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Whoever transcribed the interview misspelled "Gemclod". But speaking of DF LPs, I'm glad you guys are drawing inspiration from them, because they are amazing and just thinking of Boatmurdered/Gemclod/Headshoots makes me want to fire up DF right now. If anyone can deliver on this concept, it's Gaslamp.
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# ¿ Aug 28, 2012 19:40 |
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# ¿ Apr 25, 2024 14:54 |
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There's a fanmade patch for the Guild 2 that addresses many of the bugs. I'm pretty sure this is it.
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# ¿ Sep 2, 2012 01:48 |
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Something must be wrong, when I try and connect to Steam to redeem my key, the page is in Finnish or something. Not that there's anything wrong with the Finnish language! I just can't read the directions. Edit: Never mind, Chrome didn't give me the option to translate until just now for some reason.
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# ¿ Jul 18, 2014 18:07 |
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Daynab posted:Not at the moment, but there will be different biome embarks like Dwarf Fortress, so difficulty will probably vary where you do so. Will you be able to configure your starting supplies and skills? I'd love to see a high degree of customization on your starts so we can sit around and endlessly theory craft about what builds are most optimal or most "fun". Edit: a word Kibbles n Shits fucked around with this message at 17:55 on Aug 9, 2014 |
# ¿ Aug 9, 2014 15:28 |
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I wanted to come back to the game now that it's in early access, but for some reason my (steam) version still says "earliest access" and if I visit the game's store page, it doesn't say I own the game. Did I forget to do something? I assumed the changeover would be automatic.
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# ¿ Aug 25, 2014 00:07 |
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So how long until I can pump fishman slurry into my cog furnace?
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# ¿ Oct 4, 2014 16:33 |
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I have a colonist with the job "eat cooked food" who will repeatedly pick up a bushel of cabbage, take it to a random location, set it down, and repeat for forever (so far).
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# ¿ Jan 17, 2016 03:45 |
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Building and module placement is definitely a lot smoother now. I was having a hard time enjoying the game while fighting with the old janky system but it's starting to feel more like a proper city builder! Kudos.
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# ¿ Feb 6, 2016 06:11 |
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Yea the idea of conduits is what sold me the day they announced the game. Hopefully the system will be flexible enough to give us creative freedom when it comes to designing machines and contraptions, in the vain of DF or Factorio. I'm also excited to see round robin LPs where the overseer screws it up and pumps fishman slurry into their steel furnace.
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# ¿ Feb 14, 2016 15:20 |
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nvining posted:Hype increases. Or pipe increases, or something. Yeessss. Dynamics where what originally sold me on the game back when you announced it here. Can't wait to "accidentally" pump fishman slurry into my furnaces.
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# ¿ Mar 28, 2016 23:11 |
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Congrats on making it to Beta! I really need to dive back in and see whats changed in the last few months.
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# ¿ May 21, 2016 18:13 |
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I'm pretty disappointed that dynamics didn't make it into release, but I imagine it must be a huge headache to implement well so I definitely understand. But congrats on 1.0! I think this game will only get better with time.
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# ¿ Oct 26, 2016 19:19 |
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# ¿ Apr 25, 2024 14:54 |
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nvining posted:Yeah, you're not the only one. There were a handful of things I wanted to get into 1.0 but it was either "polish what was there" or "add a new feature without polishing other things." We elected for the former, but I still have a list of things I want to get into the application. That's (part of) what makes you guys a good studio. You know when to polish up what you have and ship it. You could have dragged the early access on for another two years like everyone else is doing these days, so kudos for that. Kibbles n Shits fucked around with this message at 00:26 on Oct 27, 2016 |
# ¿ Oct 27, 2016 00:18 |