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Captain Diarrhoea
Apr 16, 2011


I think D3 has clicked for me now, my Atlantian spawn cover the continent like so much seaweed. I'm still generally taking guesses at equipment choices/army composition etc but I can definitely see how a pair of casters will poo poo on a vast army most days. There's a pretty overwhelming number of spells, are there any that people swear by when scripting their mages?

Also sea trolls

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builds character
Jan 16, 2008

Keep at it.

Captain Diarrhoea posted:

I think D3 has clicked for me now, my Atlantian spawn cover the continent like so much seaweed. I'm still generally taking guesses at equipment choices/army composition etc but I can definitely see how a pair of casters will poo poo on a vast army most days. There's a pretty overwhelming number of spells, are there any that people swear by when scripting their mages?

Also sea trolls

I really like leech, life for a life, rigor mortis and rain of stones but basically everything in this game is situational. For evocations, try thunder strike, falling fires, falling frost and shadow blast. All the raise spells are good and spamming ghost wolves is surprisingly viable.

edit: one more slot open in the game for new players if you want to jump into mp.

builds character fucked around with this message at Aug 7, 2012 around 11:52

Typhus733
Aug 30, 2008


Nether Darts...loving Nether Darts. They take death and astral so not every nation gets to use it but god drat the ones that do do it so so well. Communion up a poo poo ton of enaries and all of a sudden that research base rains death and feeble-mindedness on armies en masse.

Outside of that, air magic has some great battle magic. It can be countered with lightning resist but thunderstrike, orb lighting, storm, etc all can help melt unprepared armies away in no time.

AmishSpecialForces
Jul 1, 2008


Captain Diarrhoea posted:

I think D3 has clicked for me now, my Atlantian spawn cover the continent like so much seaweed. I'm still generally taking guesses at equipment choices/army composition etc but I can definitely see how a pair of casters will poo poo on a vast army most days. There's a pretty overwhelming number of spells, are there any that people swear by when scripting their mages?

Also sea trolls

I'm not exactly the most experienced here, but I've seen murderous success with lightingbolt, thunderstrike, and orb lighting. There's a bunch of non-cap mages who can cast l-bolt and orb right out of the box.
Fish nations make me happy and I've wrecked some face with Neifel flames. It's expensive in terms of gem use and research but most mods make water boosters easy to acquire and equip. I forget if it was added in a mod or not but ice strike is also pretty good, though heavy armor stops it cold.

Strength of giants, weapons of sharpness, and any of the many armor buff spells (army of lead, of gold, marble warriors etc) turn useless chaff into somewhat dangerous chaff. I've managed to take down thugs with regular human troops using the above combo. Sure, most of the humans died but chaff is chaff.

AmishSpecialForces fucked around with this message at Aug 7, 2012 around 23:08

Tulip
Jun 3, 2008

I have no country to fight for; my country is the earth; I am a citizen of the world.

Captain Diarrhoea posted:

I think D3 has clicked for me now, my Atlantian spawn cover the continent like so much seaweed. I'm still generally taking guesses at equipment choices/army composition etc but I can definitely see how a pair of casters will poo poo on a vast army most days. There's a pretty overwhelming number of spells, are there any that people swear by when scripting their mages?

Also sea trolls

Fireball is crap, Falling Fires is incredible, just one thing that i didn't really catch on to when i started.

Thunderstrike, Falling Fires, Falling Frost, and Blade Wind are the usually stand-by spammables for their respective schools. Orb Lightning kind of tricks you - it's always good, but gets utterly disgusting with high air and isn't nearly as impressive with low air.

If you're playing Atlantis with Deep Ones, try to figure out some way to get Darkness on the field, Deep Ones are scary in the first place and terrifying with Darkness.

Oh and the main thing to swear by with scripting is "don't let your thugs/SCs build up a lot of fatigue while buffing."

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.


A lot of new players miss the combat path boost spells: Phoenix Power, Earth Power, Storm Power, and to a lesser extent Power of the Spheres, Light of the Northern Star, Water Power, Strength of Gaia.

Using the appropriate path boost spell before spamming an evocation is absolutely critical to minimize fatigue usage. Especially Earth Power, as it additionally provides reinvigoration, and Storm Power as Thunder Strike is base 50 fatigue. +1 in the primary path compared to the spell requirement halves fatigue.

LLSix
Jan 20, 2010


TheDemon posted:

A lot of new players miss the combat path boost spells: Phoenix Power, Earth Power, Storm Power, and to a lesser extent Power of the Spheres, Light of the Northern Star, Water Power, Strength of Gaia.

Using the appropriate path boost spell before spamming an evocation is absolutely critical to minimize fatigue usage. Especially Earth Power, as it additionally provides reinvigoration, and Storm Power as Thunder Strike is base 50 fatigue. +1 in the primary path compared to the spell requirement halves fatigue.

Is there any fatigue benefit from being more than one path higher? E.g. in a communion granting +3?

builds character
Jan 16, 2008

Keep at it.

LLSix posted:

Is there any fatigue benefit from being more than one path higher? E.g. in a communion granting +3?

Yes. Higher paths=reduced fatigue. Formula is base fatigue*(1/(1+extra paths). That's why storm power is so good for thunderstrike, for example.

So, if you cast thunderstrike at A3, you get 50 fatigue. If you cast it at A6 you get 50*1/(1+3)=12.5 fatigue.

Superterranean
May 3, 2005

after we lit this one, nothing was ever the same

Frozen Heart is also pretty good W battlemagic if you're fighting stuff that's not cold-resistant (like the undead). It's cheap and all your W mages can spam it for at least a few turns.

nothing to seehere
Nov 11, 2010


Gifts from heaven has tricky path requirements for most nations, but it makes mincemeat out of most giants and thugs. If possible use a precision booster with it. If giants rush you late early game it can bog them down for years.

Captain Diarrhoea
Apr 16, 2011


I don't know what I thought early, middle and late ages were but I'm pleasantly surprised that they seem to revamp every faction and add/remove new ones. I'm so glad there are good games I've never heard of.

Speleothing
May 6, 2008


Superterranean posted:

Frozen Heart is also pretty good W battlemagic if you're fighting stuff that's not cold-resistant (like the undead). It's cheap and all your W mages can spam it for at least a few turns.

Frozen Heart is single target - so not a traditional choice for blasting, since you'd need almost as many mages as enemy troops. But it is a go-to for murdering thugs and SCs.

Mr Teatime
Apr 7, 2009

Rose and Dave: Shut up and jam


Tremble in fear for mighty teatime has returned from the dark oceans and has completely forgotten how to play.

builds character
Jan 16, 2008

Keep at it.

Mr Teatime posted:

Tremble in fear for mighty teatime has returned from the dark oceans and has completely forgotten how to play.

Tri-Bless Dai Oni. Accept no substitutes.

Also, sorry. Last slot in babby just got filled.

AmishSpecialForces
Jul 1, 2008


What's the undead version of gift of reason? I forgot some mods add that in. Tartarians are starting to pile up.

Spincut
Jan 14, 2008
Spinning and cutting!

builds character posted:

Tri-Bless Dai Oni. Accept no substitutes.

Also, sorry. Last slot in babby just got filled.

Would there be enough interest to start another? I've been reading the recent LP and I'm interested in playing again, but I too have pretty much forgotten how to play.

Burginator
Sep 10, 2007

It's far more dangerous than it looks


Spincut posted:

Would there be enough interest to start another? I've been reading the recent LP and I'm interested in playing again, but I too have pretty much forgotten how to play.

I would do another.

Valiantman
Jun 25, 2011


AmishSpecialForces posted:

What's the undead version of gift of reason? I forgot some mods add that in. Tartarians are starting to pile up.

Possess undead.

SnowblindFatal
Jan 7, 2011


Spincut posted:

Would there be enough interest to start another? I've been reading the recent LP and I'm interested in playing again, but I too have pretty much forgotten how to play.

Same here. It's been at least a year since I last played this game with goons (this game contributed greatly to me shelling out tenbux), and I had only good memories, even if one game kind of faded away just when things got interesting. I think the server went down or something back then.

Anyway, I'm up for a game, and probably qualify as a newbie since it's been so long and I wasn't that good in the first place, haha.

Oh, that looks neat! How can I look into other mods' stuff as well? It looks like at least the base game and some others are in there, but I can't figure out how to access them from the version control. I guess I could hack the URL, but I'd have to know the mod names, so...

SnowblindFatal fucked around with this message at Aug 12, 2012 around 10:02

Ornedan
Nov 4, 2009


SnowblindFatal posted:

Oh, that looks neat! How can I look into other mods' stuff as well? It looks like at least the base game and some others are in there, but I can't figure out how to access them from the version control. I guess I could hack the URL, but I'd have to know the mod names, so...

Get in IRC. The Demon's bot will do that for you.

Korwin
Jan 24, 2011


Ornedan posted:

Get in IRC. The Demon's bot will do that for you.

It does? Other mods?
There is talk about integrating other mods here http://z7.invisionfree.com/Dom3mods...p?showtopic=886
And I think the Demon has his Mod uploaded.
My point being, I dont belive the IRC bot will upload an mod for you...

Ornedan
Nov 4, 2009


I meant "hacking" the URL for you. The mod inspector site has the data from a bunch of mods (and vanilla). You tell the bot what you want and what mod to use and it will give you an URL to that thing on the mod inspector site.

AmishSpecialForces
Jul 1, 2008


drat, possess undead means sacrificing something that's already D3. That...might be worth it. Will the newly commander'd Tart still get their random path rolls?

uPen
Jan 25, 2010

Zu Rodina!

AmishSpecialForces posted:

drat, possess undead means sacrificing something that's already D3. That...might be worth it. Will the newly commander'd Tart still get their random path rolls?

Yes, and if you're going to be mass possessing things like tarts you should probably invest in getting either a lich or a wraith lord so you can sacrifice a single immortal over and over again instead of a valuable mage.

Speleothing
May 6, 2008


AmishSpecialForces posted:

drat, possess undead means sacrificing something that's already D3. That...might be worth it. Will the newly commander'd Tart still get their random path rolls?

It means your tart factory has to be your capital.

LLSix
Jan 20, 2010


uPen posted:

Yes, and if you're going to be mass possessing things like tarts you should probably invest in getting either a lich or a wraith lord so you can sacrifice a single immortal over and over again instead of a valuable mage.

Does that work? I assumed that the thoroughkill effect the spell uses would be the same as drowning and the immortal would be dead forever.

AmishSpecialForces
Jul 1, 2008


LLSix posted:

Does that work? I assumed that the thoroughkill effect the spell uses would be the same as drowning and the immortal would be dead forever.

Wow, this is getting a lot more complicated than I thought. I have the same question, plus, will the gear the immortal is wearing be gone when he goes-posses-reincarnate, assuming he comes back at all? At this point I might just mass produce them and hope for preexisting commanders. The rest can pall along like a gigantic, rotting, insane dead-pride parade.

AmishSpecialForces fucked around with this message at Aug 12, 2012 around 20:48

NinjaDebugger
Apr 22, 2008


LLSix posted:

Does that work? I assumed that the thoroughkill effect the spell uses would be the same as drowning and the immortal would be dead forever.

Nope. We have tried to get a ritual to kill an immortal, but it just does not loving work.

Diabl0658
Dec 10, 2008

These are the games we play.

AmishSpecialForces posted:

drat, possess undead means sacrificing something that's already D3. That...might be worth it. Will the newly commander'd Tart still get their random path rolls?

Yes, they do get their random magics if you commanderfy them.

Speleothing
May 6, 2008


Gear on the immortal is lost - which is a fine way to waste a huge pile of gems when you forget and have a combat-ready wraith lord speed tart production for a turn.

uPen
Jan 25, 2010

Zu Rodina!

AmishSpecialForces posted:

Wow, this is getting a lot more complicated than I thought. I have the same question, plus, will the gear the immortal is wearing be gone when he goes-posses-reincarnate, assuming he comes back at all? At this point I might just mass produce them and hope for preexisting commanders. The rest can pall along like a gigantic, rotting, insane dead-pride parade.

Only like 10% are commanders so it's a horrific waste of gems just going for those. Just use immortals, they'll reincarnate in your cap just fine. Gear will be lost but you don't need gear to possess undead with most D immortals.

Diabl0658
Dec 10, 2008

These are the games we play.

Speleothing posted:

Gear on the immortal is lost - which is a fine way to waste a huge pile of gems when you forget and have a combat-ready wraith lord speed tart production for a turn.

Wraithlords honestly don't need that much gear to be amazing at killing dudes. Just a weapon and maybe a trinket or two and they are good to go. For anti SC duty just give them a flesh eater and whatever resistances they need for the SC. Against chaff they dont need any gear at all except maybe a brand to speed things up. Cast soul vortex and send them into melee and they are good to go.

AmishSpecialForces
Jul 1, 2008


uPen posted:

Only like 10% are commanders so it's a horrific waste of gems just going for those. Just use immortals, they'll reincarnate in your cap just fine. Gear will be lost but you don't need gear to possess undead with most D immortals.

In the games in question I have a surplus of all gem types. I just need more warm (or cold) bodies to send in to the fray. Normally I ignore tarts, but when you have the mage time and gems, why not?
Thanks for the answers everyone, this helps a bunch.

sullat
Jan 8, 2012


Are there any summonable priests? Preferably h2 or higher? I'm trying to domkill some chump with blood sacrifices but my national priests are all only h1.

The Moon Monster
Dec 30, 2005
THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKING


sullat posted:

Are there any summonable priests? Preferably h2 or higher? I'm trying to domkill some chump with blood sacrifices but my national priests are all only h1.

I believe Wights are H2. They're also undead so you can get zombies. Also, one of the unique Ice Demon blood summons is a priest

e: it's not wights. There's definitely some summonable undead priest.

The Moon Monster fucked around with this message at Aug 15, 2012 around 00:32

Schneeble
May 4, 2010

The grandest hats
or GTFO.

sullat posted:

Are there any summonable priests? Preferably h2 or higher? I'm trying to domkill some chump with blood sacrifices but my national priests are all only h1.

Mound Fiend (via Summon Mound Fiend, Conj7 D3 28gems).

Diabl0658
Dec 10, 2008

These are the games we play.

Theres also the telestatic animate and the dust priest, but the first is immobile while the second is part of a very expensive Hidden in Sand spell.

Speleothing
May 6, 2008


A lot of national summons are priests, also.

Diabl0658
Dec 10, 2008

These are the games we play.

Just a warning though, undead priests like the mound fiend cannot preach. I'm not sure if they can blood sacrifice either, though they probably can.

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LordLeckie
Nov 14, 2009


Is preaching useful for keeping dominion high? Does it aid against rival temple checks or is it really only useful for proping it up early game, i know that some priests have a bonus for preaching against enemy dominion but im guessing that requires being in enemy dom territory?

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