|
I think D3 has clicked for me now, my Atlantian spawn cover the continent like so much seaweed. I'm still generally taking guesses at equipment choices/army composition etc but I can definitely see how a pair of casters will poo poo on a vast army most days. There's a pretty overwhelming number of spells, are there any that people swear by when scripting their mages? Also sea trolls
|
| # ? Aug 7, 2012 11:40 |
|
|
| # ? May 21, 2013 17:44 |
|
Captain Diarrhoea posted:I think D3 has clicked for me now, my Atlantian spawn cover the continent like so much seaweed. I'm still generally taking guesses at equipment choices/army composition etc but I can definitely see how a pair of casters will poo poo on a vast army most days. There's a pretty overwhelming number of spells, are there any that people swear by when scripting their mages? I really like leech, life for a life, rigor mortis and rain of stones but basically everything in this game is situational. For evocations, try thunder strike, falling fires, falling frost and shadow blast. All the raise spells are good and spamming ghost wolves is surprisingly viable. edit: one more slot open in the game for new players if you want to jump into mp. builds character fucked around with this message at Aug 7, 2012 around 11:52 |
| # ? Aug 7, 2012 11:49 |
|
Nether Darts...loving Nether Darts. They take death and astral so not every nation gets to use it but god drat the ones that do do it so so well. Communion up a poo poo ton of enaries and all of a sudden that research base rains death and feeble-mindedness on armies en masse. Outside of that, air magic has some great battle magic. It can be countered with lightning resist but thunderstrike, orb lighting, storm, etc all can help melt unprepared armies away in no time.
|
| # ? Aug 7, 2012 13:02 |
|
Captain Diarrhoea posted:I think D3 has clicked for me now, my Atlantian spawn cover the continent like so much seaweed. I'm still generally taking guesses at equipment choices/army composition etc but I can definitely see how a pair of casters will poo poo on a vast army most days. There's a pretty overwhelming number of spells, are there any that people swear by when scripting their mages? I'm not exactly the most experienced here, but I've seen murderous success with lightingbolt, thunderstrike, and orb lighting. There's a bunch of non-cap mages who can cast l-bolt and orb right out of the box. Fish nations make me happy and I've wrecked some face with Neifel flames. It's expensive in terms of gem use and research but most mods make water boosters easy to acquire and equip. I forget if it was added in a mod or not but ice strike is also pretty good, though heavy armor stops it cold. Strength of giants, weapons of sharpness, and any of the many armor buff spells (army of lead, of gold, marble warriors etc) turn useless chaff into somewhat dangerous chaff. I've managed to take down thugs with regular human troops using the above combo. Sure, most of the humans died but chaff is chaff. AmishSpecialForces fucked around with this message at Aug 7, 2012 around 23:08 |
| # ? Aug 7, 2012 23:05 |
|
Captain Diarrhoea posted:I think D3 has clicked for me now, my Atlantian spawn cover the continent like so much seaweed. I'm still generally taking guesses at equipment choices/army composition etc but I can definitely see how a pair of casters will poo poo on a vast army most days. There's a pretty overwhelming number of spells, are there any that people swear by when scripting their mages? Fireball is crap, Falling Fires is incredible, just one thing that i didn't really catch on to when i started. Thunderstrike, Falling Fires, Falling Frost, and Blade Wind are the usually stand-by spammables for their respective schools. Orb Lightning kind of tricks you - it's always good, but gets utterly disgusting with high air and isn't nearly as impressive with low air. If you're playing Atlantis with Deep Ones, try to figure out some way to get Darkness on the field, Deep Ones are scary in the first place and terrifying with Darkness. Oh and the main thing to swear by with scripting is "don't let your thugs/SCs build up a lot of fatigue while buffing."
|
| # ? Aug 8, 2012 08:30 |
|
A lot of new players miss the combat path boost spells: Phoenix Power, Earth Power, Storm Power, and to a lesser extent Power of the Spheres, Light of the Northern Star, Water Power, Strength of Gaia. Using the appropriate path boost spell before spamming an evocation is absolutely critical to minimize fatigue usage. Especially Earth Power, as it additionally provides reinvigoration, and Storm Power as Thunder Strike is base 50 fatigue. +1 in the primary path compared to the spell requirement halves fatigue.
|
| # ? Aug 8, 2012 15:09 |
|
TheDemon posted:A lot of new players miss the combat path boost spells: Phoenix Power, Earth Power, Storm Power, and to a lesser extent Power of the Spheres, Light of the Northern Star, Water Power, Strength of Gaia. Is there any fatigue benefit from being more than one path higher? E.g. in a communion granting +3?
|
| # ? Aug 8, 2012 17:03 |
|
LLSix posted:Is there any fatigue benefit from being more than one path higher? E.g. in a communion granting +3? Yes. Higher paths=reduced fatigue. Formula is base fatigue*(1/(1+extra paths). That's why storm power is so good for thunderstrike, for example. So, if you cast thunderstrike at A3, you get 50 fatigue. If you cast it at A6 you get 50*1/(1+3)=12.5 fatigue.
|
| # ? Aug 8, 2012 17:58 |
|
Frozen Heart is also pretty good W battlemagic if you're fighting stuff that's not cold-resistant (like the undead). It's cheap and all your W mages can spam it for at least a few turns.
|
| # ? Aug 8, 2012 20:17 |
|
Gifts from heaven has tricky path requirements for most nations, but it makes mincemeat out of most giants and thugs. If possible use a precision booster with it. If giants rush you late early game it can bog them down for years.
|
| # ? Aug 8, 2012 21:43 |
|
I don't know what I thought early, middle and late ages were but I'm pleasantly surprised that they seem to revamp every faction and add/remove new ones.
|
| # ? Aug 8, 2012 22:56 |
|
Superterranean posted:Frozen Heart is also pretty good W battlemagic if you're fighting stuff that's not cold-resistant (like the undead). It's cheap and all your W mages can spam it for at least a few turns. Frozen Heart is single target - so not a traditional choice for blasting, since you'd need almost as many mages as enemy troops. But it is a go-to for murdering thugs and SCs.
|
| # ? Aug 9, 2012 03:31 |
|
Tremble in fear for mighty teatime has returned from the dark oceans and has completely forgotten how to play.
|
| # ? Aug 9, 2012 17:25 |
|
Mr Teatime posted:Tremble in fear for mighty teatime has returned from the dark oceans and has completely forgotten how to play. Tri-Bless Dai Oni. Accept no substitutes. Also, sorry. Last slot in babby just got filled.
|
| # ? Aug 9, 2012 18:30 |
|
What's the undead version of gift of reason? I forgot some mods add that in. Tartarians are starting to pile up.
|
| # ? Aug 12, 2012 00:33 |
|
builds character posted:Tri-Bless Dai Oni. Accept no substitutes. Would there be enough interest to start another? I've been reading the recent LP and I'm interested in playing again, but I too have pretty much forgotten how to play.
|
| # ? Aug 12, 2012 00:35 |
|
Spincut posted:Would there be enough interest to start another? I've been reading the recent LP and I'm interested in playing again, but I too have pretty much forgotten how to play. I would do another.
|
| # ? Aug 12, 2012 00:43 |
|
AmishSpecialForces posted:What's the undead version of gift of reason? I forgot some mods add that in. Tartarians are starting to pile up. Possess undead.
|
| # ? Aug 12, 2012 06:30 |
|
Spincut posted:Would there be enough interest to start another? I've been reading the recent LP and I'm interested in playing again, but I too have pretty much forgotten how to play. Same here. It's been at least a year since I last played this game with goons (this game contributed greatly to me shelling out tenbux), and I had only good memories, even if one game kind of faded away just when things got interesting. I think the server went down or something back then. Anyway, I'm up for a game, and probably qualify as a newbie since it's been so long and I wasn't that good in the first place, haha. Oh, that looks neat! How can I look into other mods' stuff as well? It looks like at least the base game and some others are in there, but I can't figure out how to access them from the version control. I guess I could hack the URL, but I'd have to know the mod names, so... SnowblindFatal fucked around with this message at Aug 12, 2012 around 10:02 |
| # ? Aug 12, 2012 09:46 |
|
SnowblindFatal posted:Oh, that looks neat! How can I look into other mods' stuff as well? It looks like at least the base game and some others are in there, but I can't figure out how to access them from the version control. I guess I could hack the URL, but I'd have to know the mod names, so... Get in IRC. The Demon's bot will do that for you.
|
| # ? Aug 12, 2012 14:17 |
|
Ornedan posted:Get in IRC. The Demon's bot will do that for you. It does? Other mods? There is talk about integrating other mods here http://z7.invisionfree.com/Dom3mods...p?showtopic=886 And I think the Demon has his Mod uploaded. My point being, I dont belive the IRC bot will upload an mod for you...
|
| # ? Aug 12, 2012 16:21 |
|
I meant "hacking" the URL for you. The mod inspector site has the data from a bunch of mods (and vanilla). You tell the bot what you want and what mod to use and it will give you an URL to that thing on the mod inspector site.
|
| # ? Aug 12, 2012 18:54 |
|
drat, possess undead means sacrificing something that's already D3. That...might be worth it. Will the newly commander'd Tart still get their random path rolls?
|
| # ? Aug 12, 2012 20:17 |
|
AmishSpecialForces posted:drat, possess undead means sacrificing something that's already D3. That...might be worth it. Will the newly commander'd Tart still get their random path rolls? Yes, and if you're going to be mass possessing things like tarts you should probably invest in getting either a lich or a wraith lord so you can sacrifice a single immortal over and over again instead of a valuable mage.
|
| # ? Aug 12, 2012 20:19 |
|
AmishSpecialForces posted:drat, possess undead means sacrificing something that's already D3. That...might be worth it. Will the newly commander'd Tart still get their random path rolls? It means your tart factory has to be your capital.
|
| # ? Aug 12, 2012 20:31 |
|
uPen posted:Yes, and if you're going to be mass possessing things like tarts you should probably invest in getting either a lich or a wraith lord so you can sacrifice a single immortal over and over again instead of a valuable mage. Does that work? I assumed that the thoroughkill effect the spell uses would be the same as drowning and the immortal would be dead forever.
|
| # ? Aug 12, 2012 20:33 |
|
LLSix posted:Does that work? I assumed that the thoroughkill effect the spell uses would be the same as drowning and the immortal would be dead forever. Wow, this is getting a lot more complicated than I thought. I have the same question, plus, will the gear the immortal is wearing be gone when he goes-posses-reincarnate, assuming he comes back at all? At this point I might just mass produce them and hope for preexisting commanders. The rest can pall along like a gigantic, rotting, insane dead-pride parade. AmishSpecialForces fucked around with this message at Aug 12, 2012 around 20:48 |
| # ? Aug 12, 2012 20:44 |
|
LLSix posted:Does that work? I assumed that the thoroughkill effect the spell uses would be the same as drowning and the immortal would be dead forever. Nope. We have tried to get a ritual to kill an immortal, but it just does not loving work.
|
| # ? Aug 12, 2012 21:10 |
|
AmishSpecialForces posted:drat, possess undead means sacrificing something that's already D3. That...might be worth it. Will the newly commander'd Tart still get their random path rolls? Yes, they do get their random magics if you commanderfy them.
|
| # ? Aug 12, 2012 21:49 |
|
Gear on the immortal is lost - which is a fine way to waste a huge pile of gems when you forget and have a combat-ready wraith lord speed tart production for a turn.
|
| # ? Aug 13, 2012 03:36 |
|
AmishSpecialForces posted:Wow, this is getting a lot more complicated than I thought. I have the same question, plus, will the gear the immortal is wearing be gone when he goes-posses-reincarnate, assuming he comes back at all? At this point I might just mass produce them and hope for preexisting commanders. The rest can pall along like a gigantic, rotting, insane dead-pride parade. Only like 10% are commanders so it's a horrific waste of gems just going for those. Just use immortals, they'll reincarnate in your cap just fine. Gear will be lost but you don't need gear to possess undead with most D immortals.
|
| # ? Aug 13, 2012 03:39 |
|
Speleothing posted:Gear on the immortal is lost - which is a fine way to waste a huge pile of gems when you forget and have a combat-ready wraith lord speed tart production for a turn. Wraithlords honestly don't need that much gear to be amazing at killing dudes. Just a weapon and maybe a trinket or two and they are good to go. For anti SC duty just give them a flesh eater and whatever resistances they need for the SC. Against chaff they dont need any gear at all except maybe a brand to speed things up. Cast soul vortex and send them into melee and they are good to go.
|
| # ? Aug 13, 2012 04:34 |
|
uPen posted:Only like 10% are commanders so it's a horrific waste of gems just going for those. Just use immortals, they'll reincarnate in your cap just fine. Gear will be lost but you don't need gear to possess undead with most D immortals. In the games in question I have a surplus of all gem types. I just need more warm (or cold) bodies to send in to the fray. Normally I ignore tarts, but when you have the mage time and gems, why not? Thanks for the answers everyone, this helps a bunch.
|
| # ? Aug 14, 2012 02:43 |
|
Are there any summonable priests? Preferably h2 or higher? I'm trying to domkill some chump with blood sacrifices but my national priests are all only h1.
|
| # ? Aug 15, 2012 00:22 |
|
sullat posted:Are there any summonable priests? Preferably h2 or higher? I'm trying to domkill some chump with blood sacrifices but my national priests are all only h1. I believe Wights are H2. They're also undead so you can get zombies. Also, one of the unique Ice Demon blood summons is a priest e: it's not wights. There's definitely some summonable undead priest. The Moon Monster fucked around with this message at Aug 15, 2012 around 00:32 |
| # ? Aug 15, 2012 00:30 |
|
sullat posted:Are there any summonable priests? Preferably h2 or higher? I'm trying to domkill some chump with blood sacrifices but my national priests are all only h1. Mound Fiend (via Summon Mound Fiend, Conj7 D3 28gems).
|
| # ? Aug 15, 2012 00:57 |
|
Theres also the telestatic animate and the dust priest, but the first is immobile while the second is part of a very expensive Hidden in Sand spell.
|
| # ? Aug 15, 2012 03:44 |
|
A lot of national summons are priests, also.
|
| # ? Aug 15, 2012 03:56 |
|
Just a warning though, undead priests like the mound fiend cannot preach. I'm not sure if they can blood sacrifice either, though they probably can.
|
| # ? Aug 15, 2012 11:36 |
|
|
| # ? May 21, 2013 17:44 |
|
Is preaching useful for keeping dominion high? Does it aid against rival temple checks or is it really only useful for proping it up early game, i know that some priests have a bonus for preaching against enemy dominion but im guessing that requires being in enemy dom territory?
|
| # ? Aug 15, 2012 12:19 |















