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# ? Apr 19, 2024 03:55 |
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Information on the Bashura Dynasty, its key operatives, holdings, allies and enemies. All following information contains minor spoilers in regards to overall plot direction. May the Emperor Protect. The Bashura Dynasty. A once proud Rogue Trader family, the Bashuras suffered centuries of decline at the hands of poor leaders and outside forces. Finally reduced to a small profit stream and a single noteworthy ship, the new holder of the Warrant of Trade, Essh Bashura decided to risk his family's entire future on a big gamble - the exploration of the Koronus Expanse. Hoping to escape the forces of the Zurzen Dynasty, currently lead by the brilliant (if arrogant) Kaltos Zurzen, Essh Collected the finest men left to him and sets course for the Expanse. Crew of the Omnisiahs Sheild Essh Bashura Essh, Upon receiving the Warrent of Trade from his dying father, realized that they had no chance of surviving in the Imperium, Zurzen and his allies were too strong there, and were crushing their trade routes. The Expanse was the risk the Bashuras needed to take. A relatively young man, Essh was noted for his decadence, and his love of alcohol, in fact, it soon became custom aboard the Omnisiahs Sheld to take a drink of Amsec before entering the warp. Upon arriving in the expanse, Essh founded a trade agreement shipping Green skinned aliens to the pleasure world of Solice Encarmine, where the ship spent a lot of its early time in the Expanse. He also was responsible for the Foundation of the colony of Belka, and the rescuing of the Dreadnaught-Governour Malcarius from his prison-tomb. He soon found that plying the warp got in the way of his extracurricular activities, and after a couple of years (realtime) he decided to retire from life as leader of the Bashura Dynisty and take up Governorship of Belka, where he spends his time drinking, whoring and seeing to the colony and the construction of the new Bashura Palace. Praise-Be-The-Emperor-For-He-Is-Mighty Basura - AKA Little Bash or Bash. With the Abdication of his father, the Crew of the Omnisiahs Shield were left with a problem, they needed a leader. Fortunately for them, Esshs lifestyle had produced an Heir. P.B.T.E.F.H.I.M Bashura (Referred to by his affection nickname, Bash from here on out) had been left on Belka with his mother and the Preist who had been left in charge. This lead to a sheltered and isolated upbringing for the young Bash. Thanks to the strangeness of warp travel, he was now nine years old. After the breakout and incident with the Macrocannon shell, Bash took up leadership of the Dynasty, and lead them on to expand the fleet with great personal bravery - his first kill was a Ogryn in personal combat, and in the numerous ship to ship boarding actions, his inspiring leadership lead the crew to victory. Bash is a Xenophile, always interested in the aliens they meet, but at his pious heart he knows that if they are not of use to him, they must be cleansed. Always curious, he leads from the front, and always knows when to let his people blow the place up in the name of the God-Emperor. Trust. The Senishall of the Bashura dynasty can only be described as a man of many talents, although he is the spymaster, and has a habit of blinding his foes with lightning quick knife blow to the eyes, he is a joker at heart, always ready with a pun or a song to try and lift the spirits of those around him. This often goes down poorly, and has lead to him being shot on more than one occasion. In a fight, he prefers to close with his enemy than engage them at range, and has been instrumental in managing the purse strings of the Dynasty to help them acquire the huge amounts of caffeine and alcohol they need to get through the day. as well as the occasional large item. Mecharius Gent Mecharius is a member of the Adeptus-Mechanicus and holds the rank of Explorator. His job is to search the Expanse for new technologies and the ever elusive STCs. What he actually does is spend most of his time tinkering with the Omnisiahs shields crew and equipment. A rather dour person, Mecharius is often the butt of Trusts Jokes, due to his machine like qualities. He is massible durable thanks to his power armour and mechanical implants. He often walks into the heart of battle with his hellgun blasing, armour absorbing most of what is thrown at him. In space, his knowledge of the Shields working allows the crew to outmaneuver ships far bigger than theirs and run rings around numerically superior enemies. Some of the things he can do are often near magical to the lower crew, who live in fear of him calling them in for upgrades. The failures of these medical experiments are often seen amongst the ranks of the Murder Servitors that form the front ranks of the Shields ship to ship assault forces. Aubrey Arb Malix Aubrey is the Arch-Militant of the crew and Bashs Bodyguard. He spends most of his time in a full suit of armour and carrying two deadly weapons, a Hellgun and a Boltgun that can make a mess of most enemies. With his direct attitude to violence, it should be noted that Aubrey is not a psychopath, he just believes in putting his enemies down with severe prejudice. His warning shots have often left the target well warned, and adorning the surrounding scenery. He may not forego an opportunity to shoot Trust however. He has a love of things that explode, which may come from his troubled past where he blew up the Adeptus-Ministerium ship he was being transported on. He now lives in fear of the Ecclesiarchy finding him and taking him to task for this transgression. Cole Gath Orv is the ill-tempered Void Master. Most of the few words out of his mouth tend to run along the lines of Ill kill you all. The only reason he has not gone on a killing spree seems to be a combination of it being too much effort and the large amount of Amsec on board that help him to forget most things Trust has said. In his hands, the Omnissiahs Shield is a formidable beast, and survived a planetary landing in a sandstorm with only minor damage and a few hundred casualties. He is also adept at handling the ships guns and his own personal weapons. Sinxia Anihilus As the Guild sanctioned Navigator, Sins job is to pilot the Shield through the nightmarish dimension known as the warp. Her third eye allows her to see the astronomicon, the guiding light of the Emperor, and plot a safe course. Afflicted by the mutations of her caste, when she Joined the dynasty she looked like a young woman, but the hard journeys into unknown space quickly took their tolls on her, and she now looks like a wizened hag, with large folds of skin hanging from her. She is also convinced that the shield is being followed by a warp storm, as they seem to run into this phenomenon far more regularly than they should. In combat she blasts her foes with fire from her third eye, burning them up from the inside. she mainly hangs back from the fight however, not being as combat capable as some members of the crew. Sebastian The Astropath Ascendant who accompanies the Bashura Dynasty can be described as an odd one at best. Unlike most Astropaths, who spend most of their time trying to avoid contact with the warp, Sebastian seems to have a thirst for the unknown. He is always looking for new ways to expand his circle of friends. Apart from receiving and sending messages across the vastness of space, Sebastian is also well trained in the use of his psychic powers to affect the enemy. He is able to rip information from peoples minds, terrify them and even reprogram them to be more suitable to his and his Captains needs. These powers dont come without cost, and Sebastian can be incautious in their use. Sometimes the thrill of using his Emperor-given skills overcomes him, and the effects are not what he would wish. The rest of the crew tend to keep some distance from this unstable Pysker. Recently, Sebastian has become more and more reclusive, spending more time amongst his choir and less time available for use by Bash. At this time he has not been seen outside of the Astropathic Chapel for months, although this seems to suit the rest of the crew. Trosk The newest addition to the command crew, Trosk is a Kroot. These mercenary aliens are part of a hundred strong group that was rescued from Stryxis slavers. They have been the main fighting force for the Bashuran Dynisty since the fall of the Honour Guard during a raid. Trosk is the appointed leader of these Kroot, and as a Shaper, he has been given the task of guiding his people in both war and their genetic destiny. Worried that they had not been given enough opportunity to feast on fresh DNA, so Trosk stepped up to take a more active role. Armed with a Thunderhammer and the Kroots innate close combat skills, he leads from the front, closing the distance to his enemy and removing the advantage they have with their long range weaponry. He relies on his own natural ability to avoid damage, dodging lasfire and sword thrusts with equal ease. Ships of the Bashuran Dynasty. The Omnissiahs Shield The Shield is the prized ship of the Dynasty. This relic of Mars is an ancient vessel built in the early days of the imperium, and carries upon it a piece of ancient archeotech. The Teleportarium is the keystone of the crews tactics, it allows them to teleport their murder servitors over to enemy vessels, crippling their key systems and allowing the guns of the ship to take out the enemy. Finally, the Shield and its crew are well trained in the art of ship to ship combat, and make light work of their boarding actions. Bashuran doctrine has a larger than normal number of Armsmen, giving them the advantage in this type of engagement. The Fateful Journey The second ship added to the Dynasties collection, the Journey was bought cheaply due to the fact that all its crew had mysteriously died during a warp jump. Instead of looking into this, the Command crew just put motivational posters over the strange messages written in blood and re-crewed the ship. the Journey spends most of its time moving goods and people between Footfall and the colony of Belka. The solution to this. The Shadow of Cicero The Shadow was formerly the Shadow of Telfus, before being captured in hand to hand combat. taken as a prize it was the third ship added to the Bashuran fleet. The light destroyer has proven much more capable in their hands, and is the rapid response and flanker to the Shield. its lance is used to cripple ships so that the Shield can close in and board them. Deus Cicero Originally the Dues Mechanicus, this Adeptus Mechanicus vessel was sent to take the Shield from the Bashuran Dynisty. unfortunately for the crew, their masters plan was to board a ship that excels in close in actions. Now it it functions as the brawler for the Dynasty. Its massed macrocannons allow it to pummel ships while slowly closing on them. Places in the Expanse Belka Belka is the colony founded by Essh and the crew early in their time in the expanse. While the plan is to turn it into a forge world, it is currently noted for exporting as much prized Snozzberry Schnaps as it does lascannons. the manufactorum was retrieved from black market gun runners and the colony is protected by a regiment of house troops. Belka is currently undergoing a lull after a few problems stemming from when the colony was founded using people freed from a slaveship. These have been rectified now, and it is hoped that the colony will begin to grow rapidly now. Terra Nova This lost world was brought into the fold when the crew recovered its first emperor from his so-called tomb. encased in a Dreadnaught, now Governour Malcarius took command from his inept descendant and now rules the planet. Recently, Forces from Letria have invaded the world. Solice Encarmine This pleasure world was the first place the newly arrived crew visited in the expanse. after shipping in some green skinned aliens to provide cheap and exotic staff, they made the numerous appigeligos of the planet a prime importer of their Snozzberry schnaps. The Letrion Cluster This is a series of closely packed systems that, although they had lost contact with the rest of the galaxy, still had functional ship and even a mothballed grand cruiser in their shipyards. They had a large fleet of a battlecruiser, two light cruisers, at least two squadrons of escort vessels and several transports. These were quickly brought up to readiness and added to the Zurzen Fleet. It seems that the cluster has a large number of Psykers, but a scan of Zurzen shows that he is unaware of this fact. The Queen of Letria herself is an unsanctioned pysker, a fact that Zurzen is most definitely not aware of. With the well population technological worlds, The Letrion cluster is rising power in the expanse, at the hands of someone who wants the crew dead. Enemies and Allies Kaltos Zurzen Both vain and brilliant, The current leader of the Zurzen Dysnasty is set on being the one who finally wipes the Bashuras out once and for all. since following them to expanse, he has made contact with the Letrion Cluster, Added to Zurzens own forces via a marriage to the Queen of the cluster, he is now using the fresh ships to wage open war on Bash and his crew. Governour Malcharius The Dreadnaught leader of Terra-Nova, Malcarius was imprisoned by his son thousands of years ago when it became clear that be had no intention of dying. Trapped in a maintenance cycle, Malcarius kept himself sane by haunting his family through a series of forgotten holo projectors before being freed by the crew. He now rules the planet once more and supplies people to Lucians Breath as part of a deal with the governour there. Captain Vertigus A Rogue Trader who crashed on an Ork world, Vertigus was unfortunate enough to be experimented on by a Mad Doc, and now has a human brain in an Ork body. This has meant that he has to keep away from the Imperium at the edges of space, where he wages war upon the Ork. Alsassy Vanya. Little is known about this Rogue trader other than she has a Dauntless class light cruiser and she deals in weapons. Its assumed that because the crew reprogrammed her pet warden and stole her las gun factory, she is not in the best of moods with them. Space and its surroundings. Here are the current maps of the Expanse, both that of the Geopolitical makeup and the warp passages known to the crew. Click here for the full 1559x1005 image Click here for the full 1559x1005 image Grey Hunter fucked around with this message at 18:23 on May 17, 2013 |
# ? Aug 25, 2012 10:08 |
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Maybe it's just me, but all your videos are set to private.
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# ? Aug 25, 2012 10:10 |
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Wraithson posted:Maybe it's just me, but all your videos are set to private. Oh good, it's not just me not being able to see them because I may have gotten declared Heretical for some of my writings elsewhere >.> A promising start to a Grey Hunter LP! Edit: Episode 1 is working now. I guess the other ones will be by the time I get to them. Veloxyll fucked around with this message at 10:21 on Aug 25, 2012 |
# ? Aug 25, 2012 10:12 |
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Sorted now! I had to barter with the Mechanicus all morning to get these ready. I now have less flesh and more machine in my body!
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# ? Aug 25, 2012 10:21 |
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I will never not love Trust's portrait. That is art that is worthy of the Imperium and the Emperor
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# ? Aug 25, 2012 10:29 |
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So we have one character who blew up a ship. And another who had their ship blown up from under them. There cannot possibly be a connection here.
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# ? Aug 25, 2012 10:30 |
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There wasn't. He blew up an ecclesiarchy ship, I was on an exploritor fleet ship. The Tech priests from the forge world are engaged in a form of minor heresy at all times with the cult of the Omnissiah, so exploritors and ecclesiarchs wouldn't be in the same fleet, let alone the same ship unless very odd circumstances forced them together.
Zebrin fucked around with this message at 10:37 on Aug 25, 2012 |
# ? Aug 25, 2012 10:32 |
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The thread votes for ENTERPRISE. Or Warspite.
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# ? Aug 25, 2012 11:18 |
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Unfortunately (fortunately?) we decided against letting the thread vote.
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# ? Aug 25, 2012 11:23 |
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Yes and despite "The Penetrator" being on the lists, "Omnissiah's Blessing" won the roll. Thanks the Omnissiah... that would have been horrible to run around in. Edit- Yeah, Omnissiah's Shield, not Blessing. Oh well. I still retain the rights to naming our cruiser the Emperor's Pauldron. Zebrin fucked around with this message at 22:53 on Aug 25, 2012 |
# ? Aug 25, 2012 12:21 |
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I would just like the records to show that this follows Grey Hunter's Distant Worlds LP *cough*shamelessplug*cough*, and we've had a lot of innuendo to get out of our systems. I'm sure that Emperor willing we'll be models of good Imperial behavior by next sess- we're never getting it out of our systems, are we? Distant Wooooorlds! e: Wasn't it Omnissiah's Shield?
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# ? Aug 25, 2012 12:27 |
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Orv posted:Unfortunately (fortunately?) we decided against letting the thread vote. Yeah. Posts like mine are what happens when you post mid-video. Distant Dongs more like.
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# ? Aug 25, 2012 12:34 |
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Yeah, my guy's (Trust) profile picture will likely be my greatest contribution to the thread. Hopefully that'll be saying something in the end of it all.
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# ? Aug 25, 2012 13:05 |
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Here he is, in all his soul eating glory.
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# ? Aug 25, 2012 14:43 |
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Will be watching this with interest! Always wanted to play Rogue Trader but my group are more interested in the Pathfinder system, I did try to set up Black Crusade but that fell through. My GMing capabilities are limited to games involving pure batshit insanity. Edit - Finally watched the full thing, great stuff. Looking forward to seeing the ship blow away some unsuspecting fools or get eaten by warp beasties (How often does that happen in these games at early levels?) Am tempted to try out the tabletop system you're using Grey, is it easy to host a game on it? I seem to have trouble with Maptools. Temascos fucked around with this message at 20:01 on Aug 25, 2012 |
# ? Aug 25, 2012 15:07 |
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WHY DIDN'T I KNOW ABOUT THIS WHY DIDN'T YOU POST THIS IN THE TRAD GAMES THREAD I want to play Rogue Trader too, but PbP's too slow and nobody around here games
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# ? Aug 25, 2012 15:07 |
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Zebrin posted:There wasn't. He blew up an ecclesiarchy ship, I was on an exploritor fleet ship. The Tech priests from the forge world are engaged in a form of minor heresy at all times with the cult of the Omnissiah, so exploritors and ecclesiarchs wouldn't be in the same fleet, let alone the same ship unless very odd circumstances forced them together. Clearly, yes, nothing to do with that at all. No sir. And yes, we decided against the thread voting because if us six were all recovering from the Distant Worlds innuendo, heaven knows what the other goons would be like...
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# ? Aug 25, 2012 15:14 |
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I'm just glad you didn't try and pig latin up the Penitrator. Fear the Penitranus! No you cannot change the ship name.
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# ? Aug 25, 2012 15:29 |
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Ooooooh. Of course this reminds me I have a whole bunch of Dark Heresy books (as well as the RT core book) but I've only played like one session on total of DH. quote:We've got a really old ship so why don't we call it The Glory of Horus- Oh wait. Brilliant. Also I must admit it's the various accents that does this thing. Cooked Auto fucked around with this message at 16:28 on Aug 25, 2012 |
# ? Aug 25, 2012 15:30 |
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I don't think it's a proper Rogue Trader game unless you have an entirely heretical party.
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# ? Aug 25, 2012 16:15 |
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Gah, insanely jealous, I've always wanted to try a Rogue Trader game. Anyway, what are the odds that the psyker will actually survive without suffering a hilarious Perils of the warp? I'm guessing low.
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# ? Aug 25, 2012 17:53 |
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@Skillness622: I'm not sure Grey Hunter was recording at that point, but Lord Windy was doing percentile test roles and hit Perils TWICE in like, ten roles?
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# ? Aug 25, 2012 18:12 |
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How about a rundown of the ship itself too? Edit: Ok that's good, thanks!
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# ? Aug 25, 2012 22:08 |
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I just know I'm going to have to educate Turos on 41k Lore over the next few days.
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# ? Aug 25, 2012 22:12 |
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Sabbrewolf posted:I just know I'm going to have to educate Turos on 41k Lore over the next few days. My guy has Blessed Ignorance for a reason.
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# ? Aug 25, 2012 22:33 |
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If you don't get some floating-baby-computer-things soon, I won't be happy.
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# ? Aug 25, 2012 23:53 |
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I have a servo skull if that counts. Not so much a baby as it is a flying dead guy's skull crammed full of electronic components, but close enough.
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# ? Aug 26, 2012 01:26 |
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goatface posted:If you don't get some floating-baby-computer-things soon, I won't be happy. I have a bolt pistol, and if I see a goddamn cherub it will be used.
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# ? Aug 26, 2012 03:06 |
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Blast! If I had known that a Rogue Trader game was starting I would have jumped on it (I have a character and everything too ) Oh well. I'll be watching this closely.
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# ? Aug 26, 2012 04:57 |
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This looks like it'll be a lot of fun. I haven't read the Rogue Trader book, and only know a little bit about the universe, but I'm looking forward to seeing how this pans out. With a small job like this, what could possibly go wrong?
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# ? Aug 26, 2012 05:55 |
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SirPhoebos posted:Blast! If I had known that a Rogue Trader game was starting I would have jumped on it (I have a character and everything too ) With how much fun it looks, I am a little sad that I voted myself off the Space Cruiser. But I would never have come up with as cool a portrait as Truth, so there's that. That said Grey, I could totally roll up a Missionary or some such to really terrify the Heretics on the Omnisiah's Shield >.> Naturally he'd have found some way to commit heresy but still be in the Ecclisiarchy.
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# ? Aug 26, 2012 07:12 |
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For those of you new to Rogue Trader or needing a refresher I'll be posting a breakdown of the stats and components found aboard The Omnissiah's Shield. I'm also making a few corrections to the stats posted in the ship-stats picture above, as some things were not taken into account when we were recording. Most importantly, one illegal choice was made as far as weapons goes (Lances cannot be mounted on non-Prow hard-points), which will likewise be corrected (swapping the Lance for a Macrobattery with identical Power/Space usage, though at a -1 SP cost), and the Warpsbane Hull component is the ship's Geller Field generator so no need to double up on that. Lastly, our Space/Power usage was off, and we actually have a bit free for later use. Incoming Essh Bashura posted:"So, The Omnissiah's Shield... She's a really beauty, she is, been in the family for generations. Too bad the last few generations of house patriarchs became too paranoid to ever take her out for the kind of work she was made for. Can't say I blame them, what with the ship alone equalling any ventures we ever put together in value, but keeping her safe sure as hell did nothing for our fortunes. You could even say that it was for that reason we fell on hard times... But enough about the past, let me give you the grand tour!" Type/Hull Class: Frigate/Sword-Class Speed: 7 Manoeuvrability: +20 (+25 to avoid Stellar Phenomena) Detection: +13 Armour: 18 Hull Integrity: 41 Turret Rating: 2 Void Shields: 1 Available Space / Used Space: 45/37 Available Power / Used Power: 45/32 Crew Quality / Crew Ballistic Skill: Standard/30 Crew Moral / Current Value: 100%/100% Crew Population / Current Value: 100%/100% Machine Spirit Oddities: Resolute History: Reliquary of Mars Rogue Trader Rules posted:Speed is exactly what it sounds like, and our speed value is not bad. Some raider-type ships will be faster, but not by much, and we can typically outrun anything heavier then a Frigate if need be. Essential Components Jovian Class 2 Drive - Provides 45 Power. Strelov 1 Warp Engine - Allows us the ability to travel the immaterium. Armoured Bridge - If this component is subject to a Critical Hit, is Damaged or becomes Unpowered, roll 1d10. On a 4+, ignore the effect. Warpsbane Hull - Exerts a Geller Field (protection in the Warp), gives +10 to all Warp Navigation rolls, allows for a second d100 to be rolled on Warp Encounters and the more favorable choice selected. Vitae Pattern Life-Support - Provides life-support functions. Voidsman Quarters - Provides quarters for your crew. R-50 Auspex Multi-band - External (takes up no space, can only be damaged/destroyed by a Critical Hit), provides a +5 bonus to Maneuver Tests to avoid celestial phenomena, provides +50 Achievement Points when working towards Exploration Objectives. Supplemental Components Reinforced Interior Bulkheads - Provides +3 Hull Points Murder Servitors - Provides +20 to Hit and Run actions, successful H&R actions allow the character undertaking it to select a value between 1 and 6 for the Critical Hit effect, rather then rolling 2d5 and choosing one. Teleportarium - Provides +20 to Hit and Run actions, H&R actions no longer requires a Pilot test. Weapon Components Thunderstrike Macrocannons - STR 3, DMG 1d10+1, CRT Rating 6, Range 4 Sunsear Laser Battery - STR 4, DMG 1d10+2, CRT Rating 4, Range 9 Essh Bashura posted:"They sure don't build them like this any more, huh? No expense was spared to ensure that the crew enjoyed a modicum of comfort, which is more then can be said about most Navy vessels." KazigluBey fucked around with this message at 20:10 on Aug 31, 2012 |
# ? Aug 27, 2012 01:31 |
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KazigluBey posted:The Omnissiah's Shield They missed a golden opportunity to name it the Dragon of Mars but otherwise I'd say they wound up with a neat little ship. How long until
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# ? Aug 27, 2012 01:42 |
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PoptartsNinja posted:How long until Even odds go to three sessions.
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# ? Aug 27, 2012 02:12 |
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Orv posted:Even odds go to three sessions. And 2:1 odds on heretic pirates before session 4, I'd wager.
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# ? Aug 27, 2012 09:02 |
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If they DON'T have heretic pilots on their first flight out, I'll be surprised. Now, whether they have Imperial, or Dark Eldar vessels, well - who knows!
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# ? Aug 27, 2012 10:01 |
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Given the ship's history, as soon as I read about the Murder Servitors, something in my mind said "Spiders from Mars". Now I can't visualise them without 8 sharply-pointed metal legs and cyborg heads hanging in the middle...
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# ? Aug 27, 2012 16:06 |
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simplefish posted:Given the ship's history, as soon as I read about the Murder Servitors, something in my mind said "Spiders from Mars". Now I can't visualise them without 8 sharply-pointed metal legs and cyborg heads hanging in the middle...
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# ? Aug 27, 2012 16:42 |
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# ? Apr 19, 2024 03:55 |
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Given their description as "skull-faced killing machines", I sorta' envision them as Eversor-lites. On the other hand this is 40K, and encrusting skulls onto your stuff is about as in-vogue as it gets.
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# ? Aug 27, 2012 17:00 |