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Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


I've had some success in the SAS main forum with NHL Sim threads before, and with MMA being my next favourite sport, I figured I'd try one out here using WAMMA 3.

Basically, ours will work as follows: You create a rookie fighter, set in the real life MMA world. You choose his name, background, fighting style, physical and mental abilities, what fight camp he's a part of and what Z/C/B-league he fights in, among other things. Everyone is assigned a random potential, but with the stats set the way there are, the vast majority of the fighters will still end up in the UFC/Strikeforce/DREAM/etc.. at some point. Then I sim through the years as an unemployed CEO and give you detailed updates with screenshots, injury updates, drug test failures, play by play transcripts of fights, etc.. so you can track how your fighter and others are doing on their quest to UFC gold (if that is your goal).

If this sounds at all interesting to you, then fill the fighter template out and I'll enter you into the database. Once we get enough sign-ups, we'll get the ball rolling.


Fighter Bio Template: (Please delete everything I have in brackets when you re-post)

Full Name:
Play-By-Play Name (What the announcer will call you. Usually either your last name, or if your nickname doubles as a first name i.e. Rampage)
Nickname:
Nickname before name or mid-name?:
Date of Birth (remember, the older you are, the less of a prime you have)
Nationality:
Ethnicity:
Country Based In:
Hometown:

Personality: (can be one of Antagonistic, Loser, Loner, Normal, Moody, Professional, Serious, Short-Tempered, Sociable)
Fighting Style: (not necessary, your style will be based on how your stats work out, this is just for your fighter bio)
Stance: (can be Southpaw or Tradional with the options of Always using this stance, or only Prefering to use this stance)
Biography: (Again, only shows up in your fighter bio. Just two or three sentences describing your fighter's history if he has one, his style, etc..)

Height: (i.e. 6'1, not inches or cms)
Best Weightclass:
Walking weight: (In pounds. Don't make the discrepancy too big, or it could effect your weight cuts/ability to make the cut)
Lowest weightclass: (make this realistic, no Heavyweights going down to Lightweight and stuff)
Heighest weightclass: (same as above)

Everyone's potential will be set to randomize.
Everyone's weight cutting will be set to 80.
Everyone's cut imunnity wil be set to 75
Everyone's reach will be relative to their size.

General Fighting Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example.

The categories are:

Conditioning:
Strength:
Mobility:
Flexibility:
Reflexes:
Chin Strength
Resilience:
Stun Recovery:
Recovery:
Consistency:
Dedication:

Standing Abilities

You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 85. The least you can put in is 35.

The categories are:

Footwork:
Feints:
Head Movement:
Punch Power:
Punch Technique:
Hand Speed:
High Kick Power:
High Kick Speed:
High Kick Technique:
Low Kick Power:
Low Kick Technique:
Low Kick Speed:
Creative Punches:
Creative Kicks:
Guard Defense:
Kick Defense:
Wrestling Ability:
Muay Thai Clinch:
Takedowns:
Takedown Set Up:
Takedown Speed:
Takedown Defense:
Sprawl:

Ground Fighting Abilities:

You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 85. The least you can put in is 35.

The categories are:

Punch Power:
Punch Technique:
Punch Speed:
Elbow Power:
Elbow Technique:
Elbow Speed:
Knee Power:
Knee Technique:
Knee Speed:
Sweeping:
Passing:
Creative Submissions:
Armlock Submissions:
Leglock Submissions:
Choke Submissions:
Submission Defense (Top):
Submission Defense (Bottom):
Control (From Top):
Control (From Bottom):
Control (From Guard):
Scrambling:
Ground Escape:

Wrestling Clinch Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 85. The least you can put in is 35.

The categories are:

Grappling:
Takedowns:
Takedown Defense:
Slams:
Elbow Power:
Elbow Technique:
Elbow Speed:
Knee Power:
Knee Technique:
Knee Speed:
Dirty Boxing:

Muay Thai Clinch Abilities:

You will be given 400 points to disperse between 7 categories. The most you may put in one category is 85. The least you can put in is 35.

The categories are:

Clinch Control:
Elbow Power:
Elbow Technique:
Elbow Speed:
Knee Power:
Knee Technique:
Knee Speed:

Mental Abilities:

You will given 225 points to disperse between 3 categories. The most you may put in one category is 85. The least you can put in is 35.

The categories are:

Killer Instinct:
Game Plan:
Heart:

Background:

You can either choose to be high-level in two disciplines, or world level in one.

They are:

Jiu Jitsu
Wrestling
Boxing
Muay Thai
Strike-Based Martial Arts
Judo

Marketability:

You will be given 300 points to disperse between 4 categories. The most you may put in one category is 85. The least you can put in is 35.

The categories are:

Charisma:
Interviews:
Looks:
Menace:

Bonuses!
To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses:

50 points in General Fighting Abilities
100 points in Standing Fighting Abilities
100 points in Ground Fighting Abilities
50 points in Wrestling Clinch Abilities
50 points in Muay Thai Clinch Abilities
30 points in Mental Abilities

Please specify which you have used.

Fighter Camps:

You can choose whatever fight team you want your fighter to be a part of, however, so teams don't get too full of guys, I'm limiting each camp to 3 new members each. So it's first come first serve. I'll be updating the OP with a list of reputable camps soon, for those who don't know of any offhand or are too lazy to google search.

Pick one of the following promotions to start your career in:

North America

King of the Cage (USA)
Ring of Combat (USA)
Tachi Palace Fights (USA)
Shark Fights (USA)
Score Fighting Series (CAN)

Eurasia

BAMMA (ENG)
Ultimate Challenge MMA (ENG)
KSW (POL)
M-1 (RUS)

Japan

DEEP
Shooto
Pancrase

Brazil

Bittetti Combat MMA
Jungle Fight

Australia

AFC
CFC

Fighters

Flyweight:

Eric Hall (Tachi Palace Fights)
Maxim Popov (Shooto)

Bantamweight:

Leopold Paschiel (Tachi Palace Fights)
Stefan Kuntze (Tachi Palace Fights)
Hwo Duck Kim (DEEP)
Qin Shen Huang (DEEP)
Intel Two-Saints (DEEP)

Featherweight:

Stefan Materick (BAMMA)
Edmund Honda (DEEP)
Habanero Gracie (Tachi Palace Fights)
Keun Dae Jang (DEEP)
Steve McBuff (AFC)

Lightweight:

Hank Yablonski (Shark Fights)
Hank Blank* (M-1)
Mickey McGillicuty (Tachi Palace Fights)
Brandon Williams (Tachi Palace Fights)
Hikaru Ashikaga (DEEP)
Who Gotchya (Pancrase)
John Smith (Shark Fights)
Yong Pong (Tachi Palace Fights)
Freddie Lawton (Score Fighting Series)

Welterweight:

Marcos Menenez (Jungle Fight)
Javier Gomez (King of the Cage)
Ricky Rankey (Shark Fights)
Jay Mason (Shark Fights)
Don Flamenco (BAMMA)
Dakker Kane (Shark Fights)
Pepito Gonzalez (Shark Fights)
Sue Smith (King Of The Cage)
Harry Potter (KSW)
Billy Cosgrove (King Of The Cage)
Branko Travnik (M-1)
K.T. London (BAMMA)


Middleweight:

Marcus Brown (Shark Fights)
Heck Taylor (KSW)
Jimmy Riley (Tachi Palace Fights)
Grem Kickman (Jungle Fight)
Randy Ion (Ring Of Combat)
David Mitchell (Shark Fights)
Dick Shaftoe (Score Fighting Series)
Zidane O'Connor (KSW)
Jack Braddock (Shark Fights)
Cyrus Juzwiak (King Of The Cage)

Light Heavyweight:

Rhett Brody (KSW)
Eddie Edwards (Shark Fights)
Ted Lightening (Shark Fights)
Alrick Stone (Shark Fights)
Donnie Longnames (Shark Fights)
Kris Brandt (KSW)
Juha Väänänen (KSW)
Fyodor Bispinov (M-1)
Jean Claude Van Diaz (Ring Of Combat)
Brad Whiteman (Ring Of Combat)

Heavyweight:

Elijah Zane (AFC)
Gerry Sanduskies (King of the Cage)
Vsevolod Kaminski (M-1)
Blappidy Nyanners (KSW)
Jack MacLise (KSW)
Jomes Thampson* (KSW)
Apollo Thomas (DEEP)
Maka Aina (Shark Fights)

That's pretty much it. Hopes you guys like the idea of this and get some signups in. Feel free to ask any questions you like.

Paulocaust fucked around with this message at Jul 13, 2012 around 19:04

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Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


So this is my entry, which you can use for template reference if needed.


Fighter Bio:

Full Name: Marcos Menezes
Play-By-Play Name: Menezes
Nickname: Mud-pit
Nickname before name or mid-name?: Mid-name
Date of Birth August 24th, 1988
Nationality: Brazilian
Ethnicity: Latin American
Country Based In: Brazil
Hometown: Sao Paulo, Brazil

Personality: Short-tempered
Fighting Style: Brazilian Jiu Jitsu/Muay Thai
Stance: Prefer Southpaw
Biography: Marcos grew up playing with his friends in the mud. After attending his local gym from a young age, he racked together an impressive string of amateur wins and is ready for his professional debut. His dream is to make it to the UFC so he can buy his mother a house.

Height: 5"11
Best Weightclass: Welterweight (170)
Walking weight: 184
Lowest weightclass: Lightweight (155)
Heighest weightclass: Middleweight (185)

General Fighting Abilities

Conditioning: 65
Strength: 60
Mobility: 75
Flexibility: 70
Reflexes: 75
Chin Strength: 60
Resilience: 60
Stun Recovery: 60
Recovery: 60
Consistency: 55
Dedication: 60

Standing Abilities

Footwork: 65
Feints: 65
Head Movement: 70
Punch Power: 65
Punch Technique: 80
Hand Speed: 70
High Kick Power: 45
High Kick Speed: 40
High Kick Technique: 40
Low Kick Power: 85
Low Kick Technique: 80
Low Kick Speed: 90
Creative Punches: 75
Creative Kicks: 65
Guard Defense: 85
Kick Defense: 70
Wrestling Ability: 70
Muay Thai Clinch: 80
Takedowns: 65
Takedown Set Up: 60
Takedown Speed: 70
Takedown Defense: 85
Sprawl: 80

Ground Fighting Abilities:

Punch Power: 75
Punch Technique: 70
Punch Speed: 70
Elbow Power: 35
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 80
Knee Technique: 70
Knee Speed: 80
Sweeping: 85
Passing: 70
Creative Submissions: 75
Armlock Submissions: 80
Leglock Submissions: 65
Choke Submissions: 85
Submission Defense (Top): 75
Submission Defense (Bottom): 75
Control (From Top): 70
Control (From Bottom): 75
Control (From Guard): 75
Scrambling: 60
Ground Escape: 60

Wrestling Clinch Abilities

Grappling: 85
Takedowns: 85
Takedown Defense: 90
Slams: 55
Elbow Power: 50
Elbow Technique: 50
Elbow Speed: 50
Knee Power: 70
Knee Technique: 70
Knee Speed: 70
Dirty Boxing: 85

Muay Thai Clinch Abilities:

Clinch Control: 90
Elbow Power: 35
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 85
Knee Technique: 85
Knee Speed: 85

Mental Abilities:

Killer Instinct: 75
Game Plan: 75
Heart: 75

Background:

High Level:

Jiu Jitsu
Muay Thai

Marketability:

Charisma: 80
Interviews: 55
Looks: 80
Menace: 85

Bonuses!

50 points in Muay Thai Clinch Abilities

Fighter Camps:

Team Nogueira

Pick one of the following promotions to start your career in:

Jungle Fight

Paulocaust fucked around with this message at Jul 10, 2012 around 01:05

Kanthulhu
Apr 8, 2009

"In all chaos there is a cosmos, in all disorder a secret order"

I've never played in one of these before. I guess I'm going to sign up:

Fighter Bio Template:

Full Name: Elijah Zane
Play-By-Play Name: Zane
Nickname: Razorback
Nickname before name or mid-name?: Mid-name
Date of Birth: 01/04/1988
Nationality: Australian
Ethnicity: Caucasian
Country Based In: Australia
Hometown: Lismore

Personality: Loser.
Fighting Style: Boxing.
Stance: Always Traditional stance
Biography: Dumb redneck who's too tough for his own good. Always in trouble during his youth years. Didn't complete his education. Went into fighitng business because was constantly fired from other jobs. Secret Alcoholic.

Height: 6'6
Best Weightclass: Heavyweight
Walking weight: 256
Lowest weightclass: Heavyweight.
Heighest weightclass: Heavyweight

Everyone's potential will be set to randomize.
Everyone's weight cutting will be set to 80.
Everyone's cut imunnity wil be set to 75
Everyone's reach will be relative to their size.

General Fighting Abilities

The categories are:

Conditioning: 50
Strength: 85
Mobility: 50
Flexibility: 40
Reflexes: 50
Chin Strength: 85
Resilience: 85
Stun Recovery: 85
Recovery: 85
Consistency: 50
Dedication: 45

Standing Abilities

Footwork: 85
Feints: 85
Head Movement: 85
Punch Power: 85
Punch Technique: 80
Hand Speed: 80
High Kick Power: 60
High Kick Speed: 35
High Kick Technique: 35
Low Kick Power: 80
Low Kick Technique: 75
Low Kick Speed: 75
Creative Punches: 70
Creative Kicks: 40
Guard Defense: 80
Kick Defense: 80
Wrestling Ability: 85
Muay Thai Clinch: 60
Takedowns: 85
Takedown Set Up: 85
Takedown Speed: 85
Takedown Defense: 85
Sprawl: 85

Ground Fighting Abilities:

Punch Power: 85
Punch Technique: 85
Punch Speed: 85
Elbow Power: 85
Elbow Technique: 70
Elbow Speed: 80
Knee Power: 70
Knee Technique: 60
Knee Speed: 50
Sweeping: 85
Passing: 50
Creative Submissions: 35
Armlock Submissions: 35
Leglock Submissions: 35
Choke Submissions: 65
Submission Defense (Top): 85
Submission Defense (Bottom): 60
Control (From Top): 85
Control (From Bottom): 50
Control (From Guard): 70
Scrambling: 85
Ground Escape: 85

Wrestling Clinch Abilities

Grappling: 85
Takedowns: 85
Takedown Defense: 85
Slams: 85
Elbow Power: 70
Elbow Technique: 45
Elbow Speed: 40
Knee Power: 40
Knee Technique: 40
Knee Speed: 40
Dirty Boxing: 85

Muay Thai Clinch Abilities:

Clinch Control: 85
Elbow Power: 45
Elbow Technique: 60
Elbow Speed: 60
Knee Power: 50
Knee Technique: 50
Knee Speed: 50

Mental Abilities:


Killer Instinct: 85
Game Plan: 55
Heart: 85

Background:

Wrestling High Level
Boxing High Level

Marketability:

Charisma: 75
Interviews: 55
Looks: 85
Menace: 85

Bonuses!
I used:

**100 points in Standing Fighting Abilities**


Fighter Camps:

Team Amma
Integrated MMA

Pick one of the following promotions to start your career in:

Australia - AFC

Edit: Corrected the Fighting Camp thing.
2nd Edit: No more 90s.

Kanthulhu fucked around with this message at Jul 10, 2012 around 19:24

Kanthulhu
Apr 8, 2009

"In all chaos there is a cosmos, in all disorder a secret order"

I started this trying to do a bad C league fighter. But you give us so many points to spend I think he ended up being a scary sprawl and brawl guy.

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


Kanthulhu posted:

I started this trying to do a bad C league fighter. But you give us so many points to spend I think he ended up being a scary sprawl and brawl guy.

Yeah but now your guy has many exploitable deficiencies. For example, you better hope for a lot of finishes, because with coniditioning like that, you're gonna gas hard in the later rounds.

Kanthulhu
Apr 8, 2009

"In all chaos there is a cosmos, in all disorder a secret order"

Paulocaust posted:

Yeah but now your guy has many exploitable deficiencies. For example, you better hope for a lot of finishes, because with coniditioning like that, you're gonna gas hard in the later rounds.

Well he's a fat roided up motherfucker - what did you expect?

Captain Foo
May 11, 2004

IF U CN RD THS, SCK M FCKNG CCK NTL T SPRTS LL VR R FC

This looks like fun, I'll have to get in on this

Forceholy
Nov 10, 2007

My Voice Just Echoes Off These Walls


I'll play along.

Fighter Bio Template

Full Name: Javier Gomez
Play-By-Play Name: Gomez
Nickname: Iron-Clad
Nickname before name or mid-name?: Before
Date of Birth: October 12, 1988
Nationality: American
Ethnicity: Hispanic
Country Based In: U.S.
Hometown: Los Angeles, California

Personality: Serious
Fighting Style: Wrestling/Boxing
Stance: Always Orthodox
Biography: Grew up in poverty, surrounded by crime and vice. Took up fighting to escape all that. Has a son to support.

Height: 5'10
Best Weightclass: Welterweight
Walking weight: 177 lbs.
Lowest weightclass: Lightweight
Heighest weightclass: Middleweight

Everyone's potential will be set to randomize.
Everyone's weight cutting will be set to 80.
Everyone's cut imunnity wil be set to 75
Everyone's reach will be relative to their size.

General Fighting Abilities:

Conditioning:65
Strength:65
Mobility:35
Flexibility:45
Reflexes:45
Chin Strength:80
Resilience:90
Stun Recovery:80
Recovery:85
Consistency:55
Dedication:55

Standing Abilities:

Footwork:90
Head Movement:90
Punch Power:90
Punch Technique:90
Hand Speed:90
High Kick Power:60
High Kick Speed:35
High Kick Technique:35
Low Kick Power:60
Low Kick Technique:55
Low Kick Speed:55
Creative Punches:90
Creative Kicks:50
Guard Defense:90
Kick Defense:90
Wrestling Ability:90
Muay Thai Clinch:80
Takedowns:90
Takedown Set Up:90
Takedown Speed:90
Takedown Defense:90
Sprawl:90

Ground Fighting Abilities:

Punch Power:90
Punch Technique:90
Punch Speed:90
Elbow Power:60
Elbow Technique:65
Elbow Speed:70
Knee Power:50
Knee Technique:45
Knee Speed:50
Sweeping:90
Passing:80
Creative Submissions:50
Armlock Submissions:55
Leglock Submissions:55
Choke Submissions:70
Submission Defense (Top):80
Submission Defense (Bottom):85
Control (From Top):90
Control (From Bottom):80
Control (From Guard):80
Scrambling:90
Ground Escape:85

Wrestling Clinch Abilities:

Grappling:90
Takedowns:90
Takedown Defense:80
Slams:90
Elbow Power:55
Elbow Technique:45
Elbow Speed:45
Knee Power:35
Knee Technique:35
Knee Speed:45
Dirty Boxing:90

Muay Thai Clinch Abilities:

Clinch Control:85
Elbow Power:70
Elbow Technique:55
Elbow Speed:60
Knee Power:45
Knee Technique:35
Knee Speed:50

Mental Abilities:

Killer Instinct:80
Game Plan:55
Heart:90

Background:

Boxing (High Level)
Wrestling(High Level)

Marketability:

Charisma:60
Interviews:80
Looks:70
Menace:90

Bonuses!

--100 points in Ground Fighting Abilities--

Fighter Camps:

American Kickboxing Academy

Pick one of the following promotions to start your career in:

North America
King of the Cage (USA)

Forceholy fucked around with this message at Jul 10, 2012 around 03:21

NovemberMike
Dec 28, 2008


Fighter Bio Template

Full Name: Marcus Brown
Play-By-Play Name: Brown
Nickname: Cyclone
Nickname before name or mid-name?: Mid-Name
Date of Birth: June 13, 1989
Nationality: American
Ethnicity: White
Country Based In: U.S.
Hometown: St. Louis, Missouri

Personality: Loser
Fighting Style: Wrestling/Boxing
Stance: Prefers Orthodox
Biography: Iowa State University Wrestler who found that he had some fists

Height: 6'1
Best Weightclass: Middleweight
Walking weight: 195 lbs.
Lowest weightclass: Welterweight
Heighest weightclass: Light Heavyweight

General Fighting Abilities:

Conditioning: 85
Strength: 70
Mobility: 60
Flexibility: 60
Reflexes: 50
Chin Strength 80
Resilience: 75
Stun Recovery: 70
Recovery: 80
Consistency: 60
Dedication: 60


Standing Abilities:

Footwork: 85
Feints: 85
Head Movement: 80
Punch Power: 80
Punch Technique: 75
Hand Speed: 85
High Kick Power: 35
High Kick Speed: 35
High Kick Technique: 35
Low Kick Power: 50
Low Kick Technique: 70
Low Kick Speed: 60
Creative Punches: 80
Creative Kicks: 35
Guard Defense: 80
Kick Defense: 85
Wrestling Ability: 85
Muay Thai Clinch: 35
Takedowns: 85
Takedown Set Up: 85
Takedown Speed: 85
Takedown Defense: 85
Sprawl: 85


Ground Fighting Abilities:

Punch Power: 85
Punch Technique: 85
Punch Speed: 85
Elbow Power: 75
Elbow Technique: 80
Elbow Speed: 70
Knee Power: 35
Knee Technique: 35
Knee Speed: 35
Sweeping: 75
Passing: 85
Creative Submissions: 55
Armlock Submissions: 35
Leglock Submissions: 35
Choke Submissions: 85
Submission Defense (Top): 85
Submission Defense (Bottom): 85
Control (From Top): 85
Control (From Bottom): 85
Control (From Guard): 35
Scrambling: 85
Ground Escape: 85


Wrestling Clinch Abilities:

Grappling: 85
Takedowns: 85
Takedown Defense: 80
Slams: 80
Elbow Power: 35
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 60
Knee Technique: 60
Knee Speed: 60
Dirty Boxing: 85


Muay Thai Clinch Abilities:

Clinch Control: 85
Elbow Power: 40
Elbow Technique: 60
Elbow Speed: 35
Knee Power: 60
Knee Technique: 60
Knee Speed: 60


Mental Abilities:

Killer Instinct: 60
Game Plan: 85
Heart: 80


Background:

Wrestling(World Class)

Marketability:

Charisma: 75
Interviews: 60
Looks: 80
Menace: 85


Bonuses!

50 points in General Fighting Abilities

Fighter Camps:

American Kickboxing Academy

Pick one of the following promotions to start your career in:

North America
Shark Fights (USA)

NovemberMike fucked around with this message at Jul 10, 2012 around 17:43

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


If we could get something other than wrestleboxers that'd be pretty cool.

NovemberMike
Dec 28, 2008


I was thinking that, if it keeps up I might switch to a kickboxer.

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


NovemberMike posted:

I was thinking that, if it keeps up I might switch to a kickboxer.

Nah it's cool, I'm sure we'll get some others in time.

Julio Cesar Fatass
Jul 24, 2007

YES!
YES!
YES!


Fighter Bio Template:

Full Name: Heck Taylor
Play-By-Play Name: Sleepy
Nickname: Sleepy
Nickname before name or mid-name?: Before name
Date of Birth: 9/17/1988
Nationality: American
Ethnicity: White
Country Based In: USA
Hometown: Bogalusa, LA

Personality: Short-Tempered
Fighting Style: Ground and Pound
Stance: Prefers traditional
Biography: Rescued from living under a freeway overpass by a singing cartoon mouse, Sleepy fights to buy his mama a houseboat.

Height: 5'8"
Best Weightclass: Middleweight
Walking weight: 206
Lowest weightclass: Middleweight
Heighest weightclass: Heavyweight

Everyone's potential will be set to randomize.
Everyone's weight cutting will be set to 80.
Everyone's cut imunnity wil be set to 75
Everyone's reach will be relative to their size.

General Fighting Abilities

Conditioning: 75
Strength: 90
Mobility: 50
Flexibility: 35
Reflexes: 35
Chin Strength: 80
Resilience: 70
Stun Recovery: 70
Recovery: 55
Consistency: 55
Dedication: 55

Standing Abilities

Footwork: 90
Feints: 90
Head Movement: 80
Punch Power: 90
Punch Technique: 90
Hand Speed: 90
High Kick Power: 35
High Kick Speed: 35
High Kick Technique: 35
Low Kick Power: 65
Low Kick Technique: 65
Low Kick Speed: 65
Creative Punches: 35
Creative Kicks: 35
Guard Defense: 90
Kick Defense: 90
Wrestling Ability: 90
Muay Thai Clinch: 80
Takedowns: 90
Takedown Set Up: 90
Takedown Speed: 90
Takedown Defense: 90
Sprawl: 90

Ground Fighting Abilities:

Punch Power: 90
Punch Technique: 90
Punch Speed: 90
Elbow Power: 35
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 35
Knee Technique: 35
Knee Speed: 35
Sweeping: 50
Passing: 90
Creative Submissions: 35
Armlock Submissions: 90
Leglock Submissions: 90
Choke Submissions: 90
Submission Defense (Top): 90
Submission Defense (Bottom): 90
Control (From Top): 90
Control (From Bottom): 70
Control (From Guard): 70
Scrambling: 90
Ground Escape: 90

Wrestling Clinch Abilities


Grappling: 90
Takedowns: 90
Takedown Defense: 90
Slams: 90
Elbow Power: 55
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 55
Knee Technique: 35
Knee Speed: 35
Dirty Boxing: 90

Muay Thai Clinch Abilities:

Clinch Control: 90
Elbow Power: 55
Elbow Technique: 50
Elbow Speed: 50
Knee Power: 55
Knee Technique: 50
Knee Speed: 50

Mental Abilities:

You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Killer Instinct: 75
Game Plan: 75
Heart: 75

Background:

You can either choose to be high-level in two disciplines, or world level in one.


Wrestling


Marketability:

You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Charisma: 85
Interviews: 90
Looks: 35
Menace: 90

Bonuses!
To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses:


100 points in Standing Fighting Abilities



Please specify which you have used.

Fighter Camps:

Team Quest

Pick one of the following promotions to start your career in:

KSW (POL)

thatguyclint
Apr 11, 2005
See, I didn't know that...ducks eat for free at Subway.

Fighter Bio Template: (Please delete everything I have in brackets when you re-post)

Full Name: Jimmy Riley
Play-By-Play Name: Riley
Nickname: The Shooting Star
Nickname before name or mid-name?: Before
Date of Birth: July 5, 1990
Nationality: American
Ethnicity: Caucasian
Country Based In: United States
Hometown: Jacksonville, Florida

Personality: Antagonistic
Fighting Style: MMA-Influenced Wrestling
Stance: Traditional (Preferred)
Biography: Cocky youngster with a knack for pissing off fans and fighters alike. A favorite for press conferences and conference calls. Sometimes backs up his mouth.

Height: 6'1"
Best Weightclass:Middleweight
Walking weight: 202 lbs.
Lowest weightclass: Welterweight
Heighest weightclass: Light Heavyweight

Everyone's potential will be set to randomize.
Everyone's weight cutting will be set to 80.
Everyone's cut imunnity wil be set to 75
Everyone's reach will be relative to their size.

General Fighting Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example.

The categories are:

Conditioning: 90
Strength: 65
Mobility: 60
Flexibility: 35
Reflexes: 65
Chin Strength: 65
Resilience: 55
Stun Recovery: 65
Recovery: 70
Consistency: 65
Dedication: 65

Standing Abilities

You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Footwork: 85
Feints: 85
Head Movement: 85
Punch Power: 60
Punch Technique: 55
Hand Speed: 70
High Kick Power: 50
High Kick Speed: 45
High Kick Technique: 60
Low Kick Power: 65
Low Kick Technique: 55
Low Kick Speed: 60
Creative Punches: 40
Creative Kicks: 40
Guard Defense: 85
Kick Defense: 85
Wrestling Ability: 90
Muay Thai Clinch: 60
Takedowns: 85
Takedown Set Up: 85
Takedown Speed: 85
Takedown Defense: 85
Sprawl: 85

Ground Fighting Abilities:

You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Punch Power: 60
Punch Technique: 55
Punch Speed: 55
Elbow Power: 65
Elbow Technique: 65
Elbow Speed: 65
Knee Power: 50
Knee Technique: 50
Knee Speed: 50
Sweeping: 80
Passing: 85
Creative Submissions: 80
Armlock Submissions: 85
Leglock Submissions: 85
Choke Submissions: 85
Submission Defense (Top): 85
Submission Defense (Bottom): 85
Control (From Top): 90
Control (From Bottom): 85
Control (From Guard): 80
Scrambling: 80
Ground Escape: 80

Wrestling Clinch Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Grappling: 85
Takedowns: 90
Takedown Defense: 85
Slams: 65
Elbow Power: 65
Elbow Technique: 70
Elbow Speed: 70
Knee Power: 40
Knee Technique: 40
Knee Speed: 40
Dirty Boxing: 50

Muay Thai Clinch Abilities:

You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Clinch Control: 90
Elbow Power: 60
Elbow Technique: 50
Elbow Speed: 50
Knee Power: 50
Knee Technique: 50
Knee Speed: 50

Mental Abilities:

You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Killer Instinct: 75
Game Plan: 80
Heart: 65

Background:

You can either choose to be high-level in two disciplines, or world level in one.

They are:

World Class Wrestling

Marketability:

You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Charisma: 90
Interviews: 85
Looks: 80
Menace: 45

Bonuses!
To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses:

100 points in Ground Fighting Abilities

Please specify which you have used.

Fighter Camps:

Team Alpha Male if it's a camp in the game, otherwise American Kickboxing Academy

Pick one of the following promotions to start your career in:

Taichi Palace Fights

Julio Cesar Fatass
Jul 24, 2007

YES!
YES!
YES!


Paulocaust posted:

If we could get something other than wrestleboxers that'd be pretty cool.

Not my fault WMMA's keys to victory are 1. takedown 2. armbar 3. sigh deeply and hit space again.

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


thatguyclint posted:

Fighter Camps:

Team Alpha Male if it's a camp in the game, otherwise American Kickboxing Academy

It is. Consider yourself a bro.

thatguyclint
Apr 11, 2005
See, I didn't know that...ducks eat for free at Subway.

Paulocaust posted:

It is. Consider yourself a bro.

Yessssss. Bringing the Bro-ness and the b-roll Sonnen/a-roll Pro Wrestling to WMMA3.

Grem
Mar 29, 2004

You see, at the time I was misquoted. I never said 'The Super-man exists and he is American', what I said was '*God* exists and he is a 3rd Street Saint'



Fighter Bio Template:

Full Name: Grem Kickman
Play-By-Play Name: The Kickman
Nickname:Kicky
Nickname before name or mid-name?:Mid
Date of Birth: July 4th, 1994
Nationality:White
Ethnicity:Mexican
Country Based In:Honduras
Hometown:Boise, Idaho

Personality: Sociable
Fighting Style: Kicker!
Stance: Prefer Southpaw
Biography: This dude loves to kick, Joe!

Height: 6'3
Best Weightclass:Middleweight
Walking weight: 220
Lowest weightclass: Welterweight
Heighest weightclass: Light-Heavyweight

General Fighting Abilities



Conditioning:80
Strength:85
Mobility:80
Flexibility:85
Reflexes:85
Chin Strength: 75
Resilience:35
Stun Recovery:70
Recovery:35
Consistency:35
Dedication:35

Standing Abilities

Footwork:85
Feints:65
Head Movement:85
Punch Power:65
Punch Technique:65
Hand Speed:65
High Kick Power:85
High Kick Speed:85
High Kick Technique:85
Low Kick Power:85
Low Kick Technique:85
Low Kick Speed:85
Creative Punches:70
Creative Kicks:85
Guard Defense:65
Kick Defense:65
Wrestling Ability:65
Muay Thai Clinch:65
Takedowns:65
Takedown Set Up:65
Takedown Speed:65
Takedown Defense:85
Sprawl:65

Ground Fighting Abilities:

Punch Power:70
Punch Technique:60
Punch Speed:70
Elbow Power:70
Elbow Technique:60
Elbow Speed:70
Knee Power:85
Knee Technique:85
Knee Speed:85
Sweeping:85
Passing:75
Creative Submissions:60
Armlock Submissions:60
Leglock Submissions:85
Choke Submissions:60
Submission Defense (Top):60
Submission Defense (Bottom):60
Control (From Top):60
Control (From Bottom):60
Control (From Guard):60
Scrambling:60
Ground Escape:60

Wrestling Clinch Abilities

Grappling:50
Takedowns:50
Takedown Defense:85
Slams:50
Elbow Power:50
Elbow Technique:50
Elbow Speed:50
Knee Power:85
Knee Technique:85
Knee Speed:85
Dirty Boxing:60

Muay Thai Clinch Abilities:

Clinch Control:40
Elbow Power:35
Elbow Technique:35
Elbow Speed:35
Knee Power:85
Knee Technique:85
Knee Speed:85

Mental Abilities:

Killer Instinct:85
Game Plan:55
Heart:85

Background:

World Level Muay Thai


Marketability:


Charisma:85
Interviews:85
Looks:85
Menace:45

Bonuses!

100 points in Standing Fighting Abilities

Fighter Camp
Jackson's Submission Fighting

Brazil
Jungle Fight

Grem fucked around with this message at Jul 11, 2012 around 05:08

Grem
Mar 29, 2004

You see, at the time I was misquoted. I never said 'The Super-man exists and he is American', what I said was '*God* exists and he is a 3rd Street Saint'



There I made a kickboxer

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


Grem posted:

There I made a kickboxer

I like his moxy.

JoeRules
Jul 11, 2001


Love this game. I've been playing a real life template that starts in the early 90s for UFC 1. Simmed all the way up to present day with it, too.

Fighter Bio Template:

Full Name: Ricky Rankey
Play-By-Play Name: Rankey
Nickname: Riff-Raff
Nickname before name or mid-name?: Before
Date of Birth: 08/04/1986
Nationality: Brazilian
Ethnicity: Black
Country Based In: USA
Hometown: Coconut Creek, FL

Personality: Serious
Fighting Style: Brazilian Wrestling
Stance: Prefer Traditional
Biography: Arguably Brazil's most talented wrestler, and known for his trademark fanny pack, Riff-Raff has cross-trained with elite level kickboxers and grapplers as he prepares to make his mixed martial arts debut.

Height: 6'1
Best Weightclass: Welterweight
Walking weight: 178 lbs
Lowest weightclass: Lightweight
Heighest weightclass: Middleweight

General Fighting Abilities
+50 BONUS POINTS

Conditioning: 85
Strength: 85
Mobility: 60
Flexibility: 35
Reflexes: 55
Chin Strength: 85
Resilience: 85
Stun Recovery: 80
Recovery: 80
Consistency: 65
Dedication: 35

Standing Abilities

Footwork: 70
Feints: 35
Head Movement: 85
Punch Power: 85
Punch Technique: 85
Hand Speed: 85
High Kick Power: 80
High Kick Speed: 60
High Kick Technique: 50
Low Kick Power: 75
Low Kick Technique: 60
Low Kick Speed: 50
Creative Punches: 55
Creative Kicks: 35
Guard Defense: 65
Kick Defense: 75
Wrestling Ability: 85
Muay Thai Clinch: 40
Takedowns: 85
Takedown Set Up: 85
Takedown Speed: 85
Takedown Defense: 85
Sprawl: 85

Ground Fighting Abilities:

Punch Power: 85
Punch Technique: 85
Punch Speed: 85
Elbow Power: 75
Elbow Technique: 40
Elbow Speed: 50
Knee Power: 35
Knee Technique: 35
Knee Speed: 35
Sweeping: 85
Passing: 85
Creative Submissions: 35
Armlock Submissions: 45
Leglock Submissions: 45
Choke Submissions: 85
Submission Defense (Top): 85
Submission Defense (Bottom): 85
Control (From Top): 85
Control (From Bottom): 85
Control (From Guard): 85
Scrambling: 85
Ground Escape: 85

Wrestling Clinch Abilities

Grappling: 50
Takedowns: 85
Takedown Defense: 80
Slams: 85
Elbow Power: 50
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 70
Knee Technique: 60
Knee Speed: 70
Dirty Boxing: 80

Muay Thai Clinch Abilities:

Clinch Control: 85
Elbow Power: 45
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 70
Knee Technique: 60
Knee Speed: 70

Mental Abilities:

Killer Instinct: 75
Game Plan: 75
Heart: 75

Background:

High level in:
Wrestling
Strike-Based Martial Arts

Marketability:

Charisma: 85
Interviews: 35
Looks: 90
Menace: 90

Bonuses!

50 points in General Fighting Abilities

Fighter Camps:

American Top Team

Pick one of the following promotions to start your career in:
North America
Shark Fights (USA)

JoeRules fucked around with this message at Jul 10, 2012 around 22:29

LobsterMobster
Oct 29, 2009

"I was being quiet and trying to be a good boy but he dialed the right combination to open the throw-down vault and it was on."

"Walter Foxx is ten times brighter than your bulb at the bottom of the tree merry xmas"


Sounds like fun! I hope to be awful!

Fighter Bio Template:

Full Name: Hank Yablonsky
Play-By-Play Name Yablonsky
Nickname: the Tank
Nickname before name or mid-name?: Mid-name
Date of Birth 09/25/1990
Nationality: American
Ethnicity: Caucasian
Country Based In: USA
Hometown: Atlanta

Personality: Sociable
Fighting Style: Catch wrestling
Stance: Southpaw Prefering
Biography: Hank just likes hugging dudes, but sometimes it goes too far.

Height: 5'8
Best Weightclass: Lightweight
Walking weight: 165
Lowest weightclass: Featherweight
Heighest weightclass: Welterweight

Everyone's potential will be set to randomize.
Everyone's weight cutting will be set to 80.
Everyone's cut imunnity wil be set to 75
Everyone's reach will be relative to their size.

General Fighting Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example.

The categories are:

Conditioning: 80
Strength: 85
Mobility: 45
Flexibility: 45
Reflexes: 65
Chin Strength: 70
Resilience: 75
Stun Recovery: 65
Recovery: 70
Consistency: 70
Dedication: 80

Standing Abilities

You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Footwork: 65
Feints: 70
Head Movement: 65
Punch Power: 80
Punch Technique: 65
Hand Speed: 65
High Kick Power: 75
High Kick Speed: 50
High Kick Technique: 45
Low Kick Power: 70
Low Kick Technique: 50
Low Kick Speed: 55
Creative Punches: 45
Creative Kicks: 45
Guard Defense: 75
Kick Defense: 75
Wrestling Ability: 90
Muay Thai Clinch: 75
Takedowns: 90
Takedown Set Up: 90
Takedown Speed: 90
Takedown Defense: 85
Sprawl: 85

Ground Fighting Abilities:

You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Punch Power: 55
Punch Technique: 50
Punch Speed: 50
Elbow Power: 55
Elbow Technique: 50
Elbow Speed: 55
Knee Power: 50
Knee Technique: 50
Knee Speed: 50
Sweeping: 70
Passing: 85
Creative Submissions: 90
Armlock Submissions: 90
Leglock Submissions: 90
Choke Submissions: 90
Submission Defense (Top): 80
Submission Defense (Bottom): 70
Control (From Top): 90
Control (From Bottom): 75
Control (From Guard): 80
Scrambling: 65
Ground Escape: 60

Wrestling Clinch Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Grappling: 85
Takedowns: 90
Takedown Defense: 80
Slams: 90
Elbow Power: 50
Elbow Technique: 50
Elbow Speed: 50
Knee Power: 50
Knee Technique: 50
Knee Speed: 50
Dirty Boxing: 55

Muay Thai Clinch Abilities:

You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Clinch Control: 80
Elbow Power: 55
Elbow Technique: 50
Elbow Speed: 55
Knee Power: 55
Knee Technique: 50
Knee Speed: 55

Mental Abilities:

You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Killer Instinct: 60
Game Plan: 80
Heart: 85

Background:

You can either choose to be high-level in two disciplines, or world level in one.

They are:

World level

Wrestling

Marketability:

You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Charisma: 90
Interviews: 90
Looks: 60
Menace: 60

Bonuses!
To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses:

50 points in General Fighting Abilities


Please specify which you have used.

Fighter Camps:

DeathClutch

Pick one of the following promotions to start your career in:

North America

Shark Fights (USA)

JohnsonsJohnson
May 15, 2008
TOO BLINDED BY HATE TO READ THE GODDAMNED ARTICLE

Full Name: Gerry Sanduskies
Play-By-Play Name: Gerry
Nickname: The Sanduskinator
Nickname before name or mid-name?: Mid
Date of Birth 04-22-1980
Nationality: USA
Ethnicity: White
Country Based In: United States
Hometown: University Park, PA

Personality: Sociable
Fighting Style: Horse-play
Stance: Prefers traditional
Biography: This sordid fighter has a mysterious background that nobody but a dozen or so know people know about.

Height: 6’3”
Best Weightclass: HW
Walking weight: 280
Lowest weightclass: HW

General Fighting Abilities
Conditioning: 90
Strength: 60
Mobility: 40
Flexibility: 60
Reflexes: 70
Chin Strength: 80
Resilience: 80
Stun Recovery: 70
Recovery: 70
Consistency: 50
Dedication: 30

Standing Abilities
Footwork: 80
Feints: 80
Head Movement: 80
Punch Power: 90
Punch Technique: 90
Hand Speed: 90
High Kick Power: 35
High Kick Speed: 35
High Kick Technique: 35
Low Kick Power: 80
Low Kick Technique: 80
Low Kick Speed: 60
Creative Punches: 60
Creative Kicks: 35
Guard Defense: 90
Kick Defense: 85
Wrestling Ability: 90
Muay Thai Clinch: 65
Takedowns: 90
Takedown Set Up: 90
Takedown Speed: 90
Takedown Defense: 85
Sprawl: 85

Ground Fighting Abilities:
Punch Power: 90
Punch Technique: 90
Punch Speed: 90
Elbow Power: 35
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 35
Knee Technique: 35
Knee Speed: 35
Sweeping: 60
Passing: 90
Creative Submissions: 90
Armlock Submissions: 90
Leglock Submissions: 90
Choke Submissions: 90
Submission Defense (Top): 90
Submission Defense (Bottom): 90
Control (From Top): 90
Control (From Bottom): 60
Control (From Guard): 60
Scrambling: 90
Ground Escape: 40

Wrestling Clinch Abilities
Grappling: 90
Takedowns: 90
Takedown Defense: 50
Slams: 90
Elbow Power: 35
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 35
Knee Technique: 70
Knee Speed: 40
Dirty Boxing: 90

Muay Thai Clinch Abilities:
Clinch Control: 55
Elbow Power: 55
Elbow Technique: 55
Elbow Speed: 55
Knee Power: 55
Knee Technique: 70
Knee Speed: 55
Mental Abilities:
Killer Instinct: 65
Game Plan: 90
Heart: 70

Background
Wrestling, Jiu Jitsu

Marketability:
Charisma: 90
Interviews: 90
Looks: 30
Menace: 90

Bonuses!
100 points in Standing Fighting Abilities

Fighter Camps:
Jackson's Submission Fighting

North America
King of the Cage (USA)

JohnsonsJohnson fucked around with this message at Jul 11, 2012 around 13:04

Captain Foo
May 11, 2004

IF U CN RD THS, SCK M FCKNG CCK NTL T SPRTS LL VR R FC

Fighter Bio:

Full Name: Jay Mason
Play-By-Play Name: Mason
Nickname: The Judge
Nickname before name or mid-name?: Mid-name
Date of Birth: August 8th, 1988
Nationality: American
Ethnicity: Irish
Country Based In: USA
Hometown: Boston, MA

Personality: Moody
Fighting Style: MMA
Stance: Prefer Orthodox
Biography: Jay's from South Boston. Grew up fighting. Likes to fight.

Height: 5"11
Best Weightclass: Welterweight (170)
Walking weight: 183
Lowest weightclass: Lightweight (155)
Heighest weightclass: Middleweight (185)

General Fighting Abilities

Conditioning: 85
Strength: 65
Mobility: 65
Flexibility: 50
Reflexes: 70
Chin Strength: 85
Resilience: 70
Stun Recovery: 70
Recovery: 70
Consistency: 55
Dedication: 70

Standing Abilities

Footwork: 75
Feints: 75
Head Movement: 85
Punch Power: 70
Punch Technique: 85
Hand Speed: 85
High Kick Power: 35
High Kick Speed: 35
High Kick Technique: 35
Low Kick Power: 45
Low Kick Technique: 70
Low Kick Speed: 55
Creative Punches: 75
Creative Kicks: 55
Guard Defense: 85
Kick Defense: 85
Wrestling Ability: 85
Muay Thai Clinch: 80
Takedowns: 85
Takedown Set Up: 85
Takedown Speed: 85
Takedown Defense: 85
Sprawl: 85

Ground Fighting Abilities:

Punch Power: 75
Punch Technique: 70
Punch Speed: 70
Elbow Power: 80
Elbow Technique: 70
Elbow Speed: 80
Knee Power: 35
Knee Technique: 35
Knee Speed: 35
Sweeping: 70
Passing: 85
Creative Submissions: 50
Armlock Submissions: 55
Leglock Submissions: 35
Choke Submissions: 85
Submission Defense (Top): 85
Submission Defense (Bottom): 85
Control (From Top): 85
Control (From Bottom): 85
Control (From Guard): 85
Scrambling: 75
Ground Escape: 70

Wrestling Clinch Abilities

Grappling: 85
Takedowns: 85
Takedown Defense: 85
Slams: 75
Elbow Power: 65
Elbow Technique: 65
Elbow Speed: 65
Knee Power: 50
Knee Technique: 50
Knee Speed: 50
Dirty Boxing: 85

Muay Thai Clinch Abilities:

Clinch Control: 85
Elbow Power: 40
Elbow Technique: 85
Elbow Speed: 85
Knee Power: 35
Knee Technique: 35
Knee Speed: 35

Mental Abilities:

Killer Instinct: 85
Game Plan: 55
Heart: 85

Background:

World-Class: Wrestling

Marketability:

Charisma: 75
Interviews: 60
Looks: 85
Menace: 80

Bonuses!

General Fighting

Fighter Camps:

Team Alpha Male (that sounds obnoxious enough)

Pick one of the following promotions to start your career in:

Shark Fights

----

I think that's everything. I intended to make a defensive guy who sets up the takedown with the jab, and the ground and pounds you to pieces. How'd I do on that?

Captain Foo fucked around with this message at Jul 10, 2012 around 23:19

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


JohnsonsJohnson posted:

Full Name: Gerry Sanduskies

You're 50 points over in your standing abilities, if I did my math correctly.

EricHall
Aug 7, 2006


Fighter Bio Template:

Full Name: Eric Hall
Play-By-Play Name: Hall
Nickname: Balls
Nickname before name or mid-name?: Mid-Name
Date of Birth: October 16, 1989
Nationality: American
Ethnicity: Caucasian
Country Based In: USA
Hometown: Wayne, NJ

Personality: Antagonistic
Fighting Style: Sanshou
Stance: Traditional
Biography: Guy who graduated from college, but found out he could do more with a loud mouth and skills to back it up.

Height: 5'9
Best Weightclass: 125
Walking weight: 140
Lowest weightclass: 125
Heighest weightclass: 145

Everyone's potential will be set to randomize.
Everyone's weight cutting will be set to 80.
Everyone's cut imunnity wil be set to 75
Everyone's reach will be relative to their size.

General Fighting Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example.

The categories are:

Conditioning: 80
Strength: 60
Mobility: 80
Flexibility: 40
Reflexes: 60
Chin Strength: 80
Resilience: 65
Stun Recovery: 50
Recovery: 55
Consistency: 70
Dedication: 60

Standing Abilities

You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Footwork: 85
Feints: 75
Head Movement:80
Punch Power: 85
Punch Technique: 85
Hand Speed: 85
High Kick Power: 85
High Kick Speed: 80
High Kick Technique: 75
Low Kick Power: 60
Low Kick Technique: 55
Low Kick Speed: 60
Creative Punches: 80
Creative Kicks: 80
Guard Defense: 85
Kick Defense: 85
Wrestling Ability: 75
Muay Thai Clinch: 70
Takedowns: 75
Takedown Set Up: 35
Takedown Speed: 35
Takedown Defense: 85
Sprawl: 85

Ground Fighting Abilities:

You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Punch Power: 85
Punch Technique: 85
Punch Speed: 85
Elbow Power: 65
Elbow Technique: 55
Elbow Speed: 65
Knee Power: 55
Knee Technique: 55
Knee Speed: 55
Sweeping: 50
Passing: 45
Creative Submissions: 75
Armlock Submissions: 55
Leglock Submissions: 45
Choke Submissions: 55
Submission Defense (Top): 85
Submission Defense (Bottom): 85
Control (From Top): 85
Control (From Bottom): 70
Control (From Guard): 75
Scrambling: 55
Ground Escape: 80

Wrestling Clinch Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Grappling: 75
Takedowns: 75
Takedown Defense:85
Slams: 35
Elbow Power: 65
Elbow Technique: 50
Elbow Speed: 65
Knee Power: 50
Knee Technique: 50
Knee Speed: 65
Dirty Boxing: 85

Muay Thai Clinch Abilities:

You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Clinch Control: 85
Elbow Power: 65
Elbow Technique: 50
Elbow Speed: 55
Knee Power: 50
Knee Technique: 45
Knee Speed: 50

Mental Abilities:

You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Killer Instinct: 85
Game Plan: 70
Heart: 70

Background:

You can either choose to be high-level in two disciplines, or world level in one.

They are:

Boxing
Strike-Based Martial Arts

Marketability:

You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Charisma: 80
Interviews: 75
Looks: 75
Menace: 70

Bonuses!
To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses:

100 points in Standing Fighting Abilities


Fighter Camps:

Team Alpha Male

Pick one of the following promotions to start your career in:

Tachi Palace Fights (USA)

EricHall fucked around with this message at Jul 10, 2012 around 19:42

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


Kanthulhu posted:

Pick one of the following promotions to start your career in:

Australia - AFC

I can't find Team AMMA in the game. Only Australian based ones in the game are Integrated MMA and Sinosic-Perosh MMA.

e: Also, Team Alpha Male is full now after EricHall's signup. Still plenty of other good camps left though.

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.


Fighter Bio:

Full Name: Henry (Hank) Blank
Play-By-Play Name: Blank
Nickname: The Lead
Nickname before name or mid-name?: mid-name
Date of Birth: August 2, 1990
Nationality: American
Ethnicity: Multi-racial
Country Based In: USA
Hometown: Seattle

Personality: Moody
Fighting Style: Wrestling
Stance: Orthodox
Biography: An undistinguished wrestler at Cornell, Blank instead chose to focus on his studies and graduated with a degree in business management, immediately landing a corporate job at a major American bank. Hank "The Lead" Blank has been forced into MMA to support himself and his family following the collapse of the bank.

Height: 5'10"
Best Weightclass: 145
Walking weight: 165
Lowest weightclass: 135
Highest weightclass: 170

General Fighting Abilities

Conditioning 80
Strength 45
Mobility 80
Flexibility 40
Reflexes 80
Chin Strength 80
Resilience 65
Stun Recovery 70
Recovery 70
Consistency 70
Dedication 70

Standing Abilities

Footwork: 90
Feints 70
Head Movement: 80
Punch Power: 70
Punch Technique: 80
Hand Speed: 70
High Kick Power: 35
High Kick Speed: 35
High Kick Technique: 35
Low Kick Power: 85
Low Kick Technique: 85
Low Kick Speed: 85
Creative Punches: 35
Creative Kicks: 45
Guard Defense: 70
Kick Defense: 70
Wrestling Ability: 90
Muay Thai Clinch: 75
Takedowns: 85
Takedown Set Up: 90
Takedown Speed: 90
Takedown Defense: 80
Sprawl: 50

Ground Fighting Abilities:

Punch Power: 35
Punch Technique: 35
Punch Speed: 35
Elbow Power: 70
Elbow Technique: 70
Elbow Speed: 70
Knee Power: 35
Knee Technique: 35
Knee Speed: 35
Sweeping: 75
Passing: 90
Creative Submissions: 70
Armlock Submissions: 50
Leglock Submissions: 90
Choke Submissions: 90
Submission Defense (Top): 90
Submission Defense (Bottom): 90
Control (From Top): 90
Control (From Bottom): 75
Control (From Guard): 90
Scrambling: 90
Ground Escape: 90

Wrestling Clinch Abilities

Grappling: 80
Takedowns: 75
Takedown Defense: 75
Slams: 35
Elbow Power: 90
Elbow Technique: 75
Elbow Speed: 75
Knee Power: 35
Knee Technique: 35
Knee Speed: 35
Dirty Boxing: 90

Muay Thai Clinch Abilities:

Clinch Control: 90
Elbow Power: 90
Elbow Technique: 55
Elbow Speed: 60
Knee Power: 35
Knee Technique: 35
Knee Speed: 35

Mental Abilities:

Killer Instinct: 65
Game Plan: 80
Heart: 80

Background:

High level Wrestling and Judo

Marketability:

Charisma: 85
Interviews: 90
Looks: 90
Menace: 35

Bonuses!

50 points in General Fighting Abilities

Fighter Camps:

AMC Pankration

Pick one of the following promotions to start your career in:

Eurasia

M-1 (RUS)

1st AD fucked around with this message at Jul 10, 2012 around 06:02

Thauros
Jan 29, 2003

qu'un sang impur abreuve nos sillons

I pretty much know gently caress all about MMA although I watch it on occasion, but I'll make a Euro Muay Thai little guy based on an old RPG character for some variety since I'm bored.


Fighter Bio Template:

Full Name: Stefan Materick
Play-By-Play Name: Materick
Nickname: Red Lightning
Nickname before name or mid-name?: before
Date of Birth Sept 5, 1985
Nationality: German
Ethnicity: German and Turkish
Country Based In: Germany
Hometown: Hamburg, Germany

Personality: Moody
Fighting Style: Muay Thai
Stance: Prefer Southpaw
Biography: Small left-wing political agitator who spent much of his youth in and out of jail for various offenses. Took to kickboxing relatively late.
Height: 5'7
Best Weightclass: Featherweight (145)
Walking weight: 150
Lowest weightclass: Bantamweight (135)
Heighest weightclass: Lightweight (155)

General Fighting Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example.

The categories are:

Conditioning: 70
Strength: 75
Mobility: 75
Flexibility: 70
Reflexes: 90
Chin Strength:50
Resilience: 60
Stun Recovery: 60
Recovery: 60
Consistency: 50
Dedication: 50

Standing Abilities

You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Footwork:70
Feints:70
Head Movement:70
Punch Power:80
Punch Technique:90
Hand Speed:90
High Kick Power:90
High Kick Speed:90
High Kick Technique:90
Low Kick Power:80
Low Kick Technique:80
Low Kick Speed:80
Creative Punches:70
Creative Kicks:90
Guard Defense:70
Kick Defense:70
Wrestling Ability:40
Muay Thai Clinch:90
Takedowns:40
Takedown Set Up:40
Takedown Speed:40
Takedown Defense:90
Sprawl:50

Ground Fighting Abilities:

You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Punch Power:80
Punch Technique:80
Punch Speed:80
Elbow Power:80
Elbow Technique:80
Elbow Speed:80
Knee Power:80
Knee Technique:80
Knee Speed:80
Sweeping:60
Passing:60
Creative Submissions:40
Armlock Submissions:40
Leglock Submissions:40
Choke Submissions:40
Submission Defense (Top):80
Submission Defense (Bottom):70
Control (From Top):60
Control (From Bottom):60
Control (From Guard):60
Scrambling:80
Ground Escape:90

Wrestling Clinch Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Grappling:50
Takedowns:35
Takedown Defense:70
Slams:35
Elbow Power:70
Elbow Technique:75
Elbow Speed:75
Knee Power:80
Knee Technique:80
Knee Speed:80
Dirty Boxing:50

Muay Thai Clinch Abilities:

You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Clinch Control:65
Elbow Power:50
Elbow Technique:55
Elbow Speed:55
Knee Power:75
Knee Technique:75
Knee Speed:75

Mental Abilities:

You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Killer Instinct:85
Game Plan:70
Heart:70

Background:

World Level Muay Thai

Marketability:

You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Charisma: 80
Interviews: 90
Looks:70
Menace:60

Bonuses!
To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses:

50 points in Muay Thai Clinch Abilities


Fighter Camps:

Golden Glory?

Pick one of the following promotions to start your career in:



BAMMA (ENG)

Thauros fucked around with this message at Jul 10, 2012 around 05:58

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


Thauros posted:

Fighter Camps:

Mike's Gym

Doesn't exist. I'm updating the OP now with a list of camps.

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.


Paulocaust posted:

Doesn't exist. I'm updating the OP now with a list of camps.

How does Melvin's gym not exist

Great White Hope
Jan 3, 2011


Oh why not let's try to make something entertaining. If this turns out terrible and boring I'm sorry.

Edit: I upped Don's weight from his actual listing because 6'1'' 155 sounds incredibly off. If it's actually fairly reasonable I'll put it back to how I had it.


Fighter Bio Template: (Please delete everything I have in brackets when you re-post)

Full Name: Don Flamenco
Play-By-Play Name: Flamenco
Nickname: El Matador
Nickname before name or mid-name?: Before
Date of Birth: 7-10-1989
Nationality: Spanish
Ethnicity: White
Country Based In: Spain
Hometown: Madrid

Personality: Sociable
Fighting Style: Striker
Stance: Traditional
Biography: He was a bullfighter who used his punches to take down bulls and would give a rose to beautiful women in the crowd. But beware, he is very concerned about his hair, however, for it is actually a toupee. If it is knocked off, he loses his cool and goes on a rampage until he wins.

Height: 6'1''
Best Weightclass: Welterweight
Walking weight: 175
Lowest weightclass: Lightweight
Heighest weightclass: Middleweight

Everyone's potential will be set to randomize.
Everyone's weight cutting will be set to 80.
Everyone's cut imunnity wil be set to 75
Everyone's reach will be relative to their size.

General Fighting Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35. For the sake of easy math, you can only place points in intervals of 5. So nothing can be rated 74, for example.

The categories are:

Conditioning: 85
Strength: 60
Mobility: 70
Flexibility: 60
Reflexes: 70
Chin Strength: 50
Resilience: 50
Stun Recovery: 60
Recovery: 60
Consistency: 50
Dedication: 85

Standing Abilities

You will be given 1600 points to disperse between 23 categories. The most you may put in one category is 90. The least you can put in is 35.

100 BONUS POINTS

The categories are:

Footwork: 85
Feints: 85
Head Movement: 85
Punch Power: 85
Punch Technique: 85
Hand Speed: 85
High Kick Power: 45
High Kick Speed: 45
High Kick Technique: 45
Low Kick Power: 70
Low Kick Technique: 70
Low Kick Speed: 70
Creative Punches: 85
Creative Kicks: 85
Guard Defense: 85
Kick Defense: 85
Wrestling Ability: 55
Muay Thai Clinch: 55
Takedowns: 80
Takedown Set Up: 85
Takedown Speed: 85
Takedown Defense: 85
Sprawl: 60

Ground Fighting Abilities:

You will be given 1500 points to disperse between 22 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Punch Power: 85
Punch Technique: 85
Punch Speed: 85
Elbow Power: 60
Elbow Technique: 60
Elbow Speed: 60
Knee Power: 60
Knee Technique: 60
Knee Speed: 60
Sweeping: 65
Passing: 65
Creative Submissions: 85
Armlock Submissions: 40
Leglock Submissions: 40
Choke Submissions: 40
Submission Defense (Top): 70
Submission Defense (Bottom): 80
Control (From Top): 80
Control (From Bottom): 80
Control (From Guard): 80
Scrambling: 75
Ground Escape: 85

Wrestling Clinch Abilities

You will be given 700 points to disperse between 11 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Grappling: 85
Takedowns: 60
Takedown Defense: 85
Slams: 35
Elbow Power: 55
Elbow Technique: 55
Elbow Speed: 55
Knee Power: 75
Knee Technique: 60
Knee Speed: 50
Dirty Boxing: 85

Muay Thai Clinch Abilities:

You will be given 400 points to disperse between 7 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Clinch Control: 85
Elbow Power: 35
Elbow Technique: 50
Elbow Speed: 50
Knee Power: 50
Knee Technique: 50
Knee Speed: 80

Mental Abilities:

You will given 225 points to disperse between 3 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Killer Instinct: 80
Game Plan: 65
Heart: 80

Background:

You can either choose to be high-level in two disciplines, or world level in one.

They are:

Boxing - World, duh

Marketability:

You will be given 300 points to disperse between 4 categories. The most you may put in one category is 90. The least you can put in is 35.

The categories are:

Charisma: 85
Interviews: 85
Looks: 85
Menace: 45

Bonuses!
To help diversify the skill-sets of our fighters, one bonus can be used in a certain group of categories. You can choose to use one of the following bonuses:

100 points in Standing Fighting Abilities

Please specify which you have used.

Fighter Camps:

Black House

Pick one of the following promotions to start your career in:

Eurasia

BAMMA (ENG)

Great White Hope fucked around with this message at Jul 10, 2012 around 18:31

Thauros
Jan 29, 2003

qu'un sang impur abreuve nos sillons

Paulocaust posted:

Doesn't exist. I'm updating the OP now with a list of camps.

Golden Glory alright?

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.


I edited my highest weight class, no fat middleweight fighting for Hank "The Lead" Blank.

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


Thauros posted:

Golden Glory alright?

Yes sir.

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


Updated the OP with the list of fighters so far, sorted by division and a list of notable fight camps in each region.

MrSmokes
Jun 18, 2011


Aw hell yeah, WMMA3 is such a great game.

Fighter Bio:

Full Name: Mickey McGillicutty
Play-By-Play Name: McGillicutty
Nickname: My Main Man
Nickname before name or mid-name?: Before name
Date of Birth: May 1, 1990
Nationality: Irish
Ethnicity: White
Country Based In: Ireland
Hometown: Belfast

Personality: Antagonistic
Fighting Style: Muay Thai
Stance: Traditional stance, always
Biography: "MMMMM" is a young, cocky Muay Thai fighter from the mean streets of Belfast, Ireland. He looks to brutalize opponents in the clinch and keep the fight standing with his solid takedown defense.

Height: 5'7"
Best Weightclass: Lightweight (155)
Walking weight: 160
Lowest weightclass: Featherweight (145)
Heighest weightclass: Lightweight (155)

Everyone's potential will be set to randomize.
Everyone's weight cutting will be set to 80.
Everyone's cut immunity will be set to 75
Everyone's reach will be relative to their size.

General Fighting Abilities:

Conditioning: 80
Strength: 60
Mobility: 60
Flexibility: 55
Reflexes: 55
Chin Strength: 70
Resilience: 70
Stun Recovery: 70
Recovery: 70
Consistency: 60
Dedication: 50

Standing Abilities:

Footwork: 75
Feints: 70
Head Movement: 70
Punch Power: 60
Punch Technique: 65
Hand Speed: 70
High Kick Power: 80
High Kick Speed: 75
High Kick Technique: 75
Low Kick Power: 80
Low Kick Technique: 75
Low Kick Speed: 75
Creative Punches: 50
Creative Kicks: 75
Guard Defense: 80
Kick Defense: 80
Wrestling Ability: 85
Muay Thai Clinch: 85
Takedowns: 35
Takedown Set Up: 35
Takedown Speed: 35
Takedown Defense: 85
Sprawl: 85

Ground Fighting Abilities:

Punch Power: 65
Punch Technique: 65
Punch Speed: 65
Elbow Power: 75
Elbow Technique: 75
Elbow Speed: 70
Knee Power: 70
Knee Technique: 70
Knee Speed: 70
Sweeping: 70
Passing: 70
Creative Submissions: 35
Armlock Submissions: 35
Leglock Submissions: 35
Choke Submissions: 35
Submission Defense (Top): 85
Submission Defense (Bottom): 85
Control (From Top): 85
Control (From Bottom): 85
Control (From Guard): 85
Scrambling: 85
Ground Escape: 85

Wrestling Clinch Abilities:

Grappling: 80
Takedowns: 35
Takedown Defense: 85
Slams: 35
Elbow Power: 60
Elbow Technique: 60
Elbow Speed: 60
Knee Power: 80
Knee Technique: 80
Knee Speed: 80
Dirty Boxing: 45

Muay Thai Clinch Abilities:

Clinch Control: 70
Elbow Power: 40
Elbow Technique: 50
Elbow Speed: 50
Knee Power: 70
Knee Technique: 60
Knee Speed: 60

Mental Abilities:

Killer Instinct: 85
Game Plan: 65
Heart: 75

Background:

Muay Thai
Wrestling

Marketability:

Charisma: 75
Interviews: 75
Looks: 65
Menace: 85

Bonuses!

50 points in Muay Thai Clinch Abilities

Fighter Camps:

Alliance MMA

Pick one of the following promotions to start your career in:

Tachi Palace Fights (USA)

MrSmokes fucked around with this message at Jul 11, 2012 around 09:02

oatgan
Jan 15, 2009

funk is on a roll


Fighter Bio:

Full Name: Rhett Brody
Play-By-Play Name: Jet
Nickname: The Jet
Nickname before name or mid-name?: mid-name
Date of Birth June 19thth, 1987
Nationality: American
Ethnicity: White
Country Based In: America
Hometown: Macon Georgia

Personality: Antagonistic
Fighting Style: Boxing/Wrestling
Stance: Always Southpaw
Biography: Captain of the high school football team who lost his scholarship to Local State University after failing one too many classes, turned to MMA to make ends meet. Once fought Butterbean at the state fair to pay his mortgage.

Height: 6'
Best Weightclass: Light Heavyweight
Walking weight: 218
Lowest weightclass: Middleweight
Heighest weightclass: Heavyweight

General Fighting Abilities

Conditioning: 85
Strength: 85
Mobility: 80
Flexibility: 80
Reflexes: 80
Chin Strength: 80
Resilience: 60
Stun Recovery: 50
Recovery: 70
Consistency: 40
Dedication: 40

Standing Abilities

Footwork: 85
Feints: 85
Head Movement: 85
Punch Power: 85
Punch Technique: 85
Hand Speed: 85
High Kick Power: 35
High Kick Speed: 35
High Kick Technique: 35
Low Kick Power: 35
Low Kick Technique: 35
Low Kick Speed: 35
Creative Punches: 85
Creative Kicks: 55
Guard Defense: 85
Kick Defense: 85
Wrestling Ability: 85
Muay Thai Clinch: 60
Takedowns: 85
Takedown Set Up: 85
Takedown Speed: 85
Takedown Defense: 85
Sprawl: 85

Ground Fighting Abilities:

Punch Power: 85
Punch Technique: 85
Punch Speed: 85
Elbow Power: 65
Elbow Technique: 35
Elbow Speed: 35
Knee Power: 50
Knee Technique: 45
Knee Speed: 50
Sweeping: 85
Passing: 85
Creative Submissions: 45
Armlock Submissions: 50
Leglock Submissions: 55
Choke Submissions: 85
Submission Defense (Top): 85
Submission Defense (Bottom): 85
Control (From Top): 85
Control (From Bottom): 85
Control (From Guard): 85
Scrambling: 60
Ground Escape: 75

Wrestling Clinch Abilities

Grappling: 85
Takedowns: 85
Takedown Defense: 85
Slams: 85
Elbow Power: 50
Elbow Technique: 55
Elbow Speed: 50
Knee Power: 60
Knee Technique: 60
Knee Speed: 60
Dirty Boxing: 85

Muay Thai Clinch Abilities:

Clinch Control: 85
Elbow Power: 85
Elbow Technique: 35
Elbow Speed: 45
Knee Power: 50
Knee Technique: 50
Knee Speed: 50

Mental Abilities:

Killer Instinct: 85
Game Plan: 55
Heart: 85

Background:

World Level Boxing

Marketability:

Charisma: 80
Interviews: 50
Looks: 85
Menace: 85

Bonuses!

50 points in General Fighting Ability

Fighter Camps:

Xtreme Couture

Pick one of the following promotions to start your career in:

KSW

I'm coming for you, Jon Jones. I'm coming for you with all the min/maxing I can muster

oatgan fucked around with this message at Jul 10, 2012 around 17:34

Paulocaust
Jan 29, 2008

Nobody knows who I am. I mean I guess people know I'm an unpleasant pedantic shithead designed in a forum poster lab dedicated to producing incredibly dull, constantly arguing robotic ass holes, but that's pretty much it it... hello? Are you there?


For future sign-ups, I have a feeling the quickest way to the UFC will be through the flyweight division, as they are really lacking in talent and bodies in that division. A few wins in a row might be enough to get your foot in the door, although only a few promotions like TPF carry the lighter divisions.

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deadkiller615
Aug 7, 2007
yea, I kill dead stuff. so what?



Paulocaust posted:

Fighter Bio:

Full Name: Randy Ion
Play-By-Play Name: Ion
Nickname: Cool Guy
Nickname before name or mid-name?: Mid-name
Date of Birth August 24th, 1990
Nationality: American
Ethnicity: Caucasian
Country Based In: USA
Hometown: Seattle, Washington

Personality: Sociable
Fighting Style:
Stance: Prefer traditional
Biography: HE IS A REALLY COOL GUY AND THAT'S WHY HE HAS THE NICKNAME COOL GUY.
Height: 6'2
Best Weightclass: Middleweight
Walking weight: 215
Lowest weightclass: Welterweight
Heighest weightclass: Light-Heavyweight

General Fighting Abilities

Conditioning: 75
Strength: 75
Mobility: 75
Flexibility: 65
Reflexes: 70
Chin Strength: 65
Resilience: 50
Stun Recovery: 50
Recovery: 40
Consistency: 75
Dedication: 60

Standing Abilities

Footwork: 90
Feints: 80
Head Movement: 80
Punch Power: 80
Punch Technique: 80
Hand Speed: 85
High Kick Power: 80
High Kick Speed: 80
High Kick Technique: 80
Low Kick Power: 90
Low Kick Technique: 80
Low Kick Speed: 90
Creative Punches: 70
Creative Kicks: 70
Guard Defense: 80
Kick Defense: 75
Wrestling Ability: 50
Muay Thai Clinch: 90
Takedowns: 35
Takedown Set Up: 35
Takedown Speed: 35
Takedown Defense: 85
Sprawl: 80

Ground Fighting Abilities:

Punch Power: 75
Punch Technique: 70
Punch Speed: 70
Elbow Power: 70
Elbow Technique: 70
Elbow Speed: 70
Knee Power: 80
Knee Technique: 70
Knee Speed: 80
Sweeping: 70
Passing: 70
Creative Submissions: 35
Armlock Submissions: 35
Leglock Submissions: 35
Choke Submissions: 50
Submission Defense (Top): 80
Submission Defense (Bottom): 80
Control (From Top): 60
Control (From Bottom): 75
Control (From Guard): 75
Scrambling: 90
Ground Escape: 90

Wrestling Clinch Abilities

Grappling: 85
Takedowns: 60
Takedown Defense: 70
Slams: 55
Elbow Power: 75
Elbow Technique: 60
Elbow Speed: 60
Knee Power: 75
Knee Technique: 75
Knee Speed: 75
Dirty Boxing: 70

Muay Thai Clinch Abilities:

Clinch Control: 90
Elbow Power: 45
Elbow Technique: 45
Elbow Speed: 45
Knee Power: 75
Knee Technique: 75
Knee Speed: 75

Mental Abilities:

Killer Instinct: 75
Game Plan: 75
Heart: 75

Background:

High Level:

Muay Thai
Strike-Based Martial Arts

Marketability:

Charisma: 70
Interviews: 65
Looks: 80
Menace: 85

Bonuses!

100 points in Standing Fighting Abilities

Fighter Camps:

Team Quest

Pick one of the following promotions to start your career in:

Ring of Combat

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