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Crows Turn Off
Jan 7, 2008


Which is a better deal - one PSP for 99k or two SPs for 120k?

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Crows Turn Off
Jan 7, 2008


I just played with a Demolisher who didn't once deploy the Supply Pylon. What the hell?

Crows Turn Off
Jan 7, 2008


I'm not quite sure how the Destroyer fires the Missile Launcher (Cobra upgrade specifically). It seems like there is a delay from when you press the button until it actually fires - is that true? And does it launch up first, then target the enemy? I was playing some Gold and it just didn't seem to be very effective at hitting dudes (either because they died from something else first, or it just didn't target well, or it hit the ceiling, or something).

The Multi-Frag Grenades were cool, though.

Crows Turn Off
Jan 7, 2008


GulMadred posted:

It isn't a click-button-to-fire ability; it's an on/off switch. Activate it, your max shield HP takes a hit, and then things under your crosshair periodically get nailed with mini-missiles. Turn it off, the missiles stop flowing, and your shield tanking capability returns to normal.

Because the targeting and timing are somewhat unpredictable and the damage is unimpressive, many posters would advise you to skip it entirely. The only redeeming feature is a bit of extra stagger against crowds of enemy infantry, but that's usually not necessary/worthwhile outside of all-Husk matches.
:doh: Well, that would explain it!

Sounds pretty terrible. Maybe I'll promote this class so I can re-spec.

Crows Turn Off
Jan 7, 2008


I love when I just promote a character, ask to join a Bronze match, and get placed into a game in progress playing Platinum. That's awesome.

Crows Turn Off
Jan 7, 2008


This morning, I decided to spend some credits on a few PSPs. I got one character - I finally unlocked the Asari Adept. Yes, the original one available at launch. Now I only have one more launch character to get, the Salarian Infiltrator! :v:

I still have a ton of newer characters to get, from the Vorchas to the Male Quarians to four of the N7 characters. I really want the N7 Paladin and Demolisher. :(

I also upgraded to a Piranha IV just in time for the nerf. I really want the Harrier and Typhoon.

The RNG really doesn't like me.

Crows Turn Off fucked around with this message at 14:41 on Aug 8, 2012

Crows Turn Off
Jan 7, 2008


What do they mean "kit"? Like, just your loadout or gear or what?

Crows Turn Off
Jan 7, 2008


Just unlocked the Slayer and I'm pretty excited about that. How much does this guy own? What (hopefully unnecessary) gun works well with him?

Crows Turn Off
Jan 7, 2008


Lagomorphic posted:

He owns pretty well. I wrote up a powers based build that I run on gold with a Tempest (any light gun works though).
Thanks for the guide. Those power upgrades are what I selected anyway, so off to a good start!

I haven't actually played him yet, so it might make more sense when I do, but I don't know what you mean when you say to teleport through walls. Is teleporting just the dodge, or is it the Slash, or is it something different altogether?


vvv Cool, thanks! :)

Crows Turn Off fucked around with this message at 19:30 on Aug 9, 2012

Crows Turn Off
Jan 7, 2008


I unlocked the Paladin this morning. Seems cool, but I don't think I'm using him correctly. I don't remember the specific upgrade selections, but I went 6 Energy Drain, 4 Inferno, 6 Snap Freeze, 4 Paladin, 6 Shield Mastery. I was rocking a Piranha with Cryo Ammo. He doesn't do much damage but helped out the team pretty good.

Any way to improve this guy? Different gun? Different power usage?

Crows Turn Off
Jan 7, 2008


Why wouldn't it be instant?

Crows Turn Off
Jan 7, 2008


Diplomaticus posted:

No clue. It finally came through about 30 minutes later. Aaand I got an N7 Paladin! I don't have any guns really worth using for him yet, but any ideas/links for a build?
It's generally recommended to go 6 Energy Drain, 3 or 4 Incinerate (because it's not very good), 6 Snap Freeze (specifically with Reach), at least 4 Paladin/Fury (obviously taking Power Damage), and 6 Shield Mastery (with the Cryo Shield).

Something like this...
http://narida.pytalhost.com/me3/classes/#35KDRIR@0@0AA@@@0@0@0@0

You can bump Incinerate up to 4 and drop down Paladin/Fury, but Incinerate just isn't that good of a power for most situations. It will set off your combo explosions and that's about it.

Crows Turn Off
Jan 7, 2008


They updated the Operation stats about halfway through the weekend:
Bronze - 66,611= 33%
Silver - 48,281 = 27%
Gold - 17,466 = 30%

I assume we didn't make up for it and it was a failure.

Crows Turn Off
Jan 7, 2008


I got an N7 Valiant IV from one of the Packs yesterday. I have no idea if that gun is good or not, I've never used it.

As far as characters go, I still need Vorcha Soldier, Male Quarian Engineer, Male Quarian Infiltrator, N7 Demolisher, and N7 Shadow.

Crows Turn Off
Jan 7, 2008


What's the best/easiest way to farm Platinum?

Crows Turn Off
Jan 7, 2008


God drat, the Fury owns. Playing really offensively is the way to go. I was kicking so much rear end.

Of course, the game timed out during Wave 11 so none of it mattered, but still.

Crows Turn Off
Jan 7, 2008


Operation: Eagle

You drank too much last night but you still need to destroy the Reaper threat. You've misplaced all of your weapons except for the N7 Eagle.

Squad Objective: Get Full Extraction on Platinum on any map/enemy with all of the characters equipped with only the N7 Eagle.
Allied Objective: Full Extraction 10,000,000 times on Platinum with all players using only the Eagle.

If the operation is not successful, everyone will be rewarded with an Eagle upgrade or Piranha downgrade. If the operation is successful, everyone will be rewarded with an Eagle upgrade or Piranha downgrade.

Crows Turn Off
Jan 7, 2008


tadashi posted:

Was the previous operation a failure? I don't remember getting a reward for that one but I met my objectives.
No, it was a success.

Crows Turn Off
Jan 7, 2008


Is the "Hawk Missile Launcher Power" the Destroyer's power or something else?

Crows Turn Off
Jan 7, 2008


I think I won the RNG lottery - my pack had a Hurricane.

Crows Turn Off
Jan 7, 2008


Trykt posted:

I could be making a fairly stupid assumption here but every power in the game is either a Biotic power or a Tech power isn't it?
Not every power. For example, the Shadow's Shadow Strike is considered a melee attack.

Crows Turn Off
Jan 7, 2008


Trykt posted:

Because it's a tech power, please disregard any nonsense saying it's not because it's a "melee attack"
I was going by this...
http://narida.pytalhost.com/me3/classes/#45RRRFF@0@0VA@@@0@0@0@0
...which doesn't show that the Engineering Kit boosts the Shadow Strike.

But if you use a melee booster, like the Hydraulic Joints...
http://narida.pytalhost.com/me3/classes/#45RRRFF@0@0QA@@@0@0@0@0
...then it does boost the Shadow Strike.

Crows Turn Off
Jan 7, 2008


I think the Geth Engineer is my favorite class. Overload rules, and I think it also has the best Turret. I completely spec out of Hunter Mode. Having full health and shields is so much better for me than the minor advantages of Hunter Mode.

I used to use the traditional Geth Plasma Shotgun with him and it was fine. But I switched it over to the Rifle, applied a Disruptor ammo mod, and it was incredible.

I duo'd a Gold game to Extraction with a Krogan Battlemaster. There were Bursts all over the place.

Crows Turn Off
Jan 7, 2008


The Blue Caboose posted:

I know that technically, a 6/6/6/4/4 Turian Sentinel build is better because warp is such a good power, I love going 6/0/6/6/6 and using him as a overload specialist weapons platform. Overload absolutely murders enemy shields, and then stuns non shielded targets. Specced for damage, neural shock, and shield damage and with tech armor, a single overload will drain shields completely from anything short of a boss on gold, plus plenty of tech bursting potential. I use my Turian Sentinel in a game where there is another tech caster, but if the party swings more to biotics, I'll whip out my AJ.
Yeah, I do the same. My Geth Engineer and my Turian Sentinel are my tech bursting masters. Overload can really mess up the enemies. I have tons of other better characters for 'splodin' biotics.

Crows Turn Off
Jan 7, 2008


Naming your character is completely pointless anyway. It's not like anyone sees it. They shouldn't even force you to name it.

Crows Turn Off
Jan 7, 2008


TheDK posted:

Re: naming discussion, just realized last night that you can actually change the character's name on the appearance screen. :doh: It is utterly pointless.
It's not just that you can, but you actually have to. What do you mean you just now noticed? :confused:


vv OK, I see what you mean.

Crows Turn Off fucked around with this message at 19:05 on Sep 14, 2012

Crows Turn Off
Jan 7, 2008


Got an Eagle IV. :(

Crows Turn Off
Jan 7, 2008


The Bioware blog posts say that since they won't have any weekend operations until after the holidays are over, they gave us these as gifts:
-3 Kits Unlocked (Drell Assassin, Batarian Slasher, and Volus Protector)
-All Hazard Maps Available
-Two new card packs to help fill out your collections

How do I actually unlock those characters?

Crows Turn Off
Jan 7, 2008


I think it'd be cool if they added a consumable that allowed you to call in support from a non-playable alien. For example, you could unlock "Elcor Support" and use it instead of the missile launcher. You'd use the consumable, and an Elcor would drop in and do some sort of powerful attack, then go away.

It could at least give the non-humanoid aliens something to do in multiplayer.

Dan Didio posted:

If they speak with the accent, I'm down. The accent was awesome (and not Jamaican, as I recall, I'm pretty sure Ike Amadi is Nigerian) and watching racist idiots stumble over themselves to bemoan how the 'Jamaican accent doesn't make sense'! was hilarious.
Honestly, it seemed weird when I first heard about it, but it was totally awesome in the actual game. Javik was the best squad member.

Crows Turn Off
Jan 7, 2008


Sarkozymandias posted:

Were there any in the ME games? Towers of Hanoi I mean?

I'm far from even completing 2 but I don't remember any in 1.
Yes, ME1 had one on Noveria, to reset the core or something.

Crows Turn Off
Jan 7, 2008


Rick posted:

PS3 usually is Wednesday, right?
No, it's Tuesdays.

Crows Turn Off
Jan 7, 2008


What's a good build for the Volus sentinel? They're my least favorite alien in the game but I'd at least like to try them out in multiplayer.

Crows Turn Off
Jan 7, 2008


Felinoid posted:

So you intentionally picked the one you'd have the least fun with? Unless the point is just to confirm your opinion with bad information, try an engineer instead. Recon Mine is incredible, and paired with Prox Mine, Shield Boost and a good gun, you might actually change your mind about them.
The sentinel is the only Volus I have. :(

I'll just wait until I unlock the engineer, I guess.

Crows Turn Off
Jan 7, 2008


ded posted:

How do I make the N7 Fury work right? I've seen other players rip everything apart with them but I guess I don't know the trick to making it work.
Fury is one of my favorites. You basically want to be moving all the time and have biotic explosions constantly happening and there are two major ways you'll do this.

1) It's a very high-paced class, so you'll run around all the time, with very little squatting. You will leave Annihilation Field on constantly, run into groups of dudes to prime them with the AF, Throw at all of them to detonate biotic explosions, rinse and repeat.

2) If guys are too far away or too powerful, you will Dark Channel them, then Throw for biotic explosions. Dark Channel transfers to a new dude when the original dude dies, so you can use Throw on the new dude and explode them as well.

3) A good SMG or pistol that doesn't affect your weight too much is your best bet, because you should Always Be Casting (ABC). It's kind of your choice.

The Fury is very mobile and quick. You can make her quicker with the proper Annihilation Field evolution as well. Also, this is important: she can teleport through walls using the backwards and sideways dodges. It can help you get out of tough situations as quickly as it can help you get in them.

You can literally turn on AF, sideways dodge to teleport into a room, blow up dudes with Throw, then teleport out.

Be careful, though, as she doesn't have a lot of shields or health. You can use gear to help with that.

Here's my build:
Annihilation Field: 4 -Radius, 5 - Speed, 6 - Drain
Dark Channel: 4 - Duration, 5 - Recharge Speed, 6 - Pierce
Throw: 4 - Radius, 5 - Detonate
N7 Fury: 4 - Damage & Capacity, 5 - Power Damage
Fitness: 4 - Durability

ForbiddenWonder posted:

Just picked up ME3, about 9 hrs into the story. If I play multiplayer, I won't spoil anything will I? Also which class should I start with in MP? Not sure if the OP is up to date after patches etc
Nah, you'll be fine.

Start with whatever class you like. I like Sentinel. But Adept and Engineering are great too. I think Soldier is boring.

Crows Turn Off fucked around with this message at 22:02 on Feb 27, 2013

Crows Turn Off
Jan 7, 2008


Lynx posted:

Operation: IMPACT (Mar 1st-3rd)

Event Description: Recent losses have prompted us to incorporate troop reinforcements from unorthodox sources. These teammates were selected for their insight into anti-Reaper tactics. Integrating their techniques is a mission-critical objective.

Individual Goal: Extract on any difficulty while playing as a Reckoning kit.

Reward: Commendation Pack
Well, that'll be easy.

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Crows Turn Off
Jan 7, 2008


I don't even have all the characters unlocked yet. :( That's all I want.

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