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Anticheese
Feb 13, 2008

$60,000,000 sexbot


I'm happy to proof the files.

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PiCroft
Jun 10, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

Okay I have all the vanilla items (with a few exceptions, but I'll deal with them as special cases later) exported to json files. I've included the relevant source code in seperate files that show how each item is defined, its colour, its symbol, its stats, its description etc. The only things missing are vehicle-related things, crafting recipes and certain special cases of things like combat styles.

I've also included a list of all the spawn locations and an accompanying list of vectors showing what items are spawning in each location. At the moment, I haven't bothered to lookup and include the correct spawn locations. If people could lend a hand and use the lookup file to add the correct spawns, I'd be grateful. The spawn flag is identical to the one in the code, except all caps, i.e. mi_shelter is MI_SHELTER in the json files.

Bare in mind this took me a week to copy over so I'm bound to have made mistakes, spelling errors, incorrect copying of stats and so on. If you don't understand something or what a value represents, just ask, but in general I've copied numerical values in the same order as they are defined in code. If you can't be bothered, feel free to just proof-read and leave it at that and I'll sort what I can at a later date.

https://dl.dropboxusercontent.com/u...ff/item_dec.zip

Again, any questions just ask. I appreciate any help anyone feels like contributing.

Turtlicious
Sep 17, 2012

Real men do cry.

Is .4 Worth playing or is it still ridiculous zombie shooter bonanza

esquilax
Jan 3, 2003



Turtlicious posted:

Is .4 Worth playing or is it still ridiculous zombie shooter bonanza

If you turn the "Static Spawn" option off, it's essentially a hunting/surviving game and is fairly fun.

If you leave the "Static Spawn" option on, it's ridiculous zombie shooter bonanza.

Phonics
Apr 6, 2009

virgin by choice i swear

What is the font in the 3rd OP pic? Looks really smooth.

Kayle7
Mar 19, 2012


How does Ruminant work? It says to stand over underbrush and press E to eat it, but that just seems to bring up the eat menu.

e: cripes sorry, I figured it out a few minutes afterwards. Are fans still making content for this game or is it dead in the water?

Kayle7 fucked around with this message at May 10, 2013 around 11:15

PiCroft
Jun 10, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

There's a bunch of development brewing on the DDA forums, the interesting stuff being significant low-level changes to the recipe, object and item systems to make it possible to do what I was hoping to do i.e. mod in anything you want with a fairly simple JSON system.

I stopped after I started work and realised there was already stuff underway over there and they'd made a lot more progress than I had (plus there's more of them working in concert so I figured if I was going to try, I should contribute to that build instead but I kinda lost the will after a while).

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.


Let us know when they figure out how to make zombie spawns more like how it was and not like how it is, and we'll be golden. Or at least, able to actually kill zombies instead of running away from everything forever.

ducttape
Mar 1, 2008


nftyw posted:

Let us know when they figure out how to make zombie spawns more like how it was and not like how it is, and we'll be golden. Or at least, able to actually kill zombies instead of running away from everything forever.

If you are referring to the 'zombies spawn over time' versus 'all zombies start spawned', then it is an ingame option

Tyskil
Jan 28, 2009


nftyw posted:

Let us know when they figure out how to make zombie spawns more like how it was and not like how it is, and we'll be golden. Or at least, able to actually kill zombies instead of running away from everything forever.

Are you charging directly into the center of town? I only ever see a few zombies on the outskirts and once I clear them out I can set up a base to train/work my way further in. I actually managed to clear out the entire eastern side of one town before I accidentally burned down my base and died in the fire.

Do you have the 0.4 version? Static spawns were horrible before that version because it was max rank zombies everywhere all the time, but if zombies are killing you without charging unarmed into the center of town than I'm not sure how that's happening.

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.


I must have not seen it, or used an older version or something, because Literally within five minutes the screen was full of Zs in some of those builds, so getting alcohol or guns was pretty much out of the question, not like you'd have enough ammo to clear out 200 zombies with a fresh character. Oh, and you also needed an empty glass bottle to make a molotov (what happened to just opening the cap, stuffing a rag in there and screwing it tight?)

Going to the wilderness didn't help either because in that case you wound up with 30 rabbits on screen (or better yet, 30 wolves) and even if you tried to read books desperately to gain skill it took ten seconds to flip a page, and the skill rates got nerfed anyway so you'd die before you got past chapter three.

e: Okay, I downloaded Dark Days Ahead and trying it out. Hoping for the best.

e: Yeah, I don't understand how I'm supposed to do anything like this. I guess maybe I'm supposed to hunt for sticks and stones to make my own guns and ammo out of rocks?

e: Oh, neat, there's a recipe for a sling. Hmm.

e: Well, it's not as bad as it used to be, but zombie dogs and infection are just major pains in the rear end. I guess I'll turn the options to dynamic spawn and see how that works.

nftyw fucked around with this message at May 11, 2013 around 05:57

ducttape
Mar 1, 2008


nftyw posted:

I must have not seen it, or used an older version or something, because Literally within five minutes the screen was full of Zs in some of those builds, so getting alcohol or guns was pretty much out of the question, not like you'd have enough ammo to clear out 200 zombies with a fresh character. Oh, and you also needed an empty glass bottle to make a molotov (what happened to just opening the cap, stuffing a rag in there and screwing it tight?)

Going to the wilderness didn't help either because in that case you wound up with 30 rabbits on screen (or better yet, 30 wolves) and even if you tried to read books desperately to gain skill it took ten seconds to flip a page, and the skill rates got nerfed anyway so you'd die before you got past chapter three.

e: Okay, I downloaded Dark Days Ahead and trying it out. Hoping for the best.

e: Yeah, I don't understand how I'm supposed to do anything like this. I guess maybe I'm supposed to hunt for sticks and stones to make my own guns and ammo out of rocks?

e: Oh, neat, there's a recipe for a sling. Hmm.

e: Well, it's not as bad as it used to be, but zombie dogs and infection are just major pains in the rear end. I guess I'll turn the options to dynamic spawn and see how that works.

With static spawn, you can do a 'slow and steady wins the race' kind of thing. You can clear a large chunk of the outskirts by kiting zombies into bushes, and beating them with your fists. Or you can stand just inside a window and do the same thing.

Another big winner is trap fields. With nails dropping from furniture, it is pretty easy to make a field of nailboards. Zombies walk over those a couple times, they die.

Or combine the two and dig pits/spike pits. Zombies fall in, take a lot of damage, and gives you a few safe hits on them.

The key to static spawn is short term survival. Get a lighter to start fires, tools to turn fire into food and water, and clothing to survive, and you can outlast the zombies.

Tyskil
Jan 28, 2009


Yeah it's not a "You are insanely powerful macho man who can kill Master Zombies from day 1" game. There are a lot of terrain and special things you can do to get an advantage in combat, and you can almost avoid the cities entirely if you have high enough survival skill now. You can make a pot, axe, spear, clothes, and a bow and arrows out of stuff you can find in the woods/off of animals.

You really have to not go directly to to the super juicy town buildings unless they spawn right on the outskirts because you will get surrounded until you clear out a path. It actually gives characters a shelf life of longer than "go immediately to gun store, survive until you run out of ammo, die because the game will spawn infinite zombies on you forever."

Sudoku
Jul 18, 2009


This game is just so boring at the start. I go down to the basement to find whatever supplies are or are not there, check the map, poke at the outskirts / roam the wilderness, hope and grind and get a few items then die from something, back I go to spend an hour or so on that!

Why should I keep playing to get to the fun parts I read about in the OP when I have to extremely slowly work my way up to them, only to fail and have to start over and over again?

Jonny Retro
Sep 6, 2011

Engage with Zorp!

Sudoku posted:

This game is just so boring at the start. I go down to the basement to find whatever supplies are or are not there, check the map, poke at the outskirts / roam the wilderness, hope and grind and get a few items then die from something, back I go to spend an hour or so on that!

Why should I keep playing to get to the fun parts I read about in the OP when I have to extremely slowly work my way up to them, only to fail and have to start over and over again?

I don't know if you're playing Dark Days Ahead or not, if you are this advice may or may not be useful.

-Molotovs Cocktails are indispensable. Nothing works better for clearing a horde of your rear end.

-Run like a mother fucker. Don't try and fight unless you have to or know for certain you can take everything out. Keep your legs as unencumbered as possible, skirts are very good at this.

-Find a vehicle as fast as you can. This helps with running like a mother fucker. Check parking lots. They may spawn on highways as well, but I can't remember.

-Plan your route. Don't just charge into the center of a town. Do some recon, and plan the route you want to take and the buildings you want to stop at.

-Try and get your hands a low caliber or silenced weapon. A .22 makes a fine work horse for dealing with the standard zombies, and will draw less attention than just about any other fire arm. You're going to need bigger bang for just about everything else though.

-If you can do your scavenging at night with out a light source, do it. Zombies can't see very well at night either.

-Crowbars let you break into a building relatively silently. If you can't find one, then get your mechanics up to level 1 and you can make one with a pipe and a rock.

Of course, there's always the possibility that this game just isn't for you. That's okay, there's games enough for everybody. If you would like a zombie survival game with out the rogue like trappings, then please allow me to shamelessly plug my thread for the upcoming State of Decay.

EDIT: Try and remember "Losing is Fun". It's part of the experience, if you see the end coming try and go out with the biggest bang you can muster, so it will at least be entertaining.

Jonny Retro fucked around with this message at May 11, 2013 around 22:46

ducttape
Mar 1, 2008


Sudoku posted:

Why should I keep playing to get to the fun parts I read about in the OP when I have to extremely slowly work my way up to them, only to fail and have to start over and over again?

Well, if you are interested in crazy zombie stuff, but not so much in rougelike 'fun', your character information is saved in plaintext.

Doctor Doodler
Feb 14, 2012


Can you climb on top of buildings, or is everything on one Z level?

Jonny Retro
Sep 6, 2011

Engage with Zorp!

Doctor Doodler posted:

Can you climb on top of buildings, or is everything on one Z level?

I could be wrong, but I don't believe so.

I think everything on a z-level is on that z-level, if that makes sense. Above ground is the highest level, but there are multiple z-levels below ground that can be accessed via research facilities, basement stairs, caves, and so on.

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.


Yeah, it's a lot harder to play now, but I'm starting to re-get the hang of things again. Though, it can be pretty annoying at times -- driving feels twenty times slower and the inventory is broken with double item overlaps happening all the time, which is extremely annoying when, say, boiling water.

Being able to make stone crafts is pretty cool, though you pretty much get to throw rocks at rabbits for days until you get good enough to make one.

Tyskil
Jan 28, 2009


Looks like a new version of DDA is out. Full changelog on their github but it looks like they changed a lot of minor annoyances like Matches/lighters not being interchangeable and now you can learn crafting recipes from other ways besides just leveling up relevant skills.

More building types too, from spawn I could see a 3x3 buildings that the map said were a hotel and a school, and I saw a 2x2 building called an apartment tower so it looks like there are multilevel buildings now.

Debug menu has been changed up too, you can search and specify how many when you wish for an item.

There is also fursuits which are less neat but the dev swears it's a rarely spawned joke item. I haven't seen one yet but unless it has ridiculously good stats I don't think the game is going to be all

Phonics
Apr 6, 2009

virgin by choice i swear

Yeah real funny 'joke'.

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.


Game mechanics wise I find that some of the crafting recipes I used to ignore are now actually useful. Since guns don't drop from zombies all day like they used to, and ammo even less so, plus the fact that nails, pipes, and two by fours can be scrounged up extremely easily, making a homemade .45 SMG actually can be useful, and 9mm guns become that much more useful as it's the only ammo type turrets seem to drop now (which makes sense).

sick trigger
Mar 5, 2010


removing the 'wolfsuit' entry from armor.json in data/raw/items should stop the author's furry poo poo from spawning

I've run into a few of the apartment and office towers, haven't seen any stairs up though

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You are a nerd
Apr 9, 2003

See?

I see they've turned off NPCs by default, but does anyone know if they also removed the option to dismiss one from your party? I can't find a dialogue option or key for it anywhere.

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