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quote:Late 2013 Aw noooooooooo!
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# ¿ Aug 28, 2012 00:00 |
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# ¿ Apr 23, 2024 10:01 |
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Oh my yes. You've got your mascot character right there Gaslamp. Diggles everywhere!
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# ¿ Aug 28, 2012 03:39 |
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Ssthalar posted:Wait, what!? http://www.gaslampgames.com/2012/07/13/dredmors-how-old/
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# ¿ Aug 28, 2012 05:26 |
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Holy poo poo you're giving me horrible SpaceChem factory setup flashbacks here. That's a good thing. Cant wait to reroute pigs into brick presses.
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# ¿ Aug 28, 2012 07:14 |
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I've got pretty good faith in Gaslamp to do the Steampunk theme justice. By which I mean make it as ridiculous as possible.quote:It's got a cog on it.
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# ¿ Aug 29, 2012 03:30 |
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nvining posted:Perhaps. But if you're not going to try to go compete for the gold, you may as well just go home. And it's paying off. Dredmor is still a game I'm playing til today, right from the release.
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# ¿ Aug 30, 2012 05:45 |
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Has Spacechem had any influence on this? It's the first game I thought of when you mentioned pipes feeding outputs from buildings into the input slots of other buildings.
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# ¿ Sep 12, 2012 23:48 |
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I'm just reminded of an old 4x game which was littered with useless research techs, and your scientists would complain about wasting their time. Until you researched other equally useless techs and combined them into something horrifying/wonderful. Wish I could remember what it was though.
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# ¿ Oct 2, 2012 07:26 |
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nvining posted:... why do people feel compelled to tell me these things? It's probably the throbbing veins.
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# ¿ Nov 22, 2012 01:31 |
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Disgraced Former Mayor/Town Drunkard.
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# ¿ Nov 26, 2012 04:27 |
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Birds. What are birds? We just dont know. ? Oooh, the past holiday season has me wondering, will the game feature public events and holidays? Massive festive gatherings around a symbolic pine tree with attached cyclopean monolith, endlessly spewing forth gift after terrifying gift?
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# ¿ Jan 7, 2013 06:42 |
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Or a demolition upgrade. Reduces a building to rubble in a fraction of the time. (may cause other similarly shaped buildings to also collapse)
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# ¿ Feb 5, 2013 02:25 |
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I'm lodging a protest over how clean those interiors are. The grubbiness slider needs to be set to at least 7 or 9
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# ¿ May 24, 2013 09:43 |
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Will there be options to make the game more of a hellscape? Burning sulfur fields are so pretty at night.
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# ¿ Sep 6, 2013 03:40 |
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It's not artillery! It's hunting gear!
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# ¿ Oct 30, 2013 23:02 |
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Was the question really answered, or does it open the question of 'Does the barber care if meat is alive or dead?'?
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# ¿ Nov 22, 2013 03:41 |
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Didnt we see a model of a leech jar already? Pretty sure we've been over the barber bit a while back. edit: http://www.gaslampgames.com/2013/07/17/the-barber-of-cogville/ I told you I wasnt crazy!
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# ¿ Dec 13, 2013 10:01 |
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quote:I also had characters who are on fire set adjacent objects on fire but that got out of hand almost instantly so I’ve commented that bit of the script out ’til I get a chance to balance its effects properly. In anticipation of that glorious day, I did go through every entry in our commodities database and tag appropriate goods with either “flammable” or “explosive”. This is a glorious day indeed.
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# ¿ Apr 17, 2014 05:35 |
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Things are speeding along apparently. What's the timeline towards a complete release?
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# ¿ Jul 19, 2014 13:02 |
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BRB, starting up clockworkempires.nexus.com.
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# ¿ Jul 29, 2014 02:15 |
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Not building placement, but Robocraft has a nice building tool. LMB places, wheel rotates, RMB deletes. The block selector in it is complete rear end though.
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# ¿ Mar 5, 2015 02:58 |
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# ¿ Apr 23, 2024 10:01 |
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Not sure about wall-mounts specifically. There are lots of larger than 1x1 items though: http://wiki.n1nj4.com/index.php?title=Rooms Oh wait, the big screen for the control room: http://wiki.n1nj4.com/index.php?title=Big_Screen
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# ¿ Mar 5, 2015 05:26 |