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I love that fox vomit has its own particle effect.
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# ¿ Jun 20, 2013 06:23 |
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# ¿ Apr 28, 2024 16:48 |
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nvining posted:A little late but here is a blog post on Tags and Events: I either missed or forgot what FSM was an acronym for, and my brain fell back on "Flying Spaghetti Monster". Which is as accurate a mental image of how programming works as any other, I suppose.
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# ¿ Aug 8, 2013 22:39 |
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I could stop leaning against this lamppost, but I'm only assigned mining, and my pickaxe is waaaaaay over there...
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# ¿ Aug 11, 2013 05:25 |
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I googled Stangenkunst. Thank you.
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# ¿ Aug 22, 2013 07:53 |
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Karst geography always seems moderately unattainable with the "sheet"-based landscaping most games do. I don't know the actual term, but you know what I'm talking about, right? I'm thinking mostly of Bethesda games where you can only have sheer cliffs if you have rock/cliff objects sticking out of the (admittedly steep) hillside, but practically every game with a natural setting does the same thing. Far Cry 3 had cenotes that felt proper, but it still had cliffs you could butt-surf down elsewhere. Basically I guess I'm wondering how steep you can make your landscaping, and how stretched the ground texture will look.
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# ¿ Sep 7, 2013 14:09 |
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nvining posted:We use triplanar texturing: http://www.volume-gfx.com/volume-rendering/triplanar-texturing/ is a pretty good write-up - precisely to avoid this sort of stretch. Sweet. I realize the approval of one random guy on the internet doesn't mean much, but I'm honestly not seeing a single thing about this game that I'd put in the negative column.
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# ¿ Sep 9, 2013 02:56 |
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Grey Hunter posted:I'm not ruling out a combination of the two! Forget Fishmen, give me Urchin Urchins!
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# ¿ Sep 9, 2013 20:38 |
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Spawn more Overpickles. edit: Overcukes? Overgourds!
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# ¿ Sep 25, 2013 13:16 |
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Yup, those are some real nice rocks. Rocks and terrain are one of the things I think about most, because when they're poorly done it just pulls me right out of the world and leaves me thinking that I can see right through that goddamn rock from the bottom. As per my previous post on the subject, Bethesda games are a big offender in that respect.
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# ¿ Oct 9, 2013 22:04 |
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7c Nickel posted:That's kind of disappointing in a way. I imagine there are going to be occurances in the mines you would want to witness. I suppose instead of just shooting some dust out the entrance, you could bring up a special event window. Have a few underground sets ready and play out a little scene of a gas explosion or breaking into a Leng termite chamber or what have you. One cutscene is just the Dwarf Fortress intro movie.
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# ¿ Oct 10, 2013 15:17 |
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quote:If your game is about growing stronger, then strength should be a stat. If it’s about nobility or hope, why aren’t those stats? This is marvelous advice, and now I realize why Mario & Luigi Superstar Saga had a Mustache stat.
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# ¿ Nov 7, 2013 00:10 |
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And does he shave himself?
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# ¿ Nov 22, 2013 19:46 |
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Wiggly Wayne DDS posted:This better be a gameplay mechanic for cargo transport to the Empire Or better yet, shortly after the scheduled cargo zeppelin from The Empire is scheduled to arrive, a whale carcass plummets from the sky onto an unfortunate segment of your outpost, scattering delicious whale blubber and unfortunate workers willy-nilly. Options include it bursting into horrible zombie-creating insectoid enemies or a bowl of petunias winding up in the outpost as well.
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# ¿ Nov 24, 2013 01:47 |
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Dice Dice Baby posted:Why "piss shivers"? Do the ageless ones etherealy tickle your prostate while you sleep? What, cannibalistic savages tickling your prostate while you sleep? I don't think this is That Kind of game. Seriously, though, he's just trolling, and it is simultaneously the lowest-effort and least-relevant trolling I have ever seen, which is an accomplishment, so kudos as far as that goes.
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# ¿ Dec 6, 2013 12:49 |
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If you experience lumbering jobs lasting longer than four hours, consult your bureaucrat.
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# ¿ Jan 9, 2014 21:26 |
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No, there's still a very vocal minority that thinks Steam is evil DRM that will lock up all your filez if you fart wrong near gaben.
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# ¿ Jan 16, 2014 02:52 |
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Seventh Arrow posted:That was like a decade ago Seriously. I used to be in the Steam-hater camp, because I'd heard how terrible it was that same decade ago and found that it would just hang literally all day trying to log in (My problem: I was using dialup). Upgraded my internet service last year, was persuaded to give Steam a chance (Actually it was more like I was berated for having a decade-old opinion of it), and I've never looked back.
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# ¿ Jan 17, 2014 01:50 |
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OwlFancier posted:It is somewhat aided in this instance with the possibility that fishmen are literally agents of the star gods and trying to raise Rl'yeh from it's millennial slumber beneath the waves of the pacific, enslaving all mankind to the imponderable whims of great Cthulhu. But we don't know that the imponderable whims of great Cthulhu are necessarily bad for us! All those people who walked into the sea, never to return may just like it so much down there that they don't want to come back! This is a joke. I would be grateful if you laughed and high-fived.
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# ¿ Feb 17, 2014 09:27 |
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Okay, how long has that been there?
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# ¿ Mar 4, 2014 05:28 |
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So what needs to happen for a kitchen to be named a Sloppery? Insane builder? Unskilled chef?
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# ¿ Mar 6, 2014 01:40 |
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With everything I see about Clockwork Empires, I swear it would not be possible to be more enthused for it. And yet, something new comes along.
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# ¿ Mar 21, 2014 07:15 |
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ExiledTinkerer posted:For some reason, my irrational internal assumption had always been that CE would be interestingly served by way of a cadre of mini-modules ala some old P&P wranglings, or Gazette of Vignettes as it were, that were each self-contained fittingly outlandish scenarios big and small off from the "main game" so as to preserve that experience for all, but each deliberately based upon putting one or more systems thoroughly through the paces to feed into the main game down the line while the testers swirl their brandy glasses enrobed in miniature smoking jackets, so as not to overly chill their dominant gaming/drinking hand, after the fact to being savvy to the general lay of things whilst their erstwhile Day 1 Chums will be looking into the Ether fuming Abyss with reckless abandon in full. Really, nobody has done this outside of the Demo Module for Knights of the Chalice as far as comes to mind, but that doesn't mean fun can't be had right? You see those a lot in more traditional 4-X games, and it would be a nice feature here.
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# ¿ Mar 28, 2014 02:11 |
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jsoh posted:You should pick me because I will cry if you dont You have no eyes.
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# ¿ Apr 23, 2014 03:32 |
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nvining posted:They have animations as well. The task icon shows up to indicate a site at which a task is being, or will be, done. That is a Good Thing that I wish more Citizenry Manager Sims did. Stalins Moustache posted:Huh. I just noticed this game, but I'm still not sure what other games it can be compared to. I love Anno, Tropico and the Sim City games(which is pretty much every good city builder there is ), but which game out of those three is it the most similar to? Of the three, it's probably most similar to Tropico. However, the roots of the game can be more closely seen in Dwarf Fortress.
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# ¿ May 9, 2014 00:22 |
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I keep reading FSM as Flying Spaghetti Monster, even though it was clarified as finite state machine in the very same paragraph.
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# ¿ May 15, 2014 03:45 |
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LtSmash posted:Mail received but I have encountered a problem. Does this mean I failed the test? Welp, guess you're a robot, that looks perfectly legible to me.
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# ¿ May 27, 2014 00:16 |
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An eldritch mattress, to bring most maddening sleep.
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# ¿ May 27, 2014 01:36 |
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When the stars are right.
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# ¿ Jun 8, 2014 07:34 |
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quote:added dev button to spawn a bottle of whisky e: quote:removed “nuts” and “screws” from workcrew name text list because, although hilarious, we’re not in the business of double entendres e2: And of course both those jokes, or ones very like them, are in the tag cloud already. Dareon fucked around with this message at 23:22 on Jun 18, 2014 |
# ¿ Jun 18, 2014 23:17 |
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Wolfgang Pauli posted:tldr this is humanities education in the US: I can't stop staring at that extra polygon on the handle and wondering if that's maybe where the corporate sponsor logo is meant to go. Axe Murder now brought to you by Tyson Chicken! As a young man I once wondered if Mike Tyson had ever done ads for Tyson Chicken.
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# ¿ Jun 26, 2014 11:43 |
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I'm jobless, have lots of time, and have a terrible computer so you can adjust your low end appropriately! But I'm not very good at ticketing. I'll carefully test things to try and recreate a crash or bug, then post about it like, in the comments of a youtube video or an unrelated thread. e: That's hyperbole, I've made decent bug posts in actual game threads. If given proper instructions, I can follow them. Dareon fucked around with this message at 14:54 on Jul 5, 2014 |
# ¿ Jul 5, 2014 14:52 |
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LtSmash posted:And isn't cabbage the Stahlmarkian way? The Clockworkians should have their own main food based historical horrific English food. Seriously, think of the potential for shenanigans among the blood puddings.
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# ¿ Jul 10, 2014 19:25 |
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Hello Sailor posted:Has Mastercog been updated to the new version? I want to play Fishperson Enclave. I'm a little sad that I don't have the money to get in on this currently, but that only means I'll be getting it in a more polished form later.
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# ¿ Jul 18, 2014 20:39 |
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Archonex posted:Also, just tried re-enabling a ton of events. Time to see what happens. Hey now, there are some things man was not meant to know! Messing with Elder Gods is one thing, but let's not get crazy. Also the landing craft is supposed to be how your immigrants and supplies arrive, or at least one option.
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# ¿ Jul 19, 2014 20:20 |
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I'm now picturing a Diggle in a labcoat with a tiny clipboard.
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# ¿ Jul 30, 2014 13:07 |
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Daynab posted:This week's blogpost: https://www.gaslampgames.com/2014/10/22/fight-or-flight/ The fishpeople are wielding enormous carrots. I realize they're meant to be coral clubs, but they have that specific shade of carrot orange to them. And if you made them much pinker they'd look like the sausages. e: Deadmeat5150 posted:Soldiers carrying an object and there rifle will push their rifle through said object to fire it. Currently this has resulted in fishmen being menaced with fresh fruit. Battle the twin seaborne menaces of Fishmen and Scurvy at the same time! Dareon fucked around with this message at 08:53 on Oct 23, 2014 |
# ¿ Oct 23, 2014 08:47 |
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nvining posted:- 1 bottle gluten-free beer alternative Is it non-alcoholic?
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# ¿ Nov 14, 2014 09:47 |
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nvining posted:Aren't we all dreaming of a squamous Christmas, just like the ones we used to know? Where the monoliths glisten, and urchins listen to hear fishmen through the snow... https://www.youtube.com/watch?v=3tTHn2tHhcI
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# ¿ Dec 18, 2014 07:29 |
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nvining posted:This has less to do with civilization and more to do with poor pathfinding FSMs - well, the start and stop behaviour at least. I do think people being chased by bandits or whatever should run to civilization, and I *believe* this is the plan, but I'm not sure. I'm still reading FSM as Flying Spaghetti Monster, even though I well know what it means by now.
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# ¿ Jan 15, 2015 12:16 |
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# ¿ Apr 28, 2024 16:48 |
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Goodpancakes posted:That colonial spirit! They're supposed to be vaguely British, not American manifest destiny types.
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# ¿ Jan 26, 2015 20:36 |