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If you promote more, it'll give you a better chance of finding Pikablu in a Premium Spectre Pack.
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# ? Sep 13, 2012 19:10 |
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# ? May 13, 2024 12:23 |
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Wampus42 posted:And here I was coming to bitch about my shiny new Eagle VI. guy has an Eagle VII, I think it's confirmed the Commendation Packs really like to poo poo on him.
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# ? Sep 13, 2012 19:18 |
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You should get a special consolation pack when your Eagle hits 10. It should have 1 of every other promo gun.
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# ? Sep 13, 2012 19:26 |
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I absolutely hate Phantoms. There seems to be so many more of them all of a sudden, to the extent that I've had enough of it.
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# ? Sep 13, 2012 19:47 |
So has everyone got their commendation packs now? Asking because I haven't and I solo'd a Bronze mission to make sure no consumables were used.
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# ? Sep 13, 2012 20:36 |
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Yeah at this point I'd contact support.
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# ? Sep 13, 2012 20:51 |
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Thundercloud posted:So has everyone got their commendation packs now? Asking because I haven't and I solo'd a Bronze mission to make sure no consumables were used. Valiant I
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# ? Sep 13, 2012 21:17 |
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TJO posted:Has anyone else thought about new characters they could add and general ways they could change the game up? I was thinking about a set based on reservists/non-traditional soldiers. All the emboldened text is stuff I disagree with, words in italics are comments I added in. I'm not going to sugarcoat it, almost all of these ideas are absolutely terrible. If they are releasing more characters, I'd put money on a sort of "Homeworlds" DLC that involves Council races. Perhaps they'll even make the character cards ultra-rare? I really want to see more Drell, as well as Elcor or Rachni classes (sigh ) but that's probably little more than a pipe dream.
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# ? Sep 13, 2012 22:12 |
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While we're floating ridiculous class ideas, do you think it would be possible to balance an ability letting class x (let's say Turian Engineer) throw down a small piece of cover?
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# ? Sep 13, 2012 22:20 |
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SciFiDownBeat posted:Sentinel - Alliance Medic, with a Medigel ability that works like grenades to instantly revive anyone within range --That would be almost useless-- or a 'Field Triage' pylon that boosts shields/shield recharge time. --So no biotic ability? Just like the N7 Paladin?-- Why would an ability to instantly revive a team mate at a distance be useless? It sounds pretty drat useful to me. And why does a sentinel absolutely need a biotic ability? Its a jack of all trades/mixed powers class sure, but that mainly means its the class where characters go which dont really fit into any of the other categories more than anything. SciFiDownBeat posted:Soldier - Marauder, with the new Dominate power. --That's a biotic ability, this is the Soldier class.-- Why does that matter? Again it sounds like a pretty good idea. SciFiDownBeat posted:--Doesn't make sense canonically. Also its fine to have differing opinions but why did you write them as comments in a quote? Its like you're marking an essay or something.
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# ? Sep 13, 2012 22:27 |
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Anyone else get hosed on the Commendation Pack? I solo'ed a Bronze to be sure I qualified and nothing.
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# ? Sep 13, 2012 22:58 |
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On hold for EA live support now- been at 5 minute wait for over 5 minutes. Somehow appropriate. . .
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# ? Sep 13, 2012 23:00 |
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SurreptitiousMuffin posted:While we're floating ridiculous class ideas, do you think it would be possible to balance an ability letting class x (let's say Turian Engineer) throw down a small piece of cover? I want a Krogan with a chainsaw.
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# ? Sep 13, 2012 23:03 |
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SurreptitiousMuffin posted:While we're floating ridiculous class ideas, do you think it would be possible to balance an ability letting class x (let's say Turian Engineer) throw down a small piece of cover? This would be great if it worked correctly, but the game already can't handle its own stationary/pre-existing cover without loving out and making you do fifteen things that you didn't want to every time you push a button. Admittedly that's due to the controls more than anything else, but those definitely aren't changing at this point and there's no way the game would work well with anything contextual based around a piece of cover that could technically appear anywhere.
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# ? Sep 13, 2012 23:04 |
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If they add new classes then the next infiltrator should be a drell, there should've always been a drell infiltrator.
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# ? Sep 13, 2012 23:09 |
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Pumpking posted:Why would an ability to instantly revive a team mate at a distance be useless? It sounds pretty drat useful to me. It seems like a great idea at first, but if you can't get to someone to revive them, odds are they're not making it out either. EDIT: From a programming standpoint it would also probably create issues with the revive medals, and they've got enough bloody bugs to fix without some BSN nerds whining about getting credit for grenade-revives. Felinoid fucked around with this message at 23:24 on Sep 13, 2012 |
# ? Sep 13, 2012 23:21 |
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Fingers McLongDong posted:If they add new classes then the next infiltrator should be a drell, there should've always been a drell infiltrator.
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# ? Sep 13, 2012 23:27 |
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highmodulus posted:Anyone else get hosed on the Commendation Pack? I solo'ed a Bronze to be sure I qualified and nothing.
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# ? Sep 13, 2012 23:29 |
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Pumpking posted:Why would an ability to instantly revive a team mate at a distance be useless? It sounds pretty drat useful to me. And why does a sentinel absolutely need a biotic ability? Its a jack of all trades/mixed powers class sure, but that mainly means its the class where characters go which dont really fit into any of the other categories more than anything. And I didn't say that Sentinels "absolutely need a biotic ability," but we already have the all-tech Paladin. The niche of "tech-bursting Sentinel" is filled by the Paladin already, so it'd be redundant to have another all-tech Sentinel (and simply silly when juxtaposed with an Asari Infiltrator who just happens to have a biotic ability). I wouldn't mind an all-biotic Sentinel, but the idea of having the Sentinel lean completely one way or the other kind of takes away from the idea of what a Sentinel is supposed to be in the first place. In other words, if BioWare has an idea for an all-tech Sentinel, just save it for the next DLC and make it an Engineer. Pumpking posted:Why does that matter? Again it sounds like a pretty good idea. I guarantee you that if Dominate does show up, it'll be on an Asari, possibly an Ardat-Yakshi "vampire" sort of thing. Pumpking posted:
Also, I commented in the quote because I wanted to respond to each idea individually. Making a separate quote for each little idea (and there were many ideas proposed) was too tedious. kalel fucked around with this message at 23:40 on Sep 13, 2012 |
# ? Sep 13, 2012 23:31 |
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SurreptitiousMuffin posted:While we're floating ridiculous class ideas, do you think it would be possible to balance an ability letting class x (let's say Turian Engineer) throw down a small piece of cover? So long as we're posting class suggestions, here's mine. It's intended as a support class which improves the team's effectiveness in long-range engagements (which have been somewhat neglected in the meta-game, due to additions such as Batarian melee, Annihilation Field, and - most importantly - the Piranha shotgun). ----------- Turian Field Technician (Engineer) Signature Ability: Shield Disruption. Functionally similar to Tactical Scan - an undodgeable non-projectile ability which requires line-of-sight. Hits one enemy, persists for 6 seconds, negates 50% of the shield gate for the duration, and sets up tech bursts (but does not detonate them). The base cooldown would be relatively high (I'm thinking 10s); this is something that would be applied thoughtfully to high-value targets rather than being spammed everywhere. Applies a trivial DoT (e.g. 50 damage per second) to the target, for visual recognition ("hey Infiltrator, shoot the sparky guy!"), to suppress shield regeneration for the duration, and so that it can light up cloaked targets. Intended as a first-strike ability which renders a target vulnerable to long-range fire. Due to the long base cooldown, the player will get poor mileage out of it if they're carrying a Widow. This ability is most effective when used to support a teammate's sniping.
Ability: Cryo Grenades. Bose-Einstein condensate technobabble blah blah blah. We already have fire and electricity grenades, so let's freeze some bitches. Evolution options should be similar to Snap Freeze: Armor weakening, target slowing, hot/cold synergy. Include a +grenadeCapacity option for consistency. Passives. Nothing special here. Turian gunnery stuff (stability, carrying capacity), a few +grenade options, perhaps an Assault Rifle specialization option. -----------
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# ? Sep 13, 2012 23:48 |
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SciFiDownBeat posted:Ha ha, yeah I get it. But c'mon, it is pretty redundant to have two Krogan Vanguards. There are either three or four Human Vanguards, depending on your perspective. Fundamentally I think your counterarguments are based on lore and fluff, which would be a more reasonable basis if this was a well-made standalone game and not a silly mod for a singleplayer game basically.
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# ? Sep 13, 2012 23:58 |
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GulMadred posted:Turian Field Technician (Engineer) I like this. At the very least it seems to be thought-out and not OMG WOULDN'T THIS BE COOL YOU GUYZ? I think that it should universally apply to shields and barriers from the get-go, because otherwise it'd be a little annoying. And Cryo grenades should've been a thing a while ago. Fingers McLongDong posted:If they add new classes then the next infiltrator should be a drell, there should've always been a drell infiltrator. Totally agree. Who says Drell have to be biotic anyway? Edit: Zombies' Downfall posted:There are either three or four Human Vanguards, depending on your perspective. Fundamentally I think your counterarguments are based on lore and fluff, which would be a more reasonable basis if this was a well-made standalone game and not a silly mod for a singleplayer game basically. There are four. Two are the same except for the gender, one uses whips and the other teleports and has a sword. Very different playstyles between them. I guess my issue is that "Female Krogan Vanguard" by itself doesn't sound very different from the regular ol' Kroguard; if there was more description of the female's unique abilities I'd be okay. But Krogan are tanks by design, so you'd be hard-pressed to think of ways to distinguish this Vanguard Tank from the other Vanguard Tank. And excuse me for enjoying my immersion. kalel fucked around with this message at 00:13 on Sep 14, 2012 |
# ? Sep 13, 2012 23:59 |
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SciFiDownBeat posted:I guess my issue is that "Female Krogan Vanguard" by itself doesn't sound very different from the regular ol' Kroguard; Of course it is! Bioware showed us just how unique and different the female krogan are in me3. Immersion saved!
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# ? Sep 14, 2012 00:37 |
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Thinking about the possibility of a drell infiltrator, what would be the best way to balance a flash/blink long-range teleport ability? Biotic Charge and Shadow Strike already do similar things, the difference here being that it does very little damage when it connects but doesn't need a target. Maybe throw down a smoke bomb before you 'port that does a small AoE debuff or staggers enemies in the area you just left? Give him tac cloak, blink and some sort of marksman for sniper rifles (e.g. bypass shield gate, do 15% extra headshot damage when active). I like the turian technician idea because what the game really needs is more buff/debuff classes that promote team synergy. SurreptitiousMuffin fucked around with this message at 00:58 on Sep 14, 2012 |
# ? Sep 14, 2012 00:54 |
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It could just be as simple as the Tac Cloak turning on and then turning back off when he teleports. The problem with a target-less teleport is aiming. It's the same principle as the N7 Fury and Slayer: when will the game be able to tell when you want to stop in front of a ledge or on top of it? And marksman for sniper rifles, would that be Assassination? Because Assassination should so be a thing in this game. A super-charged one-shot bonus to the next bullet that comes out of any weapon you fire (or maybe just sniper rifles? Or an evo to extend the power to all weapons?). It would be instant death.
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# ? Sep 14, 2012 01:12 |
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nwin posted:yep I got hosed too. Not worth waiting on hold forever though. Oh well. FWIW- I did the "live chat" feature online while I gooffed around here and a few other sites. The nice Indian bloke hooked me right up. Valiant III. Took about 10-15 minutes or so. I gave him a very good review in the follow-up email- hope that helps my tech support live chat friend!
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# ? Sep 14, 2012 01:20 |
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Taking a damage build on Tactical Cloak would basically be like Assassination wouldn't it? They already got rid of the dice roll weapon skills, so remaking Assassination would basically be combining Marksman and Tactical Cloak/Adrenaline Rush and it just seems redundant to me.
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# ? Sep 14, 2012 01:21 |
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highmodulus posted:Anyone else get hosed on the Commendation Pack? I solo'ed a Bronze to be sure I qualified and nothing. I sent off a ticket yesterday evening and received my pack by the afternoon today. Come to think of it, I don't even know if I technically completed the squad goal (I know I completed the goal, not sure about squaddies), but they still honored it. On the other hand, the only rare in the pack was an Eagle I.
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# ? Sep 14, 2012 01:22 |
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GulMadred posted:Ability: Cryo Grenades. Bose-Einstein condensate technobabble blah blah blah. We already have fire and electricity grenades, so let's freeze some bitches.
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# ? Sep 14, 2012 01:46 |
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UnknownMercenary posted:Taking a damage build on Tactical Cloak would basically be like Assassination wouldn't it? They already got rid of the dice roll weapon skills, so remaking Assassination would basically be combining Marksman and Tactical Cloak/Adrenaline Rush and it just seems redundant to me. quote:Assassination Thoughts? I'm afraid it might be a little overpowered, but a) unlike Tac Cloak, enemies can still see you; b) it uses one full clip for each shot; and c) it has a long cooldown. This would be a power for a Drell Infiltrator, so the Drell's squishiness might also be a way to offset the insane potential this power provides. Perhaps it could even replace Tactical Cloak? (or there could be some sort of teleport power to replace the other half of the Tac Cloak's function). kalel fucked around with this message at 02:35 on Sep 14, 2012 |
# ? Sep 14, 2012 02:29 |
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Joined a couple of friends just to see what they were up to if they had a spot open. They were 2-manning Platinum Condor Geth.
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# ? Sep 14, 2012 02:42 |
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SciFiDownBeat posted:Thoughts? I'm afraid it might be a little overpowered, but a) unlike Tac Cloak, enemies can still see you; b) it uses one full clip for each shot; and c) it has a long cooldown. So essentially a version of tactical cloak that encourages the use of weapons that already frontload their damage into single shots like claymores and widows? If you took the "double shot" evolution would that make these weapons suddenly have an extra shot in the mag or would it simply last through a reload?
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# ? Sep 14, 2012 03:51 |
I have to be the only person on the planet that doesn't have a loving Piranha. Anyway, since we're throwing things about, here's mine. Asari Vampire (Ardat-Yakshi Soldier) Reave (ME2 version, that was the one that restored health when you drained organics, right?) Fortification Dominate Simple!
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# ? Sep 14, 2012 03:57 |
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I'd have it only apply to headshots, to shift the emphasis toward sniper rifles. They're kinda languishing on higher difficulties and it would be nice to see them back.
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# ? Sep 14, 2012 03:59 |
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Two Finger posted:Anyway, since we're throwing things about, here's mine. Except for the bit where you're serving Banshee-fodder up to the Reapers on a silver platter.
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# ? Sep 14, 2012 04:21 |
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Special ability: If grabbed by a banshee, you join the Reaper team.
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# ? Sep 14, 2012 04:37 |
Psion posted:Special ability: If grabbed by a banshee, you join the Reaper team. New abilities: Screamwarp Screamgrab Screamnova Firing trigger is replaced by screaming A button bounces you forward if you have barriers
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# ? Sep 14, 2012 04:42 |
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Psion posted:Special ability: If grabbed by a banshee, you join the Reaper team. Ugh, the thought of having to stare at that curved spine for half a game. *shudder*
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# ? Sep 14, 2012 04:44 |
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To be honest I'd love to see a power that actually let you control enemies for a short bit. Leaving your character vulnerable and force your teammates to decide weather to focus on an objective/mass of enemies or protect you while you control an Atlas/Brute/Prime and wreck poo poo. I know this is a huge pipe-dream but I still think it'd be cool as hell.
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# ? Sep 14, 2012 04:46 |
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# ? May 13, 2024 12:23 |
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In a match right now where a krogan soldier is warping through the floors, two N7 soldiers reegars are firing nonstop, and my shields regenerate to full whenever I am hurt. Waltzed into four phantoms with my GethInf and heavy melee'd them to death. Love this game.
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# ? Sep 14, 2012 04:58 |