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I'm terrible at RTS games, but I loved Supreme Commander. It was so cleverly designed. Being able to automate production to the point that a mixed force was consistently being transported to the front lines felt rad, and it also made it possible for me to focus on the fighting. My usual problem with RTS is that I can't multitask; as soon as the fighting breaks out, my base languishes because I can't think about both at once. I also liked the clean, bright look and scale, and this seems to be even more striking. The lower detail look is probably being done for the sake of easing the art production burden, but it looks cool, and it should be easy to differentiate units. I'm not thrilled about the teal and orange color palette, but what are you gonna do?
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# ¿ Aug 16, 2012 15:26 |
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# ¿ Apr 27, 2024 11:55 |