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Keybinds are in the profile file, are they not?
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# ¿ Oct 8, 2012 20:24 |
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# ¿ Apr 29, 2024 16:51 |
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5er posted:Exploiting the golden keys as described earlier was patched the first time, but the 'unlockid=1', 2 3 and 4 were still working for me. After Tuesday's DLC however the game bitched at me for having 'corrupt files'. I let it do a file check, it fixed one file, then it would let me use Gaige. I backed out, checked the ini file, and added 1, 3 and 4 back in there (2 I think represented the preorder bonus which I was properly entitled to). Went back to the game, and it crabbed at me very specifically that I was trying to access entitlements I wasn't privileged for. Exited game, fixed the .ini to remove 1, 3 and 4, and it went back to working. Kyrosiris posted:Speaking of Deathtrap, I'm not the only one that lets him off on a rampage while I run off another direction to loot chests/boxes/whatever, am I?
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# ¿ Oct 11, 2012 15:09 |
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Saturnity posted:Silly question: Do you still get badass points for a specific challenge after completing its highest Rank? Getting a little paranoid that all of this save game-swapping has screwed with my badass level, but I haven't been paying that much attention to it until now to really notice.
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# ¿ Oct 12, 2012 15:22 |
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Quests in PT1 don't scale at all right? My new mechromancer is already outpacing the quest levels (just rescued Roland again), and new quests in Sanctuary and elsewhere all pop up in the journal as "undiscovered, level 13" while I'm approaching level 20, without me ever touching the NPCs who give them.
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# ¿ Nov 16, 2012 15:57 |
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After building some loot with the editor I have to say I'm a bit disappointed with the amount of viable customization options we have available this time, especially in weapon skins. There are a bunch of neat looking models that only exist for green or white weapons (eg.), like the Maliwan SMGs without the silly round magazine, and item skins are fixed per item quality (excluding unique weapons/legendaries). In BL1 it used to be possible to apply the manufacturer's material colors to all but unique weapons even if that came with slightly reduced performance, but it was still a purple weapon with a red skin. Or a black skin. Now my Hyperion gun is either blue-quality with a green/yellow skin. Or an epic in black/yellow. Still, I'm having a lot of fun building my own items, screw the MMO RNG, thank you Gibbed.
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# ¿ Nov 17, 2012 14:20 |
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fennesz posted:If anyone bought this game during the Steam sale, for the love of loving god, disable Steam Cloud for this game. I just went from level 12 to level 4 because of a save file discrepancy. loving obnoxious. However, unless you're playing on more than one computers the right answer is always "pick local files" and that way you shouldn't ever lose progress unless you actually lost your local files somehow and Steam Cloud copies old backups over.
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# ¿ Nov 29, 2012 02:31 |
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Orange Crush Rush posted:edit: while I am expressing my criticisms as a Paying Customer™, I also can't shake the feeling that the guns themsevles took a step backwards. Outside of a handful on Uniques and Oranges (which you will like, never find) all the guns within a manufacturer feel so god damned the same to me. Like once you get past the whole "gently caress YES EXPLODING SHOTGUN" feeling, you realize that all Torgue Shotguns fire the same, and all Hyperion Shotguns fire the same, all Jakobs shotguns fire the same etc. There are a few decisions I have a really hard time understanding (limited replayability on the same character, MMO-like droprates and boss farming with lockouts, rat thieves, the tiny inventory and trying to enforce it), especially compared to all the improvements to the first game they made otherwise.
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# ¿ Nov 30, 2012 22:46 |
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Yeah both of these are expensive, especially compared to the other DLC, but then again there will be Steam sales soon. Pricing them like eg. Just Cause 2 DLC would probably be fairer (come on, it's a useless fireworks grenade + heads/skins you can already get for free from friends with the collector's edition).
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# ¿ Dec 11, 2012 21:21 |
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Yeah they're very specific in a way the gear calculator/editor doesn't show. I found that out the hard way when I was trying to make an allegiance relic - they require a particular ArtifactType and only work with one or two effects or they get removed on load. Crushed my dreams of using a damage/fire rate/reload speed relic
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# ¿ Dec 18, 2012 06:39 |
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platero posted:Anyone else have an issue with weapons using the wrong amount of ammo? I've bought a few shotguns that didn't mention 3/4 ammo per shot, but then they do
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# ¿ Dec 24, 2012 02:31 |
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You won RNG, congratulations.CJacobs posted:Most of the problem with TVHM comes from the fact that, unlike BL1's second playthrough, this one is basically like starting a new game. You keep all your original equipment but good luck trying to keep using it after a few levels. It's less like playthrough 2 and more like harder-playthrough-1. That's not a BAD thing, it's just, the game does it differently than a some people are used to.
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# ¿ Dec 25, 2012 12:43 |
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So your stance is "you guys are farming wrong, it's not RNG". Okay. TyroneGoldstein posted:Its sort of a pain in the rear end to do all that invisible wall walking/hit box skimming (or whatever you want to call it), especially when the prizes aren't much better than other chest drops.
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# ¿ Dec 25, 2012 18:44 |
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I think the only legendary I've gotten from bosses was a bonus package on my first character at level 4. After playing through the game a couple more times (never particularly farming bosses though) for over 200 hours, nothing. The thing is I don't even particularly have a problem with rare weapons, but with the requirement to replace my whole arsenal every 1-2 levels in late TVHM. I don't really want to do this, let alone farm bosses MMO-style for it. Also the only other weapons with unique effects being tied to quests you can only do twice on a character is dumb. ARPG or not, they copied the wrong Diablo/MMO elements to me.
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# ¿ Dec 25, 2012 19:48 |
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Collector's Edition pack is a waste of money. The grenade mod shoots useless fireworks, heads and skins can be traded with people who have that edition and get the head and skin with every new character. Creature Slaughterdome is a third arena, this one in the wildlife reservation annex, and it's the worst of the three (think badass fire threshers, stalkers, etc.). Don't spend money on it (if you really want it you can get the reward rocket launcher from people who own the DLC or just add it in with an editor). Mechromancer is really good (too good). I got the season pass for 10.50 EUR from GMG, fully expect it to be not worth that much to me, but on the other hand I already spent quite a bit of time with the base game so I can justify that purchase easily.
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# ¿ Dec 27, 2012 23:15 |
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That's not really a problem. Cheat Engine, especially the Borderlands 2 table, is really easy to use. You launch the program, select the process (borderlands2.exe), attach the table which you can find here: http://forum.cheatengine.org/viewtopic.php?t=557381 - you just have to look for updated tables (not sure if those in the OP are). Then it's a question of double-clicking the values in the list of cheats to alter them. One guy updates tables (the .ct file) on his google drive: https://docs.google.com/folder/d/0B_f11g1DlLhDYk00c3VJejVjV0U/edit orcane fucked around with this message at 02:29 on Jan 7, 2013 |
# ¿ Jan 7, 2013 02:26 |
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Unless you entered the map from a place that doesn't have a teleporter. Like the transition to the Hyperion arena
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# ¿ Jan 8, 2013 00:36 |
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It used to be stored to the savegame or profile, but I think a few patches ago they started sanity-checking it and reset the inventory/bank values to the regular maximum if you load the savegame so you'd have to run CE constantly to keep the edited values. The game won't delete items if your limit goes back to normal though, you'll just have eg. 50/27 items and no room for new stuff until you delete some.
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# ¿ Jan 8, 2013 02:50 |
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If the lack of drops or the wonky scaling starts getting to you, consider using a Cheat Engine script or gibbed's editor to level up your weapons, instead of going out to grind and risk losing the rest of your motivation.
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# ¿ Jan 15, 2013 20:01 |
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In normal it's reasonable (except you're fighting level ~36 enemies so if you're 50 there's not a lot of challenge left), but I really struggle to understand Gearbox' thought process. They have the whole ARPG loot/level progression = motivation thing completely backwards.
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# ¿ Jan 15, 2013 22:33 |
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However, it's a bit silly to scale new DLC enemies to player+4 in TVHM where scaling is already pretty harsh, before that level cap raise patch is out. Regarding gibbed's editor, is there a way to change the Set ID field to make DLC items? Right now the only way I found is changing DLC items imported from paste codes.
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# ¿ Jan 15, 2013 22:58 |
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No gibbed's editor just allows you to combine the different weapon parts, the game will delete invalid combinations and you can't actually tell the game what the part does. That means you can make a Hellfire with all Maliwan parts for bonus elemental damage, but you can't change it to shoot explosive bullets instead of fire.
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# ¿ Jan 16, 2013 23:44 |
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Starting TVHM is the only full progress reset, afterwards all you can do is start a new character if you want to redo quests. It's also possible to reset quests with gibbed's editor I think, but it's not entirely intuitive and you'd have to do it everytime you complete the quest again. orcane fucked around with this message at 18:12 on Jan 18, 2013 |
# ¿ Jan 18, 2013 18:09 |
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Ssthalar posted:Have anyone ever seen a Vladov SMG?
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# ¿ Jan 18, 2013 20:00 |
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There is no real third playthrough you can start, but if you finish the story in TVHM all the remaining quests you didn't accept yet, and the zones/enemies will scale to level 50.
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# ¿ Jan 20, 2013 00:57 |
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Peewi posted:Do all class mods come in purple or just some specific ones? Having bonuses to three skills instead of two, without using a different kind of mod, would be nice.
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# ¿ Jan 20, 2013 13:34 |
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AHungryRobot posted:God, I just want one playthrough where I'm at the level cap and so are all the enemies and quests so I don't have to worry about what's too easy/too hard and what has good loot/bad loot. Seriously, what's wrong with auto-scaling in normal mode? At least within a few levels. Half the time everything is trivial, all the loot you get sucks because it's 10 levels too low. Then you do another story quest and open up a fuckton of new sidequests. They will be hard temporarily, until you finish some of them, outlevel and trivialize the rest, and have to wait for the next story step for new quests to appear and level up again. And most of the previous areas are completely pointless once you outlevelled them, until you play TVHM.
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# ¿ Jan 24, 2013 03:15 |
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Yeah I'm sorry but this is a dumb fix for a problem that was a function of several issues to begin with. Classes were in many ways more restricted in regards of what weapons were actually useful to them, and bad RNG meant you could go for ages without finding another weapon that matched your class/playstyle. In such a system an optimal weapon is worth just so much more than some random green/blue gun. They had three knobs to turn to address this - decrease the effect of "optimal" loot through mechanics changes, smooth RNG and change scaling. They changed the mechanics with new classes and guns for the better, decided RNG wasn't quite bad enough yet for worse, and still went full retard with scaling. I'm pretty sure people could have lived with moderate scaling to avoid extreme cases like "use that one drop for half the game" but having to use new trash greens every 1-2 levels just because the scaling and fake difficulty gets completely ridiculous, no thanks.
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# ¿ Feb 10, 2013 19:10 |
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Male Man posted:I think you've misunderstood me. I'm not defending the scaling, only explaining why it is the way it is.
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# ¿ Feb 10, 2013 21:47 |
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Creature Dome is totally overpriced for just adding a third arena location with the worst kinds of enemies you can have in said arena. The collector's edition pack is even more overpriced for getting one skin/head per character and a useless grenade mod that's not a grenade. The skin DLCs are also overpriced and you have enough skins to collect/use in the base game for a while. The season pass is okay if you can get it with a noticeable discount. I think the DLC areas are nice in playthrough 1 if you want more Borderlands 2 without running all the same missions again with a new character or starting playthrough 2. They're not stellar though. The Mechromancer pack adds a really fun (slightly overpowered) fifth class with a unique mechanic, for 10$ it's worth it no matter if you use it to replay the game, or to do a first/only playthrough. Technically none of the DLC is required to enjoy the game though, it's perfectly fine with the four base classes in playthrough 1.
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# ¿ Feb 10, 2013 23:07 |
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Use gibbed's editor and cheat yourself some eridium if the lack of ammo is making you want to stop playing. I agree some weapons have insanely low carrying capacity (even if you upgrade it to the maximum). And early guns are terrible, whites of course, greens too, and blues are rare and below level 10 or so they're all weak in general. I pretty much can't stand the glacier/Three Horns part anymore, even just doing it a 2nd time was annoying.
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# ¿ Feb 12, 2013 22:51 |
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Reiley posted:I have a level 50 Siren and somewhere between the Bunker fight and sometime after reaching 2.5 I realized the number window wasn't popping up when I picked up loot anymore because I had 99 eridium and nothing left to spend it on, so it was just disappearing. Ammo is plentiful if you open tons of the little boxes along your route as well, so I don't think lack of eridium or reserve ammo limitations are really good reasons to cheat yourself a pile of ridrock unless you're just really bad at putting bullets in bandits and hitting E.
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# ¿ Feb 13, 2013 08:51 |
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Reiley posted:I was also talking about over the course of the entire game. That was the window where I realized I hit the eridium cap after maxing all ammo reserves, but even before that being dry on ammo has never really been a problem. I mean yeah you get one gun running empty at an inopportune time but fortunately you have one to three other guns immediately on your person and they all have ammo reserves as well. It seems like a silly reason to hack the game when there's more ammo than you know what to do with laying everywhere, from level 1 on through to endgame. Whether being anal about opening every single container and switching to other guns works is irrelevant in context with the poster's experience - apparently he wasn't quite finding enough of his favourite weapon's ammo, and he also stated his auxiliary weapons were weak or had the same ammo issues. The tools are out there so I'd consider using them instead of getting angry at the game and Gearbox' strange decisions. Obviously third party tools are overkill if these things don't bother you. orcane fucked around with this message at 13:00 on Feb 13, 2013 |
# ¿ Feb 13, 2013 11:07 |
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That's why I like the Gearbox weapons, sure they'll get replaced very soon but at least I start with three guns that aren't pistols.
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# ¿ Feb 13, 2013 22:51 |
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I have a hard time following how you got the idea that being annoyed with one or the other aspect of the game should mean the whole thing sucks and we shouldn't even play it. Clearly people like it enough to try to circumvent some unnecessarily dumb design decisions, I'm pretty sure if the "pure" experience sucked completely they wouldn't even bother. Get over yourself.
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# ¿ Feb 24, 2013 09:40 |
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It's possible to hack that in with Cheat Engine but the game will reset it back to the intended maximum (on load, I think?) since a couple patches ago, so you'll need to run CE alongside the game constantly.
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# ¿ Feb 24, 2013 18:40 |
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Well the first playthrough doesn't really scale, non-DLC content and zones have fixed levels depending on where you are with the story. So it's easy to overshoot the DLC levels if you're thorough with the base game and previous DLC. It's too bad there's nothing between that and bulletsponge mode.
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# ¿ Feb 25, 2013 22:16 |
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Not_Log posted:I'm fairly certain the only ones that are blocked are the Sanctuary ones during that one brief period.
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# ¿ Mar 10, 2013 17:21 |
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Ciaphas posted:I got a legendary grenade (a MIRV of some sort, I forget the name) off of Boom Bewm my first time through. Literally level six and I had a ten-way warhead. Don't remember which character it was, though.
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# ¿ Mar 23, 2013 15:02 |
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Kaethela posted:Someone will probably upload a save with them sooner or later.
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# ¿ Mar 24, 2013 20:52 |
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# ¿ Apr 29, 2024 16:51 |
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Didn't they move parts of the vendor items into boss loot tables for UVHM? Or am I confusing that with some other UVHM change? E: ^^
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# ¿ Apr 24, 2013 12:56 |