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Fibby Boy
Jan 7, 2012

Mmm... Offshore Toast!


FirstPersonShitter posted:

That rules thank you.

Release the beast is awesome, you can endlessly rampage if you do it right.

edit: is UVHM really that bad?

No, people are just gigantic babies. The mode is easy as gently caress. Just pack one slab gun and you can ruin everything.

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FirstPersonShitter
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Fibby Boy posted:

No, people are just gigantic babies. The mode is easy as gently caress. Just pack one slab gun and you can ruin everything.

I just wanna grow to giant size and fight crime with my buzz axe.

Fibby Boy
Jan 7, 2012

Mmm... Offshore Toast!


FirstPersonShitter posted:

I just wanna grow to giant size and fight crime with my buzz axe.

Throw slag bouncing betty before each fight. Voila, you may now melee everything. Or don't throw a grenade. It'll take a slight bit longer and you may not kill as many things.

Gestalt Intellect
Sep 14, 2011

Seven would be the most realistic answer.
Eight? Nine?

...Six?


Fibby Boy posted:

No, people are just gigantic babies. The mode is easy as gently caress. Just pack one slab gun and you can ruin everything.

The problem isn't the game being any harder (because it really isn't), it's that it's just boring as hell for absolutely no good reason. Having to wait for permission from my magical purple gun before I can kill anything (or else waste entire magazines to kill one basic enemy) is dull and unnecessary.

Fibby Boy
Jan 7, 2012

Mmm... Offshore Toast!


Gestalt Intellect posted:

The problem isn't the game being any harder (because it really isn't), it's that it's just boring as hell for absolutely no good reason. Having to wait for permission from my magical purple gun before I can kill anything (or else waste entire magazines to kill one basic enemy) is dull and unnecessary.

I seriously don't understand how it's dull though. Which slag weapons are people using that they have to wait or are having problems slagging? And what guns are people using that makes them use up an entire magazine to kill one trash mob?

LAY-ZX
Nov 10, 2009


Fibby Boy posted:

I seriously don't understand how it's dull though. Which slag weapons are people using that they have to wait or are having problems slagging? And what guns are people using that makes them use up an entire magazine to kill one trash mob?

The answer to the first question is any slag gun at all because it's annoying to have to juggle guns around like that at all and the answer to the second question is any gun at all because everything has quadrupled health for absolutely no reason

A Hellfire, a Norfleet, a Hornet, and a Slagga on a Maya running Converge and Ruin is barely able to keep it from being a slog for me, god help my friend who's playing Zer0.

Jabarto
Apr 7, 2007


Gestalt Intellect posted:

The problem isn't the game being any harder (because it really isn't), it's that it's just boring as hell for absolutely no good reason. Having to wait for permission from my magical purple gun before I can kill anything (or else waste entire magazines to kill one basic enemy) is dull and unnecessary.

Exactly. I could play through it pretty easily with by juggling my elemental Vladof pistols. The problems are that 1), sometimes I like to use non-elemental, non Vladof, non-pistols, and 2), having to swap weapons every single time I target a new enemy gets old fast.

But no, obviously anyone who wants to deviate from the One Viable Strategy is a giant baby who just wants a God Mode option.

Fibby Boy
Jan 7, 2012

Mmm... Offshore Toast!


Jabarto posted:

Exactly. I could play through it pretty easily with by juggling my elemental Vladof pistols. The problems are that 1), sometimes I like to use non-elemental, non Vladof, non-pistols, and 2), having to swap weapons every single time I target a new enemy gets old fast.

But no, obviously anyone who wants to deviate from the One Viable Strategy is a giant baby who just wants a God Mode option.

What one viable strategy?

Reiley
Dec 16, 2007



Gestalt Intellect posted:

The problem isn't the game being any harder (because it really isn't), it's that it's just boring as hell for absolutely no good reason. Having to wait for permission from my magical purple gun before I can kill anything (or else waste entire magazines to kill one basic enemy) is dull and unnecessary.

People are convinced that fight encounters taking longer for no real reason raises the challenge and this is really where a lot of support for that design decision comes from. The whole reason I love Anarchy Gaige is because she could build up momentum and chew through people, and going huge in a fight carried the risk of losing all that momentum all at once- you unarguably have the steepest, if not the only penalty for death in the entire game. Gaige doesn't have a really great inherent Slagging ability and in UVHM things don't die as quickly with guns you're leveling with so it becomes much more tedious to build up that full head of steam, and losing it means you have to build it up all over again. You can still snowball out of control in UVHM but getting there is less a progressive rise in aggressive play and more playing it carefully for a longer time until you build up the stacks to go nuts.

After I beat the Warrior legit with some goon friends and hit 61 naturally I cracked open Gibbed's save editor to just give myself the guns I wanted and after that point it was night-and-day with UVHM, where I had my full skill tree and the guns that fit my playstyle the best, and at that point it wasn't so tedious anymore. UVHM is definitely more of a playground for endgame loot than a path to leveling into endgame because unless you're an Eviscerating Slag Rubi Love Thumper Melee Zer0, a Slag-turret Axton or just plain old Salvador the fight to 61 is an unpleasant and tedious grind.

LAY-ZX
Nov 10, 2009


Fibby Boy posted:

What one viable strategy?

Find enemy, switch to slag gun, slag enemy, switch to other gun, kill enemy, repeat for everything in the room

Fibby Boy
Jan 7, 2012

Mmm... Offshore Toast!


LAY-ZX posted:

Find enemy, switch to slag gun, slag enemy, switch to other gun, kill enemy, repeat for everything in the room

Except you can do other things and be just fine? I used an incendiary drummed jolly roger from 50-55 and didn't touch slag once since it felt too crazy. I've got the exact same situation at 61 now because shotguns are crazy. Yeah the action is slowed down slightly without slag. Big deal.

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

Reiley posted:

People are convinced that fight encounters taking longer for no real reason raises the challenge and this is really where a lot of support for that design decision comes from.

I'm not defending their decision, but yes generally while duration goes up, difficulty goes up as well because of resource management, chances to make mistakes and being able to sustain whatever it is that you're doing. Its not a good thing to base difficulty off though because if/when you make a mistake you end up feeling gypped and that it wasn't your fault, and you just lost the time invested.

Kill All Humans
Feb 17, 2011



In uvhm it just takes way too long to kill things, it slows the pace of the game significantly. Every single fight just eats up massive amounts of ammo so not only are you taking more time to kill poo poo, you're also spending more time rummaging around for ammo afterwards. I remember my cousin and I were in Thousand Cuts on our way to BNK3R and the Badass Constructor literally took us around 8-10 minutes just to shoot it to death. It was completely brainless and boring. After we killed it we were both completely out of ammo and spent another 3-4 minutes just opening ammo crates.

After we hit 61 I ended up farming a couple Bee shields which we're now using as our default just to make the game less tedious. The same Badass Constructor now takes maybe 1 minute and we are no longer just waiting for poo poo to die.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing


LAY-ZX posted:

Find enemy, switch to slag gun, slag enemy, switch to other gun, kill enemy, repeat for everything in the room

Or slag everything at once and then switch; it lasts a drat long time on UVHM. Or just throw a slag grenade. Or stack up huge damage and only need slag for the big guys. Or make a friend or three so only one of you need to slag. Or use one of the skills that slag. Or play Salvador, who can just park a slag gun in his off-hand and forget about it. Or use a Scorpio or Chulainn, which do both slag and non-slag damage.

There might be other good techniques. I haven't taken a lot of time to experiment.

Reiley
Dec 16, 2007



Male Man posted:

Or slag everything at once and then switch; it lasts a drat long time on UVHM. Or just throw a slag grenade. Or stack up huge damage and only need slag for the big guys. Or make a friend or three so only one of you need to slag. Or use one of the skills that slag. Or play Salvador, who can just park a slag gun in his off-hand and forget about it. Or use a Scorpio or Chulainn, which do both slag and non-slag damage.

There might be other good techniques. I haven't taken a lot of time to experiment.

Slagging is a crapshoot, though, which is where it becomes a pain in the rear end. Slag is like TF2's Jarate, only in the latter case you throw your Jarate and it's guaranteed to apply whereas in the case of Slag depending on the gun you're using you could conceivably spend an entire magazine without slagging anything. When I leveled through UVHM I had a Slag Moloko with around 50 or 60% chance to slag per-bullet but when you get into pistols, ARs and SMGs to saturate rooms you're talking about 10-15% chance per bullet to actually turn the guy purple. I've thrown Slag Singularity grenades into groups to suck them all up and slag them all and nothing comes out purple, at which point I just got frustrated with slagging things and put my Bonus Package back on and just shot things like a normal person. The whole concept of Slag is stupid, when it's a weapon's element that gun is almost useless because once it applies its slag it's the least-viable gun in your loadout and you're only actually firing it until it does the one thing you're carrying it for.

I'm impatient. There's so many things that need shooting I don't want to spend all day chewing things apart I just wanna kill them.

Fibby Boy
Jan 7, 2012

Mmm... Offshore Toast!


Reiley posted:

Slagging is a crapshoot, though, which is where it becomes a pain in the rear end. Slag is like TF2's Jarate, only in the latter case you throw your Jarate and it's guaranteed to apply whereas in the case of Slag depending on the gun you're using you could conceivably spend an entire magazine without slagging anything. When I leveled through UVHM I had a Slag Moloko with around 50 or 60% chance to slag per-bullet but when you get into pistols, ARs and SMGs to saturate rooms you're talking about 10-15% chance per bullet to actually turn the guy purple. I've thrown Slag Singularity grenades into groups to suck them all up and slag them all and nothing comes out purple, at which point I just got frustrated with slagging things and put my Bonus Package back on and just shot things like a normal person. The whole concept of Slag is stupid, when it's a weapon's element that gun is almost useless because once it applies its slag it's the least-viable gun in your loadout and you're only actually firing it until it does the one thing you're carrying it for.

I'm impatient. There's so many things that need shooting I don't want to spend all day chewing things apart I just wanna kill them.

Slag bouncing betties and slag transfusion grenades are much much better choices than a singularity. Betties because they keep firing which both does more damage to the enemies and there's constant chances of slag. Transfusion because you have however many chances it hits for to slag. And if it doesn't, you get health back!

Kaethela
Jul 29, 2012

Oh, Krieger-san, I'd never judge you~



Fibby Boy posted:

Slag bouncing betties and slag transfusion grenades are much much better choices than a singularity. Betties because they keep firing which both does more damage to the enemies and there's constant chances of slag. Transfusion because you have however many chances it hits for to slag. And if it doesn't, you get health back!

That's all well and good, but we shouldn't be forced into slagging everything. If the choices are between mandatory slagging or being decked out in oranges, I feel like we need a third option.

Fibby Boy
Jan 7, 2012

Mmm... Offshore Toast!


Kaethela posted:

That's all well and good, but we shouldn't be forced into slagging everything. If the choices are between mandatory slagging or being decked out in oranges, I feel like we need a third option.

I'm perfectly fine with a third option as long as it doesn't make the game piss easy.

Drakes
Jul 18, 2007

Why my bullets no hit?

Isn't the 3rd option using appropriate elemental weapons against proper targets?

Malt
Jan 5, 2013


I'm sure it's been asked and answered before, but after searching the past 20 pages I don't see much being talked about besides Kreig.

What's the right way to level now that UVHM is out? Is it still avoiding all sidequest in TVHM until 50 or just get up to 50+ however now?

AlmightyPants
Mar 14, 2001

King of Scheduling

Is there a place where I can find recommended builds? Also, how are you guys getting all of these fantastic weapons and such?

Fibby Boy
Jan 7, 2012

Mmm... Offshore Toast!


Malt posted:

I'm sure it's been asked and answered before, but after searching the past 20 pages I don't see much being talked about besides Kreig.

What's the right way to level now that UVHM is out? Is it still avoiding all sidequest in TVHM until 50 or just get up to 50+ however now?

Basically get to 50+ however you want. You can reset UVHM so if there's a certain quest reward you really want you can avoid that quest until you're lvl 61 or just reset UVHM so everything is 61.

FirstPersonShitter
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


I got kind of pissed off in BL1 in general knox's armoury cause I was playing brick on playthrough 2.5 and my action skill was worthless and the only gun I had that could damage anything was a retardedly good pestilent defiler I got at like level 26. I dunno what the gently caress was wrong with the loot tables in BL1 but I never saw a single good gun or really even a purple or orange after level 30.

Gabrielite
Apr 24, 2008


Shift codes from Randy Pitchford's Twitter.

WinPC/Mac: 5JKJJ-XCZJW-BS6JT-JTB3B-ZSW56
PS3: 5JWBJ-3XXB3-FRKKT-STW3T-BTZBB
X360: 5JCTB-B9XJ9-KWSB6-5FJBB-33KH5

And from Gearbox Software.

PC / Mac SHiFT Code for a Golden Key in Borderlands 2: C3WJ3-6B3FC-Z5XT3-B3J3B-KH669 [Active through 5/27]
Xbox 360 SHiFT Code for a Golden Key in Borderlands 2: KTKTJ-F369W-TBZ3R-WFT3J-RS9WZ [Active through 5/27]
PlayStation 3 SHiFT Code for a Golden Key in Borderlands 2: CJK33-35SCJ-WKCC3-S3CJT-RWXXC [Active through 5/27]

Gabrielite fucked around with this message at May 22, 2013 around 23:58

Nastyman
Jul 11, 2007

Men call it 'The Weed'
Gods 'The Herb of the Field'
'Seaweed of Chills' in hell
'Bong-Food' the giants,
'Fair-Trees' the elves,
'The Dank' is it called by the Wanes.


Gabrielite posted:

Shift codes from Randy Pitchford's Twitter.

WinPC/Mac: 5JKJJ-XCZJW-BS6JT-JTB3B-ZSW56
PS3: 5JWBJ-3XXB3-FRKKT-STW3T-BTZBB
X360: 5JCTB-B9XJ9-KWSB6-5FJBB-33KH5

And from Gearbox Software.

PC / Mac SHiFT Code for a Golden Key in Borderlands 2: C3WJ3-6B3FC-Z5XT3-B3J3B-KH669 [Active through 5/27]
Xbox 360 SHiFT Code for a Golden Key in Borderlands 2: KTKTJ-F369W-TBZ3R-WFT3J-RS9WZ [Active through 5/27]
PlayStation 3 SHiFT Code for a Golden Key in Borderlands 2: CJK33-35SCJ-WKCC3-S3CJT-RWXXC [Active through 5/27]

Speaking of SHiFT codes, I really like this android app. It lists all the known codes, with a rating system for success rates and notifications whenever a new code is released. Pretty good if you like keys.

Mr Newsman
Nov 8, 2006
Did somebody say news?

Does the seasons pass ever go on sale on steam?

I picked up BL2 when it was 16 bucks, but I don't really want to pay 30 bucks for DLC when it doesn't even have the updated classes.

I'll probably buy it anyways because ~*~steam~*~ but I was just curious.

Vakal
May 11, 2008


Mr Newsman posted:

Does the seasons pass ever go on sale on steam?

I picked up BL2 when it was 16 bucks, but I don't really want to pay 30 bucks for DLC when it doesn't even have the updated classes.

I'll probably buy it anyways because ~*~steam~*~ but I was just curious.

I've never seen them go on sale on steam. Your best bet would be to watch greenmangaming when they have a 30% off coupon going, which is often.

Snuffman
May 21, 2004



Mr Newsman posted:

Does the seasons pass ever go on sale on steam?

Never has so far.

You might be able to get it for cheap from GMG, though. It was 30% off a week ago.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

I'm pretty sure i've seen the Season Pass on 50% at Gamersgate or something a few weeks back.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Doodles posted:

Not sure if anyone's seen this already, but a nice set of diagrams on the various weapon parts and how they interact was put up on the console thread for the game. You'll find it here.

Thanks for this, added it into the OP.

RoboJoe posted:

I don't know if you already found out but yes he does. I was playing with AirRaid and took a picture for you:


Also this shows off the BEST Krieg head. Here's a better shot of it -

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Kerbtree
Sep 8, 2008

BAD FALCON!
LAZY!


Gabrielite posted:

WinPC/Mac: 5JKJJ-XCZJW-BS6JT-JTB3B-ZSW56

This has expired already.

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