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Is this necessarily the end for Gaslight? Hell, crank out Dungeons of Dredmor 2 and we're good.
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# ? Feb 17, 2017 13:41 |
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# ? Apr 25, 2024 08:54 |
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Tias posted:Is this necessarily the end for Gaslight? Hell, crank out Dungeons of Dredmor 2 and we're good. Something like 3 of the 4 team members left the company, so yeah, seems unlikely they're coming back.
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# ? Feb 17, 2017 14:34 |
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The last guy is so busy drowning himself at the pub, he can't get a message out about the breakup.
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# ? Feb 17, 2017 20:31 |
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https://www.gamedev.net/blog/644/entry-2262484-a-review-of-works-from-2011-2016/ From back in december. Doesn't get into too much detail but David Baumgart basically admitted to hubris.
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# ? Mar 3, 2017 03:06 |
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drat, feel kind of bad since I never bought the game, but was waiting for it to hit the point where It's development hit the point where I wouldn't regret the purchase. Dropped off my radar and welp here we are.
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# ? Mar 3, 2017 08:16 |
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Oh huh, I didn't realize he was the same person who also worked on Starsector. He's around on those forums, though I'm not sure how well he would take it if CE was brought up.
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# ? Mar 3, 2017 08:21 |
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Man, you've arrived at a special set of circumstances where, in the end and/or with benefit of hindsight---it is an almost 100% guaranteed lock that a (2D) Master of Magic successor, an essentially potently cursed project inherently, would've stood a better chance at running the gauntlet of madness successfully.
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# ? Mar 3, 2017 14:35 |
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ExiledTinkerer posted:Man, you've arrived at a special set of circumstances where, in the end and/or with benefit of hindsight---it is an almost 100% guaranteed lock that a (2D) Master of Magic successor, an essentially potently cursed project inherently, would've stood a better chance at running the gauntlet of madness successfully. I don't think hindsight was really needed to see this coming though (I hoped otherwise, but like I said before, was unwilling to drop a dime until I saw the game mature into something remotely what was promised) . Clockwork Empires is in a genre where basically every game fails or ends up mediocre and directionless, with about 10 minutes of gameplay before it gets stale . Dwarf fortress succeeds because Toady has had years and years to work on it and he doesn't worry about game engine/graphics/gui/etc beyond the very basics. Also he probably doesn't make enough income to support even a tiny game studio. I do hope the devs bounce back, I liked them, and I think most of the mistakes in this stemmed from them not having a lot of accumulated experience in the industry. Dredmor was, programatically, a small game, and I think if they would have had more experience wrangling custom 3d rendering code they would have done better, or more likely, realized that homegrown solutions are usually not the best.
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# ? Mar 4, 2017 05:53 |
Apologies for bumping this thread as sadly it seems the game and studio are sadly now part of the past, but apparently a volunteer coder has started a sort of indie modding project has been started to at least patch up and fix the game. Follow the progress in his Steamgroup here, perhaps at least the game can be salvaged to a point for some people.
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# ? Jun 1, 2017 13:41 |
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Deki posted:Clockwork Empires is in a genre where basically every game fails or ends up mediocre and directionless, with about 10 minutes of gameplay before it gets stale . Dwarf fortress succeeds because Toady has had years and years to work on it and he doesn't worry about game engine/graphics/gui/etc beyond the very basics. Also he probably doesn't make enough income to support even a tiny game studio. Back when I was on Bay12 they ran a small thing every christmas to get donations for Toady. This was a long time ago now (around 7 years) but he was definitely pulling in around $30000 a year in donations which was insane. http://www.develop-online.net/news/dwarf-fortress-dev-moving-from-donations-to-patreon-doubled-our-income/0218666 Looks like they're still pulling in a fair amount.
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# ? Jun 6, 2017 11:35 |
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dogstile posted:Back when I was on Bay12 they ran a small thing every christmas to get donations for Toady. This was a long time ago now (around 7 years) but he was definitely pulling in around $30000 a year in donations which was insane. That's definitely not enough to support a studio, even a one man studio. He could walk out the door and get twice that immediately, but he would have to put some pants on.
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# ? Jun 6, 2017 11:50 |
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Dongsturm posted:That's definitely not enough to support a studio, even a one man studio. He could walk out the door and get twice that immediately, but he would have to put some pants on. It's enough to work from home on his own schedule so I imagine he's not too bothered Checked the patreon, its at $4,901 a month. I wouldn't mind that kind of salary. Mainly because i'm a poor, though.
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# ? Jun 6, 2017 11:56 |
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# ? Apr 25, 2024 08:54 |
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dogstile posted:It's enough to work from home on his own schedule so I imagine he's not too bothered That's split between two people, and the operating costs. Someone with his background can make 120k in finance, plus all the cocaine you can snort for free. I would like his working conditions, but not his pay. He's paying a hefty premium for being able to work on his underpants.
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# ? Jun 6, 2017 12:23 |