|
Deakul posted:Oh snap, does this do anything to drop rates at all or do I still need to use the hacky cheat engine thing? No but it makes all the guns viable and buffs dead talents which helps with the power curve. I also haven't managed to get cheat engine to work with the Community Patch and haven't check in awhile if anyone else managed it. I'm halfway through TVHM with my friends and it's definitely a superior experience to vanilla but I really miss the drops.
|
# ? Apr 21, 2018 20:14 |
|
|
# ? Apr 27, 2024 07:01 |
|
Deakul posted:Oh snap, does this do anything to drop rates at all or do I still need to use the hacky cheat engine thing? Didn't Gearbox boost the drop rates in the vanilla game some time ago? At least, last time I played I didn't feel the need to use cheat engine.
|
# ? Apr 21, 2018 20:32 |
|
They did boost the drop rates. Some people are happy with that, others want to go a step further.
|
# ? Apr 21, 2018 21:58 |
|
I think the rates are fine in uvhm now, but the first playthrough remains boring. I'm playing a fresh character now, and have to say I don't miss having to care about money one bit (a single OP item transfered between characters will set you for life. As long as you don't die too much anyway).
|
# ? Apr 21, 2018 22:17 |
|
Rinkles posted:the first playthrough remains boring. But the larger contributing factor is how slowly the skills are rolled out.
|
# ? Apr 21, 2018 22:40 |
|
God, is the music in TPS a major step down from 2.
|
# ? Apr 23, 2018 05:17 |
|
Am I the only guy who uses Gibbed's editor to play B2? Things are a whole lot more enjoyable as Gaige with an Infinity pistol.
|
# ? Apr 23, 2018 09:00 |
|
CommissarMega posted:Am I the only guy who uses Gibbed's editor to play B2? Things are a whole lot more enjoyable as Gaige with an Infinity pistol. I played through the game without it once, on release, but afterwards I always used Gibbed's editor to keep my favourite guns leveled, try new items, copied character data etc. It's why playing the series on console is not an option for me (just like playing Bethesda RPGs without access to PC mods and the dev console is).
|
# ? Apr 23, 2018 09:19 |
|
Found out last night why me and a friend stopped playing TPS awhile ago. We logged into our level 52 characters into UVHM and got killed over and over. We entered a room that had like 4 ultimate badasses that would 1 or 2 shot us with full health+shields, and they were also level 52. It kinda sucked :|
|
# ? Apr 23, 2018 14:37 |
|
Danith posted:Found out last night why me and a friend stopped playing TPS awhile ago. We logged into our level 52 characters into UVHM and got killed over and over. We entered a room that had like 4 ultimate badasses that would 1 or 2 shot us with full health+shields, and they were also level 52. This is my entire experience of BL2/TPS past about 45, and why I just don't play past that point.
|
# ? Apr 23, 2018 14:53 |
|
I had a lot of fun taking characters to 50 in BL2 and playing around at that level, but they were mostly anarchists which are relatively OP next to most of the other builds in the game, and it still always felt like I was barely skirting the line between full health/shields and being health gated in one attack. Fit the anarchist playstyle but really didn’t feel good on the other characters/builds I tried. The balance really got out of line toward the end of TVHM but still barely held together as something sane and enjoyable, and I even enjoyed farming oranges at that level. But it couldn’t have gone on any further since the balance got quadratically worse with each level. Then they added UVHM and not only let the balance get quadratically worse for another 11 levels, but also quadrupled every enemy’s health on top of that That was what convinced me that most of gearbox’s best work happened by accident.
|
# ? Apr 23, 2018 15:51 |
|
Digirat posted:Then they added UVHM and not only let the balance get quadratically worse for another 11 levels, but also quadrupled every enemy’s health on top of that That was what convinced me that most of gearbox’s best work happened by accident. Don't forget that UVHM also added health regen to every enemy! Because gently caress you, that's why.
|
# ? Apr 23, 2018 22:31 |
|
At the highest levels, BL2 is balanced around health gating. You absolutely must have a way to recover at least half your health, at any time, repeatably. Fortunately, your health pool is so small relative to the damage you're dealing that a Moxxi weapon is sufficient for most characters.
|
# ? Apr 23, 2018 22:51 |
|
Pope Guilty posted:This is my entire experience of BL2/TPS past about 45, and why I just don't play past that point. For me much of the first playthrough is the roughest, because your gear sucks and you have few skills. TVHM is an inflection point (imo) as the number of skills and their synergies eclipse the bump in difficult. And then with UVHM things get harder again, but I think manageably so. You have to play smarter, you have to invest more in survivability, and you will have to grind for gear sometimes. I enjoy it, though I get why others wouldn't. I was reluctant to give it a try myself after reading posts like some of those above mine.
|
# ? Apr 23, 2018 23:02 |
|
Solumin posted:At the highest levels, BL2 is balanced around health gating. You absolutely must have a way to recover at least half your health, at any time, repeatably. Fortunately, your health pool is so small relative to the damage you're dealing that a Moxxi weapon is sufficient for most characters. The game absolutely should teach you this. It's a crucial survival mechanic.
|
# ? Apr 23, 2018 23:05 |
|
Solumin posted:At the highest levels, BL2 is balanced around health gating. You absolutely must have a way to recover at least half your health, at any time, repeatably. Fortunately, your health pool is so small relative to the damage you're dealing that a Moxxi weapon is sufficient for most characters. maybe they should build lifesteal into the game then, instead of making it something you can only get on very specific guns or fairly deep on only like one third of the skill trees in the game naaaaaaah
|
# ? Apr 23, 2018 23:10 |
|
You could just play Krieg and spit in the face of danger.
|
# ? Apr 23, 2018 23:22 |
|
The White Dragon posted:maybe they should build lifesteal into the game then, instead of making it something you can only get on very specific guns or fairly deep on only like one third of the skill trees in the game In uvhm the skill tree issue really isn't a valid complaint. I try not to use them (I don't with Maya), but I would've liked if moxxxi weapons were less rare. I hope they add some form of defensive ability in BL3, to make things a little more tactical.
|
# ? Apr 23, 2018 23:24 |
|
Fanatical has the GOTY edition for $8.
|
# ? Apr 24, 2018 00:20 |
|
Rinkles posted:I hope they add some form of EXPLOSION ability in BL3, to make things a little more EXPLOSIVE I FIXED YOUR IDEA Also yeah not teaching you that health gating is a thing is really bad, and being forced to rely on Moxxi weapons is also bad design.
|
# ? Apr 24, 2018 00:25 |
|
The White Dragon posted:maybe they should build lifesteal into the game then, instead of making it something you can only get on very specific guns or fairly deep on only like one third of the skill trees in the game It's real dumb that they got rid of a lot of the self-healing skills that characters had in 1 at the same time as making healing so much more important. Everything also does so much damage so quickly that transfusion grenades are kind of useless.
|
# ? Apr 24, 2018 01:43 |
|
Minor thing I appreciate about TPS, because I'm a scrub, is that the SCAV air bubbles make the crit spots big and easy to discern.
|
# ? Apr 24, 2018 02:06 |
|
In the parlance of the game: Wilhelm's Vengeance Cannon feels bahd-rear end.
|
# ? Apr 24, 2018 12:56 |
|
You know, despite me really enjoying the Borderlands gameplay loop, BL2 has got to have the largest variety of enemies specifically designed to be annoying I have ever seen in a game. Stalkers, certain loaders, varkids, rakks, skags and goddamn threshers are all painfully unfun to fight at times.
|
# ? May 2, 2018 04:48 |
|
Arcsquad12 posted:You know, despite me really enjoying the Borderlands gameplay loop, BL2 has got to have the largest variety of enemies specifically designed to be annoying I have ever seen in a game. Stalkers, certain loaders, varkids, rakks, skags and goddamn threshers are all painfully unfun to fight at times. SKELETON SEERS
|
# ? May 2, 2018 05:04 |
|
Arcsquad12 posted:You know, despite me really enjoying the Borderlands gameplay loop, BL2 has got to have the largest variety of enemies specifically designed to be annoying I have ever seen in a game. Stalkers, certain loaders, varkids, rakks, skags and goddamn threshers are all painfully unfun to fight at times. Also enemies that can steal from you (there has NEVER been a game where enemies stealing from you was a good idea).
|
# ? May 2, 2018 06:09 |
|
How about literally any enemy with a rocket launcher
|
# ? May 2, 2018 06:26 |
|
I'm digging the speed strats for BL1. https://www.speedrun.com/bl1/run/zgn5l9dy
|
# ? May 2, 2018 12:29 |
|
So I'm building up my Siren with a raw damage build, but I was wondering if it would be a good idea to swap out Ward for Kinetic Reflection? If I got Kinetic Reflection with a class mod I feel like I'd probably survive longer than I would with a faster shield recharge.
|
# ? May 3, 2018 19:11 |
|
Jesus Hammerlock's DLC loving sucks, doesn't it? Nakayama is fun, but this is like everything wrong about Borderlands 1 that was fixed in BL2 suddenly crammed back into BL2. Huge maps with poor level design, bullet sponge bosses with one hit KO AOE attacks, and those goddamn witch doctors. It even has loving Drifters.
|
# ? May 10, 2018 05:22 |
|
Yup! It really is as bad as everyone says. I did it on Normal with my UVHM character and it was still a drag. Just hack in all the loot you want.
|
# ? May 10, 2018 05:30 |
|
just started playing TPS for the first time. Running the community mod but is there a discord or somethin?
|
# ? May 13, 2018 12:45 |
|
Arcsquad12 posted:Jesus Hammerlock's DLC loving sucks, doesn't it? Nakayama is fun, but this is like everything wrong about Borderlands 1 that was fixed in BL2 suddenly crammed back into BL2. Huge maps with poor level design, bullet sponge bosses with one hit KO AOE attacks, and those goddamn witch doctors. It even has loving Drifters. There is exactly one good thing about Hammerlock's DLC: Just how few fucks Hammerlock or the main characters care about the villain's plot. It's like every time he starts trying to go off on some villainous rant or gloating spree or something, they're all just like, "Whatever dude, we just want to kill monsters for a while." They're not even really annoyed, they sincerely just do not care about him at all.
|
# ? May 13, 2018 15:24 |
|
Solumin posted:Yup! It really is as bad as everyone says. I did it on Normal with my UVHM character and it was still a drag. I did that, too, and thought it actually made it tolerable. Being way overpowered made the enemies manageable, although it did little to cut through the amount of walking simulator the level design ended up being.
|
# ? May 13, 2018 20:56 |
|
Going through it completly overleveled at least makes the villian's monologue relevant, at level his panic attacks about how easily you're breaking all his stuff comes across as sarcasm from the devs when you keep getting dropped into FFYL and the only things around are two witch doctors that keep healing and leveling each other up.
|
# ? May 13, 2018 21:41 |
|
Oh I almost forgot about the fact that some enemies are immune to slag in the difficulty mode that's predicated on the assumption you'll be slagging everything. I don't think I ever finished Hammerlock. I farmed up a few Rough Riders and called it good.
|
# ? May 13, 2018 21:48 |
|
I did enjoy the Werner Herzog fellow but Arizona was the worst bullet sponge I have ever seen
|
# ? May 13, 2018 21:56 |
|
Have the drop rates been increased over the years? I picked up BL2 for a UVHM playthrough with my buddies and I'm actually getting Legendaries without having to farm for them first.
|
# ? May 13, 2018 21:56 |
|
Arcsquad12 posted:I did enjoy the Werner Herzog fellow but Arizona was the worst bullet sponge I have ever seen The best thing about Arizona is that after all that effort and erridium, it's unique drop is the most under-powered type of gun made by the manufacturer that has two of its three parts bugged to do nothing.
|
# ? May 13, 2018 22:07 |
|
|
# ? Apr 27, 2024 07:01 |
|
More than anything the game world for hammerlock just feels unfinished. It's a lot of recycled assets and an ugly green filter, and I think it has exactly one new music track. The hoverboat is also garbage. Scarlett's DLC also felt rushed in places like the Rustyards and some of the sidequests, but at least they were balanced and the sand skiff is really fun with the harpoon gun. It's probably my favorite DLC to play even if it isn't the funniest one.
|
# ? May 13, 2018 22:45 |