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Sanzuo posted:I'm guess you will pretty much have to play this with a gamepad. I can't see keyboard controls being very intuitive. It's really just going to depend on how good the default control setup is/how customizable they made it. I've never played Dark Souls, but I did play a decent amount of Demon's Souls and I actually don't see any reason it wouldn't work fine with a mouse and keyboard. Edit- I'm thinking about buying this and if I do I'm probably going to at least give it a shot with a M&KB before falling back on my gamepad. Paradoxish fucked around with this message at 06:04 on Aug 23, 2012 |
# ¿ Aug 23, 2012 05:58 |
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# ¿ Apr 20, 2024 05:22 |
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SixtySix posted:well for starters the Witcher landscape shot is a little different, artistically, than the starting dungeon cell in Dark Souls. One of them is supposed to look grimy and lovely and one of them is supposed to be a glorious colorful vista. It's a pretty reasonable comparison just because it makes the flaws in DS kind of obvious. It's not that it's dark or grimy or whatever, it's that everything in the shot from the Witcher looks sharp while everything in the shot from DS (including the text) looks blurry. Seriously, I loved Demon's Souls and I'm totally going to buy this because I'm an impatient whore, but there's no reason to pretend that it's acceptable to sell a PC port for $40 and not even allow adjustable resolution. At least it sounds like framerate is a non-issue. Anyway, does anyone know if GMG is actually handing out keys yet? Last time I ordered a Steamworks game from them it took about five days before I actually had the key. Normally I'd be fine with that to save a few bucks, but since it's only like $5 in this case I'm not sure if I should even bother.
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# ¿ Aug 23, 2012 17:01 |
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Orv posted:Midnight UTC apparently. So basically the same time the Steam version unlocks. Cool, thanks.
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# ¿ Aug 23, 2012 17:12 |
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Toiwat posted:Not really, no. Different engine, different developers, different development targets in the first place. So, uh, you're saying it's only okay to compare games running on the same engine, by the same developers, with the same target platform? I don't get it. Literally any game running at a native resolution would work as a reasonable way to show off why rendering at a lower resolution and up scaling looks worse than just rendering at a display's native resolution.
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# ¿ Aug 23, 2012 17:24 |
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VarXX posted:That's with AA off. I think that's what he's saying. If you look at the aliasing along the edge of the character model you can see that the "pixels" look pretty huge, which wouldn't be the case if it was actually rendering at a higher resolution. Edit- I could be wrong, though, it's honestly hard to tell from just one screenshot.
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# ¿ Aug 23, 2012 19:14 |
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Dr. Video Games 0031 posted:I can't believe people are circle jerking around him so much, when he hasn't even released the fix yet and is already panhandling for donations. Someone else is going to find the same thing within minutes of the game's proper release. It's especially weird since his screenshots still don't really look right. In fact, they look like exactly what I'd expect to see if the game was actually rendering to a lower resolution framebuffer and then upscaling to whatever. But since he's not posting actual comparison shots it's incredibly difficult to tell whether there's any actual improvement over what the game is doing anyway.
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# ¿ Aug 23, 2012 22:08 |
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The Gripper posted:It's great because all he's really done is replaced calls to some DirectX crap, namely IDirect3DDevice9::CreateRenderTarget. It seems like this wouldn't even work all that well if there are any post-processing effects that are rendering to off-screen targets with fixed sizes that are equal to or lower than the default resolution.
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# ¿ Aug 23, 2012 22:28 |
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# ¿ Apr 20, 2024 05:22 |
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Saphire_flames posted:yeah just to emphasize, this isn't "better with a gamepad" like people say a lot of console ports are that are actually fine on kb/m, this is "literally impossible to play without a gamepad" unless you want to spend a long time figuring out what the various xbox 360 button prompts it pops up at your correspond to and download a 3rd party thing to get the loving mouse cursor off your screen, and even then it's pretty unpleasant. Yeah. I stand by my assertion that this game would be totally fine with a decent keyboard & mouse implementation, but what they've done here is miserable. You've gotta have some serious self-loathing going on to put up with it for more than a couple of minutes.
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# ¿ Aug 24, 2012 20:52 |