass: Lightweight (155) Heighest weightclass: Middleweight (185) General Fighting Abilities Conditioning: 65 Strength: 60 Mobility: 75 Flexibility: 70 Reflexes: 75 Chin Strength: 60 Resilience: 60 Stun Recovery: 60 Recovery: 60 Consistency: 55 Dedication: 60 Standing Abilities Footwork: 65 Feints: 65 Head Movement: 70 Punch Power: 65 Punch Technique: 80 Hand Speed: 70 High Kick Power: 45 High Kick Speed: 40 High Kick Technique: 40 Low Kick Power: 85 Low Kick Technique: 80 Low Kick Speed: 90 Creative Punches: 75 Creative Kicks: 65 Guard Defense: 85 Kick Defense: 70 Wrestling Ability: 70 Muay Thai Clinch: 80 Takedowns: 65 Takedown Set Up: 60 Takedown Speed: 70 Takedown Defense: 85 Sprawl: 80 Ground Fighting Abilities: Punch Power: 75 Punch Technique: 70 Punch Speed: 70 Elbow Power: 35 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 80 Knee Technique: 70 Knee Speed: 80 Sweeping: 85 Passing: 70 Creative Submissions: 75 Armlock Submissions: 80 Leglock Submissions: 65 Choke Submissions: 85 Submission Defense (Top): 75 Submission Defense (Bottom): 75 Control (From Top): 70 Control (From Bottom): 75 Control (From Guard): 75 Scrambling: 60 Ground Escape: 60 Wrestling Clinch Abilities Grappling: 85 Takedowns: 85 Takedown Defense: 90 Slams: 55 Elbow Power: 50 Elbow Technique: 50 Elbow Speed: 50 Knee Power: 70 Knee Technique: 70 Knee Speed: 70 Dirty Boxing: 85 Muay Thai Clinch Abilities: Clinch Control: 90 Elbow Power: 35 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 85 Knee Technique: 85 Knee Speed: 85 Mental Abilities: Killer Instinct: 75 Game Plan: 75 Heart: 75 Background: High Level: Jiu Jitsu Muay Thai Marketability: Charisma: 80 Interviews: 55 Looks: 80 Menace: 85 Bonuses! 50 points in Muay Thai Clinch Abilities Fighter Camps: Team Nogueira Pick one of the following promotions to start your career in: Jungle Fight Paulocaust fucked around with this message at Jul 10, 2012 around 01:05 |
| # ? Jul 10, 2012 01:01 |
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I've never played in one of these before. I guess I'm going to sign up: Fighter Bio Template: Full Name: Elijah Zane Play-By-Play Name: Zane Nickname: Razorback Nickname before name or mid-name?: Mid-name Date of Birth: 01/04/1988 Nationality: Australian Ethnicity: Caucasian Country Based In: Australia Hometown: Lismore Personality: Loser. Fighting Style: Boxing. Stance: Always Traditional stance Biography: Dumb redneck who's too tough for his own good. Always in trouble during his youth years. Didn't complete his education. Went into fighitng business because was constantly fired from other jobs. Secret Alcoholic. Height: 6'6 Best Weightclass: Heavyweight Walking weight: 256 Lowest weightclass: Heavyweight. Heighest weightclass: Heavyweight Everyone's potential will be set to randomize. Everyone's weight cutting will be set to 80. Everyone's cut imunnity wil be set to 75 Everyone's reach will be relative to their size. General Fighting Abilities The categories are: Conditioning: 50 Strength: 85 Mobility: 50 Flexibility: 40 Reflexes: 50 Chin Strength: 85 Resilience: 85 Stun Recovery: 85 Recovery: 85 Consistency: 50 Dedication: 45 Standing Abilities Footwork: 85 Feints: 85 Head Movement: 85 Punch Power: 85 Punch Technique: 80 Hand Speed: 80 High Kick Power: 60 High Kick Speed: 35 High Kick Technique: 35 Low Kick Power: 80 Low Kick Technique: 75 Low Kick Speed: 75 Creative Punches: 70 Creative Kicks: 40 Guard Defense: 80 Kick Defense: 80 Wrestling Ability: 85 Muay Thai Clinch: 60 Takedowns: 85 Takedown Set Up: 85 Takedown Speed: 85 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: Punch Power: 85 Punch Technique: 85 Punch Speed: 85 Elbow Power: 85 Elbow Technique: 70 Elbow Speed: 80 Knee Power: 70 Knee Technique: 60 Knee Speed: 50 Sweeping: 85 Passing: 50 Creative Submissions: 35 Armlock Submissions: 35 Leglock Submissions: 35 Choke Submissions: 65 Submission Defense (Top): 85 Submission Defense (Bottom): 60 Control (From Top): 85 Control (From Bottom): 50 Control (From Guard): 70 Scrambling: 85 Ground Escape: 85 Wrestling Clinch Abilities Grappling: 85 Takedowns: 85 Takedown Defense: 85 Slams: 85 Elbow Power: 70 Elbow Technique: 45 Elbow Speed: 40 Knee Power: 40 Knee Technique: 40 Knee Speed: 40 Dirty Boxing: 85 Muay Thai Clinch Abilities: Clinch Control: 85 Elbow Power: 45 Elbow Technique: 60 Elbow Speed: 60 Knee Power: 50 Knee Technique: 50 Knee Speed: 50 Mental Abilities: Killer Instinct: 85 Game Plan: 55 Heart: 85 Background: Wrestling High Level Boxing High Level Marketability: Charisma: 75 Interviews: 55 Looks: 85 Menace: 85 Bonuses! I used: **100 points in Standing Fighting Abilities** Fighter Camps: Integrated MMA Pick one of the following promotions to start your career in: Australia - AFC Edit: Corrected the Fighting Camp thing. 2nd Edit: No more 90s. Kanthulhu fucked around with this message at Jul 10, 2012 around 19:24 |
| # ? Jul 10, 2012 01:49 |
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I started this trying to do a bad C league fighter. But you give us so many points to spend I think he ended up being a scary sprawl and brawl guy.
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| # ? Jul 10, 2012 01:50 |
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Kanthulhu posted:I started this trying to do a bad C league fighter. But you give us so many points to spend I think he ended up being a scary sprawl and brawl guy. Yeah but now your guy has many exploitable deficiencies. For example, you better hope for a lot of finishes, because with coniditioning like that, you're gonna gas hard in the later rounds.
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| # ? Jul 10, 2012 01:59 |
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Paulocaust posted:Yeah but now your guy has many exploitable deficiencies. For example, you better hope for a lot of finishes, because with coniditioning like that, you're gonna gas hard in the later rounds. Well he's a fat roided up motherfucker - what did you expect?
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| # ? Jul 10, 2012 02:03 |
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This looks like fun, I'll have to get in on this
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| # ? Jul 10, 2012 02:07 |
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I'll play along. Fighter Bio Template Full Name: Javier Gomez Play-By-Play Name: Gomez Nickname: Iron-Clad Nickname before name or mid-name?: Before Date of Birth: October 12, 1988 Nationality: American Ethnicity: Hispanic Country Based In: U.S. Hometown: Los Angeles, California Personality: Serious Fighting Style: Wrestling/Boxing Stance: Always Orthodox Biography: Grew up in poverty, surrounded by crime and vice. Took up fighting to escape all that. Has a son to support. Height: 5'10 Best Weightclass: Welterweight Walking weight: 177 lbs. Lowest weightclass: Lightweight Heighest weightclass: Middleweight Everyone's potential will be set to randomize. Everyone's weight cutting will be set to 80. Everyone's cut imunnity wil be set to 75 Everyone's reach will be relative to their size. General Fighting Abilities: Conditioning:65 Strength:65 Mobility:35 Flexibility:45 Reflexes:45 Chin Strength:80 Resilience:90 Stun Recovery:80 Recovery:85 Consistency:55 Dedication:55 Standing Abilities: Footwork:90 Head Movement:90 Punch Power:90 Punch Technique:90 Hand Speed:90 High Kick Power:60 High Kick Speed:35 High Kick Technique:35 Low Kick Power:60 Low Kick Technique:55 Low Kick Speed:55 Creative Punches:90 Creative Kicks:50 Guard Defense:90 Kick Defense:90 Wrestling Ability:90 Muay Thai Clinch:80 Takedowns:90 Takedown Set Up:90 Takedown Speed:90 Takedown Defense:90 Sprawl:90 Ground Fighting Abilities: Punch Power:90 Punch Technique:90 Punch Speed:90 Elbow Power:60 Elbow Technique:65 Elbow Speed:70 Knee Power:50 Knee Technique:45 Knee Speed:50 Sweeping:90 Passing:80 Creative Submissions:50 Armlock Submissions:55 Leglock Submissions:55 Choke Submissions:70 Submission Defense (Top):80 Submission Defense (Bottom):85 Control (From Top):90 Control (From Bottom):80 Control (From Guard):80 Scrambling:90 Ground Escape:85 Wrestling Clinch Abilities: Grappling:90 Takedowns:90 Takedown Defense:80 Slams:90 Elbow Power:55 Elbow Technique:45 Elbow Speed:45 Knee Power:35 Knee Technique:35 Knee Speed:45 Dirty Boxing:90 Muay Thai Clinch Abilities: Clinch Control:85 Elbow Power:70 Elbow Technique:55 Elbow Speed:60 Knee Power:45 Knee Technique:35 Knee Speed:50 Mental Abilities: Killer Instinct:80 Game Plan:55 Heart:90 Background: Boxing (High Level) Wrestling(High Level) Marketability: Charisma:60 Interviews:80 Looks:70 Menace:90 Bonuses! --100 points in Ground Fighting Abilities-- Fighter Camps: American Kickboxing Academy Pick one of the following promotions to start your career in: North America King of the Cage (USA) Forceholy fucked around with this message at Jul 10, 2012 around 03:21 |
| # ? Jul 10, 2012 02:42 |
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Fighter Bio Template Full Name: Marcus Brown Play-By-Play Name: Brown Nickname: Cyclone Nickname before name or mid-name?: Mid-Name Date of Birth: June 13, 1989 Nationality: American Ethnicity: White Country Based In: U.S. Hometown: St. Louis, Missouri Personality: Loser Fighting Style: Wrestling/Boxing Stance: Prefers Orthodox Biography: Iowa State University Wrestler who found that he had some fists Height: 6'1 Best Weightclass: Middleweight Walking weight: 195 lbs. Lowest weightclass: Welterweight Heighest weightclass: Light Heavyweight General Fighting Abilities: Conditioning: 85 Strength: 70 Mobility: 60 Flexibility: 60 Reflexes: 50 Chin Strength 80 Resilience: 75 Stun Recovery: 70 Recovery: 80 Consistency: 60 Dedication: 60 Standing Abilities: Footwork: 85 Feints: 85 Head Movement: 80 Punch Power: 80 Punch Technique: 75 Hand Speed: 85 High Kick Power: 35 High Kick Speed: 35 High Kick Technique: 35 Low Kick Power: 50 Low Kick Technique: 70 Low Kick Speed: 60 Creative Punches: 80 Creative Kicks: 35 Guard Defense: 80 Kick Defense: 85 Wrestling Ability: 85 Muay Thai Clinch: 35 Takedowns: 85 Takedown Set Up: 85 Takedown Speed: 85 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: Punch Power: 85 Punch Technique: 85 Punch Speed: 85 Elbow Power: 75 Elbow Technique: 80 Elbow Speed: 70 Knee Power: 35 Knee Technique: 35 Knee Speed: 35 Sweeping: 75 Passing: 85 Creative Submissions: 55 Armlock Submissions: 35 Leglock Submissions: 35 Choke Submissions: 85 Submission Defense (Top): 85 Submission Defense (Bottom): 85 Control (From Top): 85 Control (From Bottom): 85 Control (From Guard): 35 Scrambling: 85 Ground Escape: 85 Wrestling Clinch Abilities: Grappling: 85 Takedowns: 85 Takedown Defense: 80 Slams: 80 Elbow Power: 35 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 60 Knee Technique: 60 Knee Speed: 60 Dirty Boxing: 85 Muay Thai Clinch Abilities: Clinch Control: 85 Elbow Power: 40 Elbow Technique: 60 Elbow Speed: 35 Knee Power: 60 Knee Technique: 60 Knee Speed: 60 Mental Abilities: Killer Instinct: 60 Game Plan: 85 Heart: 80 Background: Wrestling(World Class) Marketability: Charisma: 75 Interviews: 60 Looks: 80 Menace: 85 Bonuses! 50 points in General Fighting Abilities Fighter Camps: American Kickboxing Academy Pick one of the following promotions to start your career in: North America Shark Fights (USA) NovemberMike fucked around with this message at Jul 10, 2012 around 17:43 |
| # ? Jul 10, 2012 03:05 |
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If we could get something other than wrestleboxers that'd be pretty cool.
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| # ? Jul 10, 2012 03:10 |
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I was thinking that, if it keeps up I might switch to a kickboxer.
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| # ? Jul 10, 2012 03:13 |
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NovemberMike posted:I was thinking that, if it keeps up I might switch to a kickboxer. Nah it's cool, I'm sure we'll get some others in time.
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| # ? Jul 10, 2012 03:15 |
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Fighter Bio Template: Full Name: Heck Taylor Play-By-Play Name: Sleepy Nickname: Sleepy Nickname before name or mid-name?: Before name Date of Birth: 9/17/1988 Nationality: American Ethnicity: White Country Based In: USA Hometown: Bogalusa, LA Personality: Short-Tempered Fighting Style: Ground and Pound Stance: Prefers traditional Biography: Rescued from living under a freeway overpass by a singing cartoon mouse, Sleepy fights to buy his mama a houseboat. Height: 5'8" Best Weightclass: Middleweight Walking weight: 206 Lowest weightclass: Middleweight Heighest weightclass: Heavyweight Everyone's potential will be set to randomize. Everyone's weight cutting will be set to 80. Everyone's cut imunnity wil be set to 75 Everyone's reach will be relative to their size. General Fighting Abilities Conditioning: 75 Strength: 90 Mobility: 50 Flexibility: 35 Reflexes: 35 Chin Strength: 80 Resilience: 70 Stun Recovery: 70 Recovery: 55 Consistency: 55 Dedication: 55 Standing Abilities Footwork: 90 Feints: 90 Head Movement: 80 Punch Power: 90 Punch Technique: 90 Hand Speed: 90 High Kick Power: 35 High Kick Speed: 35 High Kick Technique: 35 Low Kick Power: 65 Low Kick Technique: 65 Low Kick Speed: 65 Creative Punches: 35 Creative Kicks: 35 Guard Defense: 90 Kick Defense: 90 Wrestling Ability: 90 Muay Thai Clinch: 80 Takedowns: 90 Takedown Set Up: 90 Takedown Speed: 90 Takedown Defense: 90 Sprawl: 90 Ground Fighting Abilities: Punch Power: 90 Punch Technique: 90 Punch Speed: 90 Elbow Power: 35 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 35 Knee Technique: 35 Knee Speed: 35 Sweeping: 50 Passing: 90 Creative Submissions: 35 Armlock Submissions: 90 Leglock Submissions: 90 Choke Submissions: 90 Submission Defense (Top): 90 Submission Defense (Bottom): 90 Control (From Top): 90 Control (From Bottom): 70 Control (From Guard): 70 Scrambling: 90 Ground Escape: 90 Wrestling Clinch Abilities Grappling: 90 Takedowns: 90 Takedown Defense: 90 Slams: 90 Elbow Power: 55 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 55 Knee Technique: 35 Knee Speed: 35 Dirty Boxing: 90 Muay Thai Clinch Abilities: Clinch Control: 90 Elbow Power: 55 Elbow Technique: 50 Elbow Speed: 50 Knee Power: 55 Knee Technique: 50 Knee Speed: 50 Mental Abilities: You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Killer Instinct: 75 Game Plan: 75 Heart: 75 Background: You can either choose to be high-level in two disciplines, or world level in one. Wrestling Marketability: You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Charisma: 85 Interviews: 90 Looks: 35 Menace: 90 Bonuses! To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses: 100 points in Standing Fighting Abilities Please specify which you have used. Fighter Camps: Team Quest Pick one of the following promotions to start your career in: KSW (POL)
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| # ? Jul 10, 2012 03:18 |
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Fighter Bio Template: (Please delete everything I have in brackets when you re-post) Full Name: Jimmy Riley Play-By-Play Name: Riley Nickname: The Shooting Star Nickname before name or mid-name?: Before Date of Birth: July 5, 1990 Nationality: American Ethnicity: Caucasian Country Based In: United States Hometown: Jacksonville, Florida Personality: Antagonistic Fighting Style: MMA-Influenced Wrestling Stance: Traditional (Preferred) Biography: Cocky youngster with a knack for pissing off fans and fighters alike. A favorite for press conferences and conference calls. Sometimes backs up his mouth. Height: 6'1" Best Weightclass:Middleweight Walking weight: 202 lbs. Lowest weightclass: Welterweight Heighest weightclass: Light Heavyweight Everyone's potential will be set to randomize. Everyone's weight cutting will be set to 80. Everyone's cut imunnity wil be set to 75 Everyone's reach will be relative to their size. General Fighting Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example. The categories are: Conditioning: 90 Strength: 65 Mobility: 60 Flexibility: 35 Reflexes: 65 Chin Strength: 65 Resilience: 55 Stun Recovery: 65 Recovery: 70 Consistency: 65 Dedication: 65 Standing Abilities You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Footwork: 85 Feints: 85 Head Movement: 85 Punch Power: 60 Punch Technique: 55 Hand Speed: 70 High Kick Power: 50 High Kick Speed: 45 High Kick Technique: 60 Low Kick Power: 65 Low Kick Technique: 55 Low Kick Speed: 60 Creative Punches: 40 Creative Kicks: 40 Guard Defense: 85 Kick Defense: 85 Wrestling Ability: 90 Muay Thai Clinch: 60 Takedowns: 85 Takedown Set Up: 85 Takedown Speed: 85 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Punch Power: 60 Punch Technique: 55 Punch Speed: 55 Elbow Power: 65 Elbow Technique: 65 Elbow Speed: 65 Knee Power: 50 Knee Technique: 50 Knee Speed: 50 Sweeping: 80 Passing: 85 Creative Submissions: 80 Armlock Submissions: 85 Leglock Submissions: 85 Choke Submissions: 85 Submission Defense (Top): 85 Submission Defense (Bottom): 85 Control (From Top): 90 Control (From Bottom): 85 Control (From Guard): 80 Scrambling: 80 Ground Escape: 80 Wrestling Clinch Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Grappling: 85 Takedowns: 90 Takedown Defense: 85 Slams: 65 Elbow Power: 65 Elbow Technique: 70 Elbow Speed: 70 Knee Power: 40 Knee Technique: 40 Knee Speed: 40 Dirty Boxing: 50 Muay Thai Clinch Abilities: You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Clinch Control: 90 Elbow Power: 60 Elbow Technique: 50 Elbow Speed: 50 Knee Power: 50 Knee Technique: 50 Knee Speed: 50 Mental Abilities: You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Killer Instinct: 75 Game Plan: 80 Heart: 65 Background: You can either choose to be high-level in two disciplines, or world level in one. They are: World Class Wrestling Marketability: You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Charisma: 90 Interviews: 85 Looks: 80 Menace: 45 Bonuses! To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses: 100 points in Ground Fighting Abilities Please specify which you have used. Fighter Camps: Team Alpha Male if it's a camp in the game, otherwise American Kickboxing Academy Pick one of the following promotions to start your career in: Taichi Palace Fights
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| # ? Jul 10, 2012 03:19 |
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Paulocaust posted:If we could get something other than wrestleboxers that'd be pretty cool. Not my fault WMMA's keys to victory are 1. takedown 2. armbar 3. sigh deeply and hit space again.
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| # ? Jul 10, 2012 03:21 |
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thatguyclint posted:Fighter Camps: It is. Consider yourself a bro.
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| # ? Jul 10, 2012 03:26 |
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Paulocaust posted:It is. Consider yourself a bro. Yessssss. Bringing the Bro-ness and the b-roll Sonnen/a-roll Pro Wrestling to WMMA3.
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| # ? Jul 10, 2012 03:29 |
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Fighter Bio Template: Full Name: Grem Kickman Play-By-Play Name: The Kickman Nickname:Kicky Nickname before name or mid-name?:Mid Date of Birth: July 4th, 1994 Nationality:White Ethnicity:Mexican Country Based In:Honduras Hometown:Boise, Idaho Personality: Sociable Fighting Style: Kicker! Stance: Prefer Southpaw Biography: This dude loves to kick, Joe! Height: 6'3 Best Weightclass:Middleweight Walking weight: 220 Lowest weightclass: Welterweight Heighest weightclass: Light-Heavyweight General Fighting Abilities Conditioning:80 Strength:85 Mobility:80 Flexibility:85 Reflexes:85 Chin Strength: 75 Resilience:35 Stun Recovery:70 Recovery:35 Consistency:35 Dedication:35 Standing Abilities Footwork:85 Feints:65 Head Movement:85 Punch Power:65 Punch Technique:65 Hand Speed:65 High Kick Power:85 High Kick Speed:85 High Kick Technique:85 Low Kick Power:85 Low Kick Technique:85 Low Kick Speed:85 Creative Punches:70 Creative Kicks:85 Guard Defense:65 Kick Defense:65 Wrestling Ability:65 Muay Thai Clinch:65 Takedowns:65 Takedown Set Up:65 Takedown Speed:65 Takedown Defense:85 Sprawl:65 Ground Fighting Abilities: Punch Power:70 Punch Technique:60 Punch Speed:70 Elbow Power:70 Elbow Technique:60 Elbow Speed:70 Knee Power:85 Knee Technique:85 Knee Speed:85 Sweeping:85 Passing:75 Creative Submissions:60 Armlock Submissions:60 Leglock Submissions:85 Choke Submissions:60 Submission Defense (Top):60 Submission Defense (Bottom):60 Control (From Top):60 Control (From Bottom):60 Control (From Guard):60 Scrambling:60 Ground Escape:60 Wrestling Clinch Abilities Grappling:50 Takedowns:50 Takedown Defense:85 Slams:50 Elbow Power:50 Elbow Technique:50 Elbow Speed:50 Knee Power:85 Knee Technique:85 Knee Speed:85 Dirty Boxing:60 Muay Thai Clinch Abilities: Clinch Control:40 Elbow Power:35 Elbow Technique:35 Elbow Speed:35 Knee Power:85 Knee Technique:85 Knee Speed:85 Mental Abilities: Killer Instinct:85 Game Plan:55 Heart:85 Background: World Level Muay Thai Marketability: Charisma:85 Interviews:85 Looks:85 Menace:45 Bonuses! 100 points in Standing Fighting Abilities Fighter Camp Jackson's Submission Fighting Brazil Jungle Fight Grem fucked around with this message at Jul 11, 2012 around 05:08 |
| # ? Jul 10, 2012 03:38 |
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There I made a kick
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| # ? Jul 10, 2012 03:39 |
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Grem posted:There I made a kick I like his moxy.
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| # ? Jul 10, 2012 03:42 |
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Love this game. I've been playing a real life template that starts in the early 90s for UFC 1. Simmed all the way up to present day with it, too. Fighter Bio Template: Full Name: Ricky Rankey Play-By-Play Name: Rankey Nickname: Riff-Raff Nickname before name or mid-name?: Before Date of Birth: 08/04/1986 Nationality: Brazilian Ethnicity: Black Country Based In: USA Hometown: Coconut Creek, FL Personality: Serious Fighting Style: Brazilian Wrestling Stance: Prefer Traditional Biography: Arguably Brazil's most talented wrestler, and known for his trademark fanny pack, Riff-Raff has cross-trained with elite level kickboxers and grapplers as he prepares to make his mixed martial arts debut. Height: 6'1 Best Weightclass: Welterweight Walking weight: 178 lbs Lowest weightclass: Lightweight Heighest weightclass: Middleweight General Fighting Abilities +50 BONUS POINTS Conditioning: 85 Strength: 85 Mobility: 60 Flexibility: 35 Reflexes: 55 Chin Strength: 85 Resilience: 85 Stun Recovery: 80 Recovery: 80 Consistency: 65 Dedication: 35 Standing Abilities Footwork: 70 Feints: 35 Head Movement: 85 Punch Power: 85 Punch Technique: 85 Hand Speed: 85 High Kick Power: 80 High Kick Speed: 60 High Kick Technique: 50 Low Kick Power: 75 Low Kick Technique: 60 Low Kick Speed: 50 Creative Punches: 55 Creative Kicks: 35 Guard Defense: 65 Kick Defense: 75 Wrestling Ability: 85 Muay Thai Clinch: 40 Takedowns: 85 Takedown Set Up: 85 Takedown Speed: 85 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: Punch Power: 85 Punch Technique: 85 Punch Speed: 85 Elbow Power: 75 Elbow Technique: 40 Elbow Speed: 50 Knee Power: 35 Knee Technique: 35 Knee Speed: 35 Sweeping: 85 Passing: 85 Creative Submissions: 35 Armlock Submissions: 45 Leglock Submissions: 45 Choke Submissions: 85 Submission Defense (Top): 85 Submission Defense (Bottom): 85 Control (From Top): 85 Control (From Bottom): 85 Control (From Guard): 85 Scrambling: 85 Ground Escape: 85 Wrestling Clinch Abilities Grappling: 50 Takedowns: 85 Takedown Defense: 80 Slams: 85 Elbow Power: 50 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 70 Knee Technique: 60 Knee Speed: 70 Dirty Boxing: 80 Muay Thai Clinch Abilities: Clinch Control: 85 Elbow Power: 45 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 70 Knee Technique: 60 Knee Speed: 70 Mental Abilities: Killer Instinct: 75 Game Plan: 75 Heart: 75 Background: High level in: Wrestling Strike-Based Martial Arts Marketability: Charisma: 85 Interviews: 35 Looks: 90 Menace: 90 Bonuses! 50 points in General Fighting Abilities Fighter Camps: American Top Team Pick one of the following promotions to start your career in: North America Shark Fights (USA) JoeRules fucked around with this message at Jul 10, 2012 around 22:29 |
| # ? Jul 10, 2012 03:43 |
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Sounds like fun! I hope to be awful! Fighter Bio Template: Full Name: Hank Yablonsky Play-By-Play Name Yablonsky Nickname: the Tank Nickname before name or mid-name?: Mid-name Date of Birth 09/25/1990 Nationality: American Ethnicity: Caucasian Country Based In: USA Hometown: Atlanta Personality: Sociable Fighting Style: Catch wrestling Stance: Southpaw Prefering Biography: Hank just likes hugging dudes, but sometimes it goes too far. Height: 5'8 Best Weightclass: Lightweight Walking weight: 165 Lowest weightclass: Featherweight Heighest weightclass: Welterweight Everyone's potential will be set to randomize. Everyone's weight cutting will be set to 80. Everyone's cut imunnity wil be set to 75 Everyone's reach will be relative to their size. General Fighting Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example. The categories are: Conditioning: 80 Strength: 85 Mobility: 45 Flexibility: 45 Reflexes: 65 Chin Strength: 70 Resilience: 75 Stun Recovery: 65 Recovery: 70 Consistency: 70 Dedication: 80 Standing Abilities You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Footwork: 65 Feints: 70 Head Movement: 65 Punch Power: 80 Punch Technique: 65 Hand Speed: 65 High Kick Power: 75 High Kick Speed: 50 High Kick Technique: 45 Low Kick Power: 70 Low Kick Technique: 50 Low Kick Speed: 55 Creative Punches: 45 Creative Kicks: 45 Guard Defense: 75 Kick Defense: 75 Wrestling Ability: 90 Muay Thai Clinch: 75 Takedowns: 90 Takedown Set Up: 90 Takedown Speed: 90 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Punch Power: 55 Punch Technique: 50 Punch Speed: 50 Elbow Power: 55 Elbow Technique: 50 Elbow Speed: 55 Knee Power: 50 Knee Technique: 50 Knee Speed: 50 Sweeping: 70 Passing: 85 Creative Submissions: 90 Armlock Submissions: 90 Leglock Submissions: 90 Choke Submissions: 90 Submission Defense (Top): 80 Submission Defense (Bottom): 70 Control (From Top): 90 Control (From Bottom): 75 Control (From Guard): 80 Scrambling: 65 Ground Escape: 60 Wrestling Clinch Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Grappling: 85 Takedowns: 90 Takedown Defense: 80 Slams: 90 Elbow Power: 50 Elbow Technique: 50 Elbow Speed: 50 Knee Power: 50 Knee Technique: 50 Knee Speed: 50 Dirty Boxing: 55 Muay Thai Clinch Abilities: You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Clinch Control: 80 Elbow Power: 55 Elbow Technique: 50 Elbow Speed: 55 Knee Power: 55 Knee Technique: 50 Knee Speed: 55 Mental Abilities: You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Killer Instinct: 60 Game Plan: 80 Heart: 85 Background: You can either choose to be high-level in two disciplines, or world level in one. They are: World level Wrestling Marketability: You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Charisma: 90 Interviews: 90 Looks: 60 Menace: 60 Bonuses! To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses: 50 points in General Fighting Abilities Please specify which you have used. Fighter Camps: DeathClutch Pick one of the following promotions to start your career in: North America Shark Fights (USA)
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| # ? Jul 10, 2012 03:44 |
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Full Name: Gerry Sanduskies Play-By-Play Name: Gerry Nickname: The Sanduskinator Nickname before name or mid-name?: Mid Date of Birth 04-22-1980 Nationality: USA Ethnicity: White Country Based In: United States Hometown: University Park, PA Personality: Sociable Fighting Style: Horse-play Stance: Prefers traditional Biography: This sordid fighter has a mysterious background that nobody but a dozen or so know people know about. Height: 6’3” Best Weightclass: HW Walking weight: 280 Lowest weightclass: HW General Fighting Abilities Conditioning: 90 Strength: 60 Mobility: 40 Flexibility: 60 Reflexes: 70 Chin Strength: 80 Resilience: 80 Stun Recovery: 70 Recovery: 70 Consistency: 50 Dedication: 30 Standing Abilities Footwork: 80 Feints: 80 Head Movement: 80 Punch Power: 90 Punch Technique: 90 Hand Speed: 90 High Kick Power: 35 High Kick Speed: 35 High Kick Technique: 35 Low Kick Power: 80 Low Kick Technique: 80 Low Kick Speed: 60 Creative Punches: 60 Creative Kicks: 35 Guard Defense: 90 Kick Defense: 85 Wrestling Ability: 90 Muay Thai Clinch: 65 Takedowns: 90 Takedown Set Up: 90 Takedown Speed: 90 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: Punch Power: 90 Punch Technique: 90 Punch Speed: 90 Elbow Power: 35 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 35 Knee Technique: 35 Knee Speed: 35 Sweeping: 60 Passing: 90 Creative Submissions: 90 Armlock Submissions: 90 Leglock Submissions: 90 Choke Submissions: 90 Submission Defense (Top): 90 Submission Defense (Bottom): 90 Control (From Top): 90 Control (From Bottom): 60 Control (From Guard): 60 Scrambling: 90 Ground Escape: 40 Wrestling Clinch Abilities Grappling: 90 Takedowns: 90 Takedown Defense: 50 Slams: 90 Elbow Power: 35 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 35 Knee Technique: 70 Knee Speed: 40 Dirty Boxing: 90 Muay Thai Clinch Abilities: Clinch Control: 55 Elbow Power: 55 Elbow Technique: 55 Elbow Speed: 55 Knee Power: 55 Knee Technique: 70 Knee Speed: 55 Mental Abilities: Killer Instinct: 65 Game Plan: 90 Heart: 70 Background Wrestling, Jiu Jitsu Marketability: Charisma: 90 Interviews: 90 Looks: 30 Menace: 90 Bonuses! 100 points in Standing Fighting Abilities Fighter Camps: Jackson's Submission Fighting North America King of the Cage (USA) JohnsonsJohnson fucked around with this message at Jul 11, 2012 around 13:04 |
| # ? Jul 10, 2012 04:20 |
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Fighter Bio: Full Name: Jay Mason Play-By-Play Name: Mason Nickname: The Judge Nickname before name or mid-name?: Mid-name Date of Birth: August 8th, 1988 Nationality: American Ethnicity: Irish Country Based In: USA Hometown: Boston, MA Personality: Moody Fighting Style: MMA Stance: Prefer Orthodox Biography: Jay's from South Boston. Grew up fighting. Likes to fight. Height: 5"11 Best Weightclass: Welterweight (170) Walking weight: 183 Lowest weightclass: Lightweight (155) Heighest weightclass: Middleweight (185) General Fighting Abilities Conditioning: 85 Strength: 65 Mobility: 65 Flexibility: 50 Reflexes: 70 Chin Strength: 85 Resilience: 70 Stun Recovery: 70 Recovery: 70 Consistency: 55 Dedication: 70 Standing Abilities Footwork: 75 Feints: 75 Head Movement: 85 Punch Power: 70 Punch Technique: 85 Hand Speed: 85 High Kick Power: 35 High Kick Speed: 35 High Kick Technique: 35 Low Kick Power: 45 Low Kick Technique: 70 Low Kick Speed: 55 Creative Punches: 75 Creative Kicks: 55 Guard Defense: 85 Kick Defense: 85 Wrestling Ability: 85 Muay Thai Clinch: 80 Takedowns: 85 Takedown Set Up: 85 Takedown Speed: 85 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: Punch Power: 75 Punch Technique: 70 Punch Speed: 70 Elbow Power: 80 Elbow Technique: 70 Elbow Speed: 80 Knee Power: 35 Knee Technique: 35 Knee Speed: 35 Sweeping: 70 Passing: 85 Creative Submissions: 50 Armlock Submissions: 55 Leglock Submissions: 35 Choke Submissions: 85 Submission Defense (Top): 85 Submission Defense (Bottom): 85 Control (From Top): 85 Control (From Bottom): 85 Control (From Guard): 85 Scrambling: 75 Ground Escape: 70 Wrestling Clinch Abilities Grappling: 85 Takedowns: 85 Takedown Defense: 85 Slams: 75 Elbow Power: 65 Elbow Technique: 65 Elbow Speed: 65 Knee Power: 50 Knee Technique: 50 Knee Speed: 50 Dirty Boxing: 85 Muay Thai Clinch Abilities: Clinch Control: 85 Elbow Power: 40 Elbow Technique: 85 Elbow Speed: 85 Knee Power: 35 Knee Technique: 35 Knee Speed: 35 Mental Abilities: Killer Instinct: 85 Game Plan: 55 Heart: 85 Background: World-Class: Wrestling Marketability: Charisma: 75 Interviews: 60 Looks: 85 Menace: 80 Bonuses! General Fighting Fighter Camps: Team Alpha Male (that sounds obnoxious enough) Pick one of the following promotions to start your career in: Shark Fights ---- I think that's everything. I intended to make a defensive guy who sets up the takedown with the jab, and the ground and pounds you to pieces. How'd I do on that? Captain Foo fucked around with this message at Jul 10, 2012 around 23:19 |
| # ? Jul 10, 2012 04:26 |
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JohnsonsJohnson posted:Full Name: Gerry Sanduskies You're 50 points over in your standing abilities, if I did my math correctly.
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| # ? Jul 10, 2012 04:27 |
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Fighter Bio Template: Full Name: Eric Hall Play-By-Play Name: Hall Nickname: Balls Nickname before name or mid-name?: Mid-Name Date of Birth: October 16, 1989 Nationality: American Ethnicity: Caucasian Country Based In: USA Hometown: Wayne, NJ Personality: Antagonistic Fighting Style: Sanshou Stance: Traditional Biography: Guy who graduated from college, but found out he could do more with a loud mouth and skills to back it up. Height: 5'9 Best Weightclass: 125 Walking weight: 140 Lowest weightclass: 125 Heighest weightclass: 145 Everyone's potential will be set to randomize. Everyone's weight cutting will be set to 80. Everyone's cut imunnity wil be set to 75 Everyone's reach will be relative to their size. General Fighting Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example. The categories are: Conditioning: 80 Strength: 60 Mobility: 80 Flexibility: 40 Reflexes: 60 Chin Strength: 80 Resilience: 65 Stun Recovery: 50 Recovery: 55 Consistency: 70 Dedication: 60 Standing Abilities You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Footwork: 85 Feints: 75 Head Movement:80 Punch Power: 85 Punch Technique: 85 Hand Speed: 85 High Kick Power: 85 High Kick Speed: 80 High Kick Technique: 75 Low Kick Power: 60 Low Kick Technique: 55 Low Kick Speed: 60 Creative Punches: 80 Creative Kicks: 80 Guard Defense: 85 Kick Defense: 85 Wrestling Ability: 75 Muay Thai Clinch: 70 Takedowns: 75 Takedown Set Up: 35 Takedown Speed: 35 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Punch Power: 85 Punch Technique: 85 Punch Speed: 85 Elbow Power: 65 Elbow Technique: 55 Elbow Speed: 65 Knee Power: 55 Knee Technique: 55 Knee Speed: 55 Sweeping: 50 Passing: 45 Creative Submissions: 75 Armlock Submissions: 55 Leglock Submissions: 45 Choke Submissions: 55 Submission Defense (Top): 85 Submission Defense (Bottom): 85 Control (From Top): 85 Control (From Bottom): 70 Control (From Guard): 75 Scrambling: 55 Ground Escape: 80 Wrestling Clinch Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Grappling: 75 Takedowns: 75 Takedown Defense:85 Slams: 35 Elbow Power: 65 Elbow Technique: 50 Elbow Speed: 65 Knee Power: 50 Knee Technique: 50 Knee Speed: 65 Dirty Boxing: 85 Muay Thai Clinch Abilities: You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Clinch Control: 85 Elbow Power: 65 Elbow Technique: 50 Elbow Speed: 55 Knee Power: 50 Knee Technique: 45 Knee Speed: 50 Mental Abilities: You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Killer Instinct: 85 Game Plan: 70 Heart: 70 Background: You can either choose to be high-level in two disciplines, or world level in one. They are: Boxing Strike-Based Martial Arts Marketability: You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Charisma: 80 Interviews: 75 Looks: 75 Menace: 70 Bonuses! To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses: 100 points in Standing Fighting Abilities Fighter Camps: Team Alpha Male Pick one of the following promotions to start your career in: Tachi Palace Fights (USA) EricHall fucked around with this message at Jul 10, 2012 around 19:42 |
| # ? Jul 10, 2012 04:39 |
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Kanthulhu posted:Pick one of the following promotions to start your career in: I can't find Team AMMA in the game. Only Australian based ones in the game are Integrated MMA and Sinosic-Perosh MMA. e: Also, Team Alpha Male is full now after EricHall's signup. Still plenty of other good camps left though.
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| # ? Jul 10, 2012 04:53 |
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Fighter Bio: Full Name: Henry (Hank) Blank Play-By-Play Name: Blank Nickname: The Lead Nickname before name or mid-name?: mid-name Date of Birth: August 2, 1990 Nationality: American Ethnicity: Multi-racial Country Based In: USA Hometown: Seattle Personality: Moody Fighting Style: Wrestling Stance: Orthodox Biography: An undistinguished wrestler at Cornell, Blank instead chose to focus on his studies and graduated with a degree in business management, immediately landing a corporate job at a major American bank. Hank "The Lead" Blank has been forced into MMA to support himself and his family following the collapse of the bank. Height: 5'10" Best Weightclass: 145 Walking weight: 165 Lowest weightclass: 135 Highest weightclass: 170 General Fighting Abilities Conditioning 80 Strength 45 Mobility 80 Flexibility 40 Reflexes 80 Chin Strength 80 Resilience 65 Stun Recovery 70 Recovery 70 Consistency 70 Dedication 70 Standing Abilities Footwork: 90 Feints 70 Head Movement: 80 Punch Power: 70 Punch Technique: 80 Hand Speed: 70 High Kick Power: 35 High Kick Speed: 35 High Kick Technique: 35 Low Kick Power: 85 Low Kick Technique: 85 Low Kick Speed: 85 Creative Punches: 35 Creative Kicks: 45 Guard Defense: 70 Kick Defense: 70 Wrestling Ability: 90 Muay Thai Clinch: 75 Takedowns: 85 Takedown Set Up: 90 Takedown Speed: 90 Takedown Defense: 80 Sprawl: 50 Ground Fighting Abilities: Punch Power: 35 Punch Technique: 35 Punch Speed: 35 Elbow Power: 70 Elbow Technique: 70 Elbow Speed: 70 Knee Power: 35 Knee Technique: 35 Knee Speed: 35 Sweeping: 75 Passing: 90 Creative Submissions: 70 Armlock Submissions: 50 Leglock Submissions: 90 Choke Submissions: 90 Submission Defense (Top): 90 Submission Defense (Bottom): 90 Control (From Top): 90 Control (From Bottom): 75 Control (From Guard): 90 Scrambling: 90 Ground Escape: 90 Wrestling Clinch Abilities Grappling: 80 Takedowns: 75 Takedown Defense: 75 Slams: 35 Elbow Power: 90 Elbow Technique: 75 Elbow Speed: 75 Knee Power: 35 Knee Technique: 35 Knee Speed: 35 Dirty Boxing: 90 Muay Thai Clinch Abilities: Clinch Control: 90 Elbow Power: 90 Elbow Technique: 55 Elbow Speed: 60 Knee Power: 35 Knee Technique: 35 Knee Speed: 35 Mental Abilities: Killer Instinct: 65 Game Plan: 80 Heart: 80 Background: High level Wrestling and Judo Marketability: Charisma: 85 Interviews: 90 Looks: 90 Menace: 35 Bonuses! 50 points in General Fighting Abilities Fighter Camps: AMC Pankration Pick one of the following promotions to start your career in: Eurasia M-1 (RUS) 1st AD fucked around with this message at Jul 10, 2012 around 06:02 |
| # ? Jul 10, 2012 05:31 |
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I pretty much know gently caress all about MMA although I watch it on occasion, but I'll make a Euro Muay Thai little guy based on an old RPG character for some variety since I'm bored. Fighter Bio Template: Full Name: Stefan Materick Play-By-Play Name: Materick Nickname: Red Lightning Nickname before name or mid-name?: before Date of Birth Sept 5, 1985 Nationality: German Ethnicity: German and Turkish Country Based In: Germany Hometown: Hamburg, Germany Personality: Moody Fighting Style: Muay Thai Stance: Prefer Southpaw Biography: Small left-wing political agitator who spent much of his youth in and out of jail for various offenses. Took to kickboxing relatively late. Height: 5'7 Best Weightclass: Featherweight (145) Walking weight: 150 Lowest weightclass: Bantamweight (135) Heighest weightclass: Lightweight (155) General Fighting Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example. The categories are: Conditioning: 70 Strength: 75 Mobility: 75 Flexibility: 70 Reflexes: 90 Chin Strength:50 Resilience: 60 Stun Recovery: 60 Recovery: 60 Consistency: 50 Dedication: 50 Standing Abilities You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Footwork:70 Feints:70 Head Movement:70 Punch Power:80 Punch Technique:90 Hand Speed:90 High Kick Power:90 High Kick Speed:90 High Kick Technique:90 Low Kick Power:80 Low Kick Technique:80 Low Kick Speed:80 Creative Punches:70 Creative Kicks:90 Guard Defense:70 Kick Defense:70 Wrestling Ability:40 Muay Thai Clinch:90 Takedowns:40 Takedown Set Up:40 Takedown Speed:40 Takedown Defense:90 Sprawl:50 Ground Fighting Abilities: You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Punch Power:80 Punch Technique:80 Punch Speed:80 Elbow Power:80 Elbow Technique:80 Elbow Speed:80 Knee Power:80 Knee Technique:80 Knee Speed:80 Sweeping:60 Passing:60 Creative Submissions:40 Armlock Submissions:40 Leglock Submissions:40 Choke Submissions:40 Submission Defense (Top):80 Submission Defense (Bottom):70 Control (From Top):60 Control (From Bottom):60 Control (From Guard):60 Scrambling:80 Ground Escape:90 Wrestling Clinch Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Grappling:50 Takedowns:35 Takedown Defense:70 Slams:35 Elbow Power:70 Elbow Technique:75 Elbow Speed:75 Knee Power:80 Knee Technique:80 Knee Speed:80 Dirty Boxing:50 Muay Thai Clinch Abilities: You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Clinch Control:65 Elbow Power:50 Elbow Technique:55 Elbow Speed:55 Knee Power:75 Knee Technique:75 Knee Speed:75 Mental Abilities: You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Killer Instinct:85 Game Plan:70 Heart:70 Background: World Level Muay Thai Marketability: You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Charisma: 80 Interviews: 90 Looks:70 Menace:60 Bonuses! To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses: 50 points in Muay Thai Clinch Abilities Fighter Camps: Golden Glory? Pick one of the following promotions to start your career in: BAMMA (ENG) Thauros fucked around with this message at Jul 10, 2012 around 05:58 |
| # ? Jul 10, 2012 05:38 |
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Thauros posted:Fighter Camps: Doesn't exist. I'm updating the OP now with a list of camps.
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| # ? Jul 10, 2012 05:50 |
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Paulocaust posted:Doesn't exist. I'm updating the OP now with a list of camps. How does Melvin's gym not exist
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| # ? Jul 10, 2012 05:51 |
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Oh why not let's try to make something entertaining. If this turns out Edit: I upped Don's weight from his actual listing because 6'1'' 155 sounds incredibly off. If it's actually fairly reasonable I'll put it back to how I had it. Fighter Bio Template: (Please delete everything I have in brackets when you re-post) Full Name: Don Flamenco Play-By-Play Name: Flamenco Nickname: El Matador Nickname before name or mid-name?: Before Date of Birth: 7-10-1989 Nationality: Spanish Ethnicity: White Country Based In: Spain Hometown: Madrid Personality: Sociable Fighting Style: Striker Stance: Traditional Biography: He was a bullfighter who used his punches to take down bulls and would give a rose to beautiful women in the crowd. But beware, he is very concerned about his hair, however, for it is actually a toupee. If it is knocked off, he loses his cool and goes on a rampage until he wins. Height: 6'1'' Best Weightclass: Welterweight Walking weight: 175 Lowest weightclass: Lightweight Heighest weightclass: Middleweight Everyone's potential will be set to randomize. Everyone's weight cutting will be set to 80. Everyone's cut imunnity wil be set to 75 Everyone's reach will be relative to their size. General Fighting Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example. The categories are: Conditioning: 85 Strength: 60 Mobility: 70 Flexibility: 60 Reflexes: 70 Chin Strength: 50 Resilience: 50 Stun Recovery: 60 Recovery: 60 Consistency: 50 Dedication: 85 Standing Abilities You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35. 100 BONUS POINTS The categories are: Footwork: 85 Feints: 85 Head Movement: 85 Punch Power: 85 Punch Technique: 85 Hand Speed: 85 High Kick Power: 45 High Kick Speed: 45 High Kick Technique: 45 Low Kick Power: 70 Low Kick Technique: 70 Low Kick Speed: 70 Creative Punches: 85 Creative Kicks: 85 Guard Defense: 85 Kick Defense: 85 Wrestling Ability: 55 Muay Thai Clinch: 55 Takedowns: 80 Takedown Set Up: 85 Takedown Speed: 85 Takedown Defense: 85 Sprawl: 60 Ground Fighting Abilities: You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Punch Power: 85 Punch Technique: 85 Punch Speed: 85 Elbow Power: 60 Elbow Technique: 60 Elbow Speed: 60 Knee Power: 60 Knee Technique: 60 Knee Speed: 60 Sweeping: 65 Passing: 65 Creative Submissions: 85 Armlock Submissions: 40 Leglock Submissions: 40 Choke Submissions: 40 Submission Defense (Top): 70 Submission Defense (Bottom): 80 Control (From Top): 80 Control (From Bottom): 80 Control (From Guard): 80 Scrambling: 75 Ground Escape: 85 Wrestling Clinch Abilities You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Grappling: 85 Takedowns: 60 Takedown Defense: 85 Slams: 35 Elbow Power: 55 Elbow Technique: 55 Elbow Speed: 55 Knee Power: 75 Knee Technique: 60 Knee Speed: 50 Dirty Boxing: 85 Muay Thai Clinch Abilities: You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Clinch Control: 85 Elbow Power: 35 Elbow Technique: 50 Elbow Speed: 50 Knee Power: 50 Knee Technique: 50 Knee Speed: 80 Mental Abilities: You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Killer Instinct: 80 Game Plan: 65 Heart: 80 Background: You can either choose to be high-level in two disciplines, or world level in one. They are: Boxing - World, duh Marketability: You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35. The categories are: Charisma: 85 Interviews: 85 Looks: 85 Menace: 45 Bonuses! To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses: 100 points in Standing Fighting Abilities Please specify which you have used. Fighter Camps: Black House Pick one of the following promotions to start your career in: Eurasia BAMMA (ENG) Great White Hope fucked around with this message at Jul 10, 2012 around 18:31 |
| # ? Jul 10, 2012 05:53 |
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Paulocaust posted:Doesn't exist. I'm updating the OP now with a list of camps. Golden Glory alright?
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| # ? Jul 10, 2012 05:58 |
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I edited my highest weight class, no fat middleweight fighting for Hank "The Lead" Blank.
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| # ? Jul 10, 2012 06:01 |
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Thauros posted:Golden Glory alright? Yes sir.
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| # ? Jul 10, 2012 06:05 |
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Updated the OP with the list of fighters so far, sorted by division and a list of notable fight camps in each region.
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| # ? Jul 10, 2012 06:17 |
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Aw hell yeah, WMMA3 is such a great game. Fighter Bio: Full Name: Mickey McGillicutty Play-By-Play Name: McGillicutty Nickname: My Main Man Nickname before name or mid-name?: Before name Date of Birth: May 1, 1990 Nationality: Irish Ethnicity: White Country Based In: Ireland Hometown: Belfast Personality: Antagonistic Fighting Style: Muay Thai Stance: Traditional stance, always Biography: "MMMMM" is a young, cocky Muay Thai fighter from the mean streets of Belfast, Ireland. He looks to brutalize opponents in the clinch and keep the fight standing with his solid takedown defense. Height: 5'7" Best Weightclass: Lightweight (155) Walking weight: 160 Lowest weightclass: Featherweight (145) Heighest weightclass: Lightweight (155) Everyone's potential will be set to randomize. Everyone's weight cutting will be set to 80. Everyone's cut immunity will be set to 75 Everyone's reach will be relative to their size. General Fighting Abilities: Conditioning: 80 Strength: 60 Mobility: 60 Flexibility: 55 Reflexes: 55 Chin Strength: 70 Resilience: 70 Stun Recovery: 70 Recovery: 70 Consistency: 60 Dedication: 50 Standing Abilities: Footwork: 75 Feints: 70 Head Movement: 70 Punch Power: 60 Punch Technique: 65 Hand Speed: 70 High Kick Power: 80 High Kick Speed: 75 High Kick Technique: 75 Low Kick Power: 80 Low Kick Technique: 75 Low Kick Speed: 75 Creative Punches: 50 Creative Kicks: 75 Guard Defense: 80 Kick Defense: 80 Wrestling Ability: 85 Muay Thai Clinch: 85 Takedowns: 35 Takedown Set Up: 35 Takedown Speed: 35 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: Punch Power: 65 Punch Technique: 65 Punch Speed: 65 Elbow Power: 75 Elbow Technique: 75 Elbow Speed: 70 Knee Power: 70 Knee Technique: 70 Knee Speed: 70 Sweeping: 70 Passing: 70 Creative Submissions: 35 Armlock Submissions: 35 Leglock Submissions: 35 Choke Submissions: 35 Submission Defense (Top): 85 Submission Defense (Bottom): 85 Control (From Top): 85 Control (From Bottom): 85 Control (From Guard): 85 Scrambling: 85 Ground Escape: 85 Wrestling Clinch Abilities: Grappling: 80 Takedowns: 35 Takedown Defense: 85 Slams: 35 Elbow Power: 60 Elbow Technique: 60 Elbow Speed: 60 Knee Power: 80 Knee Technique: 80 Knee Speed: 80 Dirty Boxing: 45 Muay Thai Clinch Abilities: Clinch Control: 70 Elbow Power: 40 Elbow Technique: 50 Elbow Speed: 50 Knee Power: 70 Knee Technique: 60 Knee Speed: 60 Mental Abilities: Killer Instinct: 85 Game Plan: 65 Heart: 75 Background: Muay Thai Wrestling Marketability: Charisma: 75 Interviews: 75 Looks: 65 Menace: 85 Bonuses! 50 points in Muay Thai Clinch Abilities Fighter Camps: Alliance MMA Pick one of the following promotions to start your career in: Tachi Palace Fights (USA) MrSmokes fucked around with this message at Jul 11, 2012 around 09:02 |
| # ? Jul 10, 2012 06:24 |
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Fighter Bio: Full Name: Rhett Brody Play-By-Play Name: Jet Nickname: The Jet Nickname before name or mid-name?: mid-name Date of Birth June 19thth, 1987 Nationality: American Ethnicity: White Country Based In: America Hometown: Macon Georgia Personality: Antagonistic Fighting Style: Boxing/Wrestling Stance: Always Southpaw Biography: Captain of the high school football team who lost his scholarship to Local State University after failing one too many classes, turned to MMA to make ends meet. Once fought Butterbean at the state fair to pay his mortgage. Height: 6' Best Weightclass: Light Heavyweight Walking weight: 218 Lowest weightclass: Middleweight Heighest weightclass: Heavyweight General Fighting Abilities Conditioning: 85 Strength: 85 Mobility: 80 Flexibility: 80 Reflexes: 80 Chin Strength: 80 Resilience: 60 Stun Recovery: 50 Recovery: 70 Consistency: 40 Dedication: 40 Standing Abilities Footwork: 85 Feints: 85 Head Movement: 85 Punch Power: 85 Punch Technique: 85 Hand Speed: 85 High Kick Power: 35 High Kick Speed: 35 High Kick Technique: 35 Low Kick Power: 35 Low Kick Technique: 35 Low Kick Speed: 35 Creative Punches: 85 Creative Kicks: 55 Guard Defense: 85 Kick Defense: 85 Wrestling Ability: 85 Muay Thai Clinch: 60 Takedowns: 85 Takedown Set Up: 85 Takedown Speed: 85 Takedown Defense: 85 Sprawl: 85 Ground Fighting Abilities: Punch Power: 85 Punch Technique: 85 Punch Speed: 85 Elbow Power: 65 Elbow Technique: 35 Elbow Speed: 35 Knee Power: 50 Knee Technique: 45 Knee Speed: 50 Sweeping: 85 Passing: 85 Creative Submissions: 45 Armlock Submissions: 50 Leglock Submissions: 55 Choke Submissions: 85 Submission Defense (Top): 85 Submission Defense (Bottom): 85 Control (From Top): 85 Control (From Bottom): 85 Control (From Guard): 85 Scrambling: 60 Ground Escape: 75 Wrestling Clinch Abilities Grappling: 85 Takedowns: 85 Takedown Defense: 85 Slams: 85 Elbow Power: 50 Elbow Technique: 55 Elbow Speed: 50 Knee Power: 60 Knee Technique: 60 Knee Speed: 60 Dirty Boxing: 85 Muay Thai Clinch Abilities: Clinch Control: 85 Elbow Power: 85 Elbow Technique: 35 Elbow Speed: 45 Knee Power: 50 Knee Technique: 50 Knee Speed: 50 Mental Abilities: Killer Instinct: 85 Game Plan: 55 Heart: 85 Background: World Level Boxing Marketability: Charisma: 80 Interviews: 50 Looks: 85 Menace: 85 Bonuses! 50 points in General Fighting Ability Fighter Camps: Xtreme Couture Pick one of the following promotions to start your career in: KSW I'm coming for you, Jon Jones. I'm coming for you with all the min/maxing I can muster oatgan fucked around with this message at Jul 10, 2012 around 17:34 |
| # ? Jul 10, 2012 06:24 |
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For future sign-ups, I have a feeling the quickest way to the UFC will be through the flyweight division, as they are really lacking in talent and bodies in that division. A few wins in a row might be enough to get your foot in the door, although only a few promotions like TPF carry the lighter divisions.
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| # ? Jul 10, 2012 06:37 |
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| # ? May 25, 2013 16:56 |
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Paulocaust posted:Fighter Bio:
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| # ? Jul 10, 2012 06:37 |




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