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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


In the Grim Darkness of the 41st Millennium, there is only war.

Upon his Golden Throne on Terra, the Emperor lies upon the brink of death, his life-force fed by a thousand psykers a day. His will, known as the Astronomicon, is projected across the galaxy as a beacon of hope.



Humanity is on the edge. Although the Imperium numbers a million worlds, it is not what it once was. Mankind has forgotten most of the secrets of technology it once knew, and what is left is guarded by the techpreists of the Adaptus Mechanicus, who use religious rites to keep millennia old machinery working.

Foul xenos plague the worlds, from the vile Ork to the graceful but untrustworthy Eldar, to the unspeakable might of the chaos gods, there are few in the galaxy that would not extinguish humanity if they had the chance. Humanity is protected by untold billions of soldiers, with mighty Adeptus Astarties, or the Space Marines, being the cream. The Guard has its place, but can only stop the terrors of the galaxy with their blood.

Things are not all darkness however, and the Emperor and his trusted adviser's recognize that the galaxy is filled with great people capable of doing great things. This is why they created the warrants of trade, and the Rogue Traders who carry them.

The proud individuals are given what amounts to a pass to do what they will, as long as they strengthen the Imperium. They are traders, scouts, surveyors, strengthening the Imperium by finding lost worlds and technology.

Do not think them soft however, as they are also warriors, fighting the enemies of mankind, reconquering worlds to lost to recognise the emperors might, and exterminating Xenos races that could threaten humanity.

This is a story of one of those Rogue Traders, and his command staff of exceptionally talented individuals who have allied themselves with him to bring profit and greatness to their masters dynasty.



I guess by now a lot of you are wondering where the hexes are. I'll tell you – there are none!

I'm trying something different, and have recruited a number of Goons to play a roleplaying game with me. We are using the Fantasy Ground II virtual tabletop, and will be trying to do weekly games to amuse you.

This will be videos, along the lines of the D&D, Pathfinder and Shadowrun games that are already running on the forums here.

The main thread for the Warhammer 40K RPGs can be found here. , and is a good place to go to learn more about the system.

I'm sure that the other players will be in here soon enough, but for now, have the opening weeks videos. The bulk of this week is ship building and character introduction, but we do do a little role-playing at the end. I'll note the videos for content, so you can skip that for which you have no interest.

MP3's

Session 1 - Setting the scene.
Session 2 - Pirates!
Session 3 - Terrible Rolls
Session 4 - The New Navigator
Session 5 - 240 days of Partying!
Session 6 - I said hang in there!
Session 7 - A Brave New World
Session 8 - Everything Sucks!
Session 9 - Where did the captain go?
Session 10 - Can I reprogram him?
Session 11 - Sweet Kommandant
Session 12 - Open Heart Surgery Session 1
Session 13 - The Kid Gloves come off!
Session 14 - A Slight Detour
Session 15 - Sand in the Cracks
Session 16 - Bar Room Brawl
Session 17 - Zurzen Strikes Back!
Session 18 - Do Techpriests dream of electric sheep?
Session 19 - I'm going to Terrify them!
Session 20 - Xenocide
Session 21 - That's one angry R2 Unit!
Session 22 - Trouble on Bleka
Session 23 - Screwing with the locals
Session 24 - The Ate %
Session 25 - The Trouble with Techpriests
Session 26 - Lets go to war!
Session 27 - The best torpedo room crews in the universe
Session 28 - Assault on Terra Nova
Session 29 - That warpstorm is following us!
Session 30 - The Tomb of Cicero
Session 31 - Bash's Birthday Bashura
Session 32 - On the Offensive
Session 33 - A Chaotic Counter Attack
Session 34 - Friends
Session 35 - We can Take Them.
Session 36 - A little revenge
Session 37 - Everyone expects the Imperial Inquisition.
Session 38 - The Forbidden Planet
Session 39 - Beneath the Forbidden Planet
Session 40 - Into the Well.
Session 41 - Into the Fire
Session 42 - We're in a nebula of WHAT?
Session 43 - The true name of Trust
Session 44 - Operation Righteous Retribution of the Righteous
Session 45 - The Great Space Battle
Session 46 - An Insufferable Tool
Session 47 - The Big Boss Fight


Videos

Session 1
Part 1 - Character Introduction.
Part 2 – Ship Creation
Part 3 – Ship naming & acquisition rolls– Innuendo Station.
Part 4 – game play starts – Wandering in for Work

Session 2
Part 1 - Anything To Declare?
Part 2 - We need a better Navigator!
Part 3 - Pirates!
Part 4 - Polly want a Fire extinguisher!

Session 3
Part 1 - To Lucians Breath
Part 2 - Negotiations
Part 3 - GREEEEY!
Part 4 - A show of Bravery!
Part 5 - Daddy Dreadist

Session 4
Part 1 - The Quest for Power Armour
Part 2 - Lets go Exploring!
Part 3 - That looks weird...
Part 4 - Gunboat Diplomacy
Part 5 - A hit! a very palpable hit!

Session 5
Part 1 - Xenos Management
Part 2 - 240 day party, for some...
Part 3 - Sinister Ships Ahead.
Part 4 Unwanted Meetings
Part 5 Proof of Ownership

Session 6
Part 1 - Hang In There I Said!
Part 2 - Blind Mans Bluff.
Part 3 - Hot Astropath on Astropath Action.
Part 4 - Walking Talking Keg
Part 5 - Next Week - The Eye of Terror!

Session 7
Part 1 - Lets torture the Bejeezus out of him!
Part 2 Surprise Surprise!
Part 3 - you want us to name it?
Part 4 - Did we just found Nazi Germany?

Session 8
Part 1 - Everything Sucks.
Part 2 - Everything Sucks, Electric Buggaloo
Part 3 - Everything Sucks - A No Hope
Part 4 - Everything Sucks - The Suck Strikes Back
Part 5 - Everything Sucks - The Return of the Suck

Session 9
Part 1 - Where did the captain go?
Part 2 - Oh god, here we go again!
Part 3 - One for One
Part 4 - Who let the Murder Servitors out?
Part 5 - Orvarian Cancer.

Session 10
Part 1 - Can I reprogram him?
Part 2 - Locked in a Room and Everyone is smiling.
Part 3 - Does anyone have any social skills?
Part 4 - The Regency Council
Part 5 - A nine year old with a chainsword

Session 11
Part 1 - To Space Australia!
Part 2 - Message Relay
Part 3 - Plotting and Planning.
Part 4 - Sweet Kommandant
Part 5 - Into Action!
Part 6 - Painting the walls Red!
Part 7 - Did you lot just accomplish something?

Session 12

Part 1 - Open Heart Surgery for all!
Part 2 - I'm a good Sewer!
Part 3 - Oh! Its my eyes I'd be cutting out!
Part 4 - Space Hugs and Snozzberrys
Part 5 - What Ho Chaps!


Session 13
Part 1 - Lets go Explore!
Part 2 - A Palpable hit! Again....
Part 3 - Plink plink plink...
Part 4 - Running rings round them.
Part 5 - Unexpected Help

Session 14
Part 1 - Railroad time!
Part 2 - Getting Schooled by a nien year old
Part 3 - A nice, relaxing formal meal.
Part 4 - Don't Move!
Part 5- Run Away!

Session 15
Part 1 - To the Libarium!
Part 2 - This is not a pleasure world.
Part 3 - A nice refreshing sandbath.
Part 4 - The Art of Diplomacy.
Part 5 - Scratching the paintwork.
Part 6 - Out of the sandstorm and into the fire.

Session 16
Part 1 - The Search for the Holy watchmacallit
Part 2 - Disco Stu, the dancing Ogryn!
Part 3 - Trust on the warpath.
Part 4 - Bragging rights.
Part 5 - Oh! where did you get that loverly armour?

Session 17
Part 1 - Didn't we have two ships here?
Part 2 - Oh Well, Here we go again.
Part 3 - Fire, loverly Loverly fire!
Part 4 - I want that ship!
Part 5 - Cleaning up.

Session 18
Part 1 - Do Techpriests dream of electric sheep?
Part 2 - Aggressive aging.
Part 3 - Lets Make Friends!
Part 4 - Another bar, another bar fight.
Part 5 - So Many Plans.

Session 19
Part 1 - Seb! No bashing the Bishop!
Part 2 - So, How do we do this?
Part 3 - Oh! that is real!
Part 4 - I'm going to terrify them!
Part 5 - We're Watching You.

Session 20
Part 1 - We need to get out of dodge.
Part 2 - Lets abduct some aliens!
Part 3 - Dividing up the victims.
Part 4 - Destroying the Defender.
Part 5 - Xenocide!

Session 21
Part 1 - Home Improvements
Part 2 - Wrong Turn.
Part 3 - A quick diversion
Part 4 - The gravity of the situation
Part 5 - Binary Code.
Part 6 - Lets get out of here!

Session 22
Part 1 - A Minor Mishap
Part 2 - Thats My Gun!
Part 3 - Riot Control, 40k style.
Part 4 - Splort
Part 5 - Screaming down the corridors
Part 6 - Friendly FIRE!

Session 23
Part 1 - So many places to visit, all of them bad.
Part 2 - Unwanted visitor.
Part 3 - Who do we elevate?
Part 4 - Diplomatic Relations

Session 24
Part 1 - This is why you lot don't stay in one place too long.
Part 2 - Space Elves Attack!
Part 3 - Are they boarding us?
Part 4 - The Bodyguard
Part 5 - the Ate %

Session 25
Part 1 - Setting up the meet
Part 2 - Curse your sudden but inevitable betrayal!
Part 3 - To the Teleportarium!
Part 4 - Hard Choices

Session 26
Part 1 - Ghosts in the Life Support.
Part 2 - We're looking for a few thousands good men
Part 3 - Off to War
Part 4 - Engaging the Enemy
Part 5 - Space Tactics 101

Session 27
Part 1 - The Epic Battle continues!
Part 2 - Can you destroy that ship so we can ignore it some more?
Part 3 - The greatest torpedo room crews in the universe
Part 4 - My Dice are in the wrong order
Part 5 - A bite to eat on the bridge.

Session 28
Part 1 - Begin the Landings!
Part 2 Supporting Speeches

Session 29
Part 1 - Repair and Refit
Part 2 - Open heart Surgery Part 2
Part 3 - Messing with the canon
Part 4 - Increasingly Wealthy
Part 5 - Warpfun

Session 30
Take up your best Anime stance
Trusts Last Name
The Professor Loses it
Dead Again
Part 5 Grey is back in the drivers seat

Session 31
Part 1 - This is what happens when I spend XP!
Part 2 - Lets get ready to party!
Part - 3 Bash's Birthday Bashura
Part 4 - Clearing the Dance Floor
Part 5 - Passed out on the floor - Birthday Goal Complete

Session 32
Part 1 - Ugly as Sin
Part 2 - Major refit
Part 3 - My toes are made of Cheese!
Part 4 - I've always wanted to do a Colony Drop!
Part 5 - A New Threat

Session 33
Part 1 - Surprise Attack!
Part 2 - Surprise Counter Attack!
Part 3 - Critical Personnel Mass
Part 4 - Clearing Space
Part 5 - It's a Space Marine

Session 34
Part 1 - Collecting New Friends
Part 2 - I hit it with my Tennis Racket
Part 3 - Old Friends
Part 4 - Powerful Friends

Session 35
Part 1 - We can take them!
Part 2 - Actually, there are several ways out.
Part 3 - Burny McBurny
Part 4 - My Poor Ship
Part 5 - Growing threats

Session 36
Part 1 - Reporting in.
Part 2 - You Again.
Part 3 - Heading out for some revenge.
Part 4 - Please don't tell on us.

Session 37
Part 1 - The Inquisitor
Part 2 - All of your mistakes highlighted
Part 3 - Dangerous, or Suicidal?


Session 38
Part 1 - We are not alone
Part 2 - Skullcracker
Part 3 - Mutant Smackdown
Part 4 - Worried yet?
Part 5 - Take Cover!
Part 6 - Target Aquired

Session 39
Part 1 - Planetfall
Part 2 - My Pieces!
Part 3 - Underground
Part 4 - The Gravity of the situation
Part 5 - He's trying to kill us!

Session 40
Part 1 - drat Cyber Pigeons
Part 2 - We don't Want to do this!
Part 3 - Through the Well
Part 4 - Grey's New Tactic

Session 41
Part 1 - The Chase Sequence
Part 2 - Boarding Action
Part 3 - Freaking Out
Part 4 - Fire Fight
Part 5 - The Revelation of stats

Session 42
Part 1 - Biker Traders from Belka
Part 2 - Planning the Plan
Part 3 - We're in a nebula of WHAT?

Session 43
Part 1 - The true name of Trust
Part 2 - Wait! These Guys are a threat!
Part 3 - Heretical Fire Extinguishers
Part 4 - Thats more like it!
Part 5 - So, how are you doing?

Session 44
Part 1 - Operation Arr!
Part 2 - That's a lot of ships!
Part 3 - Torpedoes Away!
Part 4 - A threat in space
Part 5 - You could run away you know.

Session 45
Part 1 - So thats what recaps are for
Part 2 - Kaboom!
Part 3 - Seventy Six
Part 4 - So Many Crits.
Part 5 - Its finally over.

Session 46
Part 1 - Defrosting Death
Part 2 - An Insufferable Penis
Part 3 - Big Bridge Battle
Part 4 - The worlds worst agony aunt
Part 5 - Biker Kroot from Mars

Session 47
Part 1 - A terrible idea
Part 2 - Meeting Zurzen
Part 3 - A foot in the door
Part 4 - Kneecapping
Part 5 - Genitalia Inconqiencia
Part 6 - Sunset

The Epliogue




We return! Picking up from where the Rogue Trader game left off, we now shift the focus to the 1st Bashuran Drop troops - the soon to be renowned Schnapps Shots!

MP3's

Session 1 - Character Introductions and Briefing.
Session 2 - What we learned
Session 3 - I'm a better leader when the enemy can't see me.
Session 4 - Titanfall.
Session 5 - Meet the Locals.
Session 6 - Bad Reactions
Session 7 - Assault on Precinct 13
Session 8 - Assault from Above!
Session 9 - Rampage.
Session 10 - A Fateful Journey
Session 11 - Fake Thrones
Session 12 - Iceball Landing
Session 13 - Chasm of Fools
Session 14 - Opening a whole new tunnel of worms
Session 15 - Officers Mess
Session 16 - Dropping the fate points.
Session 17 - Fear hits home
Session 18 - Worm food
Session 19 - Interview with a Bashuran
Session 20 - SWAT

Videos

Session 1
Session 1 - Character Introductions and Briefing

Session 2
Part 1 - Hot Drop!
Part 2 - Pinned
Part 3 - Ogryn Charge
Part 4 - Turning the Tide
Part 5 - My Faith in the Emperor protects me!

Session 3
Part 1 - He's a Bashtard
Part 2 - Support squad? Heroes more like!
Part 3 - Kaboom!
Part 4 - Err, Guys.....

Session 4
Part 1 - Titanfall
Part 2 - Fire Team Awsome
Part 3 - Frenzy
Part 4 - Mission Prep

Session 5
Part 1 - Meet the Locals
Part 2 - Starting the Investigation
Part 3 - Oh No, Hillbillys.
Part 4 - Oh Roland, never change
Part 5 - Burning down the place.

Session 6
Part 1 - Interrogation
Part 2 - Witch Hunt
Part 3 - Crowd Control
Part 4 - A dignified arrest

Session 7
Part 1 - I'm going to set it on fire with my face!
Part 2 - Assault on Precinct 13,
Part 3 - In over their heads.
Part 4 - Backblast.
Part 5 - Revenge and looting.

Session 8
Part 1 - They have a what?
Part 2 - They will never expect an assault from above!
Part 3 - This could get messy.
Part 4 - A Platoon was not enough support!
Part 5 - Breaking the laws of probability

Session 9
Part 1 - Who's Driviing
Part 2 - Tank Duel
Part 3 - Getting Freaky
Part 4 - Not even a Pen.

Session 10
Part 1 - Settling in for a nice trip.
Part 2 - The Greatest Commissar
Part 3 - This Ain't Right,
Part 4 - A New Leader

Session 11
Part 1 - No Leaning to the left!
Part 2 - Flailing with frags
Part 3 - The Guy at the Center
Part 4 - Corruption and Heresy
Part 5 - Scrounging

Session 12
Part 1 - Your friendly Quartermaster.
Part 2 - Freezing their nads off.
Part 3 - Take their Guns!
Part 4 - The Mysterious foe revealed.

Session 13
Part 1 - A sinking understanding.
Part 2 - The Chasm.
Part 3 - While the smart ones are away.....
Part 4 - Tally ho chaps!

Session 14
Part 1 - Everyone's favorite Quartermaster
Part 2 - Summarily Execute Bill
Part 3 - Wait, something actually hurt me?
Part 4 - Unsuccessful extraction

Session 15
Part 1 - Officers Mess
Part 2 - Buttering him up
Part 3 - Breach
Part 4 - Don't let them close!

Session 16
Part 1 - Derails.
Part 2 - Getting cocky.
Part 3 - Oh my, thats a big one.
Part 4 - Not so cocky.
Part 5 - Dropping the fate points.

Session 17
Part 1 - What is that?
Part 2 - Shocked Face
Part 3 - Patching up
Part 4 - Killing him again

Session 18
Part 1 - Acceptable Sideburns
Part 2 - Worm Hunt
Part 3 - Worm Food
Part 4 - Out of Ice

Session 19
Part 1 - ISBGRVOvHIII
Part 2 - Interview with a Bashuran
Part 3 - New what?
Part 4 - I fought the law....
Part 5 -...And the law lost!

Session 20
Part 1 - SWAT
Part 2 - Heavy Ordinance
Part 3 - Up Close and Personal
Part 4 - Cleaning up


MP3's
485
486
487
488
489 & 490
491
492
493 & 494
495
496
497 & 498
499, 500 & 501

485
Part 1 - Knighthood
Part 2 - Brave Brave Ser Aster
Part 3 - Knightmare battle
Part 4 - Winter phase

486
486 Part 1 - Goat Patrol.
486 Part 2 - That's no Goatheard!
486 Part 3 - This is the winter of their discontent.
486 Part 4 - Winter Feast.

487
Part 1 - Lets go Raiding!
Part 2 - Heroic Battling
Part 3 - Winter

488
Part 1 -I wanted to go to France.
Part 2 - Winter and Water

489
489

490
Part 1 - Once more into the hell of battle!
Part 2 - Stick Surgery
Part 3 - Kings Progress

491
Part 1 - Surprise attack
Part 2 - Dukeing it out
Part 3 - The family search
Part 4 - Just rolling with it

492
Part 1 - Yeah, thats Merlin
Part 2 - Treason
Part 3 - Trials and Conversions

493
Silly Saxons

494
Part 1 - The Welsh Tour
Part 2 - There go the rails
Part 3 - Winter and naming

495
Part 1 - To battle!
Part 2 - Things begin to go wrong!
Part 3 - After the Battle.
Part 4 - A New Order

496
Part 1 - Washerwomen.
Part 2 - Tribute.
Part 3 - Back to the Cave
Part 4 - Another hard Winter

497
498
499
500


501
Part 1 - Two Pronged attack
Part 2 - This space unintentionally blank

Grey Hunter fucked around with this message at 07:31 on Sep 30, 2014

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Information on the Bashura Dynasty, its key operatives, holdings, allies and enemies. All following information contains minor spoilers in regards to overall plot direction.

May the Emperor Protect.



The Bashura Dynasty.

A once proud Rogue Trader family, the Bashuras suffered centuries of decline at the hands of poor leaders and outside forces. Finally reduced to a small profit stream and a single noteworthy ship, the new holder of the Warrant of Trade, Essh Bashura decided to risk his family's entire future on a big gamble - the exploration of the Koronus Expanse.

Hoping to escape the forces of the Zurzen Dynasty, currently lead by the brilliant (if arrogant) Kaltos Zurzen, Essh Collected the finest men left to him and sets course for the Expanse.


Crew of the Omnisiah’s Sheild

Essh Bashura

Essh, Upon receiving the Warrent of Trade from his dying father, realized that they had no chance of surviving in the Imperium, Zurzen and his allies were too strong there, and were crushing their trade routes. The Expanse was the risk the Bashura’s needed to take.

A relatively young man, Essh was noted for his decadence, and his love of alcohol, in fact, it soon became custom aboard the Omnisiah’s Sheld to take a drink of Amsec before entering the warp.

Upon arriving in the expanse, Essh founded a trade agreement shipping Green skinned aliens to the pleasure world of Solice Encarmine, where the ship spent a lot of its early time in the Expanse. He also was responsible for the Foundation of the colony of Belka, and the rescuing of the Dreadnaught-Governour Malcarius from his prison-tomb.

He soon found that plying the warp got in the way of his extracurricular activities, and after a couple of years (realtime) he decided to retire from life as leader of the Bashura Dynisty and take up Governorship of Belka, where he spends his time drinking, whoring and seeing to the colony and the construction of the new Bashura Palace.

Praise-Be-The-Emperor-For-He-Is-Mighty Basura - AKA Little Bash or Bash.



With the Abdication of his father, the Crew of the Omnisiah’s Shield were left with a problem, they needed a leader. Fortunately for them, Essh’s lifestyle had produced an Heir.

P.B.T.E.F.H.I.M Bashura (Referred to by his affection nickname, Bash from here on out) had been left on Belka with his mother and the Preist who had been left in charge. This lead to a sheltered and isolated upbringing for the young Bash. Thanks to the strangeness of warp travel, he was now nine years old.

After the breakout and incident with the Macrocannon shell, Bash took up leadership of the Dynasty, and lead them on to expand the fleet with great personal bravery - his first kill was a Ogryn in personal combat, and in the numerous ship to ship boarding actions, his inspiring leadership lead the crew to victory.

Bash is a Xenophile, always interested in the aliens they meet, but at his pious heart he knows that if they are not of use to him, they must be cleansed. Always curious, he leads from the front, and always knows when to let his people blow the place up in the name of the God-Emperor.


Trust.



The Senishall of the Bashura dynasty can only be described as a man of many talents, although he is the spymaster, and has a habit of blinding his foes with lightning quick knife blow to the eyes, he is a joker at heart, always ready with a pun or a song to try and lift the spirits of those around him. This often goes down poorly, and has lead to him being shot on more than one occasion.

In a fight, he prefers to close with his enemy than engage them at range, and has been instrumental in managing the purse strings of the Dynasty to help them acquire the huge amounts of caffeine and alcohol they need to get through the day. as well as the occasional large item.


Mecharius Gent



Mecharius is a member of the Adeptus-Mechanicus and holds the rank of Explorator. His job is to search the Expanse for new technologies and the ever elusive STC’s. What he actually does is spend most of his time tinkering with the Omnisiah’s shield’s crew and equipment.

A rather dour person, Mecharius is often the butt of Trust’s Jokes, due to his machine like qualities. He is massible durable thanks to his power armour and mechanical implants. He often walks into the heart of battle with his hellgun blasing, armour absorbing most of what is thrown at him.

In space, his knowledge of the Shields working allows the crew to outmaneuver ships far bigger than theirs and run rings around numerically superior enemies. Some of the things he can do are often near magical to the lower crew, who live in fear of him calling them in for upgrades. The failures of these medical experiments are often seen amongst the ranks of the Murder Servitors that form the front ranks of the Shields ship to ship assault forces.


Aubrey “Arb” Malix



Aubrey is the Arch-Militant of the crew and Bash’s Bodyguard. He spends most of his time in a full suit of armour and carrying two deadly weapons, a Hellgun and a Boltgun that can make a mess of most enemies.

With his direct attitude to violence, it should be noted that Aubrey is not a psychopath, he just believes in putting his enemies down with severe prejudice. His warning shots have often left the target well warned, and adorning the surrounding scenery. He may not forego an opportunity to shoot Trust however.

He has a love of things that explode, which may come from his troubled past where he blew up the Adeptus-Ministerium ship he was being transported on. He now lives in fear of the Ecclesiarchy finding him and taking him to task for this transgression.


Cole Gath



Orv is the ill-tempered Void Master. Most of the few words out of his mouth tend to run along the lines of “I’ll kill you all.” The only reason he has not gone on a killing spree seems to be a combination of it being too much effort and the large amount of Amsec on board that help him to forget most things Trust has said.

In his hands, the Omnissiah’s Shield is a formidable beast, and survived a planetary landing in a sandstorm with only minor damage and a few hundred casualties. He is also adept at handling the ships guns and his own personal weapons.

Sinxia Anihilus



As the Guild sanctioned Navigator, Sin’s job is to pilot the Shield through the nightmarish dimension known as the warp. Her third eye allows her to see the astronomicon, the guiding light of the Emperor, and plot a safe course.

Afflicted by the mutations of her caste, when she Joined the dynasty she looked like a young woman, but the hard journeys into unknown space quickly took their tolls on her, and she now looks like a wizened hag, with large folds of skin hanging from her. She is also convinced that the shield is being followed by a warp storm, as they seem to run into this phenomenon far more regularly than they should.

In combat she blasts her foes with fire from her third eye, burning them up from the inside. she mainly hangs back from the fight however, not being as combat capable as some members of the crew.

Sebastian



The Astropath Ascendant who accompanies the Bashura Dynasty can be described as an odd one at best. Unlike most Astropaths, who spend most of their time trying to avoid contact with the warp, Sebastian seems to have a thirst for the unknown. He is always looking for new ways to expand his circle of friends.

Apart from receiving and sending messages across the vastness of space, Sebastian is also well trained in the use of his psychic powers to affect the enemy. He is able to rip information from peoples minds, terrify them and even reprogram them to be more suitable to his and his Captains needs.

These powers don’t come without cost, and Sebastian can be incautious in their use. Sometimes the thrill of using his Emperor-given skills overcomes him, and the effects are not what he would wish. The rest of the crew tend to keep some distance from this unstable Pysker.

Recently, Sebastian has become more and more reclusive, spending more time amongst his choir and less time available for use by Bash. At this time he has not been seen outside of the Astropathic Chapel for months, although this seems to suit the rest of the crew.


Trosk

The newest addition to the command crew, Trosk is a Kroot. These mercenary aliens are part of a hundred strong group that was rescued from Stryxis slavers. They have been the main fighting force for the Bashuran Dynisty since the fall of the Honour Guard during a raid.

Trosk is the appointed leader of these Kroot, and as a Shaper, he has been given the task of guiding his people in both war and their genetic destiny. Worried that they had not been given enough opportunity to feast on fresh DNA, so Trosk stepped up to take a more active role.

Armed with a Thunderhammer and the Kroots innate close combat skills, he leads from the front, closing the distance to his enemy and removing the advantage they have with their long range weaponry. He relies on his own natural ability to avoid damage, dodging lasfire and sword thrusts with equal ease.


Ships of the Bashuran Dynasty.

The Omnissiah’s Shield




The Shield is the prized ship of the Dynasty. This relic of Mars is an ancient vessel built in the early days of the imperium, and carries upon it a piece of ancient archeotech. The Teleportarium is the keystone of the crews tactics, it allows them to teleport their murder servitors over to enemy vessels, crippling their key systems and allowing the guns of the ship to take out the enemy.

Finally, the Shield and its crew are well trained in the art of ship to ship combat, and make light work of their boarding actions. Bashuran doctrine has a larger than normal number of Armsmen, giving them the advantage in this type of engagement.

The Fateful Journey

The second ship added to the Dynasties collection, the Journey was bought cheaply due to the fact that all its crew had mysteriously died during a warp jump.

Instead of looking into this, the Command crew just put motivational posters over the strange messages written in blood and re-crewed the ship.

the Journey spends most of its time moving goods and people between Footfall and the colony of Belka.



The solution to this.



The Shadow of Cicero




The Shadow was formerly the Shadow of Telfus, before being captured in hand to hand combat. taken as a prize it was the third ship added to the Bashuran fleet. The light destroyer has proven much more capable in their hands, and is the rapid response and flanker to the Shield. its lance is used to cripple ships so that the Shield can close in and board them.

Deus Cicero



Originally the Dues Mechanicus, this Adeptus Mechanicus vessel was sent to take the Shield from the Bashuran Dynisty. unfortunately for the crew, their masters plan was to board a ship that excels in close in actions.

Now it it functions as the brawler for the Dynasty. It’s massed macrocannons allow it to pummel ships while slowly closing on them.


Places in the Expanse

Belka



Belka is the colony founded by Essh and the crew early in their time in the expanse. While the plan is to turn it into a forge world, it is currently noted for exporting as much prized Snozzberry Schnaps as it does lascannons.

the manufactorum was retrieved from black market gun runners and the colony is protected by a regiment of house troops.

Belka is currently undergoing a lull after a few problems stemming from when the colony was founded using people freed from a slaveship. These have been rectified now, and it is hoped that the colony will begin to grow rapidly now.

Terra Nova

This lost world was brought into the fold when the crew recovered its first emperor from his so-called tomb. encased in a Dreadnaught, now Governour Malcarius took command from his inept descendant and now rules the planet.

Recently, Forces from Letria have invaded the world.


Solice Encarmine

This pleasure world was the first place the newly arrived crew visited in the expanse. after shipping in some green skinned aliens to provide cheap and exotic staff, they made the numerous appigeligos of the planet a prime importer of their Snozzberry schnaps.

The Letrion Cluster

This is a series of closely packed systems that, although they had lost contact with the rest of the galaxy, still had functional ship and even a mothballed grand cruiser in their shipyards.

They had a large fleet of a battlecruiser, two light cruisers, at least two squadrons of escort vessels and several transports. These were quickly brought up to readiness and

added to the Zurzen Fleet.

It seems that the cluster has a large number of Psykers, but a scan of Zurzen shows that he is unaware of this fact. The Queen of Letria herself is an unsanctioned pysker, a fact that Zurzen is most definitely not aware of.

With the well population technological worlds, The Letrion cluster is rising power in the expanse, at the hands of someone who wants the crew dead.


Enemies and Allies

Kaltos Zurzen




Both vain and brilliant, The current leader of the Zurzen Dysnasty is set on being the one who finally wipes the Bashuras out once and for all. since following them to expanse, he has made contact with the Letrion Cluster, Added to Zurzens own forces via a marriage to the Queen of the cluster, he is now using the fresh ships to wage open war on Bash and his crew.

Governour Malcharius

The Dreadnaught leader of Terra-Nova, Malcarius was imprisoned by his son thousands of years ago when it became clear that be had no intention of dying. Trapped in a maintenance cycle, Malcarius kept himself sane by haunting his family through a series of forgotten holo projectors before being freed by the crew.

He now rules the planet once more and supplies people to Lucians Breath as part of a deal with the governour there.

Captain Vertigus



A Rogue Trader who crashed on an Ork world, Vertigus was unfortunate enough to be experimented on by a Mad Doc, and now has a human brain in an Ork body. This has meant that he has to keep away from the Imperium at the edges of space, where he wages war upon the Ork.

Alsassy Vanya.

Little is known about this Rogue trader other than she has a Dauntless class light cruiser and she deals in weapons.

Its assumed that because the crew reprogrammed her pet warden and stole her las gun factory, she is not in the best of moods with them.


Space and its surroundings.

Here are the current maps of the Expanse, both that of the Geopolitical makeup and the warp passages known to the crew.



Click here for the full 1559x1005 image



Click here for the full 1559x1005 image


Grey Hunter fucked around with this message at 18:23 on May 17, 2013

Wraithson
Sep 8, 2011
Maybe it's just me, but all your videos are set to private.

Veloxyll
May 3, 2011

Fuck you say?!

Wraithson posted:

Maybe it's just me, but all your videos are set to private.

Oh good, it's not just me not being able to see them because I may have gotten declared Heretical for some of my writings elsewhere >.>

A promising start to a Grey Hunter LP!

Edit: Episode 1 is working now. I guess the other ones will be by the time I get to them.

Veloxyll fucked around with this message at 10:21 on Aug 25, 2012

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Sorted now!

I had to barter with the Mechanicus all morning to get these ready. I now have less flesh and more machine in my body!

Lord Windy
Mar 26, 2010
I will never not love Trust's portrait. That is art that is worthy of the Imperium and the Emperor

Veloxyll
May 3, 2011

Fuck you say?!

So we have one character who blew up a ship. And another who had their ship blown up from under them. There cannot possibly be a connection here.

Zebrin
Mar 12, 2010

Chopping trees down and making elves cry.
There wasn't. He blew up an ecclesiarchy ship, I was on an exploritor fleet ship. The Tech priests from the forge world are engaged in a form of minor heresy at all times with the cult of the Omnissiah, so exploritors and ecclesiarchs wouldn't be in the same fleet, let alone the same ship unless very odd circumstances forced them together.

Zebrin fucked around with this message at 10:37 on Aug 25, 2012

Veloxyll
May 3, 2011

Fuck you say?!

The thread votes for ENTERPRISE.

Or Warspite.

Orv
May 4, 2011
Unfortunately (fortunately?) we decided against letting the thread vote. :smith:

Zebrin
Mar 12, 2010

Chopping trees down and making elves cry.
Yes and despite "The Penetrator" being on the lists, "Omnissiah's Blessing" won the roll. Thanks the Omnissiah... that would have been horrible to run around in.

Edit- Yeah, Omnissiah's Shield, not Blessing. Oh well. I still retain the rights to naming our cruiser the Emperor's Pauldron.

Zebrin fucked around with this message at 22:53 on Aug 25, 2012

KazigluBey
Oct 30, 2011

boner

I would just like the records to show that this follows Grey Hunter's Distant Worlds LP *cough*shamelessplug*cough*, and we've had a lot of innuendo to get out of our systems. I'm sure that Emperor willing we'll be models of good Imperial behavior by next sess- :v: we're never getting it out of our systems, are we? Distant Wooooorlds!

e: Wasn't it Omnissiah's Shield?

Veloxyll
May 3, 2011

Fuck you say?!

Orv posted:

Unfortunately (fortunately?) we decided against letting the thread vote. :smith:

Yeah. Posts like mine are what happens when you post mid-video.

Distant Dongs more like.

Turos Kensei
Dec 13, 2009
Yeah, my guy's (Trust) profile picture will likely be my greatest contribution to the thread.

Hopefully that'll be saying something in the end of it all. :sweatdrop:

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Here he is, in all his soul eating glory.

Temascos
Sep 3, 2011

Will be watching this with interest! Always wanted to play Rogue Trader but my group are more interested in the Pathfinder system, I did try to set up Black Crusade but that fell through. My GMing capabilities are limited to games involving pure batshit insanity.

Edit - Finally watched the full thing, great stuff. Looking forward to seeing the ship blow away some unsuspecting fools or get eaten by warp beasties (How often does that happen in these games at early levels?) Am tempted to try out the tabletop system you're using Grey, is it easy to host a game on it? I seem to have trouble with Maptools.

Temascos fucked around with this message at 20:01 on Aug 25, 2012

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
WHY DIDN'T I KNOW ABOUT THIS

WHY DIDN'T YOU POST THIS IN THE TRAD GAMES THREAD

I want to play Rogue Trader too, but PbP's too slow and nobody around here games :cry:

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

Zebrin posted:

There wasn't. He blew up an ecclesiarchy ship, I was on an exploritor fleet ship. The Tech priests from the forge world are engaged in a form of minor heresy at all times with the cult of the Omnissiah, so exploritors and ecclesiarchs wouldn't be in the same fleet, let alone the same ship unless very odd circumstances forced them together.

Clearly, yes, nothing to do with that at all.

No sir.

And yes, we decided against the thread voting because if us six were all recovering from the Distant Worlds innuendo, heaven knows what the other goons would be like...

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
I'm just glad you didn't try and pig latin up the Penitrator.

Fear the Penitranus!

No you cannot change the ship name.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Ooooooh. :aaa:

Of course this reminds me I have a whole bunch of Dark Heresy books (as well as the RT core book) but I've only played like one session on total of DH. :(

quote:

We've got a really old ship so why don't we call it The Glory of Horus- Oh wait.

Brilliant. :D
Also I must admit it's the various accents that does this thing.

Cooked Auto fucked around with this message at 16:28 on Aug 25, 2012

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I don't think it's a proper Rogue Trader game unless you have an entirely heretical party.

Skillness622
Apr 9, 2009
Gah, insanely jealous, I've always wanted to try a Rogue Trader game. Anyway, what are the odds that the psyker will actually survive without suffering a hilarious Perils of the warp? I'm guessing low.

KazigluBey
Oct 30, 2011

boner

@Skillness622: I'm not sure Grey Hunter was recording at that point, but Lord Windy was doing percentile test roles and hit Perils TWICE in like, ten roles?

mecharick
Nov 4, 2009
How about a rundown of the ship itself too?

Edit: Ok that's good, thanks!

Sabbrewolf
Feb 9, 2008

There is no escaping Vanana! Prepare to deehh...
I just know I'm going to have to educate Turos on 41k Lore over the next few days.

Turos Kensei
Dec 13, 2009

Sabbrewolf posted:

I just know I'm going to have to educate Turos on 41k Lore over the next few days.

My guy has Blessed Ignorance for a reason.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
If you don't get some floating-baby-computer-things soon, I won't be happy.

Zebrin
Mar 12, 2010

Chopping trees down and making elves cry.
I have a servo skull if that counts. Not so much a baby as it is a flying dead guy's skull crammed full of electronic components, but close enough.

Orv
May 4, 2011

goatface posted:

If you don't get some floating-baby-computer-things soon, I won't be happy.

I have a bolt pistol, and if I see a goddamn cherub it will be used.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Blast! If I had known that a Rogue Trader game was starting I would have jumped on it (I have a character and everything too :( )

Oh well. I'll be watching this closely.

Arraxis
Jul 10, 2012
This looks like it'll be a lot of fun. I haven't read the Rogue Trader book, and only know a little bit about the universe, but I'm looking forward to seeing how this pans out. With a small job like this, what could possibly go wrong?

Veloxyll
May 3, 2011

Fuck you say?!

SirPhoebos posted:

Blast! If I had known that a Rogue Trader game was starting I would have jumped on it (I have a character and everything too :( )

Oh well. I'll be watching this closely.

With how much fun it looks, I am a little sad that I voted myself off the Space Cruiser.

But I would never have come up with as cool a portrait as Truth, so there's that.

That said Grey, I could totally roll up a Missionary or some such to really terrify the Heretics on the Omnisiah's Shield >.>
Naturally he'd have found some way to commit heresy but still be in the Ecclisiarchy.

KazigluBey
Oct 30, 2011

boner

For those of you new to Rogue Trader or needing a refresher I'll be posting a breakdown of the stats and components found aboard The Omnissiah's Shield. I'm also making a few corrections to the stats posted in the ship-stats picture above, as some things were not taken into account when we were recording. Most importantly, one illegal choice was made as far as weapons goes (Lances cannot be mounted on non-Prow hard-points), which will likewise be corrected (swapping the Lance for a Macrobattery with identical Power/Space usage, though at a -1 SP cost), and the Warpsbane Hull component is the ship's Geller Field generator so no need to double up on that. Lastly, our Space/Power usage was off, and we actually have a bit free for later use. Incoming :spergin:

Essh Bashura posted:

"So, The Omnissiah's Shield... She's a really beauty, she is, been in the family for generations. Too bad the last few generations of house patriarchs became too paranoid to ever take her out for the kind of work she was made for. Can't say I blame them, what with the ship alone equalling any ventures we ever put together in value, but keeping her safe sure as hell did nothing for our fortunes. You could even say that it was for that reason we fell on hard times... But enough about the past, let me give you the grand tour!"

"The Omnissiah's Shield handles well for a ship of her class. A bit slower then your average Sword-Class frigate, but that's to be expected given her initial role as a member of the Explorator Fleets. She's designed to be able to get out of scraps handily, and past pilots have described that she responds surprisingly well to their commands. Adherents of the Machine Cult within the ship's population claim her machine spirit is as stoic as any hardened warrior. Not sure how much stock I put in that, but it's a harmless way to look at the fact that she was well build and can take a beating."

"The crew? Dour lot, but quite dependable. Could be better equipped and better trained, I'll certainly be looking to rectifying that once funds allow for it. Voidsmen are a Ship's blood, my father used to say, keep 'em inside and well looked after and the Ship will thrive. Not sure if the analogy works as well as the old man thought it did, but it does have a spark of truth to it."

Type/Hull Class: Frigate/Sword-Class
Speed: 7
Manoeuvrability: +20 (+25 to avoid Stellar Phenomena)
Detection: +13
Armour: 18
Hull Integrity: 41
Turret Rating: 2
Void Shields: 1
Available Space / Used Space: 45/37
Available Power / Used Power: 45/32

Crew Quality / Crew Ballistic Skill: Standard/30
Crew Moral / Current Value: 100%/100%
Crew Population / Current Value: 100%/100%

Machine Spirit Oddities: Resolute
History: Reliquary of Mars

Rogue Trader Rules posted:

Speed is exactly what it sounds like, and our speed value is not bad. Some raider-type ships will be faster, but not by much, and we can typically outrun anything heavier then a Frigate if need be.

Manoeuvrability is a very important stat in that it gets used for just about every conceivable piloting action. Our bonus to that is quite high, and gets even higher if the attempted action has anything to do with not crashing into a Sun or some such tomfoolery. Just as with speed, there are few ships that can outmanoeuvre us.

Detection is a value linked to our ship's scanning capabilities. It is actually lower then the listed +15 on the image posted above, as the value was not factoring in a penalty from one of our components. +13 is alright, nothing special.

Armour can negate damage below it's value. Lance-type weapons ignore Armour. 18 is an ok value.

Hull Integrity = Ship's Hit Points. We have above-average Hull Integrity for a ship in the Frigate category, thanks to a couple of bonuses. Our base value was 35.

Turret Rating is a measure of how well the ship's smaller point-defense turrets handle. Used to fend off landing parties in assault-ships and torpedoes.

Void Shields is a value used to determine how many shots we can ignore during each round of combat per salvo fired.

Available Power/Space are self explanatory. How much more crap can we fit on our ship (and run electricity to)? Well, turns out quite a bit.

Crew moral and population levels are secondary HP values for the ship. Crew Quality determines their Ballistics skill used for Gunnery if one of the named characters (or an NPC) chooses not to direct weapons fire.

Resolute: "The ship suffers -1 Speed, but gains +3 Hull Points and a +10 bonus to all Repair Tests". An interesting quirk, the speed penalty is not terrible given our base Speed value of 8, and the bonus to repair tests is great given the ship's History.

Reliquary of Mars: "When constructing this vessel, players must select 1 Archeotech Component of their choice. However, any Tech-Use Tests to repair this vessel suffer a -20, due to the highly complex nature of the machinery. Additionally, the tech priests of Mars view the ship as being holy, or having holy components. Some may petition to visit the vessel, others may want it for themselves." I was so glad when we got this during the History roll. Archeotech components are pretty awesome, as you'll see below. The penalty to repair is offset partially thanks to Resolute, and the story-hook opportunities of piloting a vessel that an entire religion holds as a holy relic is interesting to say the least.

Essential Components

Jovian Class 2 Drive - Provides 45 Power.
Strelov 1 Warp Engine - Allows us the ability to travel the immaterium.
Armoured Bridge - If this component is subject to a Critical Hit, is Damaged or becomes Unpowered, roll 1d10. On a 4+, ignore the effect.
Warpsbane Hull - Exerts a Geller Field (protection in the Warp), gives +10 to all Warp Navigation rolls, allows for a second d100 to be rolled on Warp Encounters and the more favorable choice selected.
Vitae Pattern Life-Support - Provides life-support functions.
Voidsman Quarters - Provides quarters for your crew.
R-50 Auspex Multi-band - External (takes up no space, can only be damaged/destroyed by a Critical Hit), provides a +5 bonus to Maneuver Tests to avoid celestial phenomena, provides +50 Achievement Points when working towards Exploration Objectives.

Supplemental Components

Reinforced Interior Bulkheads - Provides +3 Hull Points
Murder Servitors - Provides +20 to Hit and Run actions, successful H&R actions allow the character undertaking it to select a value between 1 and 6 for the Critical Hit effect, rather then rolling 2d5 and choosing one.
Teleportarium - Provides +20 to Hit and Run actions, H&R actions no longer requires a Pilot test.

Weapon Components

Thunderstrike Macrocannons - STR 3, DMG 1d10+1, CRT Rating 6, Range 4
Sunsear Laser Battery - STR 4, DMG 1d10+2, CRT Rating 4, Range 9


Essh Bashura posted:

"They sure don't build them like this any more, huh? No expense was spared to ensure that the crew enjoyed a modicum of comfort, which is more then can be said about most Navy vessels."

"The filigree-work on the outside of the ship? Warpsbane pattern design Geller Field, my friend. Keeps us nice and safe from the-Emperor-knows-what when traveling through the warp. Must have been standard issue for Explorator fleet ships, along with the wide-band Auspex and various defensive reinforcements.

"This chamber? Wonder of the forgotten past, a "Teleportarium", I'm told it's called. They used to use it mostly to get exploration teams down planet-side, and then my house used it to move freight around faster. Honestly, I think both of 'em were using it wrong. See we found these ancient murder-bots over in the cryo unit, and I figure if we send 'em over when fighting enemy ships things should go our way fast, like. Been trying to get a tech priest to install a camera on one of their skull-heads, but the bugger refuses on the grounds that it would be some kind of tech-heresy. Also he said he wanted to keep his bionics where they were, and one way to do it was not to tamper with our little sleeping killers. Cheeky bugger, had an impulse to space him for trying to be clever, but then I remembered how many of the AdMech are on this ship to begin with. Pick your battles and all that, I suppose."

"Well, that's the tour of the major sights. Any questions?

KazigluBey fucked around with this message at 20:10 on Aug 31, 2012

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

KazigluBey posted:

The Omnissiah's Shield

They missed a golden opportunity to name it the Dragon of Mars but otherwise I'd say they wound up with a neat little ship.

How long until The Clans Dark Eldar show up and kill everyone?

Orv
May 4, 2011

PoptartsNinja posted:

How long until The Clans Dark Eldar show up and kill everyone?

Even odds go to three sessions.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

Orv posted:

Even odds go to three sessions.

And 2:1 odds on heretic pirates before session 4, I'd wager.

Veloxyll
May 3, 2011

Fuck you say?!

If they DON'T have heretic pilots on their first flight out, I'll be surprised. Now, whether they have Imperial, or Dark Eldar vessels, well - who knows!

simplefish
Mar 28, 2011

So long, and thanks for all the fish gallbladdΣrs!


Given the ship's history, as soon as I read about the Murder Servitors, something in my mind said "Spiders from Mars". Now I can't visualise them without 8 sharply-pointed metal legs and cyborg heads hanging in the middle...

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

simplefish posted:

Given the ship's history, as soon as I read about the Murder Servitors, something in my mind said "Spiders from Mars". Now I can't visualise them without 8 sharply-pointed metal legs and cyborg heads hanging in the middle...

StopCarry on giving Grey (and us players) ideas.

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KazigluBey
Oct 30, 2011

boner

Given their description as "skull-faced killing machines", I sorta' envision them as Eversor-lites. On the other hand this is 40K, and encrusting skulls onto your stuff is about as in-vogue as it gets.

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