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New updates at the bottom of this post, if you're not a regular reader!![]() ![]() (Press release here). Clockwork Empires is a 3D Isometric Steampunk Sandbox City-Builder developed by Gaslamp Games (of Dungeons of Dredmor fame) coming out Early 2014. The game can be described as "Steampunk Dwarf Fortress meets Anno with Lovecraft Influences." PCGamer has done an exclusive preview that I recommend reading as it goes quite in detail. You can find it here: http://www.pcgamer.com/previews/clo.../?sortby=latestFeatures: Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ever-hungry maw of industry and commerce. Build mighty colonies, fill them with magnificent factories and tortured machinery, and harness the power of steam and energies brought forth by determined, unregulated men and women of Science!
![]() ![]() ![]() ![]() (Note: these are renders as the game is still quite early in development.) Game concepts and Development http://www.gaslampgames.com/2012/09...of-a-3d-engine/ http://www.gaslampgames.com/2012/09...n-for-everyone/ http://www.gaslampgames.com/2012/10/02/choices-choices/ http://www.gaslampgames.com/2012/10...as-game-design/ http://www.gaslampgames.com/2012/10...ckwork-empires/ http://www.gaslampgames.com/2012/10...s-the-metagame/ http://www.gaslampgames.com/2012/10...-shiveringhope/ http://www.gaslampgames.com/2012/11...eople-together/ http://www.gaslampgames.com/2012/11...orld-after-all/ http://www.gaslampgames.com/2012/11...-status-update/ http://www.gaslampgames.com/2012/12...d-an-interview/ http://www.gaslampgames.com/2012/12/12/flora/ http://www.gaslampgames.com/2012/12/20/dynamic-music/ http://www.gaslampgames.com/2013/01...sts-and-fishes/ http://www.gaslampgames.com/2013/01...rse-phrenology/ http://www.gaslampgames.com/2013/01...programmertown/ http://www.gaslampgames.com/2013/01...-art-direction/ http://www.gaslampgames.com/2013/01...past-two-weeks/ http://www.gaslampgames.com/2013/02/06/shrub-week/ http://www.gaslampgames.com/2013/02...-josiah-nutpin/ http://www.gaslampgames.com/2013/02...of-a-gazillion/ http://www.gaslampgames.com/2013/02...-status-update/ http://www.gaslampgames.com/2013/03...-landing-craft/ http://www.gaslampgames.com/2013/03...iers-out-there/ http://www.gaslampgames.com/2013/03...imulation-land/ http://www.gaslampgames.com/2013/04...-status-update/ http://www.gaslampgames.com/2013/04...nial-antipodia/ http://www.gaslampgames.com/2013/04...ouring-classes/ http://www.gaslampgames.com/2013/05...ckwork-empires/ http://www.gaslampgames.com/2013/05...f-a-programmer/ Two of the devs (nvining and dbaumgart) have accounts here, so if you have questions, feel free to ask and we will answer all we can. I'll update the OP as more information comes in. Daynab fucked around with this message at May 20, 2013 around 04:42 |
| # ? Aug 27, 2012 20:47 |
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| # ? May 20, 2013 08:20 |
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drat it, I forgot to choose an icon. Can a mod please change it to Science? would be appreciated. e: Thanks a lot! Daynab fucked around with this message at Aug 27, 2012 around 20:52 |
| # ? Aug 27, 2012 20:48 |
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Gaslamp games has consistently impressed me with the work they've done on Dredmor, so this is a day-one buy for me. I have no doubt they'll refine something that I've found impenetrable (Dwarf Fortress) and make it accessible, just like they did with roguelikes.
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| # ? Aug 27, 2012 20:51 |
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Oh, man, those sure are some nerd-friendly buzzwords. I'm really excited this is coming from Gaslamp, because now I know it could be awesome. Can't wait to defend my city from cultists with flintlock pistols and giant metal spiders. Late 2013 seems so far away!
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| # ? Aug 27, 2012 20:53 |
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If folks have any questions, I'm happy to answer what I can. Owing to the great success that the SA Goonrush Beta Test of Doom had for Dredmor, we'll likely do something similar again for CE, but that won't be for... well, a bit, let's say, owing to the fact that our codebase is basically on fire right now.
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| # ? Aug 27, 2012 20:59 |
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quote:New “procedural extrusion” technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications! What does 'procedurally generated' mean in this context? 'We compressed these textures down so far that only MATH! can extricate them' is a lot less impressive than 'the shape and textures of new buildings are automagically tweaked to match the aesthetic and general griminess of the neighborhood they're being plonked down into'. This is a probably-buy for me. I don't play much with Dredmor, but I like these folks and want to see them succeed.
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| # ? Aug 27, 2012 21:01 |
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Those screenshots look goofy as gently caress... and that's a good thing.
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| # ? Aug 27, 2012 21:05 |
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Bieeardo posted:What does 'procedurally generated' mean in this context? 'We compressed these textures down so far that only MATH! can extricate them' is a lot less impressive than 'the shape and textures of new buildings are automagically tweaked to match the aesthetic and general griminess of the neighborhood they're being plonked down into'. You specify a blueprint on the ground. You tag each wall with a "profile", which designates the building material and the profile of the roof. We then automatically extrude the building based on this. End result: you choose what the building looks like. (Then you stick decorations and gameplay elements on it, hook it to the Steam Pipes, etc.) http://www.youtube.com/watch?v=vhX79At0vng <-- this is not our system, but this is somebody else's implementation of the same algorithm we use. Ours does texturing, which his does not. So, yeah. Basically, if you want all your buildings to be octagonal Gothic Cathedrals, we'll accomodate you. If you just want to plunk down square megaliths, we got you covered. Want all your urchins to live in large, faux-Japanese pagodas? Got you covered. It's *very* cool stuff, and I'm really excited to be using it.
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| # ? Aug 27, 2012 21:05 |
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Normally this would trigger several alerts due to the sheer amount of buzzwords, but after Dungeons of Dredmor I am optimistic. Will inebriation be a significant gameplay mechanic? It better be.
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| # ? Aug 27, 2012 21:07 |
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endlessmonotony posted:Normally this would trigger several alerts due to the sheer amount of buzzwords, but after Dungeons of Dredmor I am optimistic. More accurately, booze is used to keep the Madness at bay. It cannot cause a citizen to unsee what horrors he has seen, but for a little while the sweet release of alcohol can be his....
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| # ? Aug 27, 2012 21:11 |
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I quickly scanned the OP and was like "Oh, another attempt to clone Dwarf Fortress and slap some graphics on it "Then I saw it was Gaslamp Games behind it. Now I'm excited. Can't wait to see what you guys put together on this. I also love the steampunk meets Lovecraft vibe.
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| # ? Aug 27, 2012 21:15 |
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I spy a Clockwork Knight. Is this in the same gameverse as Dredmor? Will there be Dungeon of Dredmor you dispose political prisoners, I mean send forth adventurers into?
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| # ? Aug 27, 2012 21:20 |
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StarkRavingMad posted:I quickly scanned the OP and was like "Oh, another attempt to clone Dwarf Fortress and slap some graphics on it Welcome to loving Boatmurdered. EDIT: Fixed. nvining fucked around with this message at Aug 27, 2012 around 21:38 |
| # ? Aug 27, 2012 21:24 |
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nvining posted:http://www.youtube.com/watch?v=vhX79At0vng <-- this is not our system, but this is somebody else's implementation of the same algorithm we use. Ours does texturing, which his does not. So, yeah. Basically, if you want all your buildings to be octagonal Gothic Cathedrals, we'll accomodate you. If you just want to plunk down square megaliths, we got you covered. Want all your urchins to live in large, faux-Japanese pagodas? Got you covered. It's *very* cool stuff, and I'm really excited to be using it. Holy cow, that is very cool stuff! Thanks for explaining that!
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| # ? Aug 27, 2012 21:31 |
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nvining posted:Welcome to loving Boatmurdered. Just from the quick feature list up above, it looks like the Round-Robin mode is basically for succession games, which is a brilliant move if so. Now just make sure you can name all the little dudes and if the game turns out well you'll have Let's Plays all over the internet generating word of mouth for you!
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| # ? Aug 27, 2012 21:35 |
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nvining posted:You specify a blueprint on the ground. You tag each wall with a "profile", which designates the building material and the profile of the roof. We then automatically extrude the building based on this. End result: you choose what the building looks like. (Then you stick decorations and gameplay elements on it, hook it to the Steam Pipes, etc.) nvining posted:Welcome to loving Boatmurdered. I expect no less.
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| # ? Aug 27, 2012 21:37 |
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nvining posted:If folks have any questions, I'm happy to answer what I can. ![]()
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| # ? Aug 27, 2012 21:39 |
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nvining posted:More accurately, booze is used to keep the Madness at bay. It cannot cause a citizen to unsee what horrors he has seen, but for a little while the sweet release of alcohol can be his.... Of course! If you fudge it just a bit, those geometries might've been Euclidean. Yeah, that's it. No alien topology here.
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| # ? Aug 27, 2012 21:42 |
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Thundercracker posted:I spy a Clockwork Knight. Is this in the same gameverse as Dredmor? Will there be Dungeon of Dredmor you dispose political prisoners, I mean send forth adventurers into? Not same universe, though some things may make a cameo as far as I know.
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| # ? Aug 27, 2012 21:53 |
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Daynab posted:Not same universe, though some things may make a cameo as far as I know. nvining posted:Nope. It's a whole, brave new world. There is a certain overlap because both Dredmor and CE contain ... well, what we'll just call "Gaslamp Things"; our weird little literary ticks, that sort of thing. So no, no Dwarves and Elves, no Lutefisk God, no Krong, no Dredmor, no Vlad Digula. Because nvining said it rather well!
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| # ? Aug 27, 2012 22:21 |
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Multiplayer steampunk graphics-having lovecraftian Dwarf Fortress? Sign me up.
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| # ? Aug 27, 2012 22:24 |
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Whoa, this announcement definitely exceeded my expectations, even as a hardcore Dredmorian/Lovecraftian! The whole thing sounds super awesome, late 2013 is indeed way too far away. One question for Daynab: is OSX support in the pipeline? Haven't seen any mention of it anywhere, sorry if I missed it.
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| # ? Aug 27, 2012 22:27 |
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Considering the outstanding quality and ongoing dedication they've shown to Dungeons of Dredmor, this is so very easily a buy even if not quite a style of game I've any acclimatisation to. I guess it is back to my pet theory that their 3rd game will be a Dredmor follow-up ascended to the level of an open, maddening world ala ADOM...
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| # ? Aug 27, 2012 22:30 |
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Gibbering Madness posted:Whoa, this announcement definitely exceeded my expectations, even as a hardcore Dredmorian/Lovecraftian! The whole thing sounds super awesome, late 2013 is indeed way too far away. One question for Daynab: is OSX support in the pipeline? Haven't seen any mention of it anywhere, sorry if I missed it. It does, it is mentioned in the press release in the Gaslamp Games site.
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| # ? Aug 27, 2012 22:30 |
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quote:Late 2013 Aw noooooooooo!
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| # ? Aug 27, 2012 23:00 |
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so very excited for this. Gaslamp
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| # ? Aug 27, 2012 23:17 |
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Sweet, finally some news about project Odin! Let's read the article... http://www.youtube.com/watch?v=rp8vmXrLf1U
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| # ? Aug 27, 2012 23:17 |
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Oh my god I love Dredmore and I love city-builder games, I am going to be all over this poo poo. quote:Late 2013 Please tell me the beta will be sooner rather than later.
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| # ? Aug 27, 2012 23:18 |
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President Ark posted:Oh my god I love Dredmore and I love city-builder games, I am going to be all over this poo poo. Nicholas said beta hopefully early 2013.
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| # ? Aug 27, 2012 23:22 |
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This'll be a day one pre-order based on the developer alone.
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| # ? Aug 27, 2012 23:44 |
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Daynab posted:Nicholas said beta hopefully early 2013. For anybody who remembers the Dredmor beta, this will mainly consist of me - and now four other programmers - running around yelling "EVERYTHING'S ON FIRE!" And, you know, about eighty new builds per day. On a Dwarf Fortress style simulation engine. So, yeah. Good times but only for masochists. EDIT: re-reading this, I'm realizing that's probably not a deterrent. Alright then! nvining fucked around with this message at Aug 27, 2012 around 23:55 |
| # ? Aug 27, 2012 23:51 |
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Dredmor is one of those games that, even if I didn't like it I would use it as an example of "indie" game development done right. Every few months I'll play through on a couple new characters and there is always a massive amount of new content to explore. Even more than the game, I've been impressed with the continued development, the DLC expansions have been fantastic and integrate perfectly in to the base game. I love City Builders and this game looks snazzy.
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| # ? Aug 27, 2012 23:55 |
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nvining posted:For anybody who remembers the Dredmor beta, this will mainly consist of me - and now four other programmers - running around yelling "EVERYTHING'S ON FIRE!" And, you know, about eighty new builds per day. See, this is the way a beta should be. Nowadays it seems like most are effectively buggy demos, which is often a really bad idea in every way but saving a few bucks. Anyway, I absolutely loved Dredmore and the support it got post release, so this is a day 1 buy. Though it kinda sucks that day 1 is more than a year away...
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| # ? Aug 28, 2012 00:01 |
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Can't wait for this to come out so I can give you guys all my monies. Love DF, love city builders, love Gaslamp 2013 is too far away!
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| # ? Aug 28, 2012 00:10 |
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As if your muscle diggle avatar weren't exciting enough!
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| # ? Aug 28, 2012 00:17 |
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As someone who loved Dredmor, I wish you the very best nvining. You were always in the thread answering questions no matter how touchy the subject. I'll be picking this up day one (and hopefully squeezing into the beta).
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| # ? Aug 28, 2012 00:25 |
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For those of you who missed it, there is a massive and hideous 20-page speculation pile-up over on our forums, which contains a bunch of backstory hint: http://community.gaslampgames.com/t...on-thread.2147/ There is also a fairly menacing picture of a deer with something drilling into its head on our website, and a few other interesting pieces of Concept Art for the viewer who wishes to partake of such things. I'm much too lazy to round them up, though.
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| # ? Aug 28, 2012 00:25 |
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Daynab posted:
This is very cool. Succession games are one of the most entertaining meta-games that have emerged from Dwarf Fortress. It's really awesome that you'll be integrating a similar concept directly into Clockwork Empires. Echoing what everyone else said. After the fun I had with Dredmor, and the extensive work you did post release (FREE expansion pack?!) I'll buy anything you guys put out on release day on good faith alone.
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| # ? Aug 28, 2012 00:43 |
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nvining posted:So, yeah. Good times but only for masochists. As long as it doesn't gently caress up / crash my system, I'm okay with the game failing hilariously. Given how many players I know without the "Suddenly The Dungeon Collapses" achievement, I'd say it's a part of the charm.
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| # ? Aug 28, 2012 00:57 |
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| # ? May 20, 2013 08:20 |
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endlessmonotony posted:As long as it doesn't gently caress up / crash my system, I'm okay with the game failing hilariously. What, you mean none of them? :P (I think the appropriate achievement for this one should be "Suddenly, Dread Cthulhu" or something like that.)
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| # ? Aug 28, 2012 00:58 |





PCGamer has done an exclusive preview that I recommend reading as it goes quite in detail. You can find it here: 







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