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Giant Tourtiere
Aug 4, 2006

TRICHER
POUR
GAGNER
I had yellow box Basic Marvel Super Heroes and then the Advanced version that game with all the little cardboard standees you were supposed to use as miniatures on the game map.

The system was certainly very easy to learn and the intention that you use colourful maps and counters to play was great for getting players hooked. Unfortunately it also wasn't very flexible - some things would just be impossible to accomplish no matter what you did, which was discouraging in a supers game.

- Can I shoot him with my energy blast?

- Yes, fine, but it does no damage.

- Not even if I roll really well?

- Yeah, doesn't matter.

- What if I burn all these Karma points I have saved up?

- Yeah, doesn't matter.


I don't remember character generation working really well either. Advanced had random tables, which made for some hosed up characters. It was pretty great if you took established characters and played one of the pregen modules though.

Eventually we moved on to DC Heroes, which had point-based character generation and although the system was a little harder to learn, in theory anything was possible if you rolled well enough, and that was more fun.

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