Can't wait for this to come out so I can give you guys all my monies. Love DF, love city builders, love Gaslamp 2013 is too far away!
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# ¿ Aug 28, 2012 01:10 |
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# ¿ Apr 19, 2024 03:32 |
As a geologist I read a lot of stuff about rocks, its just so happens that today it was about a videogame! Its something I notice occasionally in games, not really a big deal for ~*~ My Immersion ~*~ but I see a lot of stuff that is supposed to look like rocks, but weren't actually modelled off of them.
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# ¿ Oct 9, 2013 23:23 |
Mutated Anthrax... For duck hunting
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# ¿ Oct 30, 2013 23:14 |
Pretty sure I have an account there, however I don't frequent them becauseNuclearmonkee posted:Game forums are hives of scum and villainy and attract the kind of people who go completely insane about every minuscule detail in said game.
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# ¿ Jan 17, 2014 21:50 |
Some incarnation of the broodwich from aqua teen should make it in. A sandwich so tasty you must constantly fight it away from the gluttonous. When they eventually eat it horrors are unleashed.
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# ¿ Jan 24, 2014 09:20 |
My experiences with Eldrict horrors in no way qualifies me for testing more then the average bloke.
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# ¿ Jan 24, 2014 23:47 |
If I can't drive someone mad by burying them in paperwork I'll be disappointed.
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# ¿ Feb 17, 2014 08:54 |
Have new cults establish random rules on behavior/eating/clothing. Peasant Brycen caught wearing pants/eating melon/pleasuring himself by the constable. Horrific beating ensured, potential sacrifice to hyper-cube found in woods.
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# ¿ Apr 12, 2014 01:49 |
Can't wait to send my citizens to the alchemist for potions and so forth. Maybe the alchemist will have some mercury on hand. I hear it makes the best stuff.
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# ¿ Jun 12, 2014 22:42 |
The game ends when you reach the pinnacle of meatomancy and discover the cheese-steak. The equivalent of transcendence
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# ¿ Jun 14, 2014 11:27 |
Dareon posted:I can't stop staring at that extra polygon on the handle and wondering if that's maybe where the corporate sponsor logo is meant to go. Chickens don't have ears. Such a wasted oppertunity
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# ¿ Jun 26, 2014 14:05 |
I'm jobless and have lots of time!
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# ¿ Jul 5, 2014 12:50 |
I have an Intel HD4000
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# ¿ Jul 16, 2014 16:54 |
Gibbo posted:A bit sad to hear about abandoning the HD4000, I was hoping to be able to play on my girlfriend's laptop while on the ferry and such. Oh well, I guess I'll have to make due with playing at my desk. Might as well give it a shot if you are buying it anyway. It seems to work on my HD4000 laptop.
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# ¿ Aug 16, 2014 06:01 |
Fishmen N' Chips new thread name
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# ¿ Aug 31, 2014 15:53 |
From the funny pictures thread Dr. Fraiser Chain fucked around with this message at 22:11 on Sep 15, 2014 |
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# ¿ Sep 15, 2014 20:44 |
LtSmash posted:I'm now envisioning being able to make a steam power-cranked Gatling gun where you can construct steam pipes to your defensive positions to take the place of the schlubs cranking the gun and increase its rate of fire. Also until it catches fire it will shoot faster. For the colonial military on the go it can also be powered by the ever portable steam ball. Those dastardly fishmen will finally learn that land is for Her Majesty and her loyal subjects! I was hoping for an auroch powered hamster wheel gun. Maybe it fires accidentally when the animal gets spooked or bored.
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# ¿ Oct 1, 2014 07:20 |
Does the food system even make sense? You have a communal colony in many ways (barracks filled with cots and aurochs) but you have a individualized kitchen system. You make a cabbage stew at one instance, and when your colonist gets hungry he pulls it out of a stockpile and eats it. For a small community setup in this manner a mess hall setup is probably more realistic, whether it makes sense to implement it in a game is another question entirely. The idea being that your community operates around meal times, breakfast, lunch and dinner. A mess hall prepares and serves meals. You could potentially do away with prepared meal storage. Your colony needs X amount of food per meal time. At a meal time that amount is pulled from food storage and used. Excess is discarded. Having enough food confers positive thoughts, not enough the opposite. More food options could do the same, ect. Or it could be a useless complication. Just a fun thought. Also Fishmen attacks during a mealtime.
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# ¿ Oct 18, 2014 14:08 |
Churches would be amazing. They could produce inquisitors who ritualistically beat cultists to death with former parrots. Parrots that are no more, they have ceased to be.
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# ¿ Oct 20, 2014 14:03 |
resistentialism posted:Polite foxes wait for the foxes in front of them to move on before continuing forward. The most British of foxes.
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# ¿ Nov 13, 2014 18:34 |
Running a Nvidia GT760 newest drivers as far as I know geforce revision 347.09. Windows 7
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# ¿ Jan 17, 2015 06:07 |
Daynab posted:Do you also happen to have an integrated card, like intel HD? If so, you might have to force the game to use your GT760 from the nvidia control panel. I can't access my nvidia control panel! It appears my computer is using its onboard video though. That explains a few things. The question remains, is it a bios setting or did I get a DOA GPU.
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# ¿ Jan 20, 2015 08:52 |
Mr. Showtime posted:The same thing happened to me when I installed my 760. Turn off your onboard GPU in the BIOS and restart; it should clear things up. Yeah I had to do a few things. Most notably plug in the monitor to the new card! Lol! No idea how I missed that
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# ¿ Jan 22, 2015 22:09 |
nvining posted:Hunting for work parties is turned off by default. Make sure you turn it on if you want hunting to be a thing that happens (we turned it off by default because otherwise random citizens would immediately start the game by grabbing guns and shooting the crap out of everything that moves.) That colonial spirit!
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# ¿ Jan 25, 2015 23:14 |
SeanBeansShako posted:Complete with a cute little flag on a pole and the biggest tent for your NCO to pour over a map and pour out a drink in. I can't wait to see what the Officer and Elite soldiers look like in the future by the way. The officer is the guy at the field desk with a snifter of brandy. He has a hand in his jacket waiting for days for a photo to be taken. Officer is on job: pose for photo
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# ¿ Jan 27, 2015 03:35 |
Gooses and Geeses posted:Saws in the kitchen is a perfectly cromulent idea. It would definitely have an embiggening effect on food production
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# ¿ Jan 29, 2015 21:03 |
AndroidHub posted:As opposed to just plopping down buildings where you are placed or else starving to death if you take the time to explore with your redcoats to find a possible better location? I mean, presumably ore nodes and the like are the kind of thing you would need to see to know they are there, but I think it's completely reasonable to be able to see if there's a hill, or an open field, or where the coastline is from more than 20 feet away. Chalk it up to surveys from zeppelins if you have to, I just think having to manually explore to see the lay of the land takes away from what could be. Even if we could see the entire map with all the features, it won't do us that good until we have zepplin docks or a way to change supply/colonist drop locations or whatever. Have the greater terrain ( cliffs, hills, ect) always visible then have a randomized over print of nodes and trees near where stuff does exist but when you explore it the fog clears showing actual locations of stuff? To simulate the " I saw some rock outcrop over yonder " feeling. Or that's over thought. Whatevs
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# ¿ Jan 31, 2015 04:08 |
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# ¿ Apr 19, 2024 03:32 |
One thing that I miss from this simulator is the ability to build ridiculous structures in a short of dwarf fortress/mine craft fashion. To have my small colony build a ridiculous castle so to speak. No matter, it is it's own thing and fun regardless
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# ¿ Sep 2, 2015 23:57 |