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moms pubis
Jul 9, 2011

by T. Mascis




Hotline Miami is the latest game from prolifically bizarre Swedish indie developer Jonatan "Cactus" Söderström. Currently in development for PC, Mac, and consoles, it's a collaboration between Cactus and graphic artist Dennis Wedin in which the outnumbered and outgunned player is tasked with killing a series of enemies as efficiently and viciously as possible. Aesthetically, it employs the faux-8-bit style so popular these days with indie developers, but with a healthy dose of neon-streaked weirdness that gives the whole affair the feel of a psychotic acid flashback. It's blisteringly fast-paced, intensely challenging, and insanely gory. Observe:

http://www.youtube.com/watch?v=Nv-XCM8sies



Alec Meer of Rock Paper Shotgun did an extensive writeup of his experience with one particular level: http://www.rockpapershotgun.com/201...-miami-preview/

I'm incredibly excited for this game. It's the closest thing I've seen to a video game adaptation of Nicolas Winding Refn's film "Drive," both in the general audio-visual aesthetic and in the way the action unfolds. No release date has been announced, but Cactus is known for his extremely rapid development, so hopefully it will be soon.

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Bleusilences
Jun 23, 2004

Be careful for what you wish for.


I am waiting for this game. More for the music and the aesthetics then anything elses.

PrivRyan
Aug 3, 2012

This rock smells like stone.


Bleusilences posted:

I am waiting for this game. More for the music and the aesthetics then anything elses.

I'm in it for the hawt gun toting I saw in the trailer. So sexy.

Literal Nazi Furry
Jan 27, 2008

Comfort food,
mixed with pills and booze.
Anything to fight,
the permanent blues.
You're going to need it all
when I'm through with you.


I was toying around with the closed beta of this roughly somewhere around 2 months ago. I don't like top down games usually, but this game is a loving blast to play. It's a perfect mixture of needing to plan your attacks before starting while also having to think very quickly on the go as it unfolds. You end up throwing your weapons a lot (including guns) to slow down or disarm enemies. The soundtrack by M|O|O|N is absolutely perfect as well. I never got tired of having to hear Paris play.

That said, I'm really hype for this game. The video in the OP doesn't really show how hectic the game can be, which is the funnest part. I'm buying this game immediately when it comes out.


e: Dennis mask; best mask

Literal Nazi Furry fucked around with this message at Aug 6, 2012 around 21:50

Reive
May 21, 2009



Hell yes, Cactus is by and far my favorite indie developer, so much weird poo poo that are right out of a fever dream.

Game has been getting absolutely glowing hype, even got game of show at Rezzed last month by Eurogamer.

Also, the hotline is real, I haven't tried it but here's the number:
+1(786)519-3708

Someone's gotta record them self calling it.

Haruharuharuko
Mar 24, 2008

It takes an idiot to do cool things. That's why it's cool.


Reive posted:

Hell yes, Cactus is by and far my favorite indie developer, so much weird poo poo that are right out of a fever dream.

Game has been getting absolutely glowing hype, even got game of show at Rezzed last month by Eurogamer.

Also, the hotline is real, I haven't tried it but here's the number:
+1(786)519-3708

Someone's gotta record them self calling it.

Its a pitched low answering machine message asking you to leave your name and number and if your calling for Maria to call back.

Sotsa
Jul 21, 2008

Furious birdnipples.

Yes. Cactus makes the best games. This looks totally rad.
Itching to see how the melee combat system works, it looks really fun.

Also, this won't happen, I'm sure. But something like this adapted to multiplayer sounds really intensely fun.

KakerMix
Apr 8, 2004

whoops

Love the style and music. I'll be getting it *just* for that.

Literal Nazi Furry
Jan 27, 2008

Comfort food,
mixed with pills and booze.
Anything to fight,
the permanent blues.
You're going to need it all
when I'm through with you.


Sotsa posted:

Yes. Cactus makes the best games. This looks totally rad.
Itching to see how the melee combat system works, it looks really fun.

Also, this won't happen, I'm sure. But something like this adapted to multiplayer sounds really intensely fun.

Melee is really fun, but most of my focus when I play falls on throwing my weapon into someones face to knock them down and disarm them. When you have a knife and an enemy in the next room over has an uzi, it's just a hell of a lot safer to toss your knife at him rather than running straight at him to try and stab him. Once you get the flow of the game, throwing weapons becomes a very very useful feature considering how relentless and aggressive the AI can be.

jvempire
May 10, 2009


I know only a handful of people will understand this reference, but judging from the trailer the game reminds me sort of like Ikiki's game Hakaiman:
http://www.youtube.com/watch?v=Vfhy5WzD40g
Cactus then told me on twitter that the gameplay is inspired by Ikiki, but more specifically making a game as fun as Nikujin.
https://twitter.com/cactusquid/stat...689185753911296
http://www.youtube.com/watch?v=Zrv2FpWefMY
I know the strange aesthetic of the game is interesting as well, but this made me excited to check out the gameplay of the game (woahhh).

NovaPolice
May 9, 2006


^Neat catch on the influences.

Sotsa posted:

Yes. Cactus makes the best games. This looks totally rad.
Itching to see how the melee combat system works, it looks really fun.

Also, this won't happen, I'm sure. But something like this adapted to multiplayer sounds really intensely fun.

From the previews I've read, it's like:

You can grab and murdalize someone, which takes a little while and leaves you vulnerable.

If an enemy is knocked over (such as being on the other side of a door you kicked or being hit with a hurled shotgun), you can kill them quicker.

A melee weapon kills in one hit, quickly.

Everyone can kill you in one hit too, so like the rest of the game victory comes from insane aggression and reflexive planning.

edit: Also, while someone who's actually touched + smelled the game-guts is here:
Nazi Furry, is there any variation with enemies besides what weapon they have? Are there any that have, like, better senses or quicker reactions or such? I know a preview mentioned attack dogs, but I was curious if there was more human variation.

NovaPolice fucked around with this message at Aug 5, 2012 around 23:07

Jefferoo
Jun 23, 2008
Probation
Can't post for 21 hours!


loving hell, I would do anything for more music like what's in that trailer. Game looks amazing, can't wait for it to come out. I really wish more shooters had mechanics of throwing your weapon into a dude's face.

moms pubis
Jul 9, 2011

by T. Mascis


jvempire posted:

I know only a handful of people will understand this reference, but judging from the trailer the game reminds me sort of like Ikiki's game Hakaiman:
http://www.youtube.com/watch?v=Vfhy5WzD40g
Cactus then told me on twitter that the gameplay is inspired by Ikiki, but more specifically making a game as fun as Nikujin.
https://twitter.com/cactusquid/stat...689185753911296
http://www.youtube.com/watch?v=Zrv2FpWefMY
I know the strange aesthetic of the game is interesting as well, but this made me excited to check out the gameplay of the game (woahhh).

I actually thought of Hakaiman when I first saw the Hotline Miami trailer, but I couldn't remember who made it or what it was called. I agree that it seems more like Nikujin, though; the emphasis on precise, fluid movement is very similar.

moms pubis
Jul 9, 2011

by T. Mascis


Jefferoo posted:

loving hell, I would do anything for more music like what's in that trailer. Game looks amazing, can't wait for it to come out. I really wish more shooters had mechanics of throwing your weapon into a dude's face.

The composer's SoundCloud page is here: http://soundcloud.com/moon_music

Also, listen to Cliff Martinez' soundtrack to Drive if you haven't. It's a little more ambient and atmospheric, but makes use of the same kind of sounds to create a similar mood.

Literal Nazi Furry
Jan 27, 2008

Comfort food,
mixed with pills and booze.
Anything to fight,
the permanent blues.
You're going to need it all
when I'm through with you.


NovaPolice posted:

edit: Also, while someone who's actually touched + smelled the game-guts is here:
Nazi Furry, is there any variation with enemies besides what weapon they have? Are there any that have, like, better senses or quicker reactions or such? I know a preview mentioned attack dogs, but I was curious if there was more human variation.

From what I've seen, there's the average enemy, attack dogs, and somewhat early in the game there's a boss with a large amount of HP, and the only way you can down him easily is by having a powerful weapon like a shotgun that'll knock him down so that he can't just charge straight and you and punch your head off. He later begins to replace the average enemies in some levels from what I saw. My beta build is from May 23rd and the announcement trailer shows some content that isn't in my build. So there'll probably be more than just those.

Also, for when this game comes out, please remember these 3 things:
Enemies can and will shoot you through glass.
Dogs can jump through glass.
"Dennis" mask #1 the best

NovaPolice posted:

Everyone can kill you in one hit too, so like the rest of the game victory comes from insane aggression and reflexive planning.
Just want to note here, but saying that part of being victorious requires "insane aggression" is putting it a bit light.

Literal Nazi Furry fucked around with this message at Aug 6, 2012 around 21:58

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?


Oh poo poo, I had no idea this was in development! Cactus is mad in all the right ways.

Nice to see another score attack style of game, and holy poo poo the subject matter. It's like a Travis Bickle simulator. Well, the climax of Taxi Driver, with a heavy dose of hallucinogens and a pounding soundtrack.

Kinda has a Dreamweb feel too it too, like protagonist isn't playing with a full deck (yeah, I know the rubber chicken mask might have been a giveaway).

Gary the Llama
Mar 16, 2007
SHIGERU MIYAMOTO IS MY ILLEGITIMATE FATHER!!!

I love anything Cactus does but this had slipped completely past my radar and it looks incredible. Best 2D violence I've ever seen. Can't wait to play it.

Industrial
May 31, 2001

Everyone here wishes I would ragequit my life

This looks generic as poo poo.

Kilometers Davis
Jul 9, 2007

They begin again


That trailer sold me on this so easily, the game looks like it's going to be amazing. It helps that Drive is one of my favorite movies ever.

Reive
May 21, 2009



Industrial posted:

This looks generic as poo poo.

Compared to what pray tell?

Bovineicide
May 2, 2005

Eating your face since 1991.


Holy gently caress, it's Cactus! It's like if someone took that Mission Impossible game on the NES and made it not suck.

Zeether
Aug 26, 2011


One of Devolver's guys was pimping this on Twitter and it looks great. Kind of looks like an old GTA game but without the carjacking.

echronorian
Jan 6, 2007

This must be the chance I've always wanted!!


Is there a release date for this? I love everything about this game that I've seen so far.

moms pubis
Jul 9, 2011

by T. Mascis


New trailer, with news that Hotline Miami will be playable at Gamescom and available to purchase on Steam upon release. Still no date, unfortunately.

http://www.youtube.com/watch?v=95pObp931Vk

Reive
May 21, 2009



moms pubis posted:

New trailer, with news that Hotline Miami will be playable at Gamescom and available to purchase on Steam upon release. Still no date, unfortunately.

http://www.youtube.com/watch?v=95pObp931Vk

This is great news, the game is already getting good press from sites that keep up with indie news, but a Steam release will get Cactus the attention he deserves (but hopefully not too much!).

Jefferoo
Jun 23, 2008
Probation
Can't post for 21 hours!


So I've been texting back and forth with the number at the end of that trailer. It's kind of scary.

SilentW
Apr 3, 2009


Jefferoo posted:

So I've been texting back and forth with the number at the end of that trailer. It's kind of scary.

Don't leave us in suspense, what's it say?

moms pubis
Jul 9, 2011

by T. Mascis


SilentW posted:

Don't leave us in suspense, what's it say?

It's definitely a real person at the other end. I said "Hello?" and they said "Well hello," then I asked "Can you live with what you've become?" and they responded "I can live with what I am, still not sure what I will become." There's a few minutes' delay before it responds, so it's probably just one person fielding all the texts.

Deep Space Hitler
Apr 21, 2011



This looks insanely cool

Deep Space Hitler fucked around with this message at Aug 14, 2012 around 05:58

ZackHoagie
Dec 25, 2007

now eat him.

Cactus is really, really good at that kind of weirdly antagonistic form of psychedelia and this looks to be no exception.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Reive posted:

This is great news, the game is already getting good press from sites that keep up with indie news, but a Steam release will get Cactus the attention he deserves (but hopefully not too much!).

The dude deserves some commercial success. He's been having trouble regularly affording food these past couple years.

regulargonzalez
Aug 18, 2006

It's not about the scheme. It's not about tricking somebody.

It's about dominating somebody.

Jefferoo posted:

loving hell, I would do anything for more music like what's in that trailer.

If you're talking about the faster piece, it reminded me of Juno Reactor - Beyond the Infinite
The slower piece at the beginning is the type of music they play on the Secret Agent channel of http://www.somafm.com

Dorroile
Apr 11, 2008
Probation
Can't post for 40 hours!


moms pubis posted:

It's definitely a real person at the other end. I said "Hello?" and they said "Well hello," then I asked "Can you live with what you've become?" and they responded "I can live with what I am, still not sure what I will become." There's a few minutes' delay before it responds, so it's probably just one person fielding all the texts.

Well that's cool as hell. I think i might try texting it later today then.

A smug sociopath
Feb 13, 2012

Sorry Lou, did I forget to put bullets in your gun?

When I was a little kid, like most kids I had to save up for months to be able to buy a single new computer game. Also, back in the dark ages that were the mid 90's, there were little reliable sources to get information about games, especially if they were old.

So, on one of my trips to the game store a box caught my eye. It was a game called Dreamweb, with a picture of a badass cyberpunk dude wielding an uzi on the front, and a huge BBFC-15 age rating next to him. The pictures on the back of the box depicted a top down shooter/adventure game, and I simply had to have it. I bought it instantly, and... Never got it to work. It was my white whale for the longest time. I messed around with DOS CD and Mouse drivers, tried all the tricks the little nerd that was me had in his disposal. None of them worked.

Now, you might ask what the gently caress an old top down adventure game has to do with Hotline Miami?

It's exactly what I pictured in my little mind Dreamweb to be. The trailers make me giddy as hell.
First day buy.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

A smug sociopath posted:

So, on one of my trips to the game store a box caught my eye. It was a game called Dreamweb, with a picture of a badass cyberpunk dude wielding an uzi on the front, and a huge BBFC-15 age rating next to him. The pictures on the back of the box depicted a top down shooter/adventure game, and I simply had to have it. I bought it instantly, and... Never got it to work. It was my white whale for the longest time. I messed around with DOS CD and Mouse drivers, tried all the tricks the little nerd that was me had in his disposal. None of them worked.

Fortunately, you weren't missing much. Yahtzee and a friend did a Let's Play of it.

http://www.youtube.com/watch?v=RgU-KA46THc

In short, it's a point-and-click adventure where they have hundreds of items you can pick up for no reason, but forgot to add the puzzles. 'Use Gun On Man' is the solution to about half the problems in the game.

Jonny Retro
Sep 6, 2011

Engage with Zorp!

Dominic White posted:

Fortunately, you weren't missing much. Yahtzee and a friend did a Let's Play of it.

http://www.youtube.com/watch?v=RgU-KA46THc

In short, it's a point-and-click adventure where they have hundreds of items you can pick up for no reason, but forgot to add the puzzles. 'Use Gun On Man' is the solution to about half the problems in the game.

Holy poo poo! A friend and I played through this when I was kid, and I remember we spent most of the time trying to figure out what the gently caress. I always thought it was Rise of the Dragon, but apparently I've been mistaken all these years.


Hotline Miami looks cool as hell. From the two videos I've seen It's already a day one purchase for me (Is he beating those guys to death with a TV?). Now they just need to announce a release date.

NovaPolice
May 9, 2006


I can kinda see a Dreamwebby vibe from this, what with the overhead-view ultraviolence and the questionable nature of the protagonist's sanity.

Like Dominic and that LP point out, Dreamweb's a short, simple adventure game with a bizarre level of pointless detail and a rather well-done sickly atmosphere. Part of that comes through too in the pack-in short-story/copy protection thing, Diary of a (Mad?) Man. It's 40 pages and some change of the main character either going straight up crazy or being driven crazy by outside interests, and little of it really comes up in the game (except for the Things to Remember post-it at the very end).

NovaPolice fucked around with this message at Aug 14, 2012 around 09:17

Pau
Jun 7, 2004



Dominic White posted:

Fortunately, you weren't missing much. Yahtzee and a friend did a Let's Play of it.

http://www.youtube.com/watch?v=RgU-KA46THc

In short, it's a point-and-click adventure where they have hundreds of items you can pick up for no reason, but forgot to add the puzzles. 'Use Gun On Man' is the solution to about half the problems in the game.

You may not like it but Dreamweb was full of character. Yes, you can beat it in under 2 hours no sweat but it makes for an unforgetable game if you played when it went it first released. It also had the best manual ever made.

Hotline Miami looks and sounds completely insane and the gameplay seems to also be a mix of arcade masochism and faux 8 bit sadistic violence. Man, I cannot wait to murder and get mauled by those beautiful pixels.

Dorroile
Apr 11, 2008
Probation
Can't post for 40 hours!


So i've tried texting, but i'm pretty sure i'm not inputting the phone number correctly. I'm not at all used to international texting.

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H1KE
May 7, 2007

Somehow, I don't think they'd approve the franchise...


A smug sociopath posted:

Never got it to work. It was my white whale for the longest time. I messed around with DOS CD and Mouse drivers, tried all the tricks the little nerd that was me had in his disposal. None of them worked.

You had to screw with HIMEMM AND EMM386 to get it working on a lot of machines. It was extremely brutal and engrossing, but way too short. Fun, if a little disturbing. Hotline seems to be a psychotic mashup of Take No Prisoners meets Vice City. This looks loving fantastic.

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