|
Scrape posted:-Finally, and both ApocWorld and Dungeon World lay this out, but I made a big sign on my homemade GM screen that says "Fiction Trumps Everything." One of my players was debating whether his DungeonWorld character should take a shield or not. He was like "it's only +1 armor..." and I thought about it and replied: "Sure, it's +1 Armor, but it's also a shield. You can carry things on it,you can block portals with it, you can keep the hail off you in a storm, and most importantly, you can block an attack. Don't worry about the armor, worry about whether or not your warrior would carry a motherfucking shield." And that sold him on it, right there. For instance, in a PbP game I recently started, one of my players was creating his Gunlugger and wasn't sure if he should take the Big rear end Knife (2-harm hand) or Many Knives (2-harm hand infinite) as his back-up weapon. He couldn't figure out the advantage of choosing a Big rear end Knife over Many Knives since they were so mechanically similar. I told him, the advantage is that it's a big rear end knife. He wound up going with Many Kinves, not because it's mechanically superior, but because that's what his character would have.
|
# ¿ Aug 16, 2012 23:17 |
|
|
# ¿ Apr 29, 2024 14:46 |
|
jonthegm posted:In my games, the difference is categorized by the means you wish your will to be imposed. All three may have similar effects, but the fallout will be different. The important thing about Go Aggro is that you gotta commit to the violence if you don't get your way. If you are threatening to shoot a guy if he doesn't give you something, you have to be okay with shooting him if he doesn't give it up. If you aren't, then it's not Go Aggro.
|
# ¿ Aug 22, 2012 02:26 |
|
That Rough Beast posted:To offer some gentle dissent, the Revenant feels conceptually problematic for your typical AW game. It's like, okay, the Driver mainly focuses on his car, and the Gunlugger has his guns, and the Chopper his gang and so on, but those are all things that can be applied in a variety of situations towards a variety of goals. The fact that this character has the Fucker (and especially because virtually all their moves tie into pursuing same) makes it extremely one-note and likely to clash with other PCs. It does seem like the kind of playbook that a campaign should be built around, at least at first. Same thing kinda happens with the Hardholder and (sometimes) Maestro'D playbooks, too, so it's not necessarily a BAD thing, just something that everyone at the table should be aware of and agree to.
|
# ¿ Aug 24, 2012 22:38 |
|
Someone on Story Games came up with a hack/scenario to give AW a starting situation like Fallout, with all of the characters emerging from a Vault and discovering the post-apocalyptic world around them. The characters share a playbook that adopts the Bonds mechanic from DW (with an option to use regular Hx if that's what you prefer). There's a lot of emphasis on exploring the world outside of the Vault and how it has all changed. Eventually they can "go native" and adopt an official playbook as they are integrated into Apocalypse World. Here's the thread and here's the PDF.
|
# ¿ Nov 2, 2012 19:25 |
|
ThreeStep posted:Was looking for good "apoc"-y photos for inspiration and I found a treasure trove of abandoned places and things. So many ideas for places. I'm dying to get into an AW game. I'd be game.
|
# ¿ Nov 8, 2012 22:11 |
|
Tollymain posted:Chopper move: One note: unless the gang is made up of PCs, giving them -1 forward doesn't work because the GM doesn't roll. Maybe instead you have to Act Under Fire the first time you tell the gang what to do, a miss means they royally gently caress it up. BlurryMystr fucked around with this message at 06:51 on Nov 24, 2012 |
# ¿ Nov 24, 2012 06:49 |
|
Lady Gaga posted:I had a chance to play Monsterhearts this past weekend and it was spectacular. I've noticed there isn't a ton of chatter about it in this thread but I would recommend it. Our game was sort of a supernatural version of Mean Girls. I don't think I've ever had so much fun with a roleplaying game before. Has anyone else here tried it? I gotta admit, I wasn't really interested in it because, ew, Twilight. Then I realized that not only does Monsterhearts not have to be Twilight-y at all, but if you want to take it in that direction then it can be Twilight done right. Now I really want to give it a try.
|
# ¿ Nov 28, 2012 02:06 |
|
When you act on advice from the guy who has a supernatural sense of how things work and fit together, things go a lot easier for you. It's like a savvyhead with Oftener Right can understand situations with as much clarity as he has for machines.
BlurryMystr fucked around with this message at 20:59 on Jan 28, 2013 |
# ¿ Jan 28, 2013 20:54 |
|
Ride the rails, play Ghost Lines.
|
# ¿ Feb 22, 2013 04:08 |
|
JoeCool posted:I'm about to MC an Apocalypse World game for the first time (or any RPG for that matter) on Saturday. I have read through the rulebook a few times now,but I was wondering if someone could walk me through an example of how a basic fight would go down. Like what rolls to call for in what basic situations, how I would translate that into storytelling, etc. I'd say in this situation it's Go Aggro. You're looking through the crosshairs, right, and Bulldog isn't expecting to get shot just like that. Now, if Keeler pulls the gun but doesn't fire right away... I think it'd be Seize By Force since it gives Bulldog time to react. Or if you REALLY want to look through crosshairs, don't even make it a move, just deal the harm. Of course, if Bulldog has friends in the bar, it might be Seize By Force no matter what. BlurryMystr fucked around with this message at 06:55 on Aug 23, 2013 |
# ¿ Aug 23, 2013 06:52 |
|
Bucnasti posted:The way I've always seen it, if the character's intention is to just shoot somebody it's Seize by Force (the thing you're seizing is their life) or trade harm for harm (if they know it's coming). If their intention is to "shoot them unless X happens" then it's Go Aggro. Not quite. Here's what it says in the book: quote:Seizing by force is very strictly only for fights, times when Also read John Harper's post about Seize By Force, if you haven't already: http://mightyatom.blogspot.com/2010/11/aw-seize-by-force-is-peripheral-move.html EDIT: Go Aggro is when you want someone to do something and are willing to back it up with violence if they don't. Seize By Force is for when the talking is done and it's time to get down to some violence against someone who is able to fight back. BlurryMystr fucked around with this message at 09:14 on Aug 23, 2013 |
# ¿ Aug 23, 2013 09:11 |
|
Captain Foo posted:I actually wasn't sure at some points if we were disagreeing, haha. I'll have to check some of Harper's stuff out. Do you have any recommendations in particular? He wrote this blog entry about Seize By Force, but I think you and Scrape have done a better job of explaining specifically what the difference is between it and Go Aggro. Not related to GA/SBF, but there's also this entry about moves that cross the line between the players' role and the MC's role in the game.
|
# ¿ Oct 25, 2013 04:17 |
|
Cyphoderus posted:e: actually, the idea of a compulsive collector of different fighting styles, with a quasi-sentient, hungry hoard he can borrow styles from is probably my new favourite character concept of anything ever My interpretation of this is essentially a less sane Batman. I like it.
|
# ¿ Dec 4, 2013 01:41 |
|
Fenarisk posted:I'm running a one shot based on Fringe but in the 40's, and the players are mostly used to PbtA games. I don't really want to use my copy of Tremulus since it's not my favorite, so I'm wondering if anything else is similar. Also thinking of going without moves like World of Dungeons but I'm not sure what the stats would be. Maybe check out Black Stars Rise? I think it does what tremulus tries to do, but better and more efficiently.
|
# ¿ Feb 21, 2014 23:56 |
|
The ZIP file of Apocalypse World: Dark Age is 666 KB. I love it already.
|
# ¿ Mar 4, 2014 05:12 |
|
My favorite Dark Age change is that helping another character is retroactive instead of something you do before someone else rolls. This makes helping actually viable in a play-by-post format.
|
# ¿ Mar 12, 2014 03:47 |
|
Can I just say how awesome it is to watch games grow and develop here? Between this thread and the Dungeon World thread, there's been so much cool content created and/or revised for the better. This board has really become my go-to place to watch game design happen.
|
# ¿ Apr 18, 2014 03:53 |
|
Vincent has said that his primary influence was Vikings, so I doubt it'll be as easy to draw comparisons between Dark Age playbooks and GoT characters as it is with AW playbooks and Firefly characters.
|
# ¿ Apr 23, 2014 22:36 |
|
He had a good round of Q&A about a month ago with some good info on what to expect with the new version of the rules.
|
# ¿ Apr 24, 2014 03:30 |
|
Cocks Cable posted:Are there any *World hacks that would work wonders for a futuristic space setting of exploring the galaxy on ship with weird aliens and unknown planets? Looking for something that could capture the feel of a pulply Star Trek or FTL-like adventure. Playbooks would be something like Pilot, Engineer, Science, Security, etc. And maybe the group's ship could be a collectively-owned playbook. It's not a *World hack, but whenever someone asks about an RPG that emulates old school Trek, I have to recommend Lasers and Feelings. It's free and it fits on one page.
|
# ¿ May 7, 2014 02:37 |
|
Interesting! Stat highlighting works for Apocalypse World but it never fit well with more action-oriented games like DW or MotW. Glad to see the DW system being used here.
|
# ¿ Jul 9, 2014 23:35 |
|
Evil Mastermind posted:You also have the right to the Mass Battle rules. I am in love with the way that Lead an Attack and Come Under Attack work together. And except for "striking hard" and "defending well," the options are all about fictional positioning. I am getting really excited to try this out.
|
# ¿ Aug 27, 2014 06:51 |
|
Captain Foo posted:someone start an AW PbP thanks, I have a Maestro 'd I want to try I'm tempted...
|
# ¿ Aug 29, 2014 04:36 |
|
I will say that the art and layout in the revised edition is a lot better than the original, so points there.
|
# ¿ Jan 28, 2015 20:19 |
|
|
# ¿ Apr 29, 2024 14:46 |
|
Strontosaurus posted:I just started running a *World game with a new group (my roommates and gf) last night and, at the urging of the only player who had any real opinion on the matter, decided to try my hand at a Firefly-esque space cowboys game using the Uncharted Worlds hack (http://apocalypse-world.com/forums/index.php?board=49.0). This post is from a while back but I wanted to dredge it up because the Kickstarter for Uncharted Worlds has launched. I've been watching its development for a long time and I'm happy to finally get a chance to back it.
|
# ¿ Feb 18, 2015 20:40 |