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Kinetic Tools
May 6, 2009

In all seriousness, put this gif in the op. It belongs there.

Even a snippet of this game in motion really makes it look great.

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Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Lprsti99 posted:

So, funny story. I got this game back in January of 2010 when it was offered in a bundle with Natural Selection 2. It looked like a cool concept, if a little weird with the whole anthropomorphized animals thing, but that's basically all it was, a concept, so I figured, "Eh, I'll keep an eye on it, see if it ever goes anywhere," and promptly forgot all about it. Today I'm browsing Games, and see your thread. "Oh, hey, I remember that! Let's see if it's imploded or not." I'm getting a generally positive vibe from the thread, and then I watch that first video and :hawaaaafap: "OH HOLY gently caress THAT LOOKS AWESOME." So, thanks to the wonders of Gmail the download is currently chugging away, so looking forward to checking it out (Yes, I know it's still alpha). Evidently I've got that Receiver game as well, so I'll probably take a look at that too.

And just from that first video, you are spot on with wanting Thief remade in the engine.

That's exactly why I made this thread! You're welcome! :)

And I will put 7c Nickel's amazing gif in the OP.

GoldenNugget
Mar 27, 2008
:dukedog:

Lprsti99 posted:

So, funny story. I got this game back in January of 2010 when it was offered in a bundle with Natural Selection 2. It looked like a cool concept, if a little weird with the whole anthropomorphized animals thing, but that's basically all it was, a concept, so I figured, "Eh, I'll keep an eye on it, see if it ever goes anywhere," and promptly forgot all about it. Today I'm browsing Games, and see your thread. "Oh, hey, I remember that! Let's see if it's imploded or not." I'm getting a generally positive vibe from the thread, and then I watch that first video and :hawaaaafap: "OH HOLY gently caress THAT LOOKS AWESOME." So, thanks to the wonders of Gmail the download is currently chugging away, so looking forward to checking it out (Yes, I know it's still alpha). Evidently I've got that Receiver game as well, so I'll probably take a look at that too.

And just from that first video, you are spot on with wanting Thief remade in the engine.

Yeah I'm glad I picked this up with NS2 for 40 bucks. It looks promisingly fun and the receiver game is really cool.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Anybody who likes Receiver ought to read this blog post about Wolfire's intention for the story in it.

rizuhbull
Mar 30, 2011

Why is this anthropomorphic thing even an issue that warrants justification? Is it the aesthetics or because a tiny sect of people out there jack off to it? The former I can kind of understand. Recettear is a good example.
I'm not a fan of most cel-shaded stuff, but I can appreciate what it's going for.

If it's the latter, well then that's just dumb. :colbert:
Anthromorpthic animals have been a mainstay in stories since forever. I very rarely run into furries online so I don't get how they can ruin this poo poo for so many people. Maybe I'm the weird one.

I think most of us have seen our share of hosed up poo poo on the internet. But, at least for me, it's never affected the enjoyment of the source material. There's porn for everything so getting upset about it seems stupid. It's not like "Oh no, I accidently saw cartoon/fanfiction/incest/animal porn, guess anything relevant to those is gonna be weird for me now." No, that's retarded. You say "that's hosed up", forget about it and move on.

Anyway, does anyone know of any bundles or deals going on with Overgrowth? $30 is a lot for an alpha.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


It was in the Humble Indie Bundle for a while, other than that I don't really know. But honestly, it's worth the $30, as other people in this thread will testify. You get Receiver, too!

As for furries, well, it's sort of a gigantic fandom full of all sorts of people, that vary from the acceptable (that you can't tell are furries because it's not a big deal to them) to the disgusting (hyper macro inflationist vore diaper furries :gonk: :gonk: :gonk:), and since they all mix together and the bad ones are loud, obnoxious and childish, a lot of people associate work with anthropomorphic animals with people who unironically use the word 'yiff' and draw 'original characters do not steel' in MSPaint. Then again, most of the people who are immature enough to make that generalization are often fuckheads to begin with, so the scale sort of balances out. The furry-haters are just less open about the disgusting poo poo they're into.

Personally I like the escapism that Redwall-esque characters add, and it's a change of pace. What people get off to is really none of my business, and it has no bearing on the fact that Overgrowth is a simply amazing game.

Dominic White
Nov 1, 2005

Squeegy posted:

As for furries, well, it's sort of a gigantic fandom full of all sorts of people, that vary from the acceptable (that you can't tell are furries because it's not a big deal to them) to the disgusting (hyper macro inflationist vore diaper furries :gonk: :gonk: :gonk:)

The fact is that most normal people will never encounter any of that. Some Goons have a... special relationship with furries which effectively amounts to stalking them, painstakingly cataloguing everything that anyone could possibly hate about them, and then screaming 'FURRIES HAVE RUINED EVERYTHING!' like some kind of PTSD flashback whenever they see an animal.

And then 4Chan imitates this and it just becomes background internet radiation.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


That's true, but it's also incredibly entertaining to do that. Sadly it's kind of stopped happening, as it's hard to find crazy furries who aren't used to it or already tapped for entertainment by now. You just gotta take the good with the bad and realize that just because someone you hate uses something doesn't make that thing inherently bad.

Boar It
Jul 29, 2011

Mesmerizing eyebrows is my specialty

Lprsti99 posted:

So, funny story. I got this game back in January of 2010 when it was offered in a bundle with Natural Selection 2. It looked like a cool concept, if a little weird with the whole anthropomorphized animals thing, but that's basically all it was, a concept, so I figured, "Eh, I'll keep an eye on it, see if it ever goes anywhere," and promptly forgot all about it. Today I'm browsing Games, and see your thread. "Oh, hey, I remember that! Let's see if it's imploded or not." I'm getting a generally positive vibe from the thread, and then I watch that first video and :hawaaaafap: "OH HOLY gently caress THAT LOOKS AWESOME." So, thanks to the wonders of Gmail the download is currently chugging away, so looking forward to checking it out (Yes, I know it's still alpha). Evidently I've got that Receiver game as well, so I'll probably take a look at that too.

And just from that first video, you are spot on with wanting Thief remade in the engine.

I got it with that NS2 bundle too. Well worth the money. I just wish Wolfire would get a bunch of other guys to work on the game as well to speed things up. Back when I got the bundle NS2 was just a level editor and now the game is about to release while Overgrowth is still in Alpha. David and Aubrey the arts guy have made great progress but I really want the finish product and at this rate.. it will take at least three more years before the game even enters beta.



Also the leg cannon move is awesome.

Boar It fucked around with this message at 11:01 on Aug 12, 2012

Captain Diarrhoea
Apr 16, 2011
I tried to dig up my old Redwall books because of this, sadly they've all vanished into an attic somewhere. Having had a think about them, I can't help but remember everyone as racist militants. Rats? Ferrets? Stoats? Vermin, to the armoury!

Oh not you Mr Mouse, you're one of the clean ones.

Also, as far as little talking animals go, the UK cover of Redwall was pretty badass. Here's hoping for tail barbs!

Croccers
Jun 15, 2012

Captain Diarrhoea posted:

I tried to dig up my old Redwall books because of this, sadly they've all vanished into an attic somewhere. Having had a think about them, I can't help but remember everyone as racist militants. Rats? Ferrets? Stoats? Vermin, to the armoury!

Oh not you Mr Mouse, you're one of the clean ones.

Also, as far as little talking animals go, the UK cover of Redwall was pretty badass. Here's hoping for tail barbs!
Apparently the author of those died last year (or the year before).
They were violent books :stare: Just covered up with cute animals.

rizuhbull
Mar 30, 2011

Croccers posted:

Apparently the author of those died last year (or the year before).
They were violent books :stare: Just covered up with cute animals.
That tonal opposite approach is what gives the game Alice it's charm. Oh a game about bunnies and kittens and doggies and oh God throat sliting, blood gushing, neck cracking, so much gore and violence! :black101:

It also serves as an easy analogy. Nimble enemies are rabbits, Strong ones are bears or wolves, mice are weak, etc. I'm pretty sure there's a video about the devolper talking about the difference in the animals. Some are better at hearing, worse at sight, some have terrible senses but great fighting ability. That's a mechanic in the game, isn't it? If so, it allows you to differentiate the opponents before running up to them. Most games do this by having the slow guy in armor, the nimble guys wearing silly goggles and whatnot. This is outlined in the OP's concept art. Dogs>cats>rabbits>mice.

\/\/ That's awesome. I like to think Wolfire is me if I were smart and had talent to make things. This guy's attention to detail needs to be applied to shooters, rpgs and basically everything because the devs we have now sure as hell ain't gonna do it. Right, like with orcs, trolls, elves and dwarfs. You can't have a fast orc and not explain it, it confuses people the same way a mouse being stronger than a dog in a game would.

rizuhbull fucked around with this message at 19:29 on Aug 12, 2012

Dominic White
Nov 1, 2005

rizuhbull posted:

That's a mechanic in the game, isn't it? If so, it allows you to differentiate the opponents before running up to them.

Yep, the wolves in the game currently have worse hearing but better sight and smell than rabbits, and can wreck you in one big claw-swing. I'm not sure if wind direction is in the current build, but it's definitely planned, so carrying a bloody sword with the wind blowing the scent towards a wolf? Not smart.

Animals make for intuitive combat and a broad range of races that you can immediately get a handle on.

7c Nickel
Apr 27, 2008
It also allows for neat turns by having characters defy the stereotypes for a given animal. See the main character, Turner, a rabbit who beats wolves to death unarmed.

Captain Diarrhoea
Apr 16, 2011
No new build this week, although a video where art guy says there'll be seasonal variations of maps.

Count Uvula
Dec 20, 2011

---

Squeegy posted:

It was in the Humble Indie Bundle for a while, other than that I don't really know. But honestly, it's worth the $30, as other people in this thread will testify. You get Receiver, too!

I think that was just Lugaru? Either way, Wolfire are actually the people who run the humble bundle :ssh:

The Man From Melmac
Sep 8, 2008
I love the unarmed combat but weapon combat is infuriating. If there is a way for the game to determine if a blow from a sword was just a graze, the damage is so high regardless that it doesn't matter. Active Blocking doesn't do anything when you have no weapon, which wouldn't be such a big deal if active dodging wasn't so unintuitive. Plus the hitbox for the weapons seems way bigger than they should be. While rolling away from an opponent he did a very short, close strike with his sword and the blade must've been a solid three feet from touching me; it killed me instantly.

Plus weapon throwing seems entirely too potent.

7c Nickel
Apr 27, 2008
Theres a good chance a lot of that will change as the alpha progresses but I think a big chunk of that is going to be balanced by the breakable armor system. They want the ultra lethal combat but armor should make armed combat a little bit more forgiving.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Count Uvula posted:

I think that was just Lugaru? Either way, Wolfire are actually the people who run the humble bundle :ssh:

:aaa: :allears:


Captain Diarrhoea posted:

No new build this week, although a video where art guy says there'll be seasonal variations of maps.

Hey, that's my job!


Benjamin Black posted:

I love the unarmed combat but weapon combat is infuriating. If there is a way for the game to determine if a blow from a sword was just a graze, the damage is so high regardless that it doesn't matter. Active Blocking doesn't do anything when you have no weapon, which wouldn't be such a big deal if active dodging wasn't so unintuitive. Plus the hitbox for the weapons seems way bigger than they should be. While rolling away from an opponent he did a very short, close strike with his sword and the blade must've been a solid three feet from touching me; it killed me instantly.

Plus weapon throwing seems entirely too potent.

I have to assume that they'll tone down the violence a little and make hit location more important, but right now I agree. Mock fights are way funner with daggers or unarmed because otherwise you just die in one hit.

It's also possible that lag was the culprit rather than large hitboxes for that instance. I've seen it happen, and yet at the same time, I've seen swords barely miss as Turner jumps backwards away from them.

I've been told the game uses a skeleton system in all the enemies rather than HP, which baffles me then as to why weapons do more "damage" than others, but it seems like a hit with anything bigger than a dagger, or a broken bone, is instant death. I've seen people drop dead from a grazed sword to the foot. It's something I hope they work on, in addition to making enemies more realistically incapacitated (writhing on the ground, etc. They already do this if they 'die' from falling from a high place! Which... seems like it makes less sense.)

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Dominic White posted:

The fact is that most normal people will never encounter any of that. Some Goons have a... special relationship with furries which effectively amounts to stalking them, painstakingly cataloguing everything that anyone could possibly hate about them, and then screaming 'FURRIES HAVE RUINED EVERYTHING!' like some kind of PTSD flashback whenever they see an animal.

And then 4Chan imitates this and it just becomes background internet radiation.

Background internet radiation is perhaps one of the best descriptors I've ever heard. This particular form kinda sucks for the industry too as very good games like Overgrowth and Dust: An Elysian Tail get panned because they use anthro characters.

So I picked up Overgrowth back with the NS2 bundle and never really tried the alpha. How close would you say we are to getting the full game?

TheAnomaly
Feb 20, 2003

Dominic White posted:

The fact is that most normal people will never encounter any of that. Some Goons have a... special relationship with furries which effectively amounts to stalking them, painstakingly cataloguing everything that anyone could possibly hate about them, and then screaming 'FURRIES HAVE RUINED EVERYTHING!' like some kind of PTSD flashback whenever they see an animal.

And then 4Chan imitates this and it just becomes background internet radiation.

I think I explained this already, but there was a period where you couldn't have a thread involving anything animal without a furry threadshitting it about being furry. Then they got told to shut up no one wanted to hear about their fetish, followed by a furries cite being ALOD. There was a big explosion of furries coming out and telling everyone what it was like to be furry in many threads, most completely unrelated to anything furry. This lead to the creation of the furry concentration camps and the furocaust, where the furries who'd been antagonists weren't allowed to pust anywhere but the FCC. Eventually the furor died down and no one learned their lesson, and internet furries continued to be annoying and obnoxious and generally embitter people who read lots of websites against their particular fetish. There was a serious event in SA history involving a furry based forum invasion, which is where the Goon/furry thing comes from. 4chan does what 4chan does best and stole it, then forgot about the history.


Either way, anthropomorphic art doesn't inherently mean furry and I think most goons can tell the difference between a well made game involving anthropomorphism and actual furry games.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Brackhar posted:

How close would you say we are to getting the full game?

Someone else in the thread said three years, and while it would be impossible for me to put a date in it, I think that's close to accurate, if exaggerated. Wolfire works at a steady pace, but this game's been in development for four years before it got to this point. I wouldn't be surprised if it wasn't truly finished for several more. That said, there's still a shitload of content to be found and enjoyed, and the challenge modes are great.

redegglamp
May 24, 2008

Brackhar posted:

Background internet radiation is perhaps one of the best descriptors I've ever heard. This particular form kinda sucks for the industry too as very good games like Overgrowth and Dust: An Elysian Tail get panned because they use anthro characters.

So I picked up Overgrowth back with the NS2 bundle and never really tried the alpha. How close would you say we are to getting the full game?

I completely forgot Dust: An Elysian Tail existed cheers for that. Also reading this thread has depressed me because it seems like we're a long, long time from seeing anything near completion. Squeegy will you only ever be able to play rabbits or will it include playable mice/dogs/cats eventually, I could see some great class based multiplayer with the variations on each race you mentioned.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


redegglamp posted:

I completely forgot Dust: An Elysian Tail existed cheers for that. Also reading this thread has depressed me because it seems like we're a long, long time from seeing anything near completion. Squeegy will you only ever be able to play rabbits or will it include playable mice/dogs/cats eventually, I could see some great class based multiplayer with the variations on each race you mentioned.

As far as I know, you will only play Turner in the campaign, but you can already switch your avatar in the alpha to whatever you want, which strongly suggests you'll be able to play as whatever the level designer wants you to. And the modders are in full force. Check out this sweet brass rapier SteelRaven7 made:




Also, I made a video so you guys can better see some combat.
https://www.youtube.com/watch?v=IpXriCzOXbw

I'll probably upload the outtake of all my death once that processes.

Bonus: How to wallrun like the Don

Cup Runneth Over fucked around with this message at 05:53 on Aug 20, 2012

7c Nickel
Apr 27, 2008
Overgrowth Alpha 190 Video
https://www.youtube.com/watch?v=yI0fGQPmIQo

Schwarzwald
Jul 27, 2004

Don't Blink

Squeegy posted:

Also, I made a video so you guys can better see some combat.
https://www.youtube.com/watch?v=IpXriCzOXbw

FYI, this video is unavailable.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate



Changes:
  • Items can be attached to individual weapon slots
  • Multiple items can be attached to each character
  • Fixed memory corruption error when item connections are removed
  • Fixed problem with saving and loading item connections
  • Improved immediate-mode UI system
  • Rebuilt linux32 awesomium to fix linux crashes on 32-bit Linux (Edward Rudd)

Schwarzwald posted:

FYI, this video is unavailable.

I'll try and reupload it.

Ijuuin Enzan
Oct 28, 2006
More fun than dryer lint.
Get high.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate



Games recreated in Overgrowth: Assassin's Creed, Thief, Mirror's Edge

Psycho Society
Oct 21, 2010
I've been following this game for a year or so. It looks really cool, but since development has slowed down in recent months I'm not sure if it's worth a preorder. Lugaru was wicked, but right now Overgrowth doesn't have anything on it other than better graphics. Once Wolfire's done with it I'm sure it'll be amazing, but right now that's still a long way off. Did you know the wolves in Lugaru could smell you, so you had to approach downwind of them if you were trying to sneak up? Doubly so if you had some blood on your weapon. I love that game, it's so brutal. Also Redwall is terrible, suck it.

Imapanda
Sep 12, 2008

Majoris Felidae Peditum
I can't follow this game anymore because of the devs voices.

They tear me apart. :swoon::gay:

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Looks like the modders are hard at work making new races.






Well, mainly this one guy, really.



Technically they aren't canon, though!

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

I don't think it's healthy to spank it to anthropomorphic animal people while firing a lumpy machine gun on automatic with one hand somewhere you aren't looking.

But maybe I just don't understand modding.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate



Attachments are silly.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Those need to be claymores.

rizuhbull
Mar 30, 2011

The animal's human-like scream is super unsettling. That along with their eye movements makes them too lifelike.

Stroth
Mar 31, 2007

All Problems Solved

rizuhbull posted:

The animal's human-like scream is super unsettling.

Have you ever heard an injured rabbit? It's generally described as 'traumatizing'.

Dizz
Feb 14, 2010


L :dva: L

Stroth posted:

Have you ever heard an injured rabbit? It's generally described as 'traumatizing'.

Thanks for reminding me :stare:.

I once had a pet rabbit and bought another down the line thinking they'd behave and get along. 5 seconds after they were both in the same cage all hell broke loose and I had to use my emergency animal cage to seperate them.

NEVER AGAIN!

Back on topic the game looks cool as hell and I hope they add in Multiplayer combat soon. it seems like it could have big potential in that.

7c Nickel
Apr 27, 2008
Overgrowth Alpha 191 Video

https://www.youtube.com/watch?v=il1xKZVg_NY

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InfiniteJesters
Jan 26, 2012

Squeegy posted:


Attachments are silly.

There's something hilarious about a game about medieval humanoid rabbits having the characters look all OPERATOR.

On the other hand, if it does take place after an apocalypse in a modern age like some of the players theorize, it makes more sense...

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