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I remember setting up multiplayer when BL1 first came out was a complete mess where I had to use tunngle or some other vpn, but when I played through it again with some friends last year we were able to do it through the base game with zero issues. Did they end up patching it or switching to some other process or something?
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# ¿ Sep 13, 2012 14:33 |
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# ¿ Apr 18, 2024 05:34 |
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This feels like a silly question- how effective are grenades at higher levels? I remember them being mostly useful for transfusion in the first game and maybe a few other things, but not really for damage. I'm thinking about maxing out all of Axton's grenade skills and just running around with an AR and grenade spamming like a mad man. Nameless Pete posted:
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# ¿ Sep 19, 2012 14:16 |
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^^^ I think they did, I haven't seen one either when I know the shops switched over ^^^Attention Horse posted:They seem to be much more powerful than in Borderlands 1, and way more randomized. I had a grenade once that teleported (Longbow), then started to jump, shoot blue lasers everywhere, and then split into 4 more grenades that also shoot lasers. It looked like a fireworks show. I also just came across this that someone on the gearbox forums found, so my hopes are high:
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# ¿ Sep 19, 2012 14:27 |
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Shoobis posted:I got that mod from the first boss, it's pretty awesome.
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# ¿ Sep 19, 2012 14:43 |
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Damo posted:Turret is tits On a sort of related note, I was a little bummed out to see that the commando's Do or Die skill is only a 1 point investment instead of the 5 that it seems to be on all the skill tree websites (even the official one). I guess it would be pretty nuts if it were a 5-point, but I thought I would be able to do crazy, ridiculous grenade damage, now I can only do crazy grenade damage
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# ¿ Sep 21, 2012 15:08 |
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Pr0phecy posted:Is it me or does Brick's voice change as soon as he gets to Sanctuary? He goes full negro as soon as he gets to the city. Also don't know if it's a spoiler or not so I'll just tag it. I finished playthrough 1 today and this game is an all around improvement of the first game (except the menu UI). Can't really complain about much, here.
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# ¿ Sep 24, 2012 00:56 |
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GhostDog posted:I'm level 15, and so far I have found a single useful assault rifle. Also, I'm pretty sure I haven't seen any assault rife that wasn't from Jakobs. What the gently caress? I'm playing Commando, give me some loving rifles already. Shrapnac posted:Varkids seem like they're unreasonably hard. I think I died 10 times on the first mutated one, haven't bothered doing the rest of that quest line yet because it was so frustrating. So what weapons are people using for siren? I have been playing around with one using mostly smgs/pistols like I did in the first game but am really not sure if that's the way to go since that would require me to get up in faces and stuff. I'm sticking mostly to the left tree with a couple points in the right tree mostly for phaselock type skills: http://www.bl2db.com/skill-trees#zmEmoxVxx9cxx WAY TO GO WAMPA!! fucked around with this message at 14:35 on Sep 24, 2012 |
# ¿ Sep 24, 2012 14:28 |
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Mr. Locke posted:I don't think Siren needs a particular kind of weapon in this one- one class mod for her gives her a sizable SMG damage buff, but outside that I haven't seen anything to lean her one way or another- Phaselock lends itself to bullet hoses and shotguns by itself and one of her trees gives that +elemental chance that's really nice on spray 'n pray guns but there's no reason not to keep basically whatever you want on your tray.
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# ¿ Sep 24, 2012 14:43 |
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Enzer posted:There are other hints, like when you are fighting alongside Roland for a brief moment, if you are Axton, your turret is leagues beyond Roland's old POS, both in design and damage regardless which tree you take it down.
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# ¿ Sep 25, 2012 14:34 |
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So I finally got into shift and input the code, but it says it was already redeemed. I thought it was up for two hours?
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# ¿ Sep 30, 2012 20:51 |
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UnknownMercenary posted:Try checking in-game. I got the same message but the key showed up for me anyway when I loaded up my character. o muerte posted:I got that message a few times then the key redemption ticket showed up in my box a little bit later. I think I tried entering the PS3 key for shits and giggles too but it was flat out rejected. edit: Guess this is karma for making fun of my friend who got two nearly identical grenade mods in the chest, yesterday. Oh well. WAY TO GO WAMPA!! fucked around with this message at 21:24 on Sep 30, 2012 |
# ¿ Sep 30, 2012 21:05 |
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qnqnx posted:The only thing not yet mentioned that I have to add on how BL2 improved on BL1 is how the soundtrack is a hundred times better. edit: https://www.youtube.com/watch?v=FKMoAZtyEZ0 that.
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# ¿ Oct 3, 2012 21:41 |
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qnqnx posted:The S&S Crux (explosive, don't confuse with the corrosive Maliwan Crux) was also a must have for any good Brick. It also was the only "firing in pattern" shotgun worth a drat, what with said pattern being a cross. Pestilent Defiler Zephro posted:I think I want to play Axton, but I have bad memories of Roland in BL1 being kinda bad, in that you spent a load of skill points on a turret that sucked, and your own DPS wasn't exactly stellar either. Turret aside, Axton is incredibly capable of throwing down massive damage on his own if you max out his damage skills like Impact, Onslaught, Duty Calls and Battlefront and can grab a good class mod. He's also got some great grenade skills like Steady and Do or Die that can really up the already ridiculous grenade damage in the game. With those two things in mind, I've found great success in tediore-reload grenades as they can do absolutely bullshit burst damage if you have an almost full clip.
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# ¿ Oct 4, 2012 14:37 |
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Skaw posted:A Tediore-built Axton is pretty much King of Burst Damage. Purple Tediore allegiance Relic will increase Magazine Sizes by 70%. It also helps that Gun AND Grenade improving skills boost the Tediore toss, so a Grenadier mod with Impact and Steady is really sweet.
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# ¿ Oct 4, 2012 14:52 |
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TShields posted:I ran Zer0 as a sniper the vast majority of the game until I became frustrated with my lovely sniper rifles and the Golden Chest refused to give me a new one after 5 successive openings, so I decided to respec Deception. I really enjoy it so far. Anyone have a decent build? And that is everyone's opinion on Two-Fang? I'm not sure I like it.. It's cool for some weapons, but sniper rifles with small clips, sometimes you just don't want to spit out two bullets when actually lining up just ONE MORE shot could be crucial. I don't think it's as effective as a sniping build or melee build, but I find it enjoyable cause I'm not big on those types playstyles. Which is funny since I might as well just play another class.
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# ¿ Oct 7, 2012 15:56 |
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internet celebrity posted:Does anyone have a Siren file at the beginning of TVHM that you wouldn't mind sharing?
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# ¿ Oct 8, 2012 20:40 |
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internet celebrity posted:Any is fine, dropbox is great if you have it though. If you want a level 33 zerker at the beginning of TVHM I can swap you. http://dl.dropbox.com/u/23783129/bl2%20saves/Save0001.sav Hopefully that is the right folder and right save file. Could be a level 40-something commando. I think the last time I played I had cleared the skilltree so that works out. Bonus anecdote of the worst thing that's happened to me in the game so far when I just logged on- Daily deal at Marcus's was a Hellfire smg for $182k. Only had $80k WAY TO GO WAMPA!! fucked around with this message at 22:48 on Oct 8, 2012 |
# ¿ Oct 8, 2012 21:01 |
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Alteisen posted:Says does not exist. TacticalGranny posted:They copied their web address link, not the actual link from Dropbox. http://dl.dropbox.com/u/23783129/bl2%20saves/Save0001.sav That one work?
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# ¿ Oct 8, 2012 22:20 |
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^^Is there a Greendale Human Being skin? Is this patch the mechromancer? I thought that was a thing I had to buy?
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# ¿ Oct 9, 2012 18:02 |
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Ahh, alright, that makes sense.
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# ¿ Oct 9, 2012 18:17 |
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TheAleph posted:Hello games.txt
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# ¿ Oct 9, 2012 18:59 |
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nerve posted:http://www.mediafire.com/?a7jjvigr8tz2lvl edit: wow beaten pretty hard.
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# ¿ Oct 10, 2012 01:01 |
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I find the most necessary scope for Jakobs is on revolvers cause I can't ADS for poo poo when they buck up after every shot. Scopeless sniper rifles just brings me back to COD 2 Speaking of which, I didn't realize it, but you can get Law revolvers as regular drops? I picked one up from the sheriff in Lynchwood, I figured it was just a quest reward thing.
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# ¿ Oct 14, 2012 14:49 |
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Bilal posted:You can. As far as I can tell, it's only the Sheriff that drops them, along with Sheriff's Badge relics. I can't find a screenshot of it, but I think I got a level 30 somethin' Law that I farmed. Might be misremembering because that was on my first playthrough.
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# ¿ Oct 14, 2012 18:33 |
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So, I'm doing the caustic caverns on playthrough 2 the first time around with my friends and I run back to grab the mine cart quest as we're finishing up the other ones, when I see a super badass varkid pop out of a pod a little ways behind me right in front of the big lift at the center of the map. My friends get to me, we wear it down and it evolves again, into an ultimate. It takes a while to whittle it down cause of all the lovely rear end blackhole threshers, but then... Well gently caress. Wasn't even trying.
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# ¿ Oct 17, 2012 05:43 |
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TShields posted:Please tell me your friend "SSJ AnimeWeedLord420" is an ironic name.. I did grab a norfleet rocket launcher, which was the only good drop. I'm not sure exactly how it works, it shoots out three slow moving orbs that eventually hit in the general vicinity but seem to have a massive aoe. Pretty neat, but eats ammo like hell.
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# ¿ Oct 17, 2012 06:04 |
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TShields posted:Wow.. So, the Treasure Room gave me a level 50 Quasar. Good god drat.
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# ¿ Oct 20, 2012 17:18 |
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I just got a vladof one on a level 35 character that ups accuracy recovery by 48% and damage by 20% and immediately gave it to my level 50 commando. One day I'll get that shredifier Do class mods ever get to +6/5/5? Or is +5/4/4 the max? WAY TO GO WAMPA!! fucked around with this message at 04:43 on Oct 25, 2012 |
# ¿ Oct 25, 2012 04:39 |
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Kaubocks posted:
Not sure about a legendary gun, all I've come across is an Emperor around level 40 and I did not like it at all.
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# ¿ Oct 29, 2012 15:16 |
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Kaubocks posted:How's Sub-Sequence working out for you? I tried it for a while but I just kept getting frustrated by the fact that the timer for Phaselock still keeps going down while it's trying to find a new target. It definitely sucks that the timer keeps going, but every time the phaselock moves to another enemy everything gets converged again (and heilos triggers if you have that skill), so it can be really useful for keeping everything in one area. I haven't tried out inertia yet, but was thinking about giving that a go, too.
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# ¿ Oct 29, 2012 19:31 |
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I just got a Baby Maker, which I'm a little unimpressed by, but am now going to try and grab a Shredifier. There seems to be a lot of conflicting information on whether or not bonehead drops it, can anyone point me in the right direction?
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# ¿ Oct 30, 2012 20:55 |
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ThisQuietReverie posted:Anecdotal: I believe that the Shredifier was confused with the Shredders that Bonehead drops. I made a point of killing him and collecting shredders with various elemental effects and he never once dropped a Shredifier for me. Commissar Ken posted:Yeah it's been pretty much debunked that the Shredifier drops from Bonehead 2.0. It's just a legendary that has a rare chance to spawn in every spawn pool so good luck with that. quote:As for the Baby Maker much like with most Tediore weapons the real use isn't to shoot it, fire one bullet and throw it. With the Baby Maker fire one bullet and throw it in crowds or at Hyperius and it gets more impressive. I still need to get my hands on a purple grenadier mod and purple tediore allegiance relic, too, I guess.
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# ¿ Oct 30, 2012 22:59 |
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Jabarto posted:I did find a Veruc in a gun vendor, but at a point when I couldn't possibly afford it. To date I haven't found any other legendaries in the shops. I've also seen two legendary grenade mods on sale in both ammo vendors in Sanctuary at the same time, which I guess was really lucky.
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# ¿ Oct 31, 2012 07:25 |
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Zephro posted:A couple of random questions now that I have to start taking this seriously on TVHM: Right now I'm using a 70k shield with a lower recharge and recharge delay, but I can take 100k points of damage and recharge that 70k very, very quickly. The only thing that really fucks me over is when I get hit with an electric attack from a constructor or Saturn, so just have to be careful in situations like that. quote:* Is there a go-to Commando build I should be using? At the moment I've gone down Guerilla and will probably head down Gunpowder to Longbow, but I'm happy to switch if something else is better. It works well with either Assault Rifleman class mods or Grenadier class mods (specifically Master or Impactful) and tediore reloading depending on if I want to do burst damage or a more balanced/ammo conservative run. The one point in grenadier I move around, but prefer it there just cause I'll come across a mod that gives it +5 which is nice.
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# ¿ Nov 1, 2012 16:55 |
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Zakmonster posted:I'd suggest moving some points out of Sentry and Laser Sight, and putting them into Ready and Willing. I am about to do a lot of math that could very well be incorrect, so if it is, call me out on my poo poo. I believe that +grenade damage stuff is applied to the total Tediore throw making the calculation code:
code:
The only skills I'm factoring in here are impact and steady as the Grenadier class mod can be a +6 steady and +5 impact which can occasionally make a difference, so our calculation is Veteran Mod code:
Grenadier Mod code:
The reload after one shot would be: Veteran mod: code:
code:
WAY TO GO WAMPA!! fucked around with this message at 19:09 on Nov 2, 2012 |
# ¿ Nov 2, 2012 18:56 |
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qnqnx posted:And I disagree, at least with Sentry so to have Forbearance up as much as possible. edit: just ignore that last bit. Also, sentry is good, but if you're going a bigass tediore reload build then the points can be better put elsewhere. WAY TO GO WAMPA!! fucked around with this message at 19:10 on Nov 2, 2012 |
# ¿ Nov 2, 2012 19:07 |
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Maddot_66 posted:Personally I'd have gone with the grenadier mod anyway, with the veteran mod, since the damage comes at the cost of using more bullets, which means that from a full stock of smg ammo, you'll get more explosions. If there's one thing Torgue taught me, its that more explosions=better.
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# ¿ Nov 2, 2012 23:14 |
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Just beat Master Gee with my friends and it was awesome. It took a while to figure out exactly what to do and how to approach the fight, but felt really rewarding even though he didn't drop anything of use, not even those crystals. I really hope they put in more bosses like this that aren't just "shoot til dead" and are more like a puzzle. I also really hope they take off this silly 24 hour timer.
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# ¿ Nov 3, 2012 08:02 |
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io_burn posted:What was your overall gear level like and what was your class composition? i.e. Were you guys min/maxing the fight with perfect group composition, skill load outs, and with everyone loaded to the brim with oranges or were you just a rag tag group of dudes in random level 50 junk? We had a completely mixed party of siren, gunzerker, assassin and myself as commando. I went all the way into the survival tree on the commando for 5/5 Grit and then put on a class mod that added another +6 to it and had some health regen, which saved my life literally 10 times in a row within maybe 3 or 4 seconds several times throughout the night. Grit is no joke. I was also using a big rear end turtle shield and a health relic. Vinestalk covered the strategy, but we were able to pull it off as we figured out how the boss worked (which took us maybe 10-15 times in a row from "he's not taking damage" to "Oh, that's how"). We didn't execute everything perfectly, but when you know what to do and how to stay alive, it's not too tough, just have to stay in the rhythm of things. Hell, about halfway through the final fight, the siren and assassin went down leaving myself and the gunzerker, but we were still able to pull it off, so it's not impossible. Also, on the strategy that Vinestalk wrote- Singularity grenades are really helpful, but they can sometimes throw Gee past the pool, so you have to position them just right so he's dragged just into it. WAY TO GO WAMPA!! fucked around with this message at 00:29 on Nov 4, 2012 |
# ¿ Nov 4, 2012 00:15 |
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# ¿ Apr 18, 2024 05:34 |
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Professor Moriarty posted:So what's the general consensus on classes by now, judging by PT2 survivability? Zero > Sal >= Axton > Gaige > Maya? 1. Axton/Sal 2. Maya 3. Zer0 I haven't played Gaige but I imagine she's somewhere between 1 and 2. I'd personally rank the commando over gunzerker, but that's just cause I've played it more. Commissar Ken posted:Ahahaa, I wish I had your problems. I typically play with a friend and we've gone through the game to lvl 50 twice. The first time with me being Zero and him being Axton while the second time I was Salvator and he was Gaige. Now the first time before the Mechromancer add-on came out when we'd open it up we'd almost 85% of the time get Salvators, once in awhile a Zero or an Axton. This second time though. Ugh. Probably 99.9997 percent of the time it's all Gaige. Gaige and that god damned rear end in a top hat kill stealing when you're in FFYL robot Deathtrap. I've had Deathtraps refuse to follow the Gaiges around but follow me instead, dicking around till I die then they spring into action to get that last bit of health totally denying me the life saving kill. Not enough stairs to protect me from that loving rear end in a top hat-bot.
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# ¿ Nov 11, 2012 02:46 |